MikaChei the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia 5 scrolls of identify 2 scrolls of fear (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) a wand of iceblast (7) a wand of acid (7) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 1, D) a +0 robe an orb of light a +0 falchion {Prani} (49, 0, D) a +2 quarterstaff of draining (unseen) (49, 1, D) 4 scrolls of enchant armour (49, 12, D) the +0 robe "Wolysch" {Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (49, 24, D) the +6 arbalest "Damnation" {damnation} (unseen) (49, 36, D) a staff of air (unseen) (50, 0, D) the ring of Qerot {rN+ Dex+6 Slay+2} [ring of dexterity] Dex+6: It affects your dexterity (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. (50, 1, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (50, 12, D) a staff of death (unseen) (50, 13, D) a staff of conjuration (unseen) (50, 24, D) the staff "Diroh" {+Blink rF+ Str+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rF+: It protects you from fire. +Blink: It lets you blink. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (50, 25, D) a staff of death (unseen) (50, 36, D) a staff of alchemy (50, 37, D) a wand of charming (6) (51, 0, D) a book of Spectacle (51, 1, D) a +1 heavy hand axe (unseen) (51, 6, D) a +0 robe +0 storm dragon scales a spriggan corpse a storm dragon corpse (51, 24, D) a +2 mace of holy wrath (51, 37, D) a +4 dire flail of protection (52, 0, D) the ring "Atsosuc" {rF- Will+ EV+5 Int+4} [ring of evasion] EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). rF-: It makes you vulnerable to fire. Will+: It increases your willpower. (52, 1, D) the Excursus on Called Spellbinding Spells Type Level a - Jinxbite Hexes 2 b - Dazzling Flash Hexes/Fire 3 c - Summon Hydra Summoning 7 (unseen) (52, 5, D) a wind drake corpse (52, 13, D) a +0 great sword of flaming (52, 24, D) the staff "Ogreslayer" {Dex+3 SInv Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (52, 25, D) a +2 mace of protection (52, 36, D) a +0 flail of protection (unseen) (52, 37, D) a +0 sling of freezing (unseen) (53, 0, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (unseen) (53, 1, D) a +1 heavy spear (unseen) (53, 5, D) a +0 robe (53, 13, D) a wand of charming (5) (53, 14, D) a +0 great sword a +0 chain mail of willpower (53, 24, D) a +2 heavy war axe (unseen) (53, 25, D) the ring "Fathy" {rPois rC+ EV+5} [ring of evasion] EV+5: It affects your evasion (+5). rC+: It protects you from cold. rPois: It protects you from poison. (53, 27, D) an orb spider corpse (53, 36, D) a wand of charming (4) (53, 37, D) a +1 mace of protection (unseen) (54, 0, D) a +2 scimitar of draining (unseen) (54, 1, D) the +9 great sword of Patterns {distort, Int-2 Dex+5 Stlth+} Int-2: It affects your intelligence (-2). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (unseen) (54, 4, D) a +0 robe a spriggan corpse (54, 12, D) a wand of acid (2) (54, 14, D) a +1 scimitar of holy wrath (still there?) a +0 arbalest (still there?) (54, 15, D) a +3 long sword a +1 sling of flaming a +0 plate armour (54, 16, D) a +0 dire flail a +0 chain mail a +0 great mace a +0 chain mail a human corpse (54, 24, D) a +3 plate armour of fire resistance (unseen) (54, 25, D) a wand of digging (4) (54, 27, D) a hornet corpse (54, 28, D) a steelbarb worm corpse a hornet corpse (54, 29, D) a tarantella corpse (54, 30, D) a jumping spider corpse (54, 36, D) a wand of iceblast (5) (55, 0, D) a ring of positive energy (55, 1, D) a staff of conjuration (unseen) (55, 12, D) a ring of poison resistance (55, 13, D) a +3 dagger of flaming (unseen) (55, 14, D) a +0 great sword a +0 plate armour (55, 15, D) a +1 dire flail a +0 chain mail (55, 16, D) 2 large rocks (55, 17, D) a +0 great sword a +0 plate armour a human corpse (55, 24, D) the +8 morningstar of the Duck {spect, rPois rCorr Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (56, 14, D) a +0 great mace a +0 chain mail a human corpse (56, 15, D) a +0 war axe a +0 chain mail a +0 kite shield (56, 16, D) a +0 great sword a +0 plate armour a human corpse (59, 36, D) a staff of alchemy (unseen) (61, 0, D) a +4 great sword of holy wrath (unseen) (61, 16, D) a wand of charming (2) (61, 26, D) the ring "Idoup" {rPois AC+4 Dex+3} [ring of protection] AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. (61, 29, D) a +0 shortbow (61, 36, D) a staff of conjuration (unseen) (61, 37, D) a ring of positive energy (61, 38, D) a dream sheep corpse (62, 0, D) the +4 scale mail of Fimuzuul {*Corrode Will++ Slay-6 Stlth+} Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Will++: It greatly increases your willpower. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (62, 1, D) a +1 leather armour of cold resistance (62, 8, D) a +2 vampiric long sword (62, 9, D) the ring of Peace {+Blink MP+9 Str+7 Stlth+} [ring of magical power] Str+7: It affects your strength (+7). MP+9: It affects your magic capacity (+9). +Blink: It lets you blink. Stlth+: It makes you more stealthy. (62, 10, D) a wolf corpse (skeletalised by now) a river rat corpse (skeletalised by now) (62, 11, D) a jackal corpse (skeletalised by now) (62, 17, D) a staff of air (unseen) (62, 18, D) a +0 dagger an orc corpse (skeletalised by now) (62, 19, D) a +0 dagger a +0 robe (62, 26, D) the ring "Rytim" {Fly rC- Str+2 Int+6 Dex+3} [ring of flight] Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. Fly: It grants you flight. (62, 27, D) an amulet of reflection (62, 29, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 36, D) a scroll of brand weapon (62, 37, D) a +3 hand axe of electrocution (unseen) (62, 41, D) a water moccasin corpse (63, 0, D) a ring of see invisible (63, 8, D) a wand of charming (4) (63, 16, D) a wand of polymorph (3) (63, 17, D) a +3 great mace of draining (63, 18, D) a +0 dagger a +0 robe (63, 29, D) 2 large rocks (63, 30, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (63, 36, D) a +2 leather armour of positive energy (unseen) (63, 37, D) a +3 great mace of holy wrath (unseen) (63, 39, D) a cane toad corpse (skeletalised by now) (63, 40, D) a +0 robe a spriggan corpse a dream sheep corpse (64, 16, D) a +0 scale mail of fire resistance (unseen) (64, 17, D) a +7 heavy battleaxe (unseen) (64, 18, D) a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) (64, 19, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (64, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (64, 26, D) a +0 whip of electrocution (unseen) (64, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (64, 30, D) a +3 shortbow (unseen) (64, 37, D) a yak corpse (64, 39, D) a water moccasin corpse (65, 26, D) the +0 chain mail of Muvir {Regen+ Stlth+} Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (unseen) (65, 29, D) a +0 shortbow a centaur corpse (skeletalised by now) (67, 0, D) a +4 ring of protection (68, 0, D) a +4 morningstar of freezing (69, 36, D) a +0 triple crossbow of freezing (unseen) (69, 41, D) a +0 rapier a +0 robe (70, 9, D) a staff of earth (unseen) (70, 36, D) a staff of alchemy (unseen) (70, 37, D) a +2 chain mail of cold resistance (unseen) (70, 42, D) a wolf corpse (skeletalised by now) (71, 8, D) a +2 scale mail of willpower (71, 16, D) a manual of Axes (71, 17, D) a +2 heavy shortbow (unseen) (71, 21, D) a rime drake corpse (skeletalised by now) (71, 26, D) a wand of mindburst (8) (71, 27, D) an amulet of faith (71, 29, D) a black bear corpse (skeletalised by now) (71, 30, D) a +0 short sword a +0 robe a wolf corpse (skeletalised by now) a black bear corpse (skeletalised by now) (71, 31, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (71, 36, D) a +2 heavy longbow (unseen) (71, 37, D) a staff of fire (unseen) (71, 40, D) a black bear corpse (skeletalised by now) (71, 41, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a wolf corpse (skeletalised by now) (72, 9, D) the orb of Absence {*Rage, -Tele rF+ Ice} rF+: It protects you from fire. -Tele: It prevents most forms of teleportation. Ice: It increases the power of your Ice spells. (72, 16, D) a ring of poison resistance (72, 17, D) a staff of fire (unseen) (72, 26, D) a +0 great mace of protection (72, 27, D) a staff of air (72, 30, D) a black bear corpse (skeletalised by now) (72, 41, D) a wolf corpse (skeletalised by now) (73, 1, D) an amulet of guardian spirit (73, 2, D) a +0 trident 3 boomerangs (73, 16, D) a +2 leather armour of fire resistance (unseen) (73, 17, D) the +7 long sword of the Living Dead {protect, ^Drain rF+ rCorr Str+4} Str+4: It affects your strength (+4). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a +0 dagger of draining (unseen) (73, 36, D) a staff of air (unseen) (73, 37, D) a +0 great mace of protection (unseen) (74, 2, D) a +0 trident (75, 1, D) a ring of positive energy