Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 2039415245092968703 25 Merrywidow the Conjurer (level 2, 0/3 HPs) Began as a Deep Elf Conjurer on Dec 31, 2025. Slain by a goblin ... wielding a +1 dagger of freezing (3 damage) ... on level 1 of the Dungeon. The game lasted 00:05:21 (676 turns). Merrywidow the Conjurer (Deep Elf Conjurer) Turns: 676, Time: 00:05:22 Health: 0/3 AC: 0 Str: 4 XL: 2 Next: 86% Magic: 8/8 EV: 14 Int: 22 God: Gold: 15 SH: 0 Dex: 13 Spells: 6/7 levels left rFire + + . - Mandibles rCold . . . (offhand unavailable) rNeg . . . a - melded +0 robe rPois x (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.20/turn (no ring) MPRegen 0.22/turn %: no passive effects @: scarab-form A: sun companion, searing attack, fire wizardry, reduced hp, poison vulnerability, small, magic regeneration a: Begin Untransformation You were on level 1 of the Dungeon. You were a gleaming scarab beetle. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Armour a - a +0 robe (melded) Magical Staves i - a staff of air Scrolls d - 2 scrolls of revelation {unknown} h - a scroll of immolation {unknown} j - a scroll of acquirement {unknown} Potions b - a potion of magic e - a potion of curing {unknown} g - a potion of heal wounds {unknown} Talismans c - a scarab talisman (active) f - an inkwell talisman Skills: + Level 2.7 Dodging + Level 2.6 Stealth + Level 3.2 Spellcasting + Level 5.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 2% 2 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a gleaming scarab beetle. You manifest a globe of solar heat that you carry with you. Your solar ember damages enemies next to it every second time you attack. You heal your solar ember whenever you swap places with it. Your melee attacks sometimes make enemies vulnerable to fire. You can cast Fire magic much more easily. Your maximum health is decreased, since you lack skill for your form. You are susceptible to poisons. (rPois-) You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit) The magic dart hits the kobold but does no damage. The kobold shouts! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold. The kobold is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (heavily wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You see here a ball python corpse. Found a scroll labelled RYUKISSOTI. Things that are here: a +0 dagger; 2 stones; a kobold corpse Found 2 cyan potions. j - a scroll labelled RYUKISSOTI You swap places. A goblin comes into view. It is wielding a +1 dagger of freezing. The goblin closely misses you. The goblin hits you with a +1 dagger of freezing. Ouch! That really hurt! You die... #.#.#####.##..#### # #.#.#...#.##..#.. #.#.#.#.#.##..#.# #.#.#.#.#.##..#.# #.#.#.#.......#.# #.#.#.........#.# #.#.#####.......# #.#.# #...#*..#.#... #.#.#####...#gB....... #.#..†.)....#!#.#...## #.########.##.#.# #..# #.# ####.#.# ..#.# #.# ..#.# # #.# #.# ..#.#.# #.#.# #.# ...#.#.# .#.# ### #.# ##.#.#.### ..#####.. #.###########.#.....# #....##.# You could see a goblin and a friendly solar ember (minion). Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 4 hobgoblins (D:1) 4 ball pythons (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A giant cockroach (D:1) 3 goblins (D:1) 4 kobolds (D:1) 2 quokkas (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Merrywidow the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 148 | D:1 | Reached XP level 2. HP: 3/15 MP: 4/8 575 | D:1 | Reached skill level 5 in Conjurations 676 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic D:2: layout_loops_ring, basic_altar, minmay_indecisive_spiral, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 43 Armour: Skin || 2 Dodge: Dodged || 12 Form: Scarab || 1