MikaChei the Dungeon (0, 50, D) 4 scrolls of enchant weapon (0, 51, D) a wand of roots (6) (0, 52, D) the +9 scimitar "Susuint" {flame, *Rage *Noise rF+ rN+++} rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. *Noise: It may make a loud noise when swung. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (1, 32, D) a staff of death (unseen) (1, 33, D) a book of the Hunter (1, 34, D) the +8 war axe of Articulation {flame, +Blink rElec Int-2} Int-2: It affects your intelligence (-2). rElec: It insulates you from electricity. +Blink: It lets you blink. (unseen) (1, 50, D) the +6 dagger of Disharmony {flame, Int-3 Dex+5} Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). (unseen) (1, 51, D) a book of the Warp (1, 52, D) a +0 robe (1, 61, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (2, 14, D) a +1 hand axe of electrocution (unseen) (2, 15, D) a ring of fire (2, 16, D) a staff of fire (unseen) (2, 32, D) a book of Frost (2, 33, D) a +1 vampiric short sword (unseen) (2, 34, D) a +3 heavy sling (unseen) (2, 50, D) a staff of air (unseen) (2, 51, D) a staff of death (unseen) (2, 52, D) the ring of Foolhardiness {^Contam *Corrode rElec Wiz Dex+4} [ring of wizardry] It improves your spell success rate. Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. Wiz: It increases the success rate of your magical spells. (2, 60, D) a pearl dragon corpse (2, 61, D) a +4 flail of flaming (still there?) a +0 longbow (still there?) the +0 chain mail of the Okapi {rN+ Dex+2 SInv} (still there?) Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. SInv: It lets you see invisible. (2, 63, D) an apis corpse (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a book of Chaos (3, 15, D) the +8 morningstar of Zakh {pain, Str+4} Str+4: It affects your strength (+4). (unseen) (3, 16, D) a +2 cloak of stealth (3, 32, D) a +1 broad axe of freezing (unseen) (3, 33, D) the ring "Wykof" {rN+ Int+6 Dex+2} [ring of intelligence] Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). rN+: It protects you from negative energy. (3, 34, D) a staff of fire (unseen) (3, 50, D) a +0 tower shield (3, 51, D) a +0 sling of freezing (unseen) (3, 52, D) a staff of air (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (4, 14, D) a staff of alchemy (unseen) (4, 15, D) a +2 spectral lajatang (4, 16, D) the amulet "Ikogelit" {rElec Regen+ rCorr MP+7} [amulet of regeneration] rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (4, 32, D) the +5 shortbow "Oni Nova" {antimagic, Int+7} Int+7: It affects your intelligence (+7). (unseen) (4, 33, D) the Quarto of Isometric Hexes Spells Type Level a - Lesser Beckoning Translocation 2 b - Teleport Other Translocation 3 c - Enfeeble Hexes 7 d - Disjunction Translocation 8 (unseen) (4, 34, D) a ring of protection from cold (4, 51, D) the +4 flail "Daqamp" {venom, rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (4, 52, D) a book of Winter (4, 56, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) a pearl dragon corpse (still there?) (4, 57, D) a +3 scimitar of holy wrath a +2 tower shield of reflection (4, 58, D) a pearl dragon corpse (4, 59, D) an apis corpse (4, 60, D) a +1 bardiche of holy wrath (unseen) (5, 14, D) the +6 mace "Vopas" {vamp, Str+4} Str+4: It affects your strength (+4). (5, 15, D) a +2 great sword of venom (unseen) (5, 16, D) a staff of earth (5, 32, D) a ring of wizardry (5, 33, D) the ring "Apisaud" {rElec rPois rN+ rCorr Slay-4} [ring of poison resistance] Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (5, 50, D) a wand of roots (5) (5, 51, D) the staff "Warukh" {rF+ Str+3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (5, 52, D) the +11 whip of Judgement {drain, Str+6} Str+6: It affects your strength (+6). (unseen) (5, 55, D) a +5 scimitar of holy wrath a +0 tower shield (5, 56, D) a +0 scimitar of flaming (still there?) a +0 sling (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +2 long sword of holy wrath (still there?) a +2 tower shield of protection (still there?) (5, 57, D) a +2 eudemon blade of holy wrath a +0 tower shield (5, 58, D) a +2 sacred scourge of holy wrath a +0 robe (5, 59, D) a +2 eudemon blade of holy wrath (still there?) a +0 tower shield (still there?) (6, 14, D) a scroll of brand weapon (6, 15, D) a ring of ice (6, 16, D) a There-And-Back Book (6, 32, D) a +2 cloak of willpower (unseen) (6, 33, D) a book of the Hunter (6, 34, D) a +3 scimitar of holy wrath (6, 50, D) a scroll of brand weapon (6, 51, D) a scroll of brand weapon (6, 52, D) a +7 double sword of draining (unseen) (6, 55, D) a +2 halberd of holy wrath (still there?) a +2 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (6, 56, D) a +1 halberd of holy wrath a +2 glaive of holy wrath (6, 57, D) a +3 glaive of holy wrath a +3 scimitar of holy wrath a +5 shortbow of freezing the amulet of Conversion {Faith rCorr} [amulet of faith] Faith: It allows you to gain divine favour quickly. rCorr: It protects you from acid and corrosion. (6, 58, D) a +0 falchion of flaming (still there?) a +0 sling (still there?) a +0 robe (still there?) the +3 buckler "Womae" {-Tele Rampage rPois Str+3} (still there?) Str+3: It affects your strength (+3). rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. (7, 7, D) 2 scrolls of fear 5 scrolls of identify 4 scrolls of amnesia (7, 14, D) a wand of digging (2) (7, 15, D) a +3 eveningstar of protection (7, 16, D) a wand of charming (5) (7, 32, D) a scroll of brand weapon (7, 34, D) a Necronomicon (7, 50, D) a +1 leather armour of positive energy (7, 51, D) the +9 war axe "Neingita" {flame, ^Drain Fly rF+ Dex+2} Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (7, 52, D) a book of Iron (7, 58, D) a +3 glaive of holy wrath (unseen) (8, 14, D) the +3 short sword "Worm" {holy, rF++} rF++: It greatly protects you from fire. (unseen) (8, 16, D) a wand of digging (4) (8, 32, D) a +2 rapier of venom (unseen) (8, 33, D) a ring of see invisible (8, 34, D) a ring of protection from cold (8, 50, D) a staff of alchemy (unseen) (8, 51, D) a book of Spatial Translocations (8, 52, D) the +3 great sword of Otonguoma {protect, ^Drain ^Fragile rCorr Dex+8} Dex+8: It affects your dexterity (+8). rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. ^Fragile: It will be destroyed if unequipped. (unseen) (8, 54, D) an apis corpse (9, 14, D) a scroll of brand weapon (9, 15, D) a staff of conjuration (unseen) (9, 16, D) a ring of protection from fire (9, 32, D) a +1 cloak of stealth (unseen) (9, 33, D) a staff of conjuration (unseen) (9, 34, D) a staff of conjuration (unseen) (9, 35, D) a rime drake corpse (9, 37, D) a polar bear corpse (9, 50, D) a +0 shortbow of flaming (unseen) (9, 51, D) a staff of fire (unseen) (9, 52, D) a +4 long sword of holy wrath (unseen) (9, 56, D) a +5 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) a wand of acid (7) (10, 14, D) the amulet of Lugonu's Inspiration {Faith ^Fragile rPois rC+++ rN+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rC+++: It renders you almost immune to cold. rPois: It protects you from poison. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (10, 15, D) a +6 ring of intelligence (10, 16, D) the +1 plate armour "Immaash" {Str+3 Slay+3} Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (10, 32, D) a staff of earth (unseen) (10, 33, D) a +7 giant club (10, 34, D) a staff of air (unseen) (10, 50, D) a book of Transmutation (10, 51, D) a ring of willpower (10, 52, D) the +8 short sword "Wiran" {heavy, rC+++ Str+2 Stlth+} Str+2: It affects your strength (+2). rC+++: It renders you almost immune to cold. Stlth+: It makes you more stealthy. (unseen) (11, 0, D) a +0 robe an orb of light a +0 falchion {Eiko} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 13, D) 6 large rocks (11, 14, D) a wand of digging (6) (11, 15, D) a +0 mace the +0 helmet of Hopscotch {rElec} rElec: It insulates you from electricity. (11, 16, D) a wand of flame (8) (11, 32, D) the +2 leather armour "Maraur" {+Blink rPois} rPois: It protects you from poison. +Blink: It lets you blink. (unseen) (11, 33, D) a +2 dagger of electrocution (unseen) (11, 34, D) an amulet of regeneration (11, 50, D) a +2 dagger of venom (unseen) (11, 51, D) a staff of conjuration (unseen) (11, 52, D) a +1 crystal plate armour (unseen) (12, 14, D) a staff of death (12, 15, D) a book of the Warp (12, 16, D) a ring of protection from fire (12, 17, D) 3 large rocks (12, 32, D) the +4 quarterstaff of Kismet {drain, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (12, 33, D) a +0 war axe of flaming (unseen) (12, 34, D) a ring of see invisible (12, 50, D) a talisman of death (12, 51, D) a staff of death (unseen) (12, 52, D) the ring "Xichi" {MP+9 Int+6} [ring of magical power] Int+6: It affects your intelligence (+6). MP+9: It affects your magic capacity (+9). (12, 54, D) a +3 glaive of holy wrath (unseen) (13, 14, D) 5 large rocks a quicksilver dragon corpse (skeletalised by now) (13, 32, D) the +2 falchion "Qusaes" {heavy, Fly Int+2} Int+2: It affects your intelligence (+2). Fly: It grants you flight. (unseen) (13, 33, D) Mastering the Wisdom of the Ancients Spells Type Level a - Dragon's Call Summoning 9 (unseen) (13, 34, D) the Anthology of Quicksand and the Legion Spells Type Level a - Call Imp Summoning 2 b - Bombard Conjuration/Earth 6 c - Shatter Earth 9 (unseen) (13, 50, D) a +1 heavy war axe (unseen) (13, 51, D) a +3 spear of venom (unseen) (13, 52, D) a +4 broad axe of electrocution (unseen) (13, 53, D) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (13, 55, D) a +1 glaive of holy wrath (unseen) (14, 16, D) 3 large rocks (14, 17, D) a +0 flail (14, 35, D) a +2 battleaxe of freezing (unseen) (14, 36, D) a rime drake corpse (14, 37, D) a rime drake corpse (14, 50, D) a +6 ring of intelligence (14, 51, D) a +4 ring of protection (14, 52, D) a wand of flame (9) (14, 54, D) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (14, 55, D) an apis corpse (18, 50, D) a +2 orcbow of draining (unseen) (19, 0, D) the ring of Yjaest {rC+ rCorr EV+5 Int+3} [ring of evasion] EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (19, 1, D) the +0 orcbow of Prudence {heavy, rF+} rF+: It protects you from fire. (unseen) (19, 17, D) a +0 short sword (19, 32, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (unseen) (19, 33, D) a wand of digging (6) (19, 49, D) a +0 trident (19, 50, D) a book of Cantrips (20, 0, D) a +1 pair of gloves of stealth (20, 16, D) a +3 dagger (unseen) (20, 17, D) the +8 sling of Wixki {chaos, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (unseen) (20, 32, D) a wand of polymorph (4) (20, 33, D) an amulet of faith (20, 48, D) a staff of earth (unseen) (20, 50, D) a staff of earth (unseen) (21, 0, D) the +5 arbalest "Jitemn" {chaos, rN+++ Str-5 Int+2 Dex-2} Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). rN+++: It renders you almost immune to negative energy. (21, 15, D) a +0 falchion of electrocution (still there?) an elf corpse (skeletalised by now) (still there?) (21, 16, D) a staff of death (unseen) (21, 17, D) a +3 heavy quarterstaff (unseen) (21, 33, D) a scroll of brand weapon (21, 34, D) a scroll of brand weapon (21, 49, D) a +0 dagger (21, 50, D) a +0 chain mail (22, 1, D) a dragon-blood talisman (22, 16, D) a ring of resist corrosion (22, 32, D) a book of Necromancy (22, 33, D) a staff of death (unseen) (22, 34, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (22, 48, D) a +0 dire flail (22, 50, D) a +0 trident (23, 0, D) a +5 ring of evasion (23, 1, D) a +3 giant club (23, 16, D) a Young Poisoner's Handbook (23, 17, D) a wand of charming (5) (23, 18, D) a staff of conjuration (unseen) (23, 32, D) the +0 scale mail "Wuvoinel" {rPois} rPois: It protects you from poison. (unseen) (23, 34, D) a manual of Ranged Weapons (23, 49, D) a +0 trident (23, 50, D) a +0 long sword (24, 0, D) the +7 great sword of the Hated {spect, *Rage Fly rN++ MP+7} rN++: It greatly protects you from negative energy. MP+7: It affects your magic capacity (+7). Fly: It grants you flight. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (24, 1, D) a +4 ring of protection (24, 17, D) a +1 hand axe of electrocution (unseen) (24, 18, D) a +6 shortbow (unseen) (24, 32, D) a +2 whip of electrocution (24, 33, D) a +4 ring mail of cold resistance (24, 34, D) a wand of charming (4) (24, 48, D) a book of Transmutation (24, 49, D) a book of Dreams (25, 0, D) 4 scrolls of enchant weapon (25, 1, D) the +4 flail of Oledwu {flame, *Noise rPois Int+3 SInv} Int+3: It affects your intelligence (+3). rPois: It protects you from poison. SInv: It lets you see invisible. *Noise: It may make a loud noise when swung. (25, 16, D) a staff of alchemy (25, 17, D) the staff of the Median {Str+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (25, 18, D) a +3 great sword of flaming (unseen) (25, 32, D) a +1 battleaxe (still there?) a +0 chain mail (still there?) a book of Blood (still there?) (25, 33, D) a wand of flame (14) (25, 48, D) a wand of digging (7) (25, 49, D) a staff of fire (unseen) (25, 50, D) a +0 scale mail of poison resistance (unseen) (26, 0, D) Sif Muna's Omnibus of the Virous Excursion Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Hoarfrost Cannonade Ice/Alchemy 5 c - Dispersal Translocation 6 (unseen) (26, 1, D) a +0 antimagic shortbow (26, 16, D) a +0 long sword a +0 rapier a scroll of brand weapon (26, 17, D) Maxwell's Memoranda (26, 18, D) a staff of conjuration (still there?) an elf corpse (skeletalised by now) (still there?) (26, 32, D) a +0 plate armour (26, 34, D) 4 large rocks a +0 halberd a +0 plate armour a +2 leather armour of cold resistance a stone giant corpse (skeletalised by now) a human corpse (skeletalised by now) (26, 49, D) a wand of digging (6) (26, 50, D) a staff of earth (unseen) (27, 0, D) the staff of Vafryham {^Contam rN+ Str+2 Necro Earth} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (27, 1, D) a staff of air (unseen) (27, 16, D) a staff of air (unseen) (27, 17, D) a There-And-Back Book (27, 18, D) a +0 long sword (still there?) a +1 chain mail of poison resistance (still there?) a +0 long sword (still there?) a +0 ring mail (still there?) an elf corpse (skeletalised by now) (still there?) (27, 33, D) a +0 arbalest a +0 bardiche a yaktaur corpse (skeletalised by now) (27, 34, D) 5 large rocks a wand of digging (2) a stone giant corpse (skeletalised by now) (27, 48, D) 5 large rocks (still there?) a +1 quarterstaff of draining (still there?) (27, 49, D) a +2 glaive of freezing a +4 orcbow of flaming (27, 50, D) a +0 halberd (still there?) a +0 arbalest (still there?) a +0 plate armour (still there?) a +2 dagger of speed (still there?) an orc corpse (still there?) (28, 0, D) a +4 ring mail of fire resistance (unseen) (28, 1, D) a +2 plate armour of fire resistance (28, 16, D) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 scimitar (still there?) a +2 flail of holy wrath (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (28, 17, D) a +0 longbow (still there?) a +0 leather armour of fire resistance (still there?) a +0 dagger (still there?) a +0 ring mail (still there?) a book of the Moon (still there?) an elf corpse (skeletalised by now) (still there?) an elf corpse (skeletalised by now) (still there?) (28, 18, D) a +0 long sword a +1 halberd of venom an elf corpse (skeletalised by now) (28, 19, D) a +1 war axe of venom (still there?) a +0 short sword (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (28, 32, D) a +0 war axe a +0 chain mail a ring of wizardry (28, 33, D) the +0 trident of the Spectre {protect, rPois rF+ SInv} rF+: It protects you from fire. rPois: It protects you from poison. SInv: It lets you see invisible. (28, 34, D) a +0 battleaxe a +0 chain mail (28, 35, D) a +1 heavy battleaxe a +0 chain mail (28, 36, D) a +2 dire flail of holy wrath (still there?) a +0 chain mail (still there?) a +0 halberd (still there?) a +0 chain mail (still there?) (28, 37, D) a +1 great sword of holy wrath (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (28, 47, D) a +2 bardiche (still there?) a +0 chain mail of fire resistance (still there?) a wand of acid (3) (still there?) a +0 battleaxe (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (28, 48, D) a +3 glaive (still there?) a +0 chain mail (still there?) a wand of roots (3) (still there?) an orc corpse (still there?) (28, 49, D) a +4 great sword of electrocution a +0 plate armour a +1 long sword of holy wrath a +1 sling of freezing (28, 50, D) a +2 demon trident of electrocution (unseen) (29, 0, D) a box of beasts (29, 1, D) an amulet of reflection (29, 16, D) a +0 dagger a +0 longbow a +0 leather armour a wand of acid (5) an elf corpse (skeletalised by now) (29, 17, D) a +1 dagger of venom (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +5 glaive of freezing (still there?) an elf corpse (skeletalised by now) (still there?) (29, 19, D) a +0 rapier (29, 34, D) a +0 war axe (still there?) a +2 heavy sling (still there?) a +0 chain mail (still there?) the +5 spear of Eguimimn {freeze, Fly rF+ MP-10 Int+3} (still there?) Int+3: It affects your intelligence (+3). rF+: It protects you from fire. MP-10: It affects your magic capacity (-10). Fly: It grants you flight. a +0 arbalest (still there?) a wand of polymorph (3) (still there?) a human corpse (skeletalised by now) (still there?) a yaktaur corpse (skeletalised by now) (still there?) (29, 35, D) a +0 arbalest a +2 spectral quarterstaff a yaktaur corpse (skeletalised by now) (29, 36, D) a +0 war axe (still there?) the +2 plate armour "Caonauss" {^Drain rPois rC- Str+8} (still there?) Str+8: It affects your strength (+8). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. a +0 arbalest (still there?) a staff of death (still there?) (29, 37, D) 2 large rocks (29, 38, D) a +1 long sword (still there?) a +0 plate armour (still there?) (29, 47, D) a +2 quarterstaff of draining (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) an orc corpse (still there?) (29, 48, D) a +0 broad axe of freezing a +2 plate armour of cold resistance a +0 battleaxe a +0 arbalest a +0 chain mail a +4 battleaxe of freezing a +0 plate armour a book of Winter an orc corpse (29, 49, D) a +0 orcbow the +4 plate armour of the Dice {*Corrode Fly rElec Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. a +0 arbalest a +1 great mace of draining a +0 chain mail a +4 heavy orcbow a kobold corpse an orc corpse (29, 50, D) a +0 dire flail (still there?) a +0 robe (still there?) a wand of roots (5) (still there?) a +0 scimitar (still there?) a +0 plate armour (still there?) a +1 helmet of intelligence (still there?) an orc corpse (still there?) an orc corpse (still there?) (29, 51, D) a +0 giant club an ogre corpse (29, 53, D) a +0 dagger a +0 robe (30, 17, D) a +0 longbow a +0 leather armour (30, 18, D) a +0 rapier a +0 rapier a +0 leather armour (30, 19, D) a +2 flail of protection (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +2 leather armour of willpower (still there?) an elf corpse (skeletalised by now) (still there?) (30, 20, D) a +0 scimitar a +0 shortbow a +0 chain mail an elf corpse (skeletalised by now) (30, 35, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (30, 37, D) a +0 battleaxe a +0 plate armour (30, 48, D) a +0 dagger a +0 robe a +1 plate armour of fire resistance (30, 49, D) a +0 orcbow the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. a wand of acid (4) a kobold corpse (30, 50, D) a +0 trident a +0 plate armour the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Wiz: It increases the success rate of your magical spells. a book of Debilitation an orc corpse (30, 52, D) a +0 dagger a +0 robe an orc corpse (31, 48, D) a +0 mace a +0 chain mail a +2 ring mail of willpower (31, 49, D) the +9 long sword of Ezuasil {speed, rCorr Int+3 SInv} (still there?) Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +0 chain mail (still there?) a +2 morningstar of draining (still there?) a +0 arbalest (still there?) a +2 chain mail of willpower (still there?) a +0 halberd (still there?) a +2 plate armour of cold resistance (still there?) a +4 vampiric trident (still there?) an orc corpse (still there?) an orc corpse (still there?) (31, 50, D) the +9 long sword of the Slashing Gods {elec, MP+6 Int+2 SInv} Int+2: It affects your intelligence (+2). MP+6: It affects your magic capacity (+6). SInv: It lets you see invisible. (unseen) (31, 52, D) a +0 long sword a +0 plate armour an amulet of regeneration (32, 48, D) 4 large rocks a ring of wizardry (32, 49, D) a +0 broad axe a +0 plate armour a +0 arbalest a +1 long sword of holy wrath a +0 plate armour a +0 scale mail of willpower a kobold corpse (32, 50, D) a +0 broad axe (still there?) a +0 arbalest (still there?) a +0 chain mail (still there?) a +0 giant spiked club (still there?) the maw talisman "Herirudy" {rN+++ Dex-5} (still there?) [maw talisman] Dex-5: It affects your dexterity (-5). rN+++: It renders you almost immune to negative energy. an orc corpse (still there?) an ogre corpse (still there?) (32, 51, D) 6 large rocks a stone giant corpse (33, 48, D) a ring of flight (33, 49, D) a Necronomicon (33, 50, D) a +3 war axe of electrocution a +0 plate armour a wand of roots (4) an orc corpse (33, 53, D) a +0 halberd a +0 plate armour an orc corpse (34, 28, D) a wand of mindburst (6) (34, 48, D) a +6 shortbow (unseen) (34, 49, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +2 battleaxe of venom (still there?) a +0 plate armour (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 great sword of draining (still there?) an orc corpse (still there?) (34, 50, D) a +0 short sword a +0 chain mail a +0 arbalest a ring of protection from cold a warg corpse (34, 51, D) a +0 giant club a +0 giant spiked club a +0 mace a +0 chain mail a +0 battleaxe a +0 plate armour an orc corpse a warg corpse (34, 53, D) a +0 giant club an ogre corpse (35, 0, D) a staff of fire (unseen) (35, 14, D) a staff of fire (unseen) (35, 15, D) a ring of ice (35, 28, D) a staff of earth (unseen) (35, 29, D) the amulet "Puovoth" {Regen+ Str+2 Int+6 Slay-4} [amulet of regeneration] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). Regen+: It increases your rate of health regeneration. (35, 52, D) a +0 glaive a +0 plate armour (36, 0, D) a +2 heavy battleaxe (unseen) (36, 1, D) a +1 heavy battleaxe (unseen) (36, 14, D) a scroll of brand weapon (36, 15, D) a +0 dire flail of protection (unseen) (36, 28, D) a ring of wizardry (37, 0, D) a ring of fire (37, 1, D) a +1 hand axe of flaming (unseen) (37, 14, D) a ring of poison resistance (37, 15, D) a +0 scythe (still there?) a +0 robe (still there?) a staff of death (still there?) (37, 28, D) a +4 shortbow (unseen) (38, 0, D) a +1 war axe of flaming (unseen) (38, 1, D) a staff of cold (unseen) (38, 15, D) a book of Weapons (38, 16, D) a +0 rapier (still there?) a +0 leather armour of willpower (still there?) the human corpse of Eustachio (skeletalised by now) (still there?) (38, 28, D) a +1 leather armour of fire resistance (38, 29, D) the +4 whip of War {vamp, ^Contam rF+ rC++ Int+2 Dex-5} Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). rF+: It protects you from fire. rC++: It greatly protects you from cold. ^Contam: It causes magical contamination when unequipped. (38, 48, D) a +6 ring of dexterity (38, 49, D) a +0 short sword of holy wrath (unseen) (38, 50, D) a book of Ice (39, 0, D) a +3 leather armour of cold resistance (39, 1, D) a ring of wizardry (39, 14, D) a staff of death (39, 15, D) the +13 sword of the Doom Knight {doom -Cast ^Drain Will+} Will+: It increases your willpower. -Cast: It prevents spellcasting. ^Drain: It drains your maximum health when unequipped. (unseen) (39, 28, D) a +3 orcbow of freezing (39, 29, D) the staff of Infinity {rPois rN+ Str+4 Earth Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). rPois: It protects you from poison. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (39, 48, D) the +7 arbalest "Ogreslayer" {penet, Int+4} Int+4: It affects your intelligence (+4). (unseen) (39, 49, D) an amulet of the acrobat (39, 50, D) a +3 ring mail of fire resistance (unseen) (40, 0, D) a +2 robe of fire resistance (40, 1, D) an amulet of the acrobat (40, 14, D) a wand of digging (4) (40, 15, D) a +3 dagger of distortion 4 curare-tipped darts {=f =F} a wand of mindburst (11) a book of Misfortune the kobold corpse of Sonja (skeletalised by now) (40, 28, D) a +3 quick blade of draining (unseen) (40, 29, D) a +2 heavy morningstar (40, 48, D) a manual of Polearms (40, 49, D) a wand of roots (6) (40, 50, D) a +2 quarterstaff of distortion (unseen) (41, 0, D) a +2 chain mail of cold resistance (unseen) (41, 14, D) a +0 pair of boots of stealth (41, 17, D) a +0 long sword a +0 plate armour a +0 kite shield (41, 19, D) a +2 longbow of flaming (still there?) a +2 barding of cold resistance (still there?) the centaur corpse of Nessos (skeletalised by now) (still there?) (41, 28, D) a +2 sling of flaming (unseen) (41, 29, D) an amulet of regeneration (41, 48, D) a +2 short sword of protection (unseen) (41, 49, D) a wand of roots (5) (41, 50, D) a +0 robe (42, 0, D) the +1 mace of the Messenger {spect, rElec rPois Will-} rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. (unseen) (42, 1, D) a +2 demon whip of electrocution (42, 14, D) a +2 rapier of flaming (42, 15, D) a wand of charming (5) (42, 17, D) a +0 giant club a +0 robe the ogre corpse of Erolcha (skeletalised by now) (42, 18, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (42, 28, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+50% chance). (42, 29, D) a staff of air (unseen) (42, 48, D) a staff of death (unseen) (42, 49, D) the staff of the Forsaken Knives {Fly Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Fly: It grants you flight. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (42, 50, D) a +3 hand axe of flaming (unseen) (43, 14, D) a granite talisman (still there?) a +2 chain mail of poison resistance (still there?) (43, 15, D) a +2 lajatang of electrocution (43, 16, D) a +4 rapier of electrocution a +0 cloak a +0 pair of gloves the human corpse of Nikola (skeletalised by now) (43, 18, D) a +1 heavy halberd (still there?) a +0 animal skin (still there?) the gnoll corpse of Grum (skeletalised by now) (still there?) (43, 28, D) a scroll of brand weapon (43, 29, D) a scroll of brand weapon (43, 48, D) a wand of roots (4) (43, 49, D) a +0 long sword (43, 50, D) the Cyclopedia of Resplendent Maleficia Spells Type Level a - Magic Dart Conjuration 1 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Tukima's Dance Hexes 3 (unseen) (44, 28, D) a +3 leather armour of poison resistance (unseen) (44, 48, D) a staff of conjuration (unseen) (44, 49, D) a +2 arbalest of freezing (unseen) (44, 51, D) a +0 battleaxe of flaming (unseen) (45, 48, D) the +1 pair of gloves of Past Mistakes {rC+ Str+4 Dex-4} Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. (45, 49, D) a ring of positive energy (45, 50, D) the +4 long sword of the Doomed Warrior {vamp, *Corrode Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Corrode: It may corrode you when you take damage. (unseen) (45, 51, D) a wand of flame (8) (46, 48, D) a wand of acid (5) (46, 49, D) the +1 glaive "Earthworm" {speed, rElec Int+3 Dex-4 SInv} Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). rElec: It insulates you from electricity. SInv: It lets you see invisible. (unseen) (46, 50, D) a ring of poison resistance (46, 51, D) a +1 short sword of venom (unseen) (47, 48, D) a wand of acid (5) (47, 49, D) a staff of earth (unseen) (47, 50, D) an amulet of faith (47, 51, D) +0 fire dragon scales (48, 48, D) Huriv's Codex of the Flamy Voyage Spells Type Level a - Foxfire Conjuration/Fire 1 b - Scorch Fire 2 c - Flame Wave Conjuration/Fire 4 d - Dispersal Translocation 6 e - Malign Gateway Summoning/Translocation 7 (unseen) (48, 49, D) the +5 short sword "Jellyslayer" {freeze, *Corrode Dex+7} Dex+7: It affects your dexterity (+7). *Corrode: It may corrode you when you take damage. a +0 cloak a ring of protection from cold a book of Conjurations a raiju corpse (48, 50, D) a wand of charming (2) (48, 51, D) a +2 sacred scourge of holy wrath (still there?) the +1 ring mail of Sytzauna {Harm Slay+3} (still there?) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Harm: It increases damage dealt and taken. the ring "Hobuosumo" {+Blink rPois Will+ Slay+2 Stlth+} (still there?) [ring of poison resistance] Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. Will+: It increases your willpower. +Blink: It lets you blink. Stlth+: It makes you more stealthy. (49, 0, D) a +6 ring of dexterity (49, 1, D) the Compendium of the Caves and the Faeries Spells Type Level a - Jinxbite Hexes 2 b - Leda's Liquefaction Alchemy/Earth 4 (unseen) (49, 12, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (49, 24, D) the +2 chain mail "Ruhi" {rElec} rElec: It insulates you from electricity. (unseen) (49, 37, D) a book of Fire (49, 48, D) the +2 whip of Immorality {flame, rPois} rPois: It protects you from poison. (49, 49, D) a +3 demon whip of draining 4 scrolls of enchant weapon (49, 50, D) a scroll of acquirement (50, 0, D) a book of Flames (50, 1, D) the +10 long sword of Inconvenience {freeze, Int+5 SInv Stlth+} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (50, 12, D) Icuown's Book of Entrancing Oxidation Spells Type Level a - Scorch Fire 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Fireball Conjuration/Fire 5 (unseen) (50, 13, D) a staff of alchemy (unseen) (50, 24, D) the amulet of Qitoff {Spirit rPois Dex+4} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+4: It affects your dexterity (+4). rPois: It protects you from poison. (50, 25, D) a wand of roots (7) (50, 36, D) a wand of acid (5) (50, 48, D) a wand of flame (4) (50, 49, D) a +5 glaive of flaming (unseen) (50, 50, D) a +4 ring of protection (51, 0, D) the +7 orcbow "Dabry" {speed, Fly Will+ Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. Fly: It grants you flight. (51, 1, D) a +2 ring mail of cold resistance (unseen) (51, 12, D) a +1 ring mail of positive energy (unseen) (51, 13, D) the +0 flail "Ciapov" {drain, *Noise rF+ rN++ Str+4} Str+4: It affects your strength (+4). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. *Noise: It may make a loud noise when swung. (unseen) (51, 24, D) a +4 giant club (51, 25, D) a +3 leather armour of cold resistance (unseen) (51, 36, D) a +2 plate armour of willpower (unseen) (51, 42, D) a +2 great sword of draining (still there?) a +0 plate armour (still there?) (51, 48, D) a +0 heavy long sword (unseen) (51, 49, D) a ring of ice (51, 50, D) a Codex of Conductivity (51, 51, D) a sky beast corpse (52, 0, D) the ring of Hoarph {*Corrode rF+ rC++ rN+ Str+2 Slay+2} [ring of positive energy] Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF+: It protects you from fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (52, 1, D) a +0 mace of venom (unseen) (52, 3, D) a +1 heavy hand axe (still there?) a +0 robe (still there?) (52, 13, D) a +3 morningstar of freezing (unseen) (52, 24, D) a wand of charming (4) (52, 25, D) a book of Battle (52, 36, D) Sif Muna's Book of the Unstable Wind Spells Type Level a - Blink Translocation 2 b - Lesser Beckoning Translocation 2 c - Maxwell's Portable Piledriver Translocation 3 d - Freezing Cloud Conjuration/Ice/Air 5 (52, 37, D) a +2 scimitar of electrocution (unseen) (52, 41, D) a +2 great mace a +2 chain mail of poison resistance a +0 battleaxe of draining a +0 chain mail (52, 48, D) a +3 ring mail of poison resistance (unseen) (52, 49, D) the ring of the Barnacled God {Fire Dex+5} [ring of fire] Fire: It enhances your fire magic. Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. (52, 50, D) an amulet of guardian spirit (52, 51, D) a +0 long sword a +0 robe (53, 0, D) the +0 ring mail "Abinuto" {*Corrode MP+6 Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). MP+6: It affects your magic capacity (+6). *Corrode: It may corrode you when you take damage. (unseen) (53, 1, D) a staff of death (unseen) (53, 5, D) a +0 broad axe a +0 robe (53, 13, D) a +6 ring of intelligence (53, 24, D) a wand of flame (11) (53, 25, D) a +2 executioner's axe of freezing (unseen) (53, 36, D) a staff of conjuration (unseen) (53, 37, D) a wand of digging (8) (53, 41, D) a +2 great sword of pain (still there?) a +0 chain mail (still there?) a +3 great sword of draining (still there?) a +0 plate armour (still there?) a +0 heavy battleaxe (still there?) a +0 plate armour (still there?) (53, 48, D) a ring of protection from cold (53, 49, D) the ring "Yrey" {rC+ MP+9 Slay+5} [ring of magical power] Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). (53, 50, D) a +2 hand axe of freezing an apocalypse crab corpse (54, 0, D) a book of Spectacle (54, 1, D) a +1 shortbow of freezing (unseen) (54, 12, D) a book of Air (54, 24, D) a wand of charming (6) (54, 25, D) a staff of earth (unseen) (54, 36, D) a +0 spectral quarterstaff (unseen) (54, 42, D) a +1 heavy great sword (still there?) a +0 chain mail (still there?) (54, 48, D) the Almanac of the Created Sky Spells Type Level a - Animate Armour Summoning/Earth 4 b - Arcjolt Conjuration/Air 5 c - Silence Hexes/Air 5 (unseen) (54, 49, D) a book of Maladies (54, 50, D) a wand of charming (7) (55, 0, D) a phantom mirror (55, 1, D) a ring of resist corrosion (55, 12, D) a storm talisman (55, 13, D) the +4 great sword of Kogal {drain, *Rage rElec rF+ rN+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (55, 24, D) a +2 spectral giant spiked club (55, 27, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (58, 47, D) a +1 trident of venom (unseen) (58, 49, D) a +0 pair of gloves of hurling (unseen) (59, 36, D) a wand of mindburst (8) (59, 48, D) a staff of earth (unseen) (59, 49, D) a book of Sloth (60, 36, D) a wand of charming (4) (60, 37, D) a book of Frost (60, 47, D) a wand of mindburst (6) (60, 49, D) a ring of magical power (61, 0, D) the +8 orcbow "Soporph" {freeze, Str+4} Str+4: It affects your strength (+4). (unseen) (61, 8, D) a +4 rapier of draining (unseen) (61, 16, D) the +7 whip of War {spect, rC++ rCorr Str+3 Dex-2} Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (61, 18, D) a +0 giant spiked club (61, 26, D) a ring of see invisible (61, 36, D) an amulet of magic regeneration (61, 37, D) a +2 leather armour of cold resistance (unseen) (61, 47, D) a scroll of acquirement (61, 48, D) the +3 hand axe of the Harvestman {freeze, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (61, 49, D) a wand of charming (5) (62, 1, D) a +4 great sword of freezing (unseen) (62, 8, D) a +2 scale mail of willpower (62, 9, D) Taifikkete's Enchiridion on Foggy Coordinates Spells Type Level a - Shock Conjuration/Air 1 b - Maxwell's Portable Piledriver Translocation 3 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Dispersal Translocation 6 (62, 16, D) the staff "Racker" {rElec rC+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (62, 17, D) the ring "Jeevaufu" {rF+ Str+6 Dex+4 Stlth+} [ring of strength] Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Stlth+: It makes you more stealthy. (62, 19, D) a +0 giant club an ogre corpse (skeletalised by now) (62, 26, D) the orb of Card Tricks {guile, rF+ Int-4 Dex+3 Fire} Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (62, 27, D) a +0 dagger of distortion (unseen) (62, 36, D) a +2 long sword of holy wrath (unseen) (62, 37, D) a wand of acid (3) (62, 40, D) a troll corpse (skeletalised by now) (62, 41, D) 3 large rocks a cyclops corpse (skeletalised by now) (62, 47, D) a wand of acid (4) (62, 48, D) the +1 flail "Gaadayme" {freeze, *Rage *Corrode Int+4 Dex+8} Int+4: It affects your intelligence (+4). Dex+8: It affects your dexterity (+8). *Rage: It berserks you when you make melee attacks (+20% chance). *Corrode: It may corrode you when you take damage. (unseen) (62, 49, D) a storm talisman (63, 8, D) a ring of protection from fire (63, 16, D) a ring of poison resistance (63, 18, D) a +0 giant club (63, 19, D) a +0 giant spiked club (63, 26, D) a book of Beasts (63, 27, D) a +2 vampiric short sword (63, 36, D) the +1 scimitar of Supply {distort, rF++ rN+ SInv} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (63, 37, D) Sif Muna's Incunable of Iron Melanosis Spells Type Level a - Passwall Earth 3 b - Leda's Liquefaction Alchemy/Earth 4 (unseen) (63, 39, D) a +0 giant club (63, 40, D) 4 large rocks (63, 47, D) a book of Dangerous Friends (63, 48, D) a +0 trident (still there?) a +6 ring of dexterity (still there?) a +5 antimagic dagger (still there?) (63, 49, D) a wand of flame (3) (63, 50, D) the ring "Nidolug" {rN+++ Will+ MP-9 Int-2 Dex+2} [ring of willpower] Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). rN+++: It renders you almost immune to negative energy. Will+: It increases your willpower. MP-9: It affects your magic capacity (-9). a manticore corpse (63, 52, D) a +0 trident of venom (still there?) a +0 leather armour (still there?) (64, 16, D) a +6 ring of dexterity (64, 17, D) a wand of charming (4) (64, 18, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (64, 19, D) a +0 giant spiked club a +0 giant club (64, 26, D) a +2 vampiric morningstar (unseen) (64, 27, D) the +5 chain mail of Archatz {rN++ Str+3 Stlth-} Str+3: It affects your strength (+3). rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. (unseen) (64, 38, D) a +0 giant club a +0 giant club (64, 39, D) a +0 troll leather armour a troll corpse (skeletalised by now) (64, 40, D) a +0 troll leather armour a +0 troll leather armour a troll corpse (skeletalised by now) a troll corpse (skeletalised by now) (64, 41, D) a +0 troll leather armour a troll corpse (skeletalised by now) (64, 47, D) the Elucidation of Creative Distance Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Monstrous Menagerie Summoning 7 c - Disjunction Translocation 8 (unseen) (64, 48, D) a +1 heavy hand axe (unseen) (64, 49, D) a book of the Wilderness (64, 50, D) a +5 heavy spear (still there?) a javelin (still there?) a +0 leather armour (still there?) the +7 whip of Uncomfortable Rashes {speed, Str+4 Dex+2} (still there?) Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (64, 52, D) a +0 rapier a +0 robe a merfolk corpse (64, 53, D) a +0 spear (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (65, 26, D) a +4 longbow of freezing (unseen) (65, 47, D) a wand of charming (5) (65, 48, D) a +0 rapier (65, 49, D) a staff of cold (still there?) a snapping turtle corpse (still there?) (65, 50, D) a +2 trident of protection (still there?) a +0 leather armour (still there?) a +0 plate armour of willpower (still there?) a merfolk corpse (still there?) (65, 51, D) a +0 spear (still there?) a +0 leather armour (still there?) an amulet of guardian spirit (still there?) a +4 spear of flaming (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (65, 52, D) a +0 rapier a +0 robe a manticore corpse a merfolk corpse a water nymph corpse (65, 53, D) a +0 trident 3 boomerangs a +0 trident a merfolk corpse (66, 48, D) a wand of acid (3) (66, 50, D) a +2 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a +0 heavy shortbow (still there?) a merfolk corpse (still there?) (66, 51, D) a +1 triple sword of flaming (still there?) a +0 robe (still there?) a +4 heavy war axe (still there?) a +0 robe (still there?) a staff of conjuration (still there?) (66, 52, D) a +0 spear a javelin a +0 leather armour a merfolk corpse (66, 53, D) a +0 rapier a +0 robe (67, 0, D) The Last Writings of Boris Spells Type Level a - Shatter Earth 9 (unseen) (67, 2, D) a +0 trident (67, 47, D) a +1 dagger of electrocution (67, 48, D) a wand of charming (8) (67, 49, D) a +0 trident a ring of resist corrosion a merfolk corpse (67, 50, D) a +4 demon trident of electrocution a +0 robe a staff of alchemy a snapping turtle corpse (67, 51, D) a +0 rapier a +0 robe a +3 heavy spear 2 javelins a +0 leather armour a manticore corpse a merfolk corpse a merfolk corpse (67, 52, D) a +0 trident of flaming a +0 leather armour a snapping turtle corpse a merfolk corpse a sea snake corpse (67, 53, D) a +0 trident a +0 robe a merfolk corpse (68, 0, D) a +1 robe of cold resistance (68, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 47, D) a wand of roots (3) (68, 48, D) a +3 dagger of venom (unseen) (68, 49, D) a wand of mindburst (7) (68, 50, D) a +0 trident a ring of poison resistance a book of the Warp (68, 51, D) a +3 heavy spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (68, 52, D) a +4 spear of freezing (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (68, 53, D) a +3 demon trident of flaming (still there?) a +0 leather armour (still there?) a +2 spear of freezing (still there?) a javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (69, 0, D) a +2 short sword of draining (unseen) (69, 2, D) a +0 trident a throwing net (69, 47, D) a +1 cloak of poison resistance (unseen) (69, 48, D) a +0 heavy trident (unseen) (69, 49, D) a +1 heavy mace (still there?) a manticore corpse (still there?) (69, 50, D) a book of Conjurations (69, 51, D) a +0 rapier a +0 robe (69, 52, D) a water nymph corpse (70, 8, D) the staff of Interdependent Arising {rElec rF- SInv Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (70, 9, D) a +0 leather armour of cold resistance (unseen) (70, 36, D) a staff of earth an adder corpse (skeletalised by now) (70, 37, D) a staff of fire (unseen) (70, 39, D) a ball python corpse (skeletalised by now) (70, 47, D) a staff of air (unseen) (70, 48, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (70, 49, D) a wand of roots (3) a manticore corpse (71, 8, D) an amulet of faith (71, 10, D) a yak corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 16, D) a +3 spear of venom (unseen) (71, 17, D) a +1 shortbow of freezing (unseen) (71, 27, D) a staff of fire (unseen) (71, 36, D) a +4 battleaxe of electrocution (unseen) (71, 37, D) a +1 ring mail of fire resistance (unseen) (71, 38, D) a +1 dire flail of holy wrath (still there?) a naga corpse (skeletalised by now) (still there?) (71, 39, D) a water moccasin corpse (skeletalised by now) (71, 40, D) a water moccasin corpse (skeletalised by now) (71, 48, D) a staff of air (unseen) (71, 49, D) the +5 glaive of the Guard {elec, spectral} (unseen) (72, 8, D) the +0 leather armour "Cuabon" {+Blink} +Blink: It lets you blink. (72, 9, D) a +4 vampiric broad axe (still there?) a yak corpse (skeletalised by now) (still there?) (72, 10, D) a bullfrog corpse (skeletalised by now) (72, 16, D) a +3 sling of flaming (72, 17, D) a +2 orcbow of draining (72, 26, D) the +0 leather armour of Agho Ell {*Corrode rElec Str+3 SInv} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (72, 27, D) a ring of magical power (72, 28, D) a water moccasin corpse (skeletalised by now) (72, 30, D) a ball python corpse (skeletalised by now) (72, 36, D) a +0 long sword of distortion (72, 37, D) a staff of air (72, 39, D) a +0 club (72, 47, D) a potion of might (72, 48, D) the staff of Ineugiowu {^Contam rElec rN+++ Will++ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Will++: It greatly increases your willpower. ^Contam: It causes magical contamination when unequipped. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (72, 49, D) 3 large rocks 4 potions of haste a cyclops corpse (72, 50, D) a +0 trident a merfolk corpse (73, 1, D) the +6 short sword of Hiocueq {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (73, 16, D) the +0 chain mail of the Bakunawa {rF- rC+ SInv} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (73, 17, D) the +8 sling "Lawenu" {freeze, Fly Dex+7} Dex+7: It affects your dexterity (+7). Fly: It grants you flight. (unseen) (73, 29, D) a water moccasin corpse (skeletalised by now) (73, 30, D) a black mamba corpse (skeletalised by now) (73, 36, D) a +0 sling of draining (unseen) (73, 37, D) a +1 ring mail of poison resistance (still there?) a ball python corpse (skeletalised by now) (still there?) (73, 38, D) a +0 trident a naga corpse (skeletalised by now) (73, 48, D) the +10 shortbow "Wycvoly" {heavy, rF+ rN+ Int-5} Int-5: It affects your intelligence (-5). rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (73, 49, D) a +2 halberd of freezing (unseen) (74, 47, D) a staff of conjuration (unseen) (74, 48, D) a +0 spear (74, 49, D) the Precepts of Synthesis and Wildfire Spells Type Level a - Foxfire Conjuration/Fire 1 b - Mercury Vapours Alchemy/Air 2 c - Fulminant Prism Conjuration/Alchemy 4 (unseen) (75, 1, D) a staff of air (unseen)