MikaChei the Dungeon (0, 51, D) a ring of protection from fire (1, 32, D) a staff of fire (unseen) (1, 33, D) a +1 rapier of speed (unseen) (1, 34, D) a +2 pair of gloves of hurling (unseen) (1, 50, D) a book of Displacement (1, 51, D) a +1 kite shield of protection (unseen) (2, 14, D) a wand of flame (6) (2, 15, D) the staff "Quckuj" {rPois rF+ Will- Fire Ice} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Will-: It decreases your willpower. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (2, 16, D) an amulet of reflection (2, 32, D) a wand of flame (3) (2, 33, D) the amulet "Nowkuoz" {Spirit Regen+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Regen+: It increases your rate of health regeneration. (2, 34, D) a +4 triple sword of draining (unseen) (2, 51, D) a granite talisman (2, 52, D) a book of the Spheres (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a staff of death (unseen) (3, 16, D) a ring of protection from fire (3, 32, D) a +0 dagger of venom (unseen) (3, 33, D) a wand of flame (13) (3, 34, D) the ring "Lexajor" {Ice rElec Int-4 Dex+6} [ring of ice] Ice: It enhances your ice magic. Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. (3, 50, D) the +12 shortbow "MikaChei's Curse" {freeze, rF- rN+ Int+6} (still there?) Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. a +0 shortbow (still there?) (3, 51, D) 4 large rocks (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (4, 14, D) the ring of Butchery {rCorr Wiz} [ring of wizardry] It improves your spell success rate. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. (4, 32, D) a staff of alchemy (unseen) (4, 34, D) a staff of conjuration (unseen) (4, 35, D) a +0 trident a merfolk corpse (skeletalised by now) (4, 50, D) Videoklem's Octavo of Leadership and Striking Spells Type Level a - Searing Ray Conjuration 2 b - Summon Blazeheart Golem Fire/Summoning 4 c - Orb of Destruction Conjuration 7 (4, 51, D) the staff of the Bedazzling Coward {^Contam rC+ Str+6 Fire Ice Earth} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+6: It affects your strength (+6). rC+: It protects you from cold. ^Contam: It causes magical contamination when unequipped. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (4, 52, D) a wand of polymorph (7) (5, 14, D) a +1 glaive of venom (unseen) (5, 15, D) a +2 sling of freezing (5, 16, D) a wand of paralysis (4) (5, 33, D) a book of Spatial Translocations (5, 34, D) a ring of magical power (5, 51, D) 8 large rocks (still there?) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (still there?) Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. a cyclops corpse (still there?) (5, 52, D) 3 large rocks a storm talisman (5, 53, D) a +0 arbalest (still there?) a +2 robe (still there?) 5 large rocks (still there?) a yaktaur corpse (still there?) a cyclops corpse (still there?) (6, 16, D) a staff of alchemy (unseen) (6, 32, D) a +0 spear a wand of paralysis (6) a merfolk corpse (skeletalised by now) (6, 34, D) a +1 vampiric demon trident a +2 robe of cold resistance a scroll of brand weapon (6, 35, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (6, 50, D) a +3 ring mail of willpower (unseen) (6, 51, D) a +4 heavy hand axe (still there?) a +3 hand cannon of flaming (still there?) a +0 arbalest (still there?) a +2 robe (still there?) a +0 arbalest (still there?) an amulet of magic regeneration (still there?) a yaktaur corpse (still there?) a yaktaur corpse (still there?) (6, 52, D) 4 large rocks the ring of Entrepreneurial Spirit {rElec Str+6} [ring of strength] Str+6: It affects your strength (+6). rElec: It insulates you from electricity. a stone giant corpse (6, 53, D) the +3 short sword of Darkness {freeze, *Corrode rC+ SInv} (still there?) rC+: It protects you from cold. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. a +0 shortbow (still there?) (7, 6, D) 4 scrolls of amnesia 2 scrolls of fear (7, 14, D) a +0 robe a +0 robe (7, 15, D) a wand of flame (10) (7, 16, D) a ring of willpower (7, 18, D) a staff of air (still there?) a +0 robe (still there?) (7, 33, D) a +6 ring of intelligence (7, 34, D) the ring "Berchadua" {Int+6 Dex+6 Slay+3} [ring of dexterity] Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (7, 35, D) a +4 spear of freezing 3 silver javelins a +0 leather armour a ring of protection from fire (7, 36, D) a +3 trident of protection (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (7, 37, D) a +2 spear of venom (still there?) a silver javelin (still there?) a +0 leather armour (still there?) (7, 50, D) a +0 arbalest (still there?) a +1 vampiric dagger (still there?) a wand of paralysis (4) (still there?) a yaktaur corpse (still there?) (7, 51, D) a +1 dagger of freezing a +0 arbalest a +0 arbalest the +0 ring mail of the Hidden Vale {-Cast rPois rC++ Stlth+} rC++: It greatly protects you from cold. rPois: It protects you from poison. -Cast: It prevents spellcasting. Stlth+: It makes you more stealthy. a yaktaur corpse (7, 52, D) a +0 orcbow a +2 shortbow of flaming a centaur corpse (8, 14, D) a +5 orcbow of flaming (unseen) (8, 15, D) a +4 sling of freezing (unseen) (8, 16, D) a staff of alchemy (unseen) (8, 32, D) a +2 trident of venom (8, 34, D) a +1 orcbow of flaming a +0 leather armour a wand of roots (3) a manticore corpse (skeletalised by now) (8, 35, D) a +2 heavy spear a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (8, 36, D) a +0 heavy spear 2 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (8, 37, D) a +3 spear of venom (still there?) a silver javelin (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (8, 50, D) a wand of polymorph (7) (8, 51, D) a +0 longbow a +0 leather armour a +1 trident of protection a +0 orcbow the +0 chain mail of the Worm {rF+ rC+ Will+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. a centaur corpse (8, 52, D) a +0 longbow a +0 leather armour a wand of digging (4) an elf corpse (8, 53, D) a +2 vampiric spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (9, 14, D) a +6 morningstar of protection (unseen) (9, 15, D) a staff of alchemy (unseen) (9, 16, D) a +1 heavy sling (unseen) (9, 18, D) a +2 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (9, 32, D) a +2 scale mail of poison resistance (unseen) (9, 34, D) a staff of cold (unseen) (9, 35, D) a +2 rapier of holy wrath a +0 robe a +1 rapier of speed a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (9, 36, D) a +0 trident (9, 37, D) a +1 heavy spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (9, 38, D) a +0 spear (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) (9, 50, D) a book of the Dragon (9, 52, D) a +0 longbow a +0 leather armour 3 large rocks a staff of earth (9, 53, D) a +5 spear of venom (still there?) a javelin (still there?) a +0 leather armour (still there?) 4 large rocks (still there?) a merfolk corpse (still there?) a cyclops corpse (still there?) (9, 54, D) a +0 arbalest (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 7, D) a wand of mindburst (7) a wand of acid (7) (10, 14, D) the +0 chain mail of the Eight Friends {Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (10, 15, D) a +4 ring of protection (10, 16, D) an amulet of the acrobat a wind drake corpse (skeletalised by now) (10, 18, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (10, 32, D) a staff of death (unseen) (10, 33, D) a +2 robe of positive energy (10, 36, D) a +2 demon trident of venom a +0 leather armour a merfolk corpse (skeletalised by now) (10, 49, D) a +0 shortbow (10, 50, D) a scroll of fog (10, 51, D) a +0 shortbow a wand of roots (4) (10, 52, D) a +0 longbow a +0 leather armour a wand of roots (4) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 1, D) a +0 robe an orb of light a +0 falchion {Marisol} (11, 14, D) a +0 flail of holy wrath (unseen) (11, 15, D) the ring "Xyowk" {rF+ rN+ MP+9 Str+3 Stlth-} [ring of magical power] Str+3: It affects your strength (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). Stlth-: It makes you less stealthy. a titan corpse (skeletalised by now) (11, 16, D) a +0 robe a ring of protection from cold 4 potions of haste a titan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (11, 33, D) a beast talisman (11, 34, D) a wand of polymorph (6) (11, 36, D) 5 large rocks a +0 spear the ring "Zuxyemen" {Will+ Str-4 Int+6} [ring of willpower] Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). Will+: It increases your willpower. a cyclops corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (11, 38, D) a +0 rapier of draining (still there?) a +0 robe (still there?) (11, 50, D) a +0 shortbow (still there?) the +0 chain mail of Dogma {Dex+2} (still there?) Dex+2: It affects your dexterity (+2). a centaur corpse (still there?) (11, 51, D) a +0 longbow a +0 leather armour a book of Winter an elf corpse (11, 52, D) 3 large rocks a +0 longbow a +0 leather armour an amulet of magic regeneration a stone giant corpse an elf corpse (11, 53, D) 6 large rocks a stone giant corpse a stone giant corpse (11, 54, D) 4 large rocks (12, 14, D) Great Wizards, Vol. VII (12, 15, D) a dragon-blood talisman (12, 16, D) a +4 quarterstaff of pain (12, 18, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (12, 34, D) a +3 spectral quarterstaff (12, 36, D) a +0 rapier a +0 robe a ring of flight (12, 50, D) the staff of Ycupeewe {rElec rC+ Hexes Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rElec: It insulates you from electricity. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (12, 51, D) a +0 arbalest (still there?) a ring of wizardry (still there?) the Papyrus of Illusory Hail (still there?) Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Ozocubu's Armour Ice 3 c - Call Canine Familiar Summoning 3 d - Spellforged Servitor Conjuration/Summoning 7 a yaktaur corpse (still there?) (12, 52, D) a +2 great mace of protection (unseen) (13, 17, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (13, 19, D) a +0 robe (13, 33, D) a staff of conjuration (unseen) (13, 34, D) a staff of cold (unseen) (13, 49, D) a +0 shortbow a centaur corpse (13, 50, D) a +2 shortbow of freezing (unseen) (13, 51, D) a staff of fire (unseen) (13, 52, D) a +0 arbalest (still there?) a +0 spear of freezing (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) the +0 ring mail "Jyifos" {Fly Int+2} (still there?) Int+2: It affects your intelligence (+2). Fly: It grants you flight. a merfolk corpse (still there?) (13, 53, D) a +0 shortbow a +3 spear of venom a silver javelin a +0 leather armour a centaur corpse (13, 54, D) 4 large rocks (13, 55, D) a +0 orcbow (14, 17, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (14, 19, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) a titan corpse (skeletalised by now) (14, 51, D) a wand of paralysis (2) (14, 52, D) a +0 arbalest (still there?) the +2 orcbow of Sulphur {chaos, Will+ SInv} (still there?) Will+: It increases your willpower. SInv: It lets you see invisible. a yaktaur corpse (still there?) (15, 18, D) a wind drake corpse (skeletalised by now) (15, 54, D) 3 large rocks (18, 48, D) a +1 trident of flaming (unseen) (18, 49, D) a +1 scale mail of fire resistance (unseen) (18, 50, D) a +4 ring mail of fire resistance (unseen) (19, 0, D) a staff of earth (unseen) (19, 32, D) a ring of ice (19, 33, D) a staff of air (unseen) (19, 48, D) a +3 scale mail of cold resistance (unseen) (19, 49, D) a +2 great sword of freezing (unseen) (19, 50, D) a staff of conjuration (unseen) (20, 0, D) a ring of willpower (20, 1, D) a ring of ice (20, 16, D) a book of Dangerous Friends (20, 32, D) a ring of see invisible (20, 33, D) a wand of digging (6) (20, 48, D) a +0 heavy shortbow (unseen) (20, 49, D) a +0 battleaxe of freezing (unseen) (20, 50, D) a ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} [ring of resist corrosion] AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). HP+2: It affects your health (+2). rCorr: It protects you from acid and corrosion. SH+2: It affects your SH (+2). (21, 0, D) an amulet of guardian spirit (21, 1, D) the ring of Difouseo {*Corrode AC+4 Str+3 Int+4 Stlth+} [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (21, 16, D) a +2 spear of venom (unseen) (21, 17, D) a +0 plate armour of poison resistance (21, 32, D) the +0 war axe of the Eternal Void {holy, Fly} Fly: It grants you flight. (unseen) (21, 34, D) the staff "Wiqoyn" {Dex+3 Necro Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (21, 48, D) a +1 arbalest of flaming (unseen) (21, 49, D) a wand of roots (7) (21, 50, D) an amulet of faith (22, 0, D) the Vellum of Love and Death Spells Type Level a - Swiftness Air 3 b - Vhi's Electric Charge Translocation/Air 4 c - Dispersal Translocation 6 (unseen) (22, 1, D) the +2 glaive of Adverse Possession {pain, ^Drain rCorr Str-4 Dex+4} Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (22, 16, D) the Information on Wicked Chilblains Spells Type Level a - Anguish Hexes/Necromancy 4 b - Martyr's Knell Necromancy/Summoning 4 c - Permafrost Eruption Ice/Earth 6 d - Death Channel Necromancy 6 (22, 17, D) the +8 quarterstaff "Beastslayer" {flame, rC- Int+4} Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. (unseen) (22, 33, D) the amulet "Riczav Ixyxt" {Spirit Harm Will+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will+: It increases your willpower. Harm: It increases damage dealt and taken. (22, 48, D) a scroll of fog (22, 49, D) a +2 dagger of draining (unseen) (22, 50, D) the +1 whip of Amuaherau {heavy, rC+ SInv} rC+: It protects you from cold. SInv: It lets you see invisible. (unseen) (23, 0, D) a +1 shortbow of draining (23, 1, D) the +5 falchion of Unomimn {freeze, rPois rF+ rN+++ Int-4} Int-4: It affects your intelligence (-4). rF+: It protects you from fire. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. (23, 16, D) a wand of paralysis (6) (23, 17, D) a staff of earth (23, 34, D) a +6 ring of intelligence (23, 49, D) the +0 chain mail "Usak" {rF+} rF+: It protects you from fire. (24, 0, D) a ring of magical power (24, 1, D) the +8 sling "Sitaetta" {antimagic, +Blink rC- rN+} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. +Blink: It lets you blink. (24, 16, D) a staff of air (24, 17, D) a +1 great sword of flaming (24, 18, D) a ring of fire (24, 33, D) a staff of fire (unseen) (24, 49, D) a wand of polymorph (3) (24, 50, D) a wand of polymorph (4) (25, 0, D) a staff of air (unseen) (25, 1, D) the ring "Faf Kefaena" {Fire rPois Int+3} [ring of fire] Fire: It enhances your fire magic. Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. (25, 16, D) a +2 glaive of pain (25, 17, D) a wand of mindburst (5) (25, 18, D) a book of Spectacle (25, 32, D) a scroll of brand weapon (25, 33, D) a staff of air (25, 34, D) the +1 whip of Duty {freeze, rF- Str+6 Int+2 Dex+2} Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). rF-: It makes you vulnerable to fire. (unseen) (25, 48, D) a staff of cold (unseen) (26, 0, D) a +6 rapier of venom (26, 1, D) a book of the Senses (26, 17, D) a scroll of brand weapon (26, 32, D) a +2 glaive of flaming (unseen) (26, 33, D) a +8 chain mail of ponderousness (unseen) (26, 34, D) the +0 ring mail "Founaran" {Str+3} Str+3: It affects your strength (+3). (26, 48, D) a wand of acid (3) (26, 49, D) a +0 short sword of venom (unseen) (27, 0, D) the +5 glaive of the Guard {elec, spectral} (27, 1, D) Sif Muna's Guide on the Traveller Spells Type Level a - Summon Forest Summoning/Translocation 5 b - Dispersal Translocation 6 c - Gell's Gavotte Translocation 6 (27, 16, D) the +9 dagger of the Rescuing Gods {drain, Fly rF- rN+++ Dex+3} Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Fly: It grants you flight. (27, 33, D) the +0 hand axe of Bodily Humours {spect, rPois rC+ Int-3 Dex+3} Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rPois: It protects you from poison. (unseen) (27, 34, D) the +3 hand axe of Onefumoxi {antimagic, rPois rF- Str-4 Int+5} Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). rF-: It makes you vulnerable to fire. rPois: It protects you from poison. a +0 robe a +6 ring of intelligence a +0 short sword of protection (27, 48, D) a +5 heavy war axe (unseen) (27, 49, D) a dragon-blood talisman (27, 50, D) a +2 shortbow of electrocution (still there?) a +3 leather armour of fire resistance (still there?) the Handbook of Overcast Bodies (still there?) Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Animate Dead Necromancy 4 c - Death Channel Necromancy 6 d - Maxwell's Capacitive Coupling Air 8 (28, 0, D) a ring of resist corrosion a ghoul corpse (skeletalised by now) (28, 1, D) a phantom mirror (28, 16, D) a +4 shortbow of freezing (28, 17, D) a wand of mindburst (2) (28, 32, D) a granite talisman (28, 48, D) a wand of roots (4) (28, 49, D) a +2 spear of freezing (unseen) (28, 50, D) a staff of cold (unseen) (29, 0, D) the +8 quarterstaff "MikaChei's Doom" {drain, ^Drain rElec rPois rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. rPois: It protects you from poison. ^Drain: It drains your maximum health when unequipped. (29, 1, D) a staff of cold (29, 32, D) a +0 morningstar of holy wrath (unseen) (29, 33, D) a staff of alchemy (unseen) (29, 35, D) a +0 whip a +0 robe a ring of wizardry (29, 36, D) a +1 scimitar of draining (29, 48, D) a book of Minor Magic (29, 49, D) a +2 bardiche of venom (unseen) (29, 50, D) a +2 vampiric scythe (still there?) a book of Unlife (still there?) (30, 1, D) a ghoul corpse (skeletalised by now) (30, 36, D) a very ugly thing corpse (skeletalised by now) (30, 48, D) the Papyrus of Viridian Fulmination Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Momentum Strike Conjuration/Translocation 2 c - Leda's Liquefaction Alchemy/Earth 4 d - Sticky Flame Fire/Alchemy 4 e - Chain Lightning Conjuration/Air 9 (unseen) (30, 49, D) a staff of cold (unseen) (30, 50, D) a book of Party Tricks (31, 48, D) a +1 heavy halberd (still there?) a raiju corpse (still there?) (31, 49, D) a wand of roots (7) (31, 50, D) a +1 chain mail of willpower (unseen) (32, 48, D) a book of Death (32, 49, D) a +0 trident (still there?) a +0 robe (still there?) the +10 arbalest "Senox" {antimagic, ^Drain Fly rElec rN+} (still there?) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (32, 50, D) 4 potions of heal wounds (33, 48, D) a book of the Earth (33, 49, D) a +2 pair of boots of stealth (unseen) (33, 50, D) a manual of Air Magic (34, 48, D) a +10 plate armour of ponderousness (unseen) (34, 49, D) a staff of cold (unseen) (34, 50, D) the +8 quarterstaff of Turmoil {flame, +Blink Int+2} Int+2: It affects your intelligence (+2). +Blink: It lets you blink. (35, 0, D) the +3 trident of Tusaubly {flame, rElec} rElec: It insulates you from electricity. (unseen) (35, 14, D) a +2 short sword of speed (unseen) (35, 15, D) a book of Vapours (35, 29, D) an amulet of faith (36, 1, D) a staff of conjuration (unseen) (36, 14, D) a wand of paralysis (5) (36, 15, D) a +0 flail of holy wrath (unseen) (36, 28, D) the Collected Works on the Blazing Prime Material Spells Type Level a - Mercury Vapours Alchemy/Air 2 b - Sticky Flame Fire/Alchemy 4 c - Hoarfrost Cannonade Ice/Alchemy 5 (36, 29, D) a +2 trident a +0 robe (37, 0, D) a book of Spectacle (37, 1, D) a +6 ring of strength (37, 14, D) a wand of digging (5) (37, 15, D) the +4 arbalest "Pemaclaa" {flame, rCorr Str-3 Int+5 Dex+3} Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). rCorr: It protects you from acid and corrosion. (unseen) (37, 28, D) a +1 robe of cold resistance (37, 29, D) a +0 dagger of venom a +0 robe a staff of alchemy (38, 0, D) a +1 chain mail of cold resistance (38, 1, D) a +4 whip of electrocution (unseen) (38, 14, D) a staff of alchemy (unseen) (38, 15, D) a +3 battleaxe of holy wrath (unseen) (38, 16, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (38, 28, D) a +3 war axe of flaming (38, 48, D) a +0 robe (38, 49, D) a scroll of brand weapon (38, 50, D) a +6 short sword of speed (unseen) (39, 0, D) the amulet "Qac Wuc" {Reflect ^Drain rC+++ Regen+ Dex+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+2: It affects your dexterity (+2). rC+++: It renders you almost immune to cold. Regen+: It increases your rate of health regeneration. ^Drain: It drains your maximum health when unequipped. SH+5: It affects your SH (+5). (39, 1, D) a book of Callings (39, 14, D) a ring of wizardry (39, 15, D) the ring of Fits {rElec rF+ rC++ Str+3 Stlth+} [ring of protection from fire] Str+3: It affects your strength (+3). rF+: It protects you from fire. rC++: It greatly protects you from cold. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (39, 17, D) a +1 rapier of speed (still there?) a +0 robe (still there?) a wind drake corpse (skeletalised by now) (still there?) a merfolk corpse (skeletalised by now) (still there?) (39, 18, D) a sea snake corpse (skeletalised by now) (39, 19, D) a +1 trident of venom (unseen) (39, 28, D) a ring of protection from fire (39, 49, D) the +0 robe of Free Expression {+Blink Dex+3 Slay-3} Dex+3: It affects your dexterity (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). +Blink: It lets you blink. (unseen) (40, 0, D) a +0 spear of venom (unseen) (40, 1, D) a staff of air (unseen) (40, 14, D) a +1 heavy hand axe (40, 15, D) a Necronomicon (40, 16, D) a water nymph corpse (skeletalised by now) (40, 18, D) a +0 rapier a +0 robe (40, 19, D) a sea snake corpse (skeletalised by now) (40, 29, D) a +0 dagger (still there?) a +0 robe (still there?) the +1 battleaxe "Qoaxigir" {elec, Str+3 Dex+3} (still there?) Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). a human corpse (skeletalised by now) (still there?) (40, 30, D) a +0 great sword a +0 plate armour (40, 48, D) a +3 rapier of electrocution (unseen) (40, 49, D) a +0 pair of boots of rampaging (unseen) (40, 50, D) a +0 buckler (still there?) a +2 falchion of flaming (still there?) (41, 0, D) an amulet of the acrobat (41, 1, D) a staff of fire (unseen) (41, 14, D) the ring "Ifefuned" {+Blink rElec rC+ Str+3} [ring of protection from cold] Str+3: It affects your strength (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. +Blink: It lets you blink. (41, 15, D) a staff of fire (41, 17, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (41, 18, D) a +2 vampiric trident a +0 robe a harpy corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (41, 28, D) a +3 ring mail of fire resistance (unseen) (41, 29, D) a +0 flail a +0 robe an amulet of faith (41, 31, D) a +0 battleaxe a +0 plate armour (41, 49, D) a +2 orcbow of flaming (unseen) (41, 50, D) a book of Sloth (42, 0, D) a +2 demon trident of electrocution (unseen) (42, 1, D) a maw talisman (42, 14, D) a staff of conjuration (unseen) (42, 15, D) a +2 short sword of venom (unseen) (42, 16, D) a +0 trident a +0 leather armour (42, 17, D) a +0 spear 3 javelins a +0 leather armour a snapping turtle corpse (skeletalised by now) (42, 18, D) a +0 spear of venom (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) a +1 trident of holy wrath (still there?) a +0 robe (still there?) (42, 28, D) a wand of flame (10) (42, 29, D) a wand of roots (3) (42, 32, D) a +1 falchion of freezing (still there?) a +0 robe (still there?) (42, 48, D) a ring of wizardry (42, 49, D) the staff of Toif {rPois rC+ rN++ Dex-4 SInv Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-4: It affects your dexterity (-4). rC+: It protects you from cold. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (43, 14, D) a book of Annihilations (43, 15, D) a +1 pair of gloves of stealth (unseen) (43, 28, D) a +1 shortbow of flaming (unseen) (43, 29, D) a book of Spatial Translocations (43, 31, D) a +0 robe (43, 48, D) the +11 rapier "Yxkeagot" {elec, ^Fragile Str+7} Str+7: It affects your strength (+7). ^Fragile: It will be destroyed if unequipped. (unseen) (43, 49, D) the amulet "Baet Awu" {Reflect SH+5 Stlth+} [amulet of reflection] Reflect: It reflects blocked missile attacks. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. (43, 50, D) a +0 battleaxe of flaming (unseen) (44, 28, D) the +0 robe of Resourcefulness {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (44, 48, D) a wand of flame (7) (44, 50, D) an amulet of reflection (45, 48, D) a +1 falchion of holy wrath (unseen) (45, 49, D) a staff of alchemy (unseen) (45, 50, D) a +5 ring of evasion (45, 51, D) a +3 falchion of flaming (46, 48, D) a +1 heavy quarterstaff (unseen) (46, 49, D) a +0 robe (46, 50, D) a +0 mace of venom (unseen) (46, 51, D) a scroll of brand weapon (47, 48, D) a book of Dangerous Friends (47, 49, D) a +0 spear of flaming (unseen) (47, 50, D) a ring of protection from fire (47, 51, D) a +4 orcbow (48, 37, D) a +2 battleaxe (still there?) a +0 chain mail (still there?) (48, 48, D) the +1 robe of Deocwak {Int+5 SInv} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (unseen) (48, 49, D) a +1 vampiric dagger (unseen) (48, 50, D) the staff of Riwevurph {rPois MP+9 Str+3 SInv Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). SInv: It lets you see invisible. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (48, 51, D) a wand of acid (6) (49, 0, D) a staff of cold (unseen) (49, 12, D) a wand of paralysis (5) (49, 24, D) the +1 chain mail "Hihixzum" {Regen+ Stlth+} Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (unseen) (49, 37, D) a +2 orcbow of freezing (unseen) (49, 39, D) a +0 flail (49, 48, D) a staff of cold (unseen) (49, 49, D) a +3 scale mail of fire resistance (unseen) (49, 50, D) a +2 halberd of venom an apis corpse (50, 0, D) an amulet of reflection (50, 1, D) a staff of conjuration (50, 12, D) the +1 leather armour "Ovveck" {rPois Str-3 Int+3} Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). rPois: It protects you from poison. (unseen) (50, 13, D) a +1 chain mail of cold resistance (unseen) (50, 25, D) a wand of paralysis (5) (50, 37, D) a staff of conjuration (50, 38, D) a +3 battleaxe of draining a +0 chain mail (50, 39, D) a +0 great mace (50, 48, D) a +0 scimitar of flaming (unseen) (50, 49, D) a +6 ring of dexterity (50, 50, D) a wand of digging (4) (50, 52, D) an apis corpse (51, 1, D) a +2 heavy sling (51, 12, D) a +2 plate armour of willpower (unseen) (51, 13, D) a scroll of brand weapon (51, 24, D) a ring of see invisible (51, 25, D) a wand of polymorph (6) (51, 36, D) a +6 spectral quarterstaff (unseen) (51, 37, D) a scroll of brand weapon (51, 49, D) a +4 long sword of flaming a +0 shortbow a +0 robe a wand of flame (5) (51, 50, D) +0 pearl dragon scales a +3 scimitar of holy wrath a +0 tower shield the Elucidation of Left-Handed Acts and Adjuration Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Animate Dead Necromancy 4 c - Summon Cactus Giant Summoning 6 an apis corpse a pearl dragon corpse (51, 51, D) a +1 scimitar of flaming (still there?) a +0 longbow (still there?) a +0 robe (still there?) a wand of acid (3) (still there?) a +6 ring of intelligence (still there?) a +3 glaive of holy wrath (still there?) (52, 0, D) a +2 chain mail of willpower (unseen) (52, 1, D) a scroll of brand weapon (52, 2, D) a +2 demon whip of electrocution (unseen) (52, 13, D) the ring of Curiosity {*Corrode rElec Will+ MP+9 Dex+4} [ring of magical power] Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). *Corrode: It may corrode you when you take damage. (52, 24, D) an amulet of reflection (52, 36, D) an amulet of magic regeneration (52, 37, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). Will++: It greatly increases your willpower. *Rage: It berserks you when you make melee attacks (+50% chance). (52, 48, D) a +0 war axe of flaming (unseen) (52, 50, D) a +3 glaive of holy wrath the ring of Goiph {Ice ^Contam rN+ Dex+6} [ring of ice] Ice: It enhances your ice magic. Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (52, 51, D) the +6 long sword "Biumok" {speed, ^Contam rPois Int+6 Dex+2} (still there?) Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. a +0 sling (still there?) a +0 robe (still there?) the amulet "Jazox" {Faith Int+9} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+9: It affects your intelligence (+9). an apis corpse (still there?) (52, 52, D) a +2 whip of holy wrath (still there?) a +4 scale mail of poison resistance (still there?) a ring of willpower (still there?) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (52, 54, D) a +2 glaive of holy wrath (unseen) (52, 55, D) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (53, 0, D) a +6 spear of distortion (53, 1, D) a +0 demon whip (still there?) the Volume of the Tomb and Astrapomancy (still there?) Spells Type Level a - Static Discharge Conjuration/Air 2 b - Grave Claw Necromancy 2 c - Dispel Undead Necromancy 4 d - Plasma Beam Fire/Air 6 (53, 2, D) a hell hog corpse (skeletalised by now) (53, 3, D) a +0 demon whip of flaming (unseen) (53, 4, D) a +0 demon whip (53, 12, D) a +2 ring mail of poison resistance (53, 13, D) an amulet of reflection (53, 24, D) a +2 plate armour of fire resistance (unseen) (53, 25, D) the amulet of Jeuclar {Spirit Harm ^Fragile rF++ Str+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+3: It affects your strength (+3). rF++: It greatly protects you from fire. ^Fragile: It will be destroyed if unequipped. Harm: It increases damage dealt and taken. (53, 28, D) a +0 hand axe a +0 leather armour (53, 36, D) a +1 rapier of venom (53, 37, D) a +4 ring of protection (53, 48, D) a scroll of brand weapon (53, 49, D) a +0 flail of flaming (53, 50, D) a +0 short sword a +2 glaive of holy wrath a wand of roots (5) an apis corpse an apis corpse (53, 51, D) the +10 glaive of Ointment {flame, rElec rF++ rC+ Will-} rF++: It greatly protects you from fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Will-: It decreases your willpower. a +0 shortbow a +0 robe a pearl dragon corpse (53, 52, D) a +1 whip of holy wrath a +0 robe a pearl dragon corpse (53, 53, D) a +2 whip of holy wrath (still there?) a +0 leather armour of cold resistance (still there?) (53, 54, D) a +0 shortbow a +4 long sword of flaming a +0 robe (54, 1, D) a +0 great sword of flaming the +1 great sword "Zeuc" {vamp, rPois rN+ Int+4} Int+4: It affects your intelligence (+4). rPois: It protects you from poison. rN+: It protects you from negative energy. (54, 2, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (54, 3, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (54, 12, D) the Codex of the Amassed Atmosphere Spells Type Level a - Arcjolt Conjuration/Air 5 b - Silence Hexes/Air 5 c - Summon Cactus Giant Summoning 6 (unseen) (54, 13, D) a +2 heavy battleaxe (54, 24, D) a wand of polymorph (4) (54, 41, D) a +0 morningstar (54, 42, D) a +0 flail (54, 48, D) the +1 great sword of the Three People {freeze, rCorr SInv Stlth+} SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (54, 49, D) a +1 halberd of protection (unseen) (54, 50, D) a +2 glaive of holy wrath (still there?) a +3 long sword of holy wrath (still there?) a +0 tower shield (still there?) a +0 longbow (still there?) a +3 scimitar of flaming (still there?) a +0 robe (still there?) a +5 dagger of venom (still there?) (54, 51, D) a +1 glaive of holy wrath (still there?) a pearl dragon corpse (still there?) a pearl dragon corpse (still there?) (54, 52, D) the +7 short sword of Fedhas's Condemnation {heavy, rC+ Str+6 Int-4} (still there?) Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). rC+: It protects you from cold. a +0 sling (still there?) a +0 robe (still there?) a +0 buckler (still there?) +0 pearl dragon scales (still there?) a pearl dragon corpse (still there?) (54, 53, D) a +3 halberd of holy wrath (still there?) a pearl dragon corpse (still there?) (54, 54, D) a +4 scimitar of holy wrath (still there?) a +1 ring mail of poison resistance (still there?) a +0 tower shield (still there?) (55, 0, D) a condenser vane (55, 1, D) Xulesa's Octavo of Windy Shadows Spells Type Level a - Grave Claw Necromancy 2 b - Arcjolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 d - Death Channel Necromancy 6 (unseen) (55, 4, D) a hell hog corpse (skeletalised by now) (55, 12, D) a +2 leather armour of positive energy (unseen) (55, 13, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (unseen) (55, 24, D) a +3 heavy broad axe (unseen) (55, 51, D) a +5 long sword of holy wrath a +0 tower shield (55, 52, D) the +2 great sword of Summertime {elec, rN++} rN++: It greatly protects you from negative energy. a +0 longbow a +0 robe (58, 47, D) a scroll of brand weapon (58, 48, D) a staff of death (unseen) (59, 36, D) an amulet of regeneration (59, 37, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (59, 47, D) a book of the Dragon (59, 48, D) a staff of earth (unseen) (59, 49, D) a +0 dagger (60, 29, D) a +0 flail (60, 30, D) a ball python corpse (skeletalised by now) (60, 36, D) a wand of paralysis (4) (60, 37, D) a +0 vampiric dagger (unseen) (60, 48, D) a +0 short sword (60, 49, D) a +0 robe (61, 8, D) a +1 ring mail of fire resistance (unseen) (61, 16, D) a +1 mace of protection (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 29, D) a +0 battleaxe a naga corpse (skeletalised by now) (61, 30, D) a +2 glaive of flaming (unseen) (61, 36, D) a +3 mace of distortion (unseen) (61, 37, D) the +9 hand axe of Honesty {drain, rC++ Will+ rCorr Dex+2} Dex+2: It affects your dexterity (+2). rC++: It greatly protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (61, 48, D) the +1 chain mail "Ippyin" {rF- rC+++ rCorr Dex-4} Dex-4: It affects your dexterity (-4). rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. (unseen) (61, 49, D) a +0 dagger (62, 1, D) a +3 chain mail of cold resistance (unseen) (62, 8, D) a +0 short sword of draining (62, 26, D) a staff of alchemy (unseen) (62, 27, D) a +0 great mace of protection (unseen) (62, 30, D) an adder corpse (skeletalised by now) a ball python corpse (skeletalised by now) (62, 37, D) the ring "Apemmoil" {+Blink Will+ Str+6} [ring of strength] Str+6: It affects your strength (+6). Will+: It increases your willpower. +Blink: It lets you blink. (62, 42, D) a komodo dragon corpse (skeletalised by now) (62, 43, D) a wolf corpse (skeletalised by now) (62, 47, D) a +0 long sword (62, 48, D) a book of the Wilderness (63, 0, D) an amulet of reflection (63, 8, D) the +0 chain mail "Usennodoy" {Str+4} Str+4: It affects your strength (+4). (unseen) (63, 16, D) the staff "Death Rattle" {rPois Str+5 Int-4 Conj Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (63, 17, D) a staff of air (63, 18, D) a +0 long sword (63, 19, D) a +0 long sword (63, 20, D) a +0 short sword an elf corpse (skeletalised by now) (63, 26, D) a wand of flame (7) (63, 27, D) a storm talisman (63, 36, D) a scroll of brand weapon (63, 37, D) the staff "Ise Pafa" {rC+ Will++ Stlth- Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. Will++: It greatly increases your willpower. Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (63, 47, D) a staff of earth (unseen) (63, 48, D) a scarf of shadows (unseen) (63, 49, D) a staff of conjuration a +0 robe a staff of conjuration (63, 50, D) a +3 halberd (still there?) a +1 ring mail of cold resistance (still there?) a ring of flight (still there?) a +0 dagger (still there?) (64, 16, D) a staff of alchemy (unseen) (64, 19, D) a +0 dagger (64, 20, D) a +7 halberd of flaming (64, 21, D) a +0 short sword an elf corpse (skeletalised by now) (64, 26, D) a +3 heavy trident (64, 27, D) a staff of conjuration (unseen) (64, 39, D) a rime drake corpse (skeletalised by now) (64, 46, D) a +4 battleaxe (still there?) a +0 robe (still there?) (64, 47, D) a staff of fire (unseen) (64, 48, D) the +1 long sword of Slime {drain, rN+ Str+2 Int-4} Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). rN+: It protects you from negative energy. a +0 robe 4 scrolls of enchant weapon (64, 49, D) a staff of conjuration a +0 robe a +5 flail a +0 robe a wand of acid (7) (65, 20, D) a +0 heavy war axe (65, 47, D) a staff of cold (65, 48, D) the +5 dagger of the Evil Eye {heavy, ^Fragile rPois rN+++ Str+4} (still there?) Str+4: It affects your strength (+4). rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. ^Fragile: It will be destroyed if unequipped. a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) a wand of polymorph (8) (still there?) a human corpse (still there?) (65, 49, D) a staff of death (still there?) a +0 robe (still there?) a +1 trident (still there?) a +0 robe (still there?) a +6 ring of intelligence (still there?) a ring of fire (still there?) (65, 50, D) a +0 dagger a +0 robe a +0 dagger (66, 48, D) a +0 dagger a +0 robe a book of Dangerous Friends a human corpse (66, 49, D) a +0 scimitar a book of Minor Magic (66, 50, D) a +0 great mace a +0 chain mail (66, 52, D) a +1 heavy spear (still there?) a +0 robe (still there?) (67, 0, D) a +4 scimitar of holy wrath (unseen) (67, 47, D) a +0 robe (67, 48, D) an amulet of the acrobat (67, 49, D) a +0 dagger a +0 robe a +2 battleaxe of electrocution a +0 robe a book of Armaments (67, 50, D) a +0 spear of flaming (still there?) a +0 robe (still there?) (68, 0, D) a staff of cold (68, 47, D) a +0 dagger a +0 robe the ring "Mueqofut" {Str+6 SInv} [ring of strength] Str+6: It affects your strength (+6). SInv: It lets you see invisible. a human corpse (68, 48, D) a wand of paralysis (2) (68, 49, D) a +3 falchion of flaming a +0 robe a +2 glaive of venom (68, 50, D) a ring of magical power a ghoul corpse (69, 0, D) a book of Armaments (69, 2, D) an iguana corpse (skeletalised by now) (69, 47, D) a staff of cold (unseen) (69, 48, D) a staff of earth (unseen) (69, 49, D) a +1 war axe (still there?) a +0 chain mail (still there?) a +3 falchion of flaming (still there?) (69, 50, D) a +0 glaive a book of Movement (69, 51, D) a +0 long sword a +0 robe an amulet of faith (70, 9, D) a staff of death (unseen) (70, 10, D) a +0 short sword (70, 11, D) a +0 short sword a +0 mace (70, 36, D) a +0 shortbow of freezing (70, 47, D) a staff of alchemy (unseen) (70, 48, D) a staff of conjuration (unseen) (70, 49, D) a +0 dagger (still there?) a +1 leather armour of poison resistance (still there?) a wand of paralysis (2) (still there?) a human corpse (still there?) (70, 50, D) a +0 short sword (71, 8, D) a staff of cold (71, 9, D) a +0 trident (71, 16, D) a +6 ring of strength (71, 17, D) a +4 demon whip of venom (71, 26, D) the staff of Muosyrer {rN+ Dex+3 Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (71, 27, D) a scroll of brand weapon (71, 36, D) a +4 spear of venom (unseen) (71, 37, D) a wand of mindburst (6) (71, 47, D) a +2 great sword of freezing (still there?) a +0 robe (still there?) the +0 long sword "Hydrabane" {pain, *Corrode rF+ rN+ Stlth+} (still there?) rF+: It protects you from fire. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (71, 48, D) a ring of willpower (71, 49, D) a +0 robe (still there?) a +5 morningstar of freezing (still there?) a +0 robe (still there?) a +5 broad axe of freezing (still there?) (72, 8, D) the +1 leather armour "Uvvemim" {Dex+4} Dex+4: It affects your dexterity (+4). (72, 9, D) a staff of cold (unseen) (72, 10, D) a +0 club (72, 26, D) an orb of wrath (72, 32, D) a +0 trident (72, 36, D) a staff of alchemy (unseen) (72, 37, D) a +0 hand axe of electrocution (unseen) (72, 47, D) the +8 mace of Bynoul {flame, rC+} rC+: It protects you from cold. (unseen) (72, 48, D) the +5 glaive of the Heavens {freeze, Int+3 Dex+2} (still there?) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a +0 robe (still there?) a +3 halberd of venom (still there?) (72, 49, D) a wand of acid (5) (73, 3, D) a +0 great mace a +0 ring mail a human corpse (skeletalised by now) (73, 26, D) an amulet of reflection (73, 27, D) a staff of alchemy (unseen) (73, 36, D) the staff of the Many Places {rF- rCorr SInv Conj Earth} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-graspered weapon. (unseen) (73, 37, D) a wand of paralysis (5) (73, 47, D) a +2 long sword (unseen) (73, 48, D) the +5 scale mail of Ashenzari's Fury {rElec Regen+ MP+6 Str+4 Stlth-} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. MP+6: It affects your magic capacity (+6). Regen+: It increases your rate of health regeneration. Stlth-: It makes you less stealthy. (unseen) (73, 49, D) a staff of air (unseen) (73, 51, D) a +0 great sword a +0 plate armour (73, 52, D) a +0 dagger a +0 robe a human corpse (74, 3, D) a +0 falchion a +0 ring mail a human corpse (skeletalised by now) (74, 47, D) a talisman of death (74, 48, D) a wand of roots (4) (74, 49, D) the +5 long sword "Giup" {freeze, +Blink Int+3} Int+3: It affects your intelligence (+3). +Blink: It lets you blink. (unseen) (74, 51, D) a +0 short sword (74, 52, D) a +0 robe (75, 1, D) a +1 shortbow of draining (unseen) (75, 47, D) a wand of flame (10) (75, 48, D) 4 potions of haste (75, 49, D) a wand of mindburst (7)