Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 2586583782434804899 28 Mels the Magician (level 3, -1/28 HPs) Began as a Djinni Ice Elementalist on Apr 23, 2025. Slain by a gnoll ... wielding a +0 halberd (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (1142 turns). Mels the Magician (Djinni Ice Elementalist) Turns: 1142, Time: 00:01:37 Health: -1/28 AC: 4 Str: 9 XL: 3 Next: 27% Gold: 46 EV: 10 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . i - +0 leather armour rPois ∞ a - +1 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) %: infuse magic (-2 HP) @: freezing walls, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +1 hat (worn) i - a +0 leather armour (worn) Scrolls d - a scroll of teleportation g - a scroll of enchant weapon {unknown} h - a scroll of revelation {unknown} Potions b - a potion of ambrosia {unknown} c - a potion of lignification {unknown} e - a potion of haste {unknown} f - 2 potions of might {unknown} Skills: + Level 1.8 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 60% 1d7 4% 1 b - Frozen Ramparts Ice 30% 1d5 14% 3 c - Ozocubu's Armour Ice 15% N/A 14% 3 d - Summon Ice Beast Ice/Summ 15% N/A 14% 3 e - Soul Splinter Necr 60% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded) You freeze the gnoll! The gnoll is almost dead. The gnoll closely misses you. Unknown command. Casting: Freeze (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (almost dead) You freeze the gnoll. You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 The power to cast Soul Splinter wells up from within. Spell assigned to 'e'. A gnoll comes into view. It is wielding a +0 halberd. A gnoll is nearby! A gnoll is nearby! You start resting. A gnoll is nearby! The gnoll shouts! You hear a shout! Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 14% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the gnoll. The gnoll barely misses you. Unknown command. The wall freezes the gnoll. The gnoll hits you from afar with a +0 halberd. You aren't carrying any items that you can evoke. The wall freezes the gnoll. The gnoll hits you from afar with a +0 halberd! You die... ## #. #####.## #<.....# #.###..##### #.# #..#... #g# #..#)##### #.# #......g.# #@# ##.#.###.# #.####.#.# #......#.# ########.# .. ## You could see a gnoll. Vanquished Creatures A gnoll (D:2) 3 goblins (D:1) 3 jackals (D:1) 2 kobolds (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mels the Djinni Ice Elementalist began the quest for the | Orb. 0 | D:1 | Mels set off with the following spells memorised: Freeze, | Frozen Ramparts, Ozocubu's Armour, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 83 | D:1 | Reached XP level 2. HP: 12/22 MP: 0/0 263 | D:1 | Reached skill level 1 in Fighting 1113 | D:2 | Reached XP level 3. HP: 10/28 MP: 0/0 1113 | D:2 | Learned a level 1 spell: Soul Splinter 1142 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic, serial_forest, infiniplex_forest_clump_long, infiniplex_forest_clump_small, infiniplex_forest_lined_3_way, infiniplex_forest_straight_2, infiniplex_forest_lined_ring, chequers_serial_rivers_small_3, interstate_on_off, st_stairs_2 D:2: layout_loops_corners, ebering_ecumenical_altar_hall, basic_altar, chequers_serial_rivers_small_a Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.8 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Freeze || 24 Frozen Ramparts || 1 Use: Scroll || 1 Armour: Robe || 11 Leather armour || 4 Dodge: Dodged || 13