MikaChei the Dungeon (0, 51, D) a staff of cold (unseen) (1, 32, D) the +2 scale mail "Kuro" {rPois} rPois: It protects you from poison. (unseen) (1, 33, D) a wand of acid (6) (1, 34, D) a wand of acid (2) (1, 51, D) a +0 long sword (1, 52, D) Doemeji's Encyclopedia of Rocky Solvents Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Passwall Earth 3 c - Fulminant Prism Conjuration/Alchemy 4 d - Animate Armour Summoning/Earth 4 (2, 14, D) Great Wizards, Vol. VII (2, 15, D) a wand of mindburst (6) (2, 16, D) a +2 buckler of fire resistance (unseen) (2, 32, D) a book of Conjurations (2, 33, D) a wand of iceblast (8) (2, 34, D) a staff of alchemy (unseen) (2, 50, D) a +0 battleaxe (2, 52, D) a staff of conjuration (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a scroll of brand weapon (3, 16, D) a +2 scimitar of protection (unseen) (3, 32, D) a +0 trident (3, 34, D) a book of Burglary (3, 50, D) a +3 chain mail of willpower (3, 51, D) a +0 rapier (3, 52, D) a +2 shortbow of electrocution (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (4, 14, D) a +1 hand axe of venom (unseen) (4, 15, D) a +3 quarterstaff of speed (4, 16, D) a wand of mindburst (11) (4, 32, D) a +6 heavy battleaxe (4, 33, D) the +3 flail of the Vanishing Priests {venom, rN+ Dex+5 SInv} Dex+5: It affects your dexterity (+5). rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (4, 34, D) Raumpas's Atlas of Cold Fulmination Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Foxfire Conjuration/Fire 1 c - Summon Ice Beast Ice/Summoning 3 d - Brom's Barrelling Boulder Conjuration/Earth 4 (4, 52, D) a storm talisman (5, 14, D) an amulet of faith (5, 15, D) the +2 glaive of Lust {distort, rC+ Will+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Will+: It increases your willpower. (5, 16, D) a book of Storms (5, 34, D) a +0 mace (5, 51, D) a +0 short sword (6, 14, D) a +2 falchion of holy wrath (6, 15, D) Zika's Enchiridion on Crystallized Unhallowed Rites Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Curse of Agony Necromancy 5 c - Permafrost Eruption Ice/Earth 6 d - Ozocubu's Refrigeration Ice 7 (unseen) (6, 16, D) an amulet of guardian spirit (6, 32, D) a wand of flame (13) (6, 33, D) the +0 golden dragon scales "Roiniptant" {Harm Rampage +Blink rPois rF+ rC+ Dex-4} Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. +Blink: It lets you blink. Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. (unseen) (6, 34, D) a wand of mindburst (10) (6, 50, D) a +0 hand axe (6, 51, D) a +0 hand axe (6, 52, D) a scroll of brand weapon (7, 13, D) the staff "Apeblo" {rF- rC+ Will+ Tloc Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. a shapeshifter corpse (skeletalised by now) (7, 14, D) a +4 ring of protection (7, 15, D) a wand of charming (2) (7, 16, D) a book of Spectacle (7, 32, D) a +5 ring of evasion (7, 33, D) a +0 morningstar the ring of Voaram {EV+5 Int+4 Dex+6} [ring of evasion] EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). Dex+6: It affects your dexterity (+6). a purple draconian corpse (skeletalised by now) (7, 34, D) a +3 morningstar of protection (unseen) (7, 49, D) the granite talisman of the Villain {Int+3 Dex+3} [granite talisman] Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). a maw talisman a beast talisman (7, 51, D) the staff "Roomuvy" {*Corrode rElec Int-3 Dex+4 Necro Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (7, 52, D) a +1 glaive of protection (unseen) (7, 53, D) a +5 flail (unseen) (8, 15, D) the ring of the Ego {+Blink rC+ rCorr Str-2 Stlth+} [ring of protection from cold] Str-2: It affects your strength (-2). rC+: It protects you from cold. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (8, 16, D) the staff of Ahur {*Slow rPois rCorr Tloc Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. Tloc: It increases the power of your Translocations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (8, 18, D) a glowing shapeshifter corpse (skeletalised by now) (8, 32, D) the +1 scale mail of Quantum Leap {*Slow rN++} rN++: It greatly protects you from negative energy. *Slow: It may slow you when you take damage. (unseen) (8, 33, D) a +6 ring of strength (8, 34, D) Sif Muna's Reference Book on Conflagration and the Decanter Spells Type Level a - Scorch Fire 2 b - Sculpt Simulacrum Ice/Alchemy 6 (8, 35, D) a +0 battleaxe (8, 51, D) a scarf of invisibility a +4 war axe of flaming an amulet of the acrobat the +8 quarterstaff of the Goat {freeze, ^Drain rElec rC- Str+10} Str+10: It affects your strength (+10). rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. a +0 cloak a book of Iron a black draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (8, 52, D) a +0 war axe a wand of iceblast (5) (8, 53, D) a +0 battleaxe (9, 14, D) a +2 battleaxe of electrocution (unseen) (9, 15, D) a +1 halberd of freezing (unseen) (9, 16, D) a +2 scale mail of willpower (9, 32, D) a +0 vampiric glaive (unseen) (9, 33, D) a +1 ring mail of poison resistance (9, 34, D) a +0 glaive (still there?) a +5 ring of evasion (still there?) the +5 robe of Night {Dark Will+ SInv} (still there?) Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (9, 50, D) a +0 long sword a +0 cloak a +0 trident a wand of digging (6) a yellow draconian corpse (skeletalised by now) (9, 51, D) a +2 flail of protection the ring of Xej Enur {rC- rN++ rCorr Dex+3} [ring of resist corrosion] Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. a +3 long sword of flaming a +0 cloak an amulet of magic regeneration a white draconian corpse (skeletalised by now) (9, 52, D) an orb of wrath (9, 53, D) a +0 halberd of holy wrath (still there?) a white draconian corpse (skeletalised by now) (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 14, D) a wand of acid (8) (10, 15, D) a +1 scimitar of freezing (unseen) (10, 16, D) a wand of flame (6) a glowing shapeshifter corpse (skeletalised by now) (10, 17, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (10, 32, D) a +3 heavy triple crossbow (unseen) (10, 34, D) the +6 double sword "Kyisauxt" {heavy, rC- rN+++ Int+3 Dex-2} (still there?) Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. a talisman of death (still there?) (10, 36, D) a +4 hand axe of venom (still there?) a +0 battleaxe (still there?) a +0 scimitar (still there?) an amulet of faith (still there?) a black draconian corpse (skeletalised by now) (still there?) a white draconian corpse (skeletalised by now) (still there?) (10, 50, D) a wand of mindburst (9) (10, 51, D) a +0 scimitar a +0 mace the ring of Wisdom {rElec rN+ AC+4} [ring of protection] AC+4: It affects your AC (+4). rElec: It insulates you from electricity. rN+: It protects you from negative energy. a +0 glaive a +0 long sword a +2 ring mail of fire resistance (10, 52, D) a +0 dire flail (still there?) a +2 orcbow of flaming (still there?) a +0 trident (still there?) a +0 long sword (still there?) a +5 ring of evasion (still there?) a ring of flight (still there?) a yellow draconian corpse (skeletalised by now) (still there?) (10, 53, D) a +2 short sword of protection (still there?) a +0 cloak (still there?) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 1, D) a +0 robe an orb of light a +0 falchion {Ana} (11, 14, D) the +6 longbow of the Moth {flame, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (11, 15, D) a book of Wicked Creation (11, 16, D) the staff "Worm's Wrath" {rF+ Int-4 Stlth+ Summ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-4: It affects your intelligence (-4). rF+: It protects you from fire. Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. a glowing shapeshifter corpse (skeletalised by now) (11, 17, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (11, 19, D) a shapeshifter corpse (skeletalised by now) (11, 32, D) a +0 spectral quarterstaff (unseen) (11, 33, D) the Secrets of United Momentum Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Foxfire Conjuration/Fire 1 c - Summon Ice Beast Ice/Summoning 3 d - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (11, 34, D) +0 shadow dragon scales (still there?) a +0 leather armour of fire resistance (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (11, 36, D) a +0 dire flail a black draconian corpse (skeletalised by now) (11, 37, D) a +0 war axe a black draconian corpse (skeletalised by now) (11, 50, D) a +0 battleaxe (still there?) a staff of air (still there?) a green draconian corpse (skeletalised by now) (still there?) (11, 51, D) a +0 battleaxe a +0 long sword a +0 cloak a +6 ring of dexterity the +6 shortbow of the Hurling Salmon {heavy, Int+5} Int+5: It affects your intelligence (+5). a black draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (11, 52, D) a +0 flail a +0 trident a +4 sling of draining a yellow draconian corpse (skeletalised by now) (11, 53, D) a +0 war axe (still there?) a +6 great sword of electrocution (still there?) a +0 dagger (still there?) a +0 cloak (still there?) a white draconian corpse (skeletalised by now) (still there?) (12, 14, D) the ring of Wiosoulu {Will++ AC+4} [ring of protection] AC+4: It affects your AC (+4). Will++: It greatly increases your willpower. (12, 15, D) the ring of Gixiy {rF+ Will+} [ring of protection from fire] rF+: It protects you from fire. Will+: It increases your willpower. (12, 16, D) a wand of flame (8) a shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (12, 17, D) a shapeshifter corpse (skeletalised by now) (12, 19, D) a glowing shapeshifter corpse (skeletalised by now) (12, 32, D) a staff of cold (unseen) (12, 33, D) a wand of polymorph (2) (12, 34, D) a +0 long sword a +4 great sword of protection a purple draconian corpse (skeletalised by now) (12, 35, D) a quicksilver dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (12, 36, D) a +0 war axe (12, 37, D) a +0 long sword (12, 50, D) a +0 halberd (still there?) a +0 dire flail (still there?) a +1 scale mail of fire resistance (still there?) a purple draconian corpse (skeletalised by now) (still there?) (12, 51, D) a +0 long sword a wand of digging (6) a white draconian corpse (skeletalised by now) (12, 52, D) a +0 rapier a +0 cloak a +0 rapier of draining (12, 53, D) a +0 battleaxe (still there?) a +2 morningstar of protection (still there?) a +0 long sword (still there?) a +0 cloak (still there?) a purple draconian corpse (skeletalised by now) (still there?) (13, 17, D) a glowing shapeshifter corpse (skeletalised by now) (13, 18, D) a glowing shapeshifter corpse (skeletalised by now) (13, 32, D) a +8 plate armour of ponderousness (unseen) (13, 33, D) a +1 chain mail of poison resistance (unseen) (13, 34, D) a +2 short sword of speed (still there?) a ring of wizardry (still there?) a black draconian corpse (skeletalised by now) (still there?) (13, 35, D) a +0 flail (13, 37, D) a +0 great sword a +0 cloak (13, 50, D) a manual of Shields (13, 51, D) the +8 mithril axe "Arga" {speed, Will+} (still there?) Will+: It increases your willpower. a +0 hand axe (still there?) a +2 robe of fire resistance (still there?) (13, 52, D) a +0 battleaxe (still there?) a +0 cloak (still there?) a +0 war axe of electrocution (still there?) (13, 53, D) a +0 long sword a +0 cloak a +0 mace a black draconian corpse (skeletalised by now) (13, 54, D) a +4 dire flail of protection (still there?) a +0 battleaxe (still there?) a +0 cloak (still there?) a black draconian corpse (skeletalised by now) (still there?) a black draconian corpse (skeletalised by now) (still there?) (14, 17, D) a glowing shapeshifter corpse (skeletalised by now) (14, 34, D) a +0 long sword a black draconian corpse (skeletalised by now) (14, 35, D) a +0 short sword (14, 37, D) a +0 hand axe (14, 39, D) a +0 battleaxe a yellow draconian corpse (skeletalised by now) (14, 50, D) a +0 long sword (14, 51, D) a ring of see invisible (14, 52, D) a +6 battleaxe of draining (still there?) a +0 trident (still there?) a staff of conjuration (still there?) (14, 53, D) a +0 battleaxe a +0 scimitar a black draconian corpse (skeletalised by now) (14, 55, D) a +0 cloak a green draconian corpse (skeletalised by now) (15, 34, D) a +0 short sword a black draconian corpse (skeletalised by now) (15, 36, D) a +0 battleaxe (15, 37, D) a +0 mace (19, 0, D) a +6 ring of strength (19, 1, D) a +0 great mace of protection (unseen) (19, 16, D) a talisman of death (19, 17, D) a wand of acid (3) (19, 32, D) the Incunable of Power Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Searing Ray Conjuration 2 c - Arcjolt Conjuration/Air 5 d - Orb of Destruction Conjuration 7 (unseen) (19, 33, D) a +0 leather armour (19, 48, D) a wand of flame (2) (19, 49, D) a +3 shortbow (unseen) (19, 50, D) the ring "Awnuap" {Fly EV+5} [ring of evasion] EV+5: It affects your evasion (+5). Fly: It grants you flight. (20, 0, D) a Trismegistus Codex (20, 1, D) a wand of charming (5) (20, 16, D) a wand of flame (8) (20, 17, D) a +3 rapier of protection (unseen) (20, 32, D) a +4 scale mail of fire resistance (unseen) (20, 33, D) a manual of Shields (20, 48, D) the staff of the Grey Skies {rF+ Int+3 SInv Summ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (20, 49, D) a +1 rapier of flaming (unseen) (20, 50, D) a +1 heavy long sword (unseen) (21, 0, D) the +3 plate armour "Uddame" {rC+ Str+2} Str+2: It affects your strength (+2). rC+: It protects you from cold. (unseen) (21, 16, D) a +0 heavy hand axe (unseen) (21, 17, D) the +2 longbow of Reinforcement {speed, ^Drain rC+ rN+ Dex+4} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (unseen) (21, 32, D) a +2 broad axe of flaming (unseen) (21, 33, D) +1 fire dragon scales (21, 48, D) a staff of earth (unseen) (21, 49, D) a granite talisman (21, 50, D) a book of Sloth (22, 1, D) a +2 arbalest of flaming (unseen) (22, 15, D) a shapeshifter corpse (skeletalised by now) (22, 16, D) a ring of resist corrosion (22, 17, D) a staff of death (unseen) (22, 32, D) a storm talisman (22, 33, D) a staff of alchemy (22, 34, D) the +6 arbalest "Damnation" {damnation} (unseen) (22, 49, D) a +2 chain mail of fire resistance (unseen) (22, 50, D) a +2 great mace of protection (unseen) (23, 0, D) a +0 robe (23, 1, D) a +0 spectral quarterstaff (unseen) (23, 16, D) Kitocsoa's Precepts of Hexing and Outbursts Spells Type Level a - Sigil of Binding Hexes 3 b - Tukima's Dance Hexes 3 c - Fulminant Prism Conjuration/Alchemy 4 d - Flame Wave Conjuration/Fire 4 (unseen) (23, 17, D) a +6 ring of intelligence (23, 18, D) Sif Muna's Compilation of Bewitchment and the Lungs Spells Type Level a - Swiftness Air 3 b - Freezing Cloud Conjuration/Ice/Air 5 c - Metabolic Englaciation Hexes/Ice 5 d - Silence Hexes/Air 5 (unseen) (23, 32, D) a ring of protection from cold (23, 33, D) a wand of flame (6) (23, 37, D) a +0 trident a +0 robe (23, 48, D) the +1 short sword of Frustration {distort, Stlth+} Stlth+: It makes you more stealthy. (unseen) (23, 49, D) a +0 spectral giant club (23, 50, D) the +5 ring mail "Osic" {rF++ rN+ Int+3} Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. rN+: It protects you from negative energy. (unseen) (24, 0, D) a condenser vane (24, 1, D) a +4 plate armour of poison resistance (unseen) (24, 16, D) a book of the Wilderness (24, 18, D) a +6 trident of distortion (unseen) (24, 32, D) a +1 heavy orcbow (24, 34, D) a wand of charming (5) (24, 37, D) a +0 vampiric spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (24, 38, D) a snapping turtle corpse (skeletalised by now) (24, 39, D) a +0 spear (24, 48, D) a wand of charming (4) (24, 49, D) the +7 short sword of the Lonely Eyes {freeze, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (24, 50, D) a ring of protection from cold (25, 0, D) the ring of Fapli {rF+ rN+ Will+ MP+9 Slay+2} [ring of willpower] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). (25, 1, D) a book of Blasting (25, 2, D) a wind drake corpse (skeletalised by now) (25, 16, D) a +1 plate armour of poison resistance (unseen) (25, 17, D) a wand of acid (5) (25, 18, D) the staff "Aptucro" {*Slow rElec Str+6 Fire Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rElec: It insulates you from electricity. *Slow: It may slow you when you take damage. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (25, 32, D) a wand of mindburst (6) (25, 33, D) Qavorpherch's Grimoire of Plutonic Heat Spells Type Level a - Foxfire Conjuration/Fire 1 b - Dazzling Flash Hexes/Fire 3 c - Petrify Alchemy/Earth 4 d - Flame Wave Conjuration/Fire 4 e - Lee's Rapid Deconstruction Earth 5 (unseen) (25, 34, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (25, 36, D) a +1 demon trident of pain (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (25, 37, D) a +2 spear of flaming (still there?) a javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (25, 38, D) a +0 rapier a +0 robe a snapping turtle corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (25, 39, D) a +0 spear (still there?) 3 silver javelins (still there?) the +1 scale mail of Analysis {Rampage} (still there?) Rampage: It bestows one free step when moving towards enemies. (25, 48, D) the +8 dire flail of Ambiguity {flame, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (unseen) (25, 49, D) the +2 robe of Lightning Storm {Str+5 Int-3} Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). (unseen) (25, 50, D) the Almanac of the Fuming Flock Spells Type Level a - Shock Conjuration/Air 1 b - Martyr's Knell Necromancy/Summoning 4 c - Malign Gateway Summoning/Translocation 7 d - Summon Hydra Summoning 7 (unseen) (26, 1, D) the Cyclopedia of Damage Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Shock Conjuration/Air 1 c - Momentum Strike Conjuration/Translocation 2 d - Irradiate Conjuration/Alchemy 5 e - Fulsome Fusillade Conjuration/Alchemy 8 (26, 2, D) a wind drake corpse (skeletalised by now) (26, 16, D) a wand of acid (2) a glowing shapeshifter corpse (skeletalised by now) (26, 17, D) the +3 shortbow "Hydrabane" {flame, ^Drain Str+3 Stlth+} (still there?) Str+3: It affects your strength (+3). ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. a glowing shapeshifter corpse (skeletalised by now) (still there?) (26, 32, D) a ring of protection from cold (26, 34, D) the +1 arbalest "Riaq" {penet, rC+ rCorr Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (26, 36, D) a +0 spear a javelin a +0 leather armour (26, 37, D) a +0 spear of venom a +0 rapier a +0 robe a sea snake corpse (skeletalised by now) (26, 38, D) a +0 rapier a +0 robe (26, 39, D) a +0 rapier a +0 robe a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (26, 48, D) an amulet of the acrobat (26, 49, D) 4 scrolls of enchant weapon (26, 50, D) the +0 leather armour of Fae the Invisible Hand {-Tele rN+ Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. -Tele: It prevents most forms of teleportation. (unseen) (27, 0, D) a +1 mace of holy wrath (unseen) (27, 1, D) a book of Callings (27, 2, D) +0 storm dragon scales a +1 morningstar of protection a +0 robe a storm dragon corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (27, 15, D) a glowing shapeshifter corpse (skeletalised by now) (27, 16, D) a +1 battleaxe of electrocution (unseen) (27, 17, D) the Spellbook of the Vexatious Birds Spells Type Level a - Shock Conjuration/Air 1 b - Dazzling Flash Hexes/Fire 3 c - Anguish Hexes/Necromancy 4 d - Chain Lightning Conjuration/Air 9 (unseen) (27, 32, D) a staff of conjuration (unseen) (27, 33, D) a +2 robe of cold resistance (unseen) (27, 34, D) a book of Maladies (27, 37, D) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a +0 trident (still there?) 3 boomerangs (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (27, 38, D) a +0 rapier a +0 robe (27, 48, D) Sif Muna's Compendium of Decalescent Spagyria Spells Type Level a - Inner Flame Hexes/Fire 3 b - Leda's Liquefaction Alchemy/Earth 4 c - Alistair's Intoxication Alchemy 5 (27, 49, D) a ring of protection from fire (27, 50, D) the Spellbook of Effluvium and the Inferno Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Sticky Flame Fire/Alchemy 4 c - Starburst Conjuration/Fire 6 (unseen) (28, 0, D) a book of Death (28, 1, D) the +1 rapier "Teukoweu" {freeze, rC+ rN+ Int+4 Stlth+} Int+4: It affects your intelligence (+4). rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (28, 2, D) a spriggan corpse (skeletalised by now) (28, 5, D) a +0 robe a ring of positive energy (28, 15, D) a glowing shapeshifter corpse (skeletalised by now) (28, 16, D) a +0 heavy flail (28, 17, D) a +0 lajatang of venom (still there?) a shapeshifter corpse (skeletalised by now) (still there?) a shapeshifter corpse (skeletalised by now) (still there?) (28, 18, D) a glowing shapeshifter corpse (skeletalised by now) (28, 32, D) a staff of death (unseen) (28, 33, D) a book of Dangerous Friends (28, 37, D) a +2 heavy spear (still there?) a javelin (still there?) a +0 leather armour (still there?) (28, 38, D) a +0 vampiric trident (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (28, 48, D) a +0 cloak (28, 49, D) a +4 scale mail of cold resistance (28, 50, D) a staff of air (29, 0, D) a +0 sling of draining (unseen) (29, 1, D) Maxwell's Memoranda (29, 3, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (29, 5, D) a wind drake corpse (skeletalised by now) (29, 16, D) a wand of acid (5) (29, 17, D) a wand of charming (5) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (29, 18, D) a glowing shapeshifter corpse (skeletalised by now) (29, 19, D) a glowing shapeshifter corpse (skeletalised by now) (29, 20, D) a glowing shapeshifter corpse (skeletalised by now) (29, 32, D) the +1 leather armour of the Bells {rF+ Will+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Will+: It increases your willpower. (unseen) (29, 33, D) a wand of iceblast (5) (29, 48, D) a +2 broad axe of electrocution (unseen) (29, 49, D) a +0 morningstar (still there?) a staff of fire (still there?) (29, 50, D) a ring of magical power (30, 2, D) a storm dragon corpse (skeletalised by now) (30, 3, D) a wind drake corpse (skeletalised by now) (30, 5, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (30, 6, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (30, 17, D) a glowing shapeshifter corpse (skeletalised by now) (30, 18, D) a glowing shapeshifter corpse (skeletalised by now) (30, 48, D) a staff of alchemy (unseen) (30, 49, D) a talisman of death (30, 50, D) a staff of death (unseen) (30, 53, D) a +3 great sword of draining (still there?) a +0 plate armour (still there?) a ring of resist corrosion (still there?) a +2 great mace of draining (still there?) a +0 chain mail (still there?) the amulet of Vehumet's Delight {Spirit Regen+ rCorr} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (30, 54, D) a +0 giant club (31, 48, D) the staff of Big Damage {Will+ Int+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (31, 49, D) a +3 plate armour of poison resistance (unseen) (31, 50, D) a storm talisman (32, 48, D) a wand of iceblast (5) (32, 49, D) the +3 trident of Beogh's Esteem {pain, rCorr SInv} SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (unseen) (32, 50, D) the +10 tower shield of Ignorance {rN+ Int-4} Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. (unseen) (32, 51, D) a +0 dire flail (32, 54, D) a +3 morningstar of protection (33, 48, D) a +0 scale mail of positive energy (unseen) (33, 49, D) a book of Dangerous Friends (33, 50, D) a +8 flail of venom (unseen) (33, 52, D) a caustic shrike corpse (skeletalised by now) (34, 28, D) a staff of cold (unseen) (34, 48, D) a book of the Senses (34, 49, D) the amulet "Zorriun" {Reflect rC+ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. SH+5: It affects your SH (+5). (34, 50, D) a book of Geomancy (34, 54, D) a +0 giant club (35, 0, D) the staff "Ciox" {rF- rC+ Int+4 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (35, 14, D) a staff of cold (unseen) (35, 15, D) a wand of charming (7) (35, 28, D) the amulet "Zauvoet" {rElec RegenMP+ rCorr} [amulet of magic regeneration] It increases your rate of magic regeneration. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. RegenMP+: It increases your rate of magic regeneration. (35, 29, D) an amulet of the acrobat (36, 0, D) a lightning rod (4/4) (36, 1, D) a book of Flames (36, 14, D) a +0 halberd of protection (unseen) (36, 15, D) the amulet of Vynir {Acrobat rCorr Str+3 Dex+2 Stlth-} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (36, 28, D) a +0 heavy war axe (unseen) (36, 29, D) a Young Poisoner's Handbook (37, 0, D) a sack of spiders (37, 1, D) a wand of flame (9) (37, 14, D) a +1 scimitar of holy wrath (unseen) (37, 15, D) a ring of resist corrosion (37, 28, D) a staff of death (unseen) (37, 29, D) a ring of protection from cold (38, 0, D) a phantom mirror (38, 1, D) a granite talisman (38, 14, D) a +3 morningstar of protection (unseen) (38, 15, D) a +3 heavy arbalest (unseen) (38, 28, D) an amulet of magic regeneration (38, 29, D) a scroll of brand weapon (38, 48, D) a +2 flail of draining (unseen) (38, 49, D) a wand of iceblast (5) (38, 50, D) the staff "Pyubruz" {rF+ Hexes Necro Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (39, 0, D) a +2 scale mail of cold resistance (unseen) (39, 1, D) a ring of protection from fire (39, 14, D) a ring of fire (39, 15, D) the Handbook of the Familiar Spells Type Level a - Call Imp Summoning 2 b - Animate Armour Summoning/Earth 4 c - Summon Forest Summoning/Translocation 5 d - Monstrous Menagerie Summoning 7 (39, 28, D) a wand of acid (5) (39, 48, D) the +5 spear "Cobroero" {drain, Int+2} Int+2: It affects your intelligence (+2). (unseen) (39, 49, D) a book of Spectacle (39, 50, D) the ring "Rufout" {Ice Str+3} [ring of ice] Ice: It enhances your ice magic. Str+3: It affects your strength (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (40, 0, D) a staff of death (40, 1, D) a ring of flight (40, 14, D) a ring of protection from cold (40, 15, D) an amulet of the acrobat (40, 28, D) the staff of Taocelaq {Fly rCorr Str+3 Stlth- Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-graspered weapon. (40, 48, D) a wand of iceblast (6) (40, 49, D) a wand of mindburst (9) (40, 50, D) a wand of iceblast (5) (41, 15, D) a +0 buckler of protection (unseen) (41, 17, D) a +0 trident (41, 28, D) a book of Wicked Creation (41, 29, D) the blade talisman of the Minokawa {rPois rF+ rN+ Will-} [blade talisman] rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. (41, 48, D) an amulet of faith (41, 49, D) a wand of acid (2) (41, 50, D) the +3 leather armour of Vogokiq {rF+ rCorr Int-5} Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (42, 0, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (unseen) (42, 1, D) a +1 trident of pain (unseen) (42, 14, D) a scroll of brand weapon (42, 15, D) a wand of flame (11) (42, 17, D) a +0 scimitar a +0 hand axe a +0 glaive a +0 dire flail a purple draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (42, 18, D) a +0 scimitar a +0 hand axe a +0 battleaxe a white draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (42, 19, D) a +0 long sword a red draconian corpse (skeletalised by now) (42, 28, D) a +1 plate armour of willpower (unseen) (42, 29, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (42, 30, D) a hydra corpse (skeletalised by now) (42, 31, D) a steam dragon corpse (skeletalised by now) (42, 48, D) a Necronomicon (42, 49, D) a wand of flame (9) (42, 50, D) a +1 short sword of electrocution (unseen) (43, 14, D) a ring of wizardry (43, 15, D) a +0 short sword a wand of digging (6) a red draconian corpse (skeletalised by now) (43, 16, D) a +0 hand axe (43, 17, D) a +0 mace a +0 hand axe (43, 18, D) a +0 mace a +1 short sword of draining a yellow draconian corpse (skeletalised by now) (43, 19, D) a +0 scimitar (43, 28, D) Sif Muna's Omnibus of Kinetic Accelerants Spells Type Level a - Foxfire Conjuration/Fire 1 b - Fulminant Prism Conjuration/Alchemy 4 c - Starburst Conjuration/Fire 6 d - Fire Storm Conjuration/Fire 9 (unseen) (43, 29, D) a book of Touch (43, 30, D) +0 fire dragon scales a rime drake corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (43, 31, D) a swamp dragon corpse (skeletalised by now) (43, 32, D) a rime drake corpse (skeletalised by now) (43, 33, D) a steam dragon corpse (skeletalised by now) (43, 48, D) a staff of earth (unseen) (43, 49, D) a book of the Earth (43, 50, D) a scroll of brand weapon (44, 6, D) a +0 demon whip of flaming (unseen) (44, 17, D) a +0 long sword a +0 cloak a yellow draconian corpse (skeletalised by now) (44, 18, D) a +0 war axe a black draconian corpse (skeletalised by now) (44, 28, D) the granite talisman of Rajodwah {MP+8} [granite talisman] MP+8: It affects your magic capacity (+8). (unseen) (44, 29, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (44, 30, D) +0 fire dragon scales +0 fire dragon scales a fire dragon corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (44, 48, D) a wand of polymorph (4) (44, 49, D) a +4 antimagic broad axe (44, 50, D) a staff of cold (unseen) (44, 51, D) a potion of might (45, 32, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (45, 48, D) a +1 morningstar of freezing (45, 49, D) a staff of fire (45, 50, D) a staff of cold (unseen) (45, 51, D) the +1 golden dragon scales of the Saviour {rPois rF+ rC+ Regen+ rCorr Stlth-} rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (unseen) (46, 48, D) a wand of charming (5) (46, 49, D) a +5 ring of evasion (46, 50, D) a +1 falchion of electrocution (46, 51, D) a ring of protection from cold (47, 48, D) a staff of conjuration (unseen) (47, 49, D) a +5 ring of evasion (47, 50, D) a book of Decay (47, 51, D) the +0 battleaxe "Quan" {holy, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (48, 48, D) a book of Transmutation (48, 49, D) the Unrestrained Analects (48, 50, D) a Young Poisoner's Handbook (48, 51, D) a ring of flight (49, 0, D) the +6 sling "Vikeor" {freeze, rF+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. (unseen) (49, 1, D) a +2 quarterstaff of draining (unseen) (49, 12, D) a +0 hat (49, 36, D) the +2 orcbow "Ywnobacw" {drain, *Corrode rC++ rN+ Int+3} Int+3: It affects your intelligence (+3). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (unseen) (49, 37, D) the +2 spear "Teid Coa" {spect, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (49, 48, D) a +6 ring of strength (49, 49, D) a +2 morningstar of holy wrath (unseen) (49, 50, D) a wand of iceblast (7) (50, 0, D) the +9 shortbow "Ugics" {flame, Str+4 Int-3 Dex+4} Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). (unseen) (50, 1, D) a wand of flame (7) (50, 13, D) a wand of iceblast (8) (50, 23, D) a +0 hand axe an amulet of regeneration (50, 24, D) a wand of charming (6) (50, 25, D) the +8 quarterstaff "Usaasir" {freeze, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (50, 36, D) the staff of Equivalence {Earth Alchemy} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (50, 37, D) a staff of fire (unseen) (50, 48, D) a wand of charming (4) (50, 49, D) a ring of poison resistance (50, 50, D) a wand of flame (8) (51, 0, D) a +3 heavy sling (unseen) (51, 1, D) a book of Dangerous Friends (51, 13, D) a staff of cold (unseen) (51, 25, D) a +0 short sword (still there?) the +4 chain mail of Sunlight {rC+ Dex+2} (still there?) Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. a naga corpse (skeletalised by now) (still there?) (51, 48, D) a wand of flame (12) (51, 49, D) a +2 battleaxe of electrocution (unseen) (51, 50, D) a +2 plate armour of cold resistance (unseen) (52, 0, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+50% chance). (52, 1, D) a wand of flame (6) (52, 12, D) a wand of polymorph (1) (52, 13, D) the amulet "Nigyloom" {Reflect rN+ Int+3 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. SH+5: It affects your SH (+5). (52, 24, D) a staff of alchemy (52, 36, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (52, 37, D) a ring of wizardry (52, 48, D) a staff of fire (unseen) (52, 49, D) a +2 mace of holy wrath (unseen) (52, 50, D) a +2 robe of willpower (unseen) (53, 0, D) an amulet of the acrobat (53, 1, D) a +6 ring of intelligence (53, 12, D) a +0 morningstar of freezing (unseen) (53, 13, D) a Codex of Conductivity (53, 25, D) a +4 heavy shortbow (53, 26, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (53, 37, D) the +5 dagger "Grom" {freeze, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (53, 39, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +6 ring of dexterity (still there?) a +0 trident of venom (still there?) (53, 40, D) a +2 rapier of flaming (still there?) a +0 long sword (still there?) (53, 48, D) Sif Muna's Secrets of Alchemical Flame Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Petrify Alchemy/Earth 4 c - Summon Blazeheart Golem Fire/Summoning 4 (unseen) (53, 49, D) a book of Death (53, 50, D) a wand of flame (6) (54, 0, D) a wand of digging (5) (54, 1, D) a +1 pair of gloves of stealth (54, 2, D) a +2 battleaxe of freezing (54, 3, D) a +0 battleaxe of freezing (unseen) (54, 12, D) the staff "Rummage" {rC- rN+ Str+2 Summ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (54, 13, D) a +2 leather armour of positive energy (unseen) (54, 24, D) a wand of charming (6) (54, 25, D) a ring of wizardry (54, 26, D) a +0 halberd (54, 39, D) a +0 longbow a +0 leather armour (54, 40, D) a +0 short sword a +0 short sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (54, 48, D) a +1 executioner's axe of flaming (unseen) (54, 49, D) a +1 scale mail of cold resistance (unseen) (54, 50, D) a book of Spatial Translocations (55, 0, D) a wand of digging (6) (55, 1, D) the +2 mace "Impslayer" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (55, 12, D) a +2 rapier of freezing (unseen) (55, 13, D) a staff of alchemy (unseen) (55, 24, D) a +3 vampiric war axe (unseen) (55, 26, D) a +0 battleaxe a +0 flail a +0 robe (55, 28, D) a +0 club a +0 robe (55, 39, D) a +0 dagger of speed (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (55, 41, D) a +0 rapier a +0 rapier a +0 leather armour (56, 25, D) a +0 flail a +0 robe (59, 36, D) the +5 morningstar of the Cassowary {holy, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (59, 37, D) a +0 mace of protection (unseen) (59, 47, D) a book of Necromancy (59, 48, D) a potion of might (59, 49, D) a wand of digging (3) (60, 36, D) a staff of conjuration (unseen) (60, 37, D) a +2 morningstar of draining (unseen) (60, 47, D) a scroll of brand weapon (60, 48, D) a wand of charming (4) (60, 49, D) a +2 scale mail of fire resistance (unseen) (61, 8, D) an amulet of regeneration (61, 16, D) a +6 ring of intelligence (61, 26, D) a +3 arbalest of flaming (unseen) (61, 36, D) the +0 robe of the Horehound {rElec rC+ Int-2 Dex+3} Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. (61, 37, D) the +2 leather armour "Yqampow" {Harm} Harm: It increases damage dealt and taken. (61, 48, D) a book of Battle (61, 54, D) the +4 war axe of the Freezing Damselfly {freeze, rF+ Will+ Dex-5} (still there?) Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. Will+: It increases your willpower. a +0 animal skin (still there?) the gnoll corpse of Grum (still there?) (62, 0, D) a wand of digging (2) (62, 1, D) a ring of resist corrosion (62, 8, D) a +0 antimagic morningstar (62, 9, D) a ring of resist corrosion (62, 16, D) a wand of mindburst (3) (62, 17, D) a book of Scorching (62, 26, D) a +1 robe of willpower (unseen) (62, 27, D) a staff of conjuration (unseen) (62, 36, D) a staff of alchemy (unseen) (62, 37, D) a ring of resist corrosion (62, 47, D) a +2 dagger of venom (unseen) (62, 49, D) a +0 chain mail (62, 60, D) the +6 rapier "Peokiupt" {protect, rElec Will+ Int+3} (still there?) Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. Will+: It increases your willpower. a +1 ring mail of positive energy (still there?) an amulet of guardian spirit (still there?) (62, 61, D) a +5 sacred scourge of holy wrath (still there?) a +0 tower shield (still there?) (63, 0, D) a +0 great mace of holy wrath (unseen) (63, 8, D) a wand of charming (8) (63, 16, D) a +1 trident of venom (63, 26, D) the +1 robe of the Great Game {Regen+ Str+3} Str+3: It affects your strength (+3). Regen+: It increases your rate of health regeneration. (unseen) (63, 27, D) a +2 dagger of freezing (unseen) (63, 36, D) Sif Muna's Collected Works on Helpful Incandescence Spells Type Level a - Scorch Fire 2 b - Call Canine Familiar Summoning 3 c - Monstrous Menagerie Summoning 7 d - Ignition Fire 8 (unseen) (63, 37, D) a +1 arbalest of electrocution (unseen) (63, 47, D) a +0 dagger (63, 48, D) a scroll of brand weapon (63, 49, D) a -1 spear (63, 50, D) a staff of air (unseen) (63, 58, D) a +4 falchion of freezing (still there?) a +0 robe (still there?) the orc corpse of Nergalle (still there?) (63, 59, D) 11 gold pieces (still there?) a +2 scimitar of flaming (still there?) a +0 heavy trident (still there?) a +0 cloak (still there?) a wand of iceblast (4) (still there?) (63, 61, D) a +0 flail a +6 ring of dexterity (63, 63, D) a +3 great sword (still there?) a +0 plate armour (still there?) a ring of see invisible (still there?) a +2 vampiric lajatang (still there?) a +0 robe (still there?) (63, 64, D) a +5 executioner's axe of pain (64, 16, D) a book of Death (64, 17, D) a book of the Dragon (64, 20, D) a +0 long sword (64, 27, D) a ring of see invisible (64, 30, D) a +0 short sword (still there?) a +1 leather armour of cold resistance (still there?) an elf corpse (skeletalised by now) (still there?) (64, 48, D) a wand of acid (4) (64, 49, D) a +0 dagger of freezing (unseen) (64, 50, D) the orb "Meucraun" {guile, rCorr} rCorr: It protects you from acid and corrosion. (unseen) (64, 59, D) a +0 antimagic dagger (still there?) a +0 robe (still there?) a wand of flame (16) (still there?) a ring of fire (still there?) a +0 dagger (still there?) a +1 robe of positive energy (still there?) the human corpse of Jessica (still there?) the human corpse of Josephine (still there?) (64, 60, D) a +1 flail of protection (still there?) the +1 faerie dragon scales {rCorr HP+6 Int+2 Dex+3} (still there?) Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). HP+6: It affects your health (+6). rCorr: It protects you from acid and corrosion. a +2 buckler of protection (still there?) a +0 short sword (still there?) a +0 plate armour of poison resistance (still there?) a wand of charming (3) (still there?) (64, 61, D) 8 large rocks the cyclops corpse of Polyphemus (64, 63, D) a +2 heavy great mace (still there?) a +0 chain mail (still there?) a maw talisman (still there?) the human corpse of Rupert (still there?) (65, 18, D) a +0 war axe a +0 robe a naga corpse (skeletalised by now) (65, 19, D) a +0 war axe a naga corpse (skeletalised by now) (65, 26, D) a +3 ring mail of fire resistance (unseen) (65, 29, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (65, 30, D) a +2 long sword of flaming (still there?) a +0 rapier (still there?) (65, 48, D) a potion of might (65, 49, D) a wand of mindburst (8) (65, 50, D) the +1 orcbow of the Traitor {flame, ^Contam *Slow rElec Dex+5} Dex+5: It affects your dexterity (+5). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. (unseen) (65, 58, D) a +1 dire flail of draining a +3 ring mail of cold resistance a wand of polymorph (4) the human corpse of Edmund (65, 59, D) a +0 demon trident of electrocution (still there?) a +2 chain mail of fire resistance (still there?) (65, 62, D) a +0 long sword 4 throwing nets a +0 chain mail a wand of iceblast (8) (65, 63, D) 2 large rocks of chaos the stone giant corpse of Chuck (65, 65, D) a +0 demon trident of pain (still there?) a +2 chain mail of fire resistance (still there?) a +0 tower shield (still there?) a +6 ring of intelligence (still there?) (66, 29, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (66, 30, D) a +0 long sword a +0 leather armour (66, 48, D) a Necronomicon (66, 49, D) a +2 scale mail of cold resistance (unseen) (66, 50, D) a staff of cold (unseen) (66, 51, D) a +5 dagger of holy wrath (unseen) (66, 59, D) a +1 demon trident of venom the +4 dragonskin cloak {Aegis} Avatar's Aegis: It grants the wearer a chance to resist fire, cold, poison, electricity, acid, and negative energy. a +0 vampiric double sword a +0 plate armour a +0 kite shield (66, 60, D) a +0 dagger a +0 robe the elf corpse of Dowan (66, 62, D) a +2 broad axe of venom (still there?) a +0 plate armour (still there?) the orb of Ufritt {*channel, *Slow Str+4 Int+7 Fire} (still there?) Str+4: It affects your strength (+4). Int+7: It affects your intelligence (+7). *Slow: It may slow you when you take damage. Fire: It increases the power of your Fire spells. a +0 scythe (still there?) a +5 spear (still there?) a +1 robe of cold resistance (still there?) a wand of mindburst (11) (still there?) (67, 0, D) a +3 ring mail of poison resistance (67, 1, D) a +0 trident a boomerang (67, 2, D) a +0 trident 2 boomerangs (67, 28, D) a +0 short sword a +0 shortbow a +0 leather armour (67, 47, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (67, 48, D) a book of Vapours (67, 49, D) a book of the Hunter (67, 50, D) a +6 ring of dexterity (67, 59, D) a +2 great sword of protection a +4 ring mail of fire resistance a storm talisman the tengu corpse of Sojobo (67, 61, D) a +0 scimitar of flaming (still there?) a wand of charming (13) (still there?) a ring of positive energy (still there?) (68, 0, D) an orb of light (68, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 47, D) the Directory of Summoning and Direction Spells Type Level a - Summon Blazeheart Golem Fire/Summoning 4 b - Dimensional Bullseye Hexes/Translocation 4 c - Summon Lightning Spire Summoning/Air 4 d - Summon Forest Summoning/Translocation 5 (unseen) (68, 50, D) a Compendium of Siegecraft (69, 0, D) a wand of mindburst (8) (69, 36, D) a +3 shortbow of electrocution (unseen) (69, 47, D) the +8 plate armour "Fuczaf" {Harm rN+ Int-4} Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. (unseen) (69, 48, D) 4 potions of heal wounds (69, 49, D) a +1 long sword of protection (69, 50, D) a +5 ring of evasion (70, 8, D) a wand of flame (12) (70, 9, D) a wand of iceblast (3) (70, 37, D) the ring of Taqawn {Fly rPois Int+3} [ring of flight] Int+3: It affects your intelligence (+3). rPois: It protects you from poison. Fly: It grants you flight. (70, 47, D) a manual of Axes (70, 49, D) a +0 leather armour (71, 8, D) the ring of Cethunic {rPois rCorr Int+4} [ring of poison resistance] Int+4: It affects your intelligence (+4). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (71, 16, D) a wand of iceblast (7) (71, 19, D) a +0 spear a +0 buckler (71, 20, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (71, 26, D) the Incunabulum of Virulence and Phantasms Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Summon Cactus Giant Summoning 6 (unseen) (71, 27, D) a wand of mindburst (10) (71, 36, D) a wand of digging (3) (71, 37, D) a wand of iceblast (6) (71, 47, D) a book of Spectacle (71, 48, D) a +0 robe (71, 49, D) a book of the Senses (71, 57, D) a +0 dagger (still there?) the +4 chain mail of the Unseen Realm {Int-5 Dex+5} (still there?) Int-5: It affects your intelligence (-5). Dex+5: It affects your dexterity (+5). a wand of flame (14) (still there?) the goblin corpse of Ijyb (still there?) (72, 8, D) the +5 halberd "Gyte" {heavy, rC+ Will- rCorr Int+5} Int+5: It affects your intelligence (+5). rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (72, 9, D) a wand of iceblast (5) (72, 11, D) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) (72, 16, D) a +2 arbalest of electrocution (72, 17, D) a wand of iceblast (5) (72, 19, D) a wolf corpse (skeletalised by now) (72, 20, D) a wolf corpse (skeletalised by now) (72, 27, D) a wand of iceblast (4) (72, 36, D) a +2 spear (unseen) (72, 37, D) a wand of flame (3) (72, 47, D) The Advanced Guide to the Rites and Rhymes Spells Type Level a - Petrify Alchemy/Earth 4 b - Ignite Poison Fire/Alchemy 4 c - Animate Armour Summoning/Earth 4 (unseen) (72, 49, D) a wand of iceblast (3) (73, 1, D) a scroll of fog (73, 12, D) a +0 rapier a +0 robe (73, 17, D) a ring of poison resistance (73, 20, D) a +2 antimagic rapier (still there?) a +0 robe (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) (73, 26, D) a +2 spectral quarterstaff (unseen) (73, 27, D) a wand of polymorph (7) (73, 36, D) a +7 broad axe of electrocution (unseen) (73, 37, D) a wand of flame (9) (73, 47, D) the Grimoire of the Chemical Gargoyle Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Ignite Poison Fire/Alchemy 4 c - Magnavolt Earth/Air 7 (unseen) (73, 48, D) the Discursus on Conjury Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 b - Iskenderun's Battlesphere Conjuration 5 c - Bombard Conjuration/Earth 6 (unseen) (73, 49, D) a staff of conjuration (unseen) (73, 62, D) a +0 rapier of electrocution (still there?) a +0 cloak (still there?) a +0 pair of gloves (still there?) (74, 47, D) a wand of digging (3) (74, 48, D) a +1 plate armour of fire resistance (unseen) (75, 3, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (75, 47, D) a book of the Hunter (75, 48, D) a staff of cold (unseen) (75, 49, D) a Grand Grimoire (75, 64, D) the serpent talisman of Happy Babbling {Fly rF++} [serpent talisman] rF++: It greatly protects you from fire. Fly: It grants you flight. (unseen)