MikaChei the Dungeon (0, 50, D) a +0 trident (0, 51, D) a wand of mindburst (6) (0, 52, D) the +9 dagger of Eternity {pain, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (1, 32, D) the +7 orcbow "Mewisch" {elec, ^Contam +Blink rN+} rN+: It protects you from negative energy. +Blink: It lets you blink. ^Contam: It causes magical contamination when unequipped. (unseen) (1, 33, D) a +6 ring of strength (1, 34, D) a wand of mindburst (6) (1, 50, D) a +2 morningstar of draining (unseen) (1, 51, D) a Fen Folio (1, 52, D) the Monograph on Embers Spells Type Level a - Inner Flame Hexes/Fire 3 b - Flame Wave Conjuration/Fire 4 c - Ignite Poison Fire/Alchemy 4 d - Summon Blazeheart Golem Fire/Summoning 4 (unseen) (2, 14, D) a book of Power (2, 15, D) a +3 flail of protection (unseen) (2, 16, D) a ring of willpower (2, 32, D) a +0 dagger of holy wrath (unseen) (2, 33, D) a ring of poison resistance (2, 34, D) the ring of the Tortoise {AC+8} [ring of protection] AC+8: It affects your AC (+8). (2, 51, D) a ring of poison resistance (2, 52, D) a +1 heavy spear (unseen) (2, 54, D) a +0 rapier a +0 robe (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +2 leather armour of willpower (unseen) (3, 15, D) the Unrestrained Analects (3, 16, D) a +2 leather armour of cold resistance (unseen) (3, 32, D) a +2 vampiric trident (unseen) (3, 33, D) a +1 vampiric glaive (unseen) (3, 34, D) a +2 mace of protection (unseen) (3, 50, D) a wand of polymorph (3) (3, 51, D) a staff of alchemy (unseen) (3, 52, D) a staff of air (unseen) (3, 54, D) a manticore corpse (skeletalised by now) (3, 55, D) a +0 trident a merfolk corpse (skeletalised by now) (3, 56, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (3, 57, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (4, 14, D) a wand of iceblast (2) (4, 15, D) a staff of cold (unseen) (4, 16, D) a +6 flail of protection (unseen) (4, 32, D) the amulet of the Changing Gods {Acrobat Str+2} [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. Str+2: It affects your strength (+2). (4, 33, D) a +1 ring mail of willpower (unseen) (4, 34, D) the Codex of Flying Violence Spells Type Level a - Sting Conjuration/Alchemy 1 b - Airstrike Air 4 c - Silence Hexes/Air 5 d - Spellforged Servitor Conjuration/Summoning 7 (unseen) (4, 51, D) a book of Annihilations (4, 52, D) an amulet of guardian spirit (4, 53, D) a wind drake corpse (skeletalised by now) (4, 56, D) a +2 trident of protection (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (4, 57, D) a snapping turtle corpse (skeletalised by now) (4, 58, D) a +0 trident a boomerang a ring of ice a merfolk corpse (skeletalised by now) (5, 14, D) the ring "Maetog" {rC+ Will+ Dex+2 Stlth-} [ring of willpower] Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Will+: It increases your willpower. Stlth-: It makes you less stealthy. (5, 15, D) a scroll of brand weapon (5, 16, D) the +5 scale mail "Xuponukk" {Int+4} Int+4: It affects your intelligence (+4). (unseen) (5, 32, D) the +1 leather armour "Byvviony" {rElec Regen+ Int-5 Stlth+} Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (unseen) (5, 33, D) a ring of willpower (5, 34, D) a +2 falchion of holy wrath (unseen) (5, 50, D) a staff of cold (unseen) (5, 51, D) the +1 pair of gloves of Parts Unknown {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (5, 52, D) a +3 plate armour of cold resistance (unseen) (5, 54, D) a +0 rapier a +0 robe the ring "Agrey" {Ice rCorr Int-4 SInv} [ring of ice] Ice: It enhances your ice magic. Int-4: It affects your intelligence (-4). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a merfolk corpse (skeletalised by now) (5, 55, D) a +1 trident of holy wrath a +0 robe (5, 56, D) a +0 trident a merfolk corpse (5, 57, D) a +0 spear a +0 longbow a +1 trident of flaming a +0 leather armour (5, 58, D) the +7 battleaxe of Folar {elec, rPois rF- rN++ Stlth+} rF-: It makes you vulnerable to fire. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. a throwing net {=f =F} (6, 16, D) a staff of alchemy (6, 32, D) a +2 ring mail of cold resistance (unseen) (6, 33, D) the +3 plate armour "Seus" {*Slow Int+4} Int+4: It affects your intelligence (+4). *Slow: It may slow you when you take damage. (unseen) (6, 34, D) a +5 heavy mace (unseen) (6, 50, D) a wand of flame (11) (6, 51, D) the staff of Doors {rElec rC+ Int+7 Dex-2 Tloc Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+7: It affects your intelligence (+7). Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. rElec: It insulates you from electricity. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (6, 52, D) a +4 flail of holy wrath (unseen) (6, 53, D) a +3 trident (unseen) (6, 54, D) a +0 trident 3 boomerangs (6, 55, D) a +0 trident a merfolk corpse (skeletalised by now) (6, 56, D) a +0 trident (still there?) a +0 robe (still there?) a +3 rapier of protection (still there?) a +0 robe (still there?) a +1 spear of freezing (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (6, 57, D) the +8 quarterstaff "Yczuzaz" {heavy, Dex+3} (still there?) Dex+3: It affects your dexterity (+3). 5 large rocks (still there?) a +0 heavy trident (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) a cyclops corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (6, 58, D) a +0 rapier (still there?) a +2 robe of resistance (still there?) a merfolk corpse (skeletalised by now) (still there?) a sea snake corpse (skeletalised by now) (still there?) a sea snake corpse (skeletalised by now) (still there?) (7, 6, D) 4 scrolls of amnesia 5 scrolls of identify 2 scrolls of fear (7, 14, D) a +1 flail of protection (unseen) (7, 15, D) a staff of conjuration (unseen) (7, 16, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (7, 32, D) a ring of positive energy (7, 33, D) a wand of flame (9) (7, 34, D) a staff of fire (unseen) (7, 50, D) a +3 spear of venom (unseen) (7, 51, D) the +1 ring mail "Loenaq" {Regen+ Dex+4} Dex+4: It affects your dexterity (+4). Regen+: It increases your rate of health regeneration. (unseen) (7, 52, D) a +0 antimagic glaive (unseen) (7, 54, D) a +0 rapier of holy wrath a +0 robe a +2 heavy trident a +0 robe a merfolk corpse (skeletalised by now) (7, 55, D) a +1 trident of protection (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (7, 56, D) a wind drake corpse (skeletalised by now) (7, 57, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (7, 58, D) a snapping turtle corpse (skeletalised by now) (8, 14, D) a ring of magical power (8, 15, D) the +6 short sword "Vynwuump" {antimagic, Int+5} Int+5: It affects your intelligence (+5). (unseen) (8, 16, D) a ring of flight (8, 32, D) a Fen Folio (8, 33, D) a book of Ice (8, 34, D) a +0 short sword of distortion (8, 50, D) a wand of iceblast (3) (8, 51, D) a +4 plate armour of willpower (unseen) (8, 52, D) Maxwell's Memoranda (8, 53, D) a +0 trident 2 boomerangs (8, 56, D) a +2 vampiric trident (still there?) a +0 robe (still there?) (9, 14, D) the staff "Okeczong" {rF+ rC+ Will++ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (9, 15, D) a +1 scale mail of willpower (unseen) (9, 16, D) a staff of fire (unseen) (9, 32, D) a staff of conjuration (9, 33, D) a +6 ring of dexterity (9, 34, D) a +0 spear of freezing (9, 50, D) a manual of Staves (9, 51, D) the ring of Maltheism {rC+ Will+ Int+5 Dex+6} [ring of dexterity] Int+5: It affects your intelligence (+5). Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. Will+: It increases your willpower. (9, 52, D) a serpent talisman (9, 55, D) a +0 trident of venom (still there?) a +0 robe (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) a wand of iceblast (7) a wand of acid (7) (10, 14, D) a +1 ring mail of fire resistance (unseen) (10, 15, D) a +4 ring mail of fire resistance (unseen) (10, 16, D) the ring of Xom's Full Attention {rF+ rC+ Will+ rCorr} [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 33, D) a +3 great mace of protection (unseen) (10, 34, D) a +2 rapier of holy wrath (10, 52, D) a +2 rapier of speed (10, 54, D) a +0 trident a merfolk corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 2, D) a +0 robe an orb of light a +0 falchion {Nozipho} (11, 14, D) the +3 ring mail of Qazlal's Approval {Regen+ Dex+2} Dex+2: It affects your dexterity (+2). Regen+: It increases your rate of health regeneration. (unseen) (11, 15, D) the +0 plate armour of the Ecumenical Temple {rF+} rF+: It protects you from fire. (unseen) (11, 16, D) a +6 ring of strength (11, 34, D) a +2 rapier of draining (11, 50, D) a +0 trident (11, 51, D) a wand of digging (5) (11, 52, D) a wand of flame (9) (12, 14, D) a wand of flame (6) (12, 15, D) a +0 heavy sling (unseen) (12, 16, D) the ring "Ryapp" {Fly rF+ rCorr Str+3 Int-3} [ring of flight] Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). rF+: It protects you from fire. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. (12, 32, D) a wand of paralysis (5) (12, 33, D) an amulet of guardian spirit (12, 34, D) +2 fire dragon scales (unseen) (12, 50, D) a wand of flame (11) (12, 51, D) the amulet "Boifick" {Regen+ Int+3 SInv} [amulet of regeneration] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. (12, 52, D) an amulet of guardian spirit (13, 17, D) a +2 demon whip of draining (unseen) (13, 32, D) a ring of protection from fire (13, 34, D) the Anthology of Generated Leucosis Spells Type Level a - Alistair's Intoxication Alchemy 5 b - Haunt Necromancy/Summoning 7 c - Summon Horrible Things Summoning 8 (unseen) (13, 50, D) the +4 leather armour of Incorporation {rC+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. (unseen) (13, 51, D) a wand of polymorph (4) (13, 52, D) an amulet of reflection (14, 17, D) a +2 demon whip of venom (unseen) (14, 50, D) a manual of Unarmed Combat (14, 51, D) a +0 robe (18, 48, D) a +2 chain mail of cold resistance (unseen) (18, 50, D) a staff of fire (unseen) (19, 0, D) a Compendium of Siegecraft (19, 1, D) a +7 rapier of electrocution (unseen) (19, 16, D) a wand of paralysis (7) (19, 17, D) a wand of digging (5) (19, 32, D) a flux talisman (19, 33, D) a +3 leather armour of fire resistance (unseen) (19, 48, D) the Omnibus of Phantasms Spells Type Level a - Animate Armour Summoning/Earth 4 b - Summon Forest Summoning/Translocation 5 c - Malign Gateway Summoning/Translocation 7 (19, 49, D) the +1 flail of Foul Odours {protect, Fly Will- Int+4} Int+4: It affects your intelligence (+4). Will-: It decreases your willpower. Fly: It grants you flight. (unseen) (19, 50, D) a wand of iceblast (2) (20, 1, D) an orb of light (unseen) (20, 16, D) a +1 quarterstaff of draining (unseen) (20, 17, D) a +5 ring of evasion (20, 32, D) a staff of conjuration (unseen) (20, 33, D) a staff of conjuration (unseen) (20, 48, D) a staff of alchemy (20, 50, D) a +4 short sword of electrocution (21, 0, D) the amulet of Freedom {Spirit Int+3 Stlth+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (21, 16, D) the staff of Sunlight {rC- Str+2 Dex+3 Tloc Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (21, 17, D) the +3 scale mail "Noidoeju" {Str+4 Slay+2 Stlth+} Str+4: It affects your strength (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. (unseen) (21, 32, D) the +4 plate armour "Othes" {Str+3} Str+3: It affects your strength (+3). (unseen) (21, 33, D) the dreamshard necklace {Acrobat *Dream} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion while moving and waiting. (21, 34, D) a +2 arbalest of flaming (unseen) (21, 48, D) a +2 trident of venom (21, 49, D) a staff of death (21, 50, D) a wand of flame (11) (22, 0, D) a +0 flail of protection (22, 1, D) a manual of Staves (22, 16, D) the Vellum of the Wicked Shot Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Animate Dead Necromancy 4 d - Fire Storm Conjuration/Fire 9 (unseen) (22, 17, D) 3 scrolls of brand weapon (22, 32, D) a +1 chain mail of fire resistance (unseen) (22, 33, D) a book of Decay (22, 34, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (22, 48, D) +0 acid dragon scales (22, 49, D) a +4 falchion of holy wrath (22, 50, D) a wand of paralysis (6) (23, 0, D) a +1 ring mail of willpower (23, 16, D) a +0 sling of electrocution (unseen) (23, 18, D) a staff of death (unseen) (23, 32, D) the +6 dire flail "Nivubux" {freeze, rPois} rPois: It protects you from poison. (unseen) (23, 33, D) a staff of air (unseen) (23, 34, D) a staff of fire (unseen) (23, 48, D) an amulet of regeneration (23, 49, D) Great Wizards, Vol. VII (23, 50, D) a +3 rapier of speed (unseen) (24, 0, D) the +5 lajatang "Afry" {speed, Will+ Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. (unseen) (24, 1, D) a wand of flame (13) (24, 17, D) a +4 hand axe of venom (unseen) (24, 18, D) a +0 hand axe of electrocution (unseen) (24, 32, D) a wand of digging (6) (24, 33, D) the +0 shortbow of the Seeker {flame, Dex+4} Dex+4: It affects your dexterity (+4). (24, 34, D) a +2 long sword of holy wrath (24, 49, D) a wand of flame (9) (24, 50, D) a +3 leather armour of fire resistance (25, 1, D) a book of the Hunter (25, 4, D) a +0 demon trident of venom (25, 16, D) a +1 dagger of flaming (25, 17, D) the +4 halberd "Hunkoche" {flame, rN+ Str+2} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. (unseen) (25, 18, D) the staff "Upsanuw" {rPois Int+2 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (25, 32, D) a wand of iceblast (7) (25, 33, D) a staff of air (unseen) (25, 34, D) the amulet of the Crushed Ears {Spirit Rampage rCorr Str+2 Slay+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (25, 48, D) a wand of mindburst (6) (25, 49, D) a +3 ring mail of cold resistance (unseen) (25, 50, D) a wand of digging (8) (26, 1, D) the ring of Daollit {rCorr Int+3} [ring of resist corrosion] Int+3: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. (26, 16, D) a +3 glaive of venom (unseen) (26, 17, D) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. (26, 32, D) a staff of fire (unseen) (26, 33, D) a wand of paralysis (7) (26, 34, D) a +3 leather armour of willpower (unseen) (26, 48, D) a book of Necromancy (26, 49, D) a wand of digging (6) (26, 50, D) a wand of digging (7) (27, 0, D) a staff of conjuration (27, 1, D) a +3 chain mail of cold resistance (unseen) (27, 4, D) a +0 trident (still there?) a +2 chain mail of poison resistance (still there?) (27, 16, D) a wand of mindburst (7) (27, 17, D) a +0 glaive of pain (27, 32, D) a +1 mace of protection (unseen) (27, 33, D) a book of Touch (27, 34, D) the Directory of the Winter Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Metabolic Englaciation Hexes/Ice 5 c - Hoarfrost Cannonade Ice/Alchemy 5 (27, 48, D) a staff of air (unseen) (27, 49, D) a wand of polymorph (3) (27, 50, D) a book of the Senses (28, 0, D) a scroll of brand weapon (28, 1, D) a wand of mindburst (5) (28, 3, D) a +0 demon trident (28, 16, D) a +2 heavy spear (unseen) (28, 17, D) a ring of see invisible (28, 32, D) the +3 long sword "Ponytomm" {flame, Str+6} Str+6: It affects your strength (+6). (unseen) (28, 33, D) a storm talisman (28, 48, D) a +3 broad axe of venom (unseen) (28, 49, D) Sif Muna's Elucidation of Posthumous Combat Magic Spells Type Level a - Soul Splinter Necromancy 1 b - Haunt Necromancy/Summoning 7 c - Chain Lightning Conjuration/Air 9 (28, 50, D) a wand of polymorph (4) (29, 0, D) a +0 spear of venom (unseen) (29, 16, D) a wand of flame (4) (29, 17, D) a manual of Shields (29, 22, D) a shard shrike corpse (skeletalised by now) (29, 32, D) a wand of mindburst (5) (29, 33, D) an amulet of magic regeneration (29, 48, D) a wand of iceblast (8) (29, 49, D) a wand of polymorph (4) (29, 50, D) the +2 orcbow "Goblinbane" {freeze, +Blink Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. +Blink: It lets you blink. (30, 23, D) a shard shrike corpse (skeletalised by now) (30, 48, D) a +1 dagger of holy wrath (unseen) (30, 49, D) a staff of death (unseen) (30, 50, D) the +12 crystal plate armour of the Moon {rElec rC+ rN+ Str+3} Str+3: It affects your strength (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (31, 20, D) a shard shrike corpse (skeletalised by now) (31, 48, D) a book of Air (31, 49, D) the ring "Ferpheoja" {rC+ rN+ Dex+2 SInv} [ring of see invisible] Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. (31, 50, D) a staff of air (32, 48, D) a ring of protection from fire (32, 49, D) a staff of death (unseen) (32, 50, D) a +0 hand axe of electrocution (32, 53, D) +0 shadow dragon scales a shadow dragon corpse (33, 48, D) a +5 ring of evasion (33, 49, D) a wand of paralysis (2) (33, 50, D) a wand of iceblast (4) (33, 51, D) a doom hound corpse (33, 52, D) +0 shadow dragon scales a shadow dragon corpse (34, 28, D) Yklearph's Tractate on Reagents Spells Type Level a - Sticky Flame Fire/Alchemy 4 b - Alistair's Intoxication Alchemy 5 c - Irradiate Conjuration/Alchemy 5 (unseen) (34, 48, D) a +1 scale mail of fire resistance (unseen) (34, 49, D) a +4 plate armour of cold resistance (unseen) (34, 50, D) a +6 ring of intelligence (34, 52, D) +0 shadow dragon scales a shadow dragon corpse a ghoul corpse (34, 53, D) 5 large rocks (35, 0, D) a +2 leather armour of fire resistance (unseen) (35, 14, D) a wand of mindburst (7) (35, 28, D) the +7 quarterstaff "Pavvot" {speed, Int+6} Int+6: It affects your intelligence (+6). (unseen) (35, 29, D) a ring of willpower (35, 53, D) a doom hound corpse (36, 0, D) a staff of fire (unseen) (36, 1, D) the amulet of Ephemeral Luck {Spirit rN+ Regen+ Int+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (36, 14, D) a +0 rapier of speed (36, 15, D) a wand of iceblast (5) (36, 28, D) the +2 quarterstaff of Mana {flame, rPois rF+ rC+ Str-4} Str-4: It affects your strength (-4). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. (unseen) (36, 29, D) a staff of air (unseen) (37, 0, D) a sack of spiders (37, 1, D) 692 gold pieces (37, 14, D) a staff of earth (37, 28, D) a staff of alchemy (unseen) (37, 29, D) a +4 rapier of protection (unseen) (38, 0, D) a book of Power (38, 1, D) a staff of conjuration (38, 14, D) a wand of iceblast (3) (38, 15, D) a +1 halberd of flaming (unseen) (38, 28, D) a staff of cold (38, 29, D) a wand of paralysis (8) (38, 48, D) a ring of ice (38, 49, D) a +2 vampiric short sword (unseen) (38, 50, D) a +1 plate armour of cold resistance (unseen) (39, 0, D) the ring of the Villain {rElec rN+ Will+ MP+6 Stlth-} [ring of willpower] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). Stlth-: It makes you less stealthy. (39, 1, D) a wand of flame (5) (39, 14, D) a wand of iceblast (8) (39, 15, D) a ring of protection from fire (39, 28, D) a staff of death (unseen) (39, 29, D) a +1 robe of willpower (39, 48, D) a wand of paralysis (5) (39, 50, D) the Tome of the Scalding Fairies Spells Type Level a - Jinxbite Hexes 2 b - Confusing Touch Hexes 3 c - Dazzling Flash Hexes/Fire 3 d - Tukima's Dance Hexes 3 e - Starburst Conjuration/Fire 6 (unseen) (40, 0, D) a +2 heavy battleaxe (40, 1, D) an amulet of faith (40, 14, D) a wand of iceblast (4) (40, 15, D) the +6 dagger "Xaeskej" {venom, rC- MP+4 Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rC-: It makes you vulnerable to cold. MP+4: It affects your magic capacity (+4). (unseen) (40, 28, D) a +2 mace of venom (unseen) (40, 29, D) a wand of polymorph (6) (40, 48, D) a +0 rapier of venom (unseen) (40, 49, D) a +3 ring mail of cold resistance (40, 50, D) a +2 shortbow of draining (41, 0, D) a +4 flail of protection (unseen) (41, 1, D) a +0 glaive of venom (41, 14, D) a book of Wicked Creation (41, 15, D) the amulet of Lialo {Reflect Rampage rF+++ Dex-5 SH+5 SInv} [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex-5: It affects your dexterity (-5). rF+++: It renders you almost immune to fire. SInv: It lets you see invisible. SH+5: It affects your SH (+5). Rampage: It bestows one free step when moving towards enemies. (41, 18, D) a very ugly thing corpse (skeletalised by now) (41, 28, D) a +4 sling (unseen) (41, 29, D) a wand of paralysis (3) (41, 48, D) a ring of willpower (41, 49, D) a +1 vampiric whip (41, 50, D) a +2 antimagic hand axe (42, 0, D) a +1 plate armour of cold resistance (unseen) (42, 1, D) the +7 scale mail of the Gloaming {rF+ Str+6 Dex-3} Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). rF+: It protects you from fire. a polar bear corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (42, 2, D) a polar bear corpse (skeletalised by now) (42, 15, D) a scroll of brand weapon (42, 28, D) a wand of polymorph (7) (42, 29, D) a ring of fire (42, 48, D) a wand of flame (12) (42, 49, D) a wand of polymorph (4) (42, 50, D) a +5 broad axe of electrocution (43, 1, D) a black mamba corpse (skeletalised by now) (43, 5, D) a wyvern corpse (skeletalised by now) (43, 14, D) the +4 rapier of Acwiynou {flame, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (43, 15, D) a ring of fire (43, 28, D) the +0 ring mail "Fiodekea" {-Cast rPois rN+++ Dex-3} Dex-3: It affects your dexterity (-3). rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. -Cast: It prevents spellcasting. (unseen) (43, 29, D) the +5 scythe "Finisher" {speed, execute} (unseen) (43, 48, D) a wand of mindburst (4) (43, 49, D) a +0 scimitar of protection (43, 50, D) a +2 ring mail of poison resistance (44, 2, D) a +0 war axe a +0 animal skin a wolf corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (44, 3, D) a +0 robe a wyvern corpse (skeletalised by now) (44, 18, D) a very ugly thing corpse (skeletalised by now) (44, 23, D) a glowing shapeshifter corpse (skeletalised by now) (44, 28, D) a +5 ring of evasion (44, 48, D) the +0 falchion of Duty {venom, Will+} Will+: It increases your willpower. (unseen) (44, 49, D) a wand of digging (5) (44, 50, D) the +4 rapier of Moderation {freeze, rCorr Str+5} Str+5: It affects your strength (+5). rCorr: It protects you from acid and corrosion. (44, 51, D) a +2 battleaxe of freezing (unseen) (45, 20, D) a very ugly thing corpse (skeletalised by now) (45, 22, D) a glowing shapeshifter corpse (skeletalised by now) (45, 48, D) a staff of conjuration (unseen) (45, 49, D) Sif Muna's Thoughts on Foggy Combustion Spells Type Level a - Foxfire Conjuration/Fire 1 b - Dazzling Flash Hexes/Fire 3 c - Airstrike Air 4 d - Ignite Poison Fire/Alchemy 4 e - Hellfire Mortar Fire/Earth 7 (45, 50, D) a +3 spear of freezing (unseen) (45, 51, D) a +1 spear of venom (unseen) (46, 48, D) a +0 great sword of electrocution (46, 49, D) a +0 pair of boots of flying (46, 50, D) a Grand Grimoire (46, 51, D) a ring of positive energy (47, 48, D) a +7 hand axe of draining (unseen) (47, 49, D) a staff of death (47, 50, D) a scroll of brand weapon (47, 51, D) 6 large rocks (still there?) the +0 ring mail of Immorality {Rampage Fly rN+++ Str-5} (still there?) Str-5: It affects your strength (-5). rN+++: It renders you almost immune to negative energy. Fly: It grants you flight. Rampage: It bestows one free step when moving towards enemies. a stone giant corpse (still there?) (48, 48, D) the Compilation of the Burnt Nimbus Spells Type Level a - Static Discharge Conjuration/Air 2 b - Summon Blazeheart Golem Fire/Summoning 4 c - Summon Lightning Spire Summoning/Air 4 d - Silence Hexes/Air 5 (unseen) (48, 49, D) the Atlas of Bombardment Spells Type Level a - Shock Conjuration/Air 1 b - Momentum Strike Conjuration/Translocation 2 c - Spellforged Servitor Conjuration/Summoning 7 d - Chain Lightning Conjuration/Air 9 (unseen) (48, 50, D) a wand of iceblast (6) (48, 51, D) a book of Air (49, 0, D) Maxwell's Memoranda (49, 1, D) a wand of acid (6) (49, 12, D) a wand of flame (14) (49, 24, D) a +2 short sword of speed (unseen) (49, 36, D) a wand of paralysis (6) (49, 37, D) a wand of paralysis (3) (49, 48, D) a +2 dire flail of protection (unseen) (49, 49, D) a staff of death (unseen) (49, 50, D) a Compendium of Siegecraft (50, 0, D) a +2 shortbow of electrocution (unseen) (50, 1, D) a wand of flame (9) (50, 12, D) the +1 robe of Ytteojes {Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (50, 13, D) an amulet of regeneration (50, 24, D) a wand of mindburst (7) (50, 25, D) a wand of paralysis (5) (50, 36, D) a scroll of brand weapon (50, 37, D) a +4 plate armour of positive energy (unseen) (50, 41, D) a +0 robe a +0 long sword a +0 plate armour (50, 42, D) a +0 dagger of flaming a +0 robe (50, 48, D) a staff of earth (unseen) (50, 49, D) the Tractate on Vapourous Illusion Spells Type Level a - Shock Conjuration/Air 1 b - Mercury Vapours Alchemy/Air 2 c - Summon Forest Summoning/Translocation 5 (unseen) (50, 50, D) an amulet of the acrobat an iron dragon corpse (50, 55, D) a +0 mace of holy wrath (unseen) (51, 0, D) a +0 broad axe of electrocution (unseen) (51, 1, D) a staff of death (unseen) (51, 12, D) a wand of flame (12) (51, 13, D) a +0 arbalest (still there?) the +6 rapier "Kemuribb" {heavy, rElec Stlth+} (still there?) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a yaktaur corpse (skeletalised by now) (still there?) (51, 14, D) a +0 great mace a +0 plate armour (51, 24, D) a book of Ice (51, 25, D) a +3 plate armour of fire resistance (unseen) (51, 36, D) a +2 orcbow of draining (51, 37, D) the +2 leather armour of Uskayaw, Threshing {Dex+3} Dex+3: It affects your dexterity (+3). (51, 48, D) an amulet of regeneration (51, 49, D) a staff of fire (unseen) (51, 50, D) a +0 mace (still there?) a +1 halberd of venom (still there?) (51, 51, D) a quicksilver dragon corpse (51, 52, D) quicksilver dragon scales a quicksilver dragon corpse an iron dragon corpse (52, 0, D) the Volume of Glamour and Soot Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Sticky Flame Fire/Alchemy 4 c - Fire Storm Conjuration/Fire 9 (52, 1, D) a ring of protection from cold (52, 13, D) a +4 hand axe of venom (unseen) (52, 23, D) a +3 antimagic sling an acid dragon corpse (skeletalised by now) (52, 24, D) the +2 shortbow "Five" {freeze, rN+ Dex-5 Stlth+} Dex-5: It affects your dexterity (-5). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (52, 25, D) a +0 orcbow of draining (unseen) (52, 36, D) a staff of earth (52, 37, D) Maxwell's Memoranda (52, 48, D) a staff of air (unseen) (52, 49, D) a +3 great sword of holy wrath (unseen) (52, 50, D) a scroll of brand weapon (52, 51, D) quicksilver dragon scales a quicksilver dragon corpse (52, 52, D) an iron dragon corpse (52, 53, D) 4 large rocks a stone giant corpse (52, 54, D) a +0 mace (53, 0, D) a phantom mirror (53, 1, D) the +9 mace of Feapa {heavy, rPois} rPois: It protects you from poison. (53, 12, D) a book of the Warp (53, 13, D) a +1 ring mail of cold resistance (53, 24, D) a +0 war axe of electrocution (53, 25, D) a +1 falchion of freezing (unseen) (53, 37, D) a +4 scimitar of electrocution (unseen) (53, 48, D) a wand of iceblast (5) (53, 50, D) a +2 robe of willpower (53, 52, D) an iron dragon corpse (53, 55, D) 5 large rocks a stone giant corpse (54, 0, D) a ring of the Octopus King {rC+ HP+2 AC+2 EV+2 SH+2} [ring of protection from cold] AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). rC+: It protects you from cold. HP+2: It affects your health (+2). SH+2: It affects your SH (+2). (54, 1, D) a +3 glaive of freezing (unseen) (54, 2, D) a +2 morningstar of protection a +0 robe (54, 3, D) a +0 mace a +0 robe a +0 dagger a +0 robe (54, 4, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (54, 12, D) the +3 leather armour of Fabulous Awe {Will- Regen+ rCorr Int+2} Int+2: It affects your intelligence (+2). Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. (54, 13, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +2 kite shield (still there?) a wand of mindburst (7) (still there?) (54, 14, D) a +3 war axe a +0 plate armour a +2 long sword a +0 chain mail a +1 long sword a +1 plate armour of poison resistance a +0 great mace a +0 plate armour a +0 great sword a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) a human corpse (skeletalised by now) (54, 24, D) a +3 plate armour of fire resistance (unseen) (54, 25, D) a swamp drake corpse (skeletalised by now) (54, 27, D) a rime drake corpse (skeletalised by now) (54, 36, D) a wand of iceblast (4) (54, 48, D) a staff of earth (unseen) (54, 49, D) Great Wizards, Vol. VII (54, 50, D) a +1 plate armour of willpower (unseen) (54, 51, D) an iron dragon corpse (54, 54, D) 5 large rocks (55, 0, D) the +6 trident "Ogreslayer" {protect, MP+8} MP+8: It affects your magic capacity (+8). (unseen) (55, 1, D) a +1 antimagic quarterstaff (unseen) (55, 3, D) a +0 dagger a +0 robe a +0 robe a human corpse (skeletalised by now) (55, 4, D) a +0 dagger of speed (still there?) a +0 robe (still there?) (55, 12, D) a +5 ring of evasion (55, 14, D) a +0 great sword a +0 plate armour a human corpse (skeletalised by now) (55, 15, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (55, 24, D) a staff of cold (unseen) (55, 25, D) a steam dragon corpse (skeletalised by now) (55, 52, D) a +0 morningstar (56, 14, D) a +0 great mace a +0 plate armour (56, 15, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (56, 25, D) a swamp drake corpse (skeletalised by now) (59, 36, D) a +1 war axe of venom (unseen) (59, 37, D) a +2 antimagic great sword (unseen) (59, 47, D) Sif Muna's Textbook on Corresponding Formation Spells Type Level a - Apportation Translocation 1 b - Call Canine Familiar Summoning 3 c - Vhi's Electric Charge Translocation/Air 4 d - Summon Forest Summoning/Translocation 5 (unseen) (59, 48, D) a +4 battleaxe of freezing (unseen) (59, 49, D) a wand of paralysis (7) (60, 36, D) a wand of paralysis (5) (60, 37, D) a granite talisman (60, 47, D) the +10 falchion of Absolution {heavy, rN+} rN+: It protects you from negative energy. (unseen) (60, 48, D) a +1 morningstar of protection (unseen) (60, 49, D) the +3 morningstar of Amorous Purpose {freeze, *Slow rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (unseen) (61, 0, D) the +6 sling of Ash {heavy, Int+5} Int+5: It affects your intelligence (+5). (unseen) (61, 1, D) a +1 arbalest of draining (unseen) (61, 3, D) a +0 flail a +0 ring mail (61, 8, D) a Young Poisoner's Handbook (61, 10, D) a +0 flail a +0 leather armour (61, 16, D) a scroll of brand weapon (61, 26, D) an amulet of faith (61, 28, D) a +0 trident 3 boomerangs (61, 36, D) a wand of paralysis (7) (61, 37, D) a +0 heavy spear (unseen) (61, 47, D) a +0 mace (still there?) the +12 mace of Bul Ocli {flame, Fly Str+6 Dex-3 Stlth-} (still there?) Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). Fly: It grants you flight. Stlth-: It makes you less stealthy. (61, 48, D) a +2 long sword of holy wrath (unseen) (61, 49, D) a +0 mace (still there?) a +2 dagger of protection (still there?) (62, 0, D) a +0 heavy flail (62, 1, D) a +0 dagger of electrocution (62, 3, D) a +0 war axe a +0 plate armour a +0 kite shield (62, 8, D) a +1 demon whip of freezing (62, 10, D) a +0 whip a +0 flail an orc corpse (skeletalised by now) (62, 11, D) a +0 mace a +0 ring mail (62, 17, D) a wand of iceblast (5) (62, 26, D) a +1 plate armour of fire resistance (unseen) (62, 29, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 36, D) the +4 consecrated labrys {holy, Valiant ^Fragile Fly SInv} Valiant: It becomes more powerful as more dangerous foes come into view. SInv: It lets you see invisible. Fly: It grants you flight. ^Fragile: It will be destroyed if unequipped. (unseen) (62, 37, D) a book of Decay (62, 38, D) 5 large rocks (62, 47, D) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (62, 48, D) the +12 war axe of Qokis {flame, rN+ rCorr Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (62, 49, D) 2 large rocks (still there?) a +2 glaive of venom (still there?) a quicksilver dragon corpse (still there?) (63, 0, D) a +3 chain mail of cold resistance (unseen) (63, 16, D) a staff of conjuration (unseen) (63, 17, D) the +10 hand axe of the Lost Queens {antimagic, rElec Int-2 Dex+9} Int-2: It affects your intelligence (-2). Dex+9: It affects your dexterity (+9). rElec: It insulates you from electricity. (63, 26, D) a +5 orcbow of freezing (63, 27, D) a wand of flame (5) (63, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 36, D) a staff of conjuration (unseen) (63, 37, D) 4 large rocks (still there?) the +8 plate armour of Blue Skies {rPois Str+2} (still there?) Str+2: It affects your strength (+2). rPois: It protects you from poison. (63, 38, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (63, 47, D) a staff of fire (unseen) (63, 48, D) a +0 flail a wand of acid (3) (63, 49, D) the staff "Hurixeid" {rF+ MP+7 Summ Necro Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. MP+7: It affects your magic capacity (+7). Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (63, 50, D) 3 large rocks a book of Frost (64, 16, D) a +3 morningstar of holy wrath (unseen) (64, 17, D) a wand of digging (7) (64, 26, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (unseen) (64, 27, D) a staff of death (64, 28, D) 3 large rocks a cyclops corpse (skeletalised by now) (64, 29, D) a +0 trident a +0 trident a throwing net a merfolk corpse (skeletalised by now) (64, 37, D) 5 large rocks a +0 giant club a stone giant corpse (skeletalised by now) (64, 38, D) a +0 giant club a +0 giant club a +0 troll leather armour a troll corpse (skeletalised by now) (64, 39, D) a +0 giant spiked club a +0 giant spiked club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (64, 47, D) a wand of acid (1) (64, 48, D) 4 large rocks (still there?) the +9 rapier "Zyph" {protect, ^Drain rElec Str+3 Int+2} (still there?) Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. a stone giant corpse (still there?) (64, 49, D) a +3 orcbow (unseen) (64, 50, D) the staff of Buynui Roit {rF+ Dex+4 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (64, 51, D) 4 large rocks (65, 26, D) a book of Hexes (65, 47, D) a +1 great mace of protection (unseen) (65, 48, D) a +2 heavy mace (unseen) (65, 49, D) the +0 scale mail of Submission {-Tele rElec rPois Int-3} Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. (unseen) (65, 50, D) a +2 leather armour of willpower (unseen) (65, 54, D) a quicksilver dragon corpse (66, 48, D) 4 potions of haste (66, 49, D) Ofuworem's Dissertation on Entranced Lava Spells Type Level a - Inner Flame Hexes/Fire 3 b - Cause Fear Hexes 4 c - Fireball Conjuration/Fire 5 (unseen) (66, 50, D) a staff of death (unseen) (66, 51, D) quicksilver dragon scales a +4 broad axe of venom a quicksilver dragon corpse (66, 52, D) 2 large rocks a stone giant corpse (67, 47, D) a ring of magical power (67, 48, D) a +2 flail of protection (unseen) (67, 49, D) the +0 scale mail "Bupse" {rPois Int+5} Int+5: It affects your intelligence (+5). rPois: It protects you from poison. (unseen) (67, 50, D) a wand of polymorph (6) (67, 51, D) a +0 flail (67, 53, D) 3 large rocks a stone giant corpse (68, 0, D) a scroll of brand weapon (68, 47, D) a staff of alchemy (unseen) (68, 48, D) an amulet of the acrobat (68, 49, D) a +0 mace the +5 dagger of Resourcefulness {flame, rF+} rF+: It protects you from fire. (68, 50, D) a staff of fire (unseen) (68, 51, D) 3 large rocks an iron dragon corpse (69, 0, D) a staff of air (unseen) (69, 36, D) a book of the Warp (69, 47, D) a +1 helmet of see invisible (unseen) (69, 48, D) a staff of cold (unseen) (69, 49, D) quicksilver dragon scales (still there?) a +3 chain mail of positive energy (still there?) a quicksilver dragon corpse (still there?) (69, 50, D) a wand of digging (6) an iron dragon corpse (69, 51, D) 5 large rocks a stone giant corpse (70, 8, D) a +6 shortbow of electrocution (unseen) (70, 9, D) a staff of alchemy (unseen) (70, 36, D) a staff of cold (unseen) (70, 37, D) an amulet of regeneration (70, 47, D) the +3 great sword of Termination {holy, rC+} rC+: It protects you from cold. (unseen) (70, 48, D) a wand of paralysis (6) (70, 49, D) a +4 ring of protection (70, 50, D) 4 large rocks (70, 51, D) quicksilver dragon scales 4 large rocks a quicksilver dragon corpse a stone giant corpse (71, 8, D) a staff of air (71, 9, D) a jackal corpse (skeletalised by now) (71, 10, D) an iguana corpse (skeletalised by now) (71, 16, D) a +4 halberd of freezing (unseen) (71, 17, D) a book of Displacement (71, 19, D) a wind drake corpse (skeletalised by now) (71, 20, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 26, D) a wand of acid (4) (71, 27, D) a +3 heavy trident (unseen) (71, 37, D) a book of Displacement (71, 47, D) the amulet of Vaimoxza {Faith Int+3 Dex+3} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (71, 48, D) a book of Displacement (71, 49, D) a wand of iceblast (2) (72, 8, D) a +1 spectral quarterstaff (unseen) (72, 11, D) a bullfrog corpse (skeletalised by now) (72, 16, D) the staff of Tyicvop {*Slow rN+ Str+4 Int+2 Dex-4 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Dex-4: It affects your dexterity (-4). rN+: It protects you from negative energy. *Slow: It may slow you when you take damage. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (72, 19, D) a +0 shortbow of freezing (72, 20, D) 6 large rocks (72, 26, D) a +7 scimitar of venom (72, 27, D) a +0 heavy shortbow (72, 36, D) the +2 battleaxe "Yntedgh" {drain, ^Fragile rElec rPois SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. ^Fragile: It will be destroyed if unequipped. (unseen) (72, 37, D) a staff of alchemy (unseen) (72, 47, D) a +0 flail a book of Geomancy (72, 48, D) a staff of cold (unseen) (72, 49, D) 5 large rocks a book of Cantrips (73, 1, D) a wand of polymorph (4) (73, 16, D) the +1 chain mail of Quantum Leap {Int+3} Int+3: It affects your intelligence (+3). (unseen) (73, 19, D) a +0 trident a boomerang (73, 20, D) a wind drake corpse (skeletalised by now) (73, 26, D) a staff of conjuration (unseen) (73, 27, D) a +3 chain mail of fire resistance (unseen) (73, 30, D) a +0 battleaxe a +0 robe (73, 36, D) Tulob's Elucidation of Cooperative Hurting Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Brom's Barrelling Boulder Conjuration/Earth 4 c - Martyr's Knell Necromancy/Summoning 4 d - Monstrous Menagerie Summoning 7 (unseen) (73, 37, D) a wand of polymorph (3) (73, 47, D) a staff of earth (unseen) (73, 48, D) Imeito's Textbook on Destiny Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Tukima's Dance Hexes 3 c - Yara's Violent Unravelling Hexes/Alchemy 5 d - Discord Hexes 8 (unseen) (73, 49, D) an amulet of reflection (73, 50, D) an iron dragon corpse (74, 1, D) a +0 orcbow (74, 3, D) a +1 battleaxe of distortion (still there?) a +0 chain mail (still there?) (74, 30, D) a +0 trident a +0 robe (74, 47, D) a staff of fire (unseen) (74, 48, D) a ring of see invisible (74, 49, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (unseen) (74, 50, D) 3 large rocks (75, 1, D) a +0 mace of protection (unseen) (75, 47, D) a manual of Air Magic (75, 48, D) a +0 flail (still there?) the +0 ring mail of a sewer {Rampage Int-2 SInv} (still there?) Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Rampage: It bestows one free step when moving towards enemies. (75, 49, D) a +0 mace (still there?) the staff "Geefimei" {rF+ rC+ rCorr Ice} (still there?) [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon.