MikaChei the Dungeon (0, 51, D) a dragon-blood talisman (0, 52, D) a manual of Throwing (1, 32, D) a +6 ring of strength (1, 33, D) a wand of polymorph (5) (1, 34, D) a staff of earth (unseen) (1, 44, D) a +0 giant spiked club (1, 50, D) a +2 great sword of protection (unseen) (1, 51, D) a wand of flame (12) (1, 52, D) the +1 pair of boots of Marbles {rElec rPois Str-5 Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. (unseen) (2, 16, D) the +1 scale mail of Good Intentions {^Contam rElec Dex+8 Stlth-} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. (2, 32, D) a staff of alchemy (unseen) (2, 34, D) +1 shadow dragon scales (2, 42, D) a +2 great mace of holy wrath (still there?) a +0 giant spiked club (still there?) (2, 50, D) a wand of warping (5) (2, 51, D) a +2 heavy hand axe (2, 52, D) the +2 ring mail of the Hidden Vale {Fly rPois MP+8 Dex-2} Fly: It grants you flight. rPois: It protects you from poison. MP+8: It affects your magic capacity (+8). Dex-2: It affects your dexterity (-2). (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 trident (3, 15, D) the +0 ring mail of Courage {Regen+ Int+4} Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). (3, 32, D) a +2 quick blade of protection (unseen) (3, 33, D) a +3 broad axe of venom (3, 34, D) a wand of paralysis (3) (3, 43, D) a +0 battleaxe of draining (still there?) a +0 chain mail (still there?) a +0 giant club (still there?) a +2 great sword of flaming (still there?) a +0 chain mail (still there?) an iron giant corpse (skeletalised by now) (still there?) (3, 44, D) a +0 giant club (3, 50, D) a wand of warping (7) (3, 51, D) a +1 demon whip of electrocution (3, 52, D) a scroll of brand weapon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales a +5 plate armour (4, 15, D) a ring of willpower (4, 16, D) a staff of alchemy a manticore skeleton (4, 32, D) a +4 glaive of freezing (unseen) (4, 33, D) a +3 ring mail of cold resistance (4, 34, D) a staff of death (unseen) (4, 51, D) a +3 glaive of freezing (4, 52, D) the Vellum of the Rocks and the Cucurbite Spells Type Level a - Mephitic Cloud Conjuration/Alchemy/Air 3 b - Awaken Armour Earth/Forgecraft 4 c - Magnavolt Earth/Air 7 (unseen) (5, 15, D) a book of Unlife (5, 16, D) a staff of death (5, 32, D) a +3 chain mail of willpower (unseen) (5, 33, D) a +2 flail of protection (unseen) (5, 43, D) a +3 flail of protection (unseen) (5, 50, D) a +6 ring of dexterity (5, 51, D) a ring of ice (5, 52, D) a +3 mace of draining (unseen) (6, 14, D) a +0 helmet of intelligence (6, 15, D) a +0 trident (6, 16, D) a staff of cold (6, 32, D) a +1 vampiric whip (unseen) (6, 34, D) a wand of digging (2) (6, 41, D) a +0 giant spiked club (6, 42, D) a +1 battleaxe of flaming (still there?) a +0 chain mail (still there?) (6, 50, D) a +0 demon whip of electrocution (6, 51, D) a +2 plate armour of willpower (6, 52, D) a +2 eveningstar of holy wrath (unseen) (6, 54, D) a +1 demon whip of venom (unseen) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance 5 potions of magic (7, 14, D) a +3 shortbow of electrocution a manticore skeleton (7, 15, D) a +1 glaive of flaming (7, 16, D) a +0 spear of freezing (unseen) (7, 32, D) a +3 heavy scimitar (7, 33, D) a +2 pair of gloves of strength (7, 43, D) a +2 morningstar of holy wrath (7, 50, D) a +1 broad axe of flaming (unseen) (7, 51, D) a +2 whip of freezing (7, 52, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (unseen) (8, 15, D) the +3 halberd of Indomitability {flame, Will+ Str+5} Will+: It increases your willpower. Str+5: It affects your strength (+5). (unseen) (8, 16, D) a +6 ring of dexterity (8, 32, D) a wand of polymorph (5) (8, 34, D) a +3 leather armour of willpower (unseen) (8, 40, D) a caustic shrike corpse (skeletalised by now) (8, 50, D) the +10 great mace of Cewamacs {flame, Fly rPois Dex+2 SInv} Fly: It grants you flight. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (8, 51, D) a +2 scale mail of cold resistance (unseen) (8, 52, D) the +5 trident of Wenih {holy, rC+} rC+: It protects you from cold. (8, 57, D) a +2 vampiric demon whip (unseen) (9, 14, D) a harpy skeleton (9, 15, D) a +0 sling of freezing (unseen) (9, 20, D) a +0 demon trident a +0 leather armour a merfolk skeleton (9, 21, D) a harpy corpse (skeletalised by now) (9, 32, D) a staff of fire (unseen) (9, 34, D) a +5 ring of evasion (9, 50, D) a +2 chain mail of positive energy (unseen) (9, 51, D) a staff of alchemy (unseen) (9, 52, D) a +6 antimagic sling (unseen) (9, 57, D) a +1 demon whip of venom (still there?) a hellephant corpse (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (10, 13, D) a +6 trident of venom (still there?) 2 boomerangs (still there?) a ring of wizardry (still there?) (10, 16, D) the +0 sling of the Establishment {flame, Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (10, 20, D) a merfolk skeleton (10, 32, D) a +0 heavy halberd (unseen) (10, 33, D) a ring of protection from fire (10, 34, D) the +5 halberd of Light {freeze, ^Fragile rPois Str+3 Dex+2} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (unseen) (10, 50, D) a staff of air (unseen) (10, 51, D) a +2 scale mail of poison resistance (unseen) (10, 52, D) a wand of warping (6) (10, 54, D) a +0 demon whip a ring of protection from fire (10, 55, D) a +1 great sword of flaming (still there?) a +2 great mace of draining (still there?) a +6 whip of electrocution (still there?) (10, 56, D) a +1 demon whip of venom (unseen) (10, 57, D) a +1 demon whip of flaming (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a +3 trident of flaming 3 boomerangs a ring of flight a staff of alchemy (11, 15, D) a +0 rapier of draining (11, 16, D) a +2 plate armour of poison resistance (11, 18, D) a +0 spear of freezing (still there?) 3 silver javelins (still there?) a +0 leather armour (still there?) the ring "Utovi Quxo" {rC- rCorr MP+9 Stlth+} (still there?) [ring of magical power] rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. a +1 trident of venom (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (11, 19, D) a +2 spear of freezing 3 javelins a +0 leather armour a +5 mace of holy wrath a +0 robe a merfolk corpse (skeletalised by now) (11, 20, D) a +0 rapier a +0 robe a +5 ring of evasion a +2 trident of venom a +2 heavy spear 2 javelins a +0 leather armour a +0 spear a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) a merfolk skeleton (11, 21, D) a +0 trident a +0 trident a +0 robe a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (11, 32, D) a staff of conjuration (unseen) (11, 33, D) a staff of earth (11, 34, D) a staff of earth (unseen) (11, 50, D) a book of Misfortune (11, 51, D) Starting Magical Power Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Summon Small Mammal Summoning 1 (unseen) (11, 52, D) a +5 ring of evasion (11, 55, D) a +2 antimagic demon whip the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. (11, 56, D) a +0 demon whip a +2 demon whip of draining an amulet of reflection a +0 demon whip (12, 14, D) a book of Power (12, 15, D) a wand of paralysis (5) (12, 16, D) a +2 heavy glaive (unseen) (12, 18, D) an alligator snapping turtle corpse (skeletalised by now) (12, 19, D) a +4 heavy shortbow (12, 20, D) a +0 rapier a +0 robe a +3 spear of flaming 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (12, 21, D) a wind drake corpse (skeletalised by now) (12, 32, D) a wand of flame (8) (12, 34, D) a wand of flame (8) (12, 50, D) a +0 morningstar of protection (unseen) (12, 52, D) a +6 ring of strength (12, 53, D) a +2 demon whip of electrocution (unseen) (13, 15, D) a +5 rapier of holy wrath (still there?) a +0 robe (still there?) a merfolk skeleton (still there?) (13, 19, D) a +0 trident a +0 leather armour (13, 32, D) a +7 battleaxe of flaming (unseen) (13, 33, D) the +0 chain mail of the Abyss {rF+ Dex+7 Slay-5} rF+: It protects you from fire. Dex+7: It affects your dexterity (+7). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (unseen) (13, 34, D) a ring of see invisible (13, 51, D) a wand of paralysis (4) (13, 52, D) a storm talisman (14, 50, D) Great Wizards, Vol. II (14, 51, D) the +9 spear of Dung {freeze, rC- Str+3 Int+4} rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). (unseen) (14, 52, D) a +2 bardiche of protection (unseen) (19, 0, D) the ring of Entrepreneurial Spirit {rN+ rCorr Int+8 Dex-3 Stlth+} [ring of positive energy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+8: It affects your intelligence (+8). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. (19, 1, D) a potion of might (19, 16, D) a wand of paralysis (4) (19, 17, D) a wand of paralysis (5) (19, 32, D) a +0 dagger (19, 33, D) a +0 dagger (20, 0, D) a +0 dagger (20, 1, D) a +0 dagger (20, 16, D) a +0 trident (20, 32, D) a staff of death (unseen) (21, 0, D) Maxwell's Memoranda (21, 16, D) a wand of mindburst (8) (21, 31, D) a +0 trident a +0 orcbow a +0 chain mail an orc corpse (skeletalised by now) (21, 32, D) a staff of alchemy (unseen) (21, 33, D) a +4 spectral quarterstaff (21, 34, D) a +1 short sword of freezing (21, 50, D) the +0 acid dragon scales of Fedhas's Displeasure {rPois rC+ rCorr} rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (unseen) (22, 1, D) Sif Muna's Directory of the Crucible Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Alistair's Walking Alembic Alchemy/Forgecraft 5 c - Irradiate Conjuration/Alchemy 5 (unseen) (22, 17, D) a +0 spear (still there?) a staff of fire (still there?) a merfolk corpse (skeletalised by now) (still there?) (22, 31, D) a staff of alchemy (still there?) a +2 robe (still there?) (22, 33, D) a staff of earth (unseen) (22, 34, D) a +0 scimitar of distortion (22, 50, D) a +3 dagger of electrocution (unseen) (23, 0, D) the amulet of Teocvor {Spirit Will+} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Will+: It increases your willpower. (23, 1, D) a wand of polymorph (3) (23, 16, D) a staff of earth (23, 17, D) a +0 broad axe of electrocution (unseen) (23, 18, D) a storm talisman (23, 33, D) a +1 arbalest of electrocution (still there?) a wand of warping (2) (still there?) a kobold corpse (skeletalised by now) (still there?) (23, 34, D) the staff "Qylour" {+Blink rN+ Stlth+ Earth} [staff of earth] +Blink: It lets you blink. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (23, 35, D) a +0 troll leather armour a troll corpse (skeletalised by now) (23, 48, D) a ring of fire (23, 49, D) the amulet "Calemona" {RegenMP+ Slay+2} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (23, 50, D) a ring of protection from cold (24, 0, D) the staff of the Shark {rC+ Int+4 Stlth- Ice} [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (24, 1, D) a staff of fire (24, 17, D) a +2 longbow of flaming (24, 18, D) a staff of fire (24, 19, D) a +2 spear of freezing 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (24, 32, D) a +2 spectral quarterstaff (24, 33, D) the staff of Rusa {rN+ rCorr Str-2 Int+2 Necro Earth} [staff of death] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. a +0 robe a +3 great mace of protection an orc corpse (skeletalised by now) (24, 34, D) a +0 glaive (still there?) a +3 chain mail of poison resistance (still there?) a +0 battleaxe (still there?) a +0 arbalest of freezing (still there?) a +0 chain mail (still there?) an amulet of the acrobat (still there?) an orc corpse (skeletalised by now) (still there?) an orc corpse (skeletalised by now) (still there?) (24, 35, D) a +0 giant spiked club (24, 48, D) 4 scrolls of enchant weapon (24, 49, D) a staff of cold (unseen) (24, 50, D) a +1 ring mail of poison resistance (unseen) (25, 0, D) the staff "Ymoth" {+Blink rElec rF+ Dex-5 SInv Fire} [staff of fire] +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (unseen) (25, 1, D) a ring of positive energy (25, 16, D) a +4 chain mail of cold resistance (25, 17, D) a +1 ring mail of positive energy (unseen) (25, 18, D) the ring of Luupnuge {rN+ Slay+2} [ring of positive energy] rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a snapping turtle corpse (skeletalised by now) (25, 32, D) a ring of poison resistance (25, 33, D) a +0 glaive a +0 plate armour a +0 giant club (25, 34, D) a +0 great mace (still there?) a +0 plate armour (still there?) the +8 whip "Snakebite" {venom, curare, rPois} (still there?) rPois: It protects you from poison. (25, 35, D) a +4 long sword of holy wrath (still there?) a +2 plate armour of poison resistance (still there?) a +0 arbalest (still there?) a kobold corpse (skeletalised by now) (still there?) (25, 48, D) an amulet of faith (25, 49, D) Jeasuk's Compendium of Displaced Ashes Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 b - Ignite Poison Fire/Alchemy 4 c - Passage of Golubria Translocation 4 d - Ignition Fire 8 (unseen) (25, 50, D) a wand of digging (3) (26, 0, D) a +0 battleaxe of draining (unseen) (26, 1, D) a +4 falchion a +2 shortbow of freezing a +0 robe (26, 16, D) a +3 leather armour of fire resistance (unseen) (26, 17, D) a wand of mindburst (5) (26, 18, D) an alligator snapping turtle corpse (skeletalised by now) (26, 19, D) a +1 vampiric spear a +0 leather armour a +3 heavy spear 5 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (26, 20, D) a +5 quarterstaff of speed (still there?) a merfolk corpse (skeletalised by now) (still there?) (26, 21, D) a +0 trident a +0 robe (26, 32, D) a +1 mace of protection (still there?) a +0 chain mail (still there?) an amulet of the acrobat (still there?) (26, 33, D) a +1 lajatang of speed (unseen) (26, 34, D) 5 large rocks (still there?) a +0 bardiche (still there?) a +0 chain mail (still there?) a +2 heavy war axe (still there?) an orc corpse (skeletalised by now) (still there?) (26, 36, D) a +0 hand axe a boomerang a +0 plate armour (26, 48, D) a scroll of brand weapon (26, 49, D) 3 large rocks a +4 ring of protection (26, 50, D) a +3 plate armour of willpower (unseen) (27, 1, D) the +2 giant spiked club of the Jolly Thickets {venom, rElec rN+ Will- Dex+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (27, 2, D) a +2 battleaxe of flaming (still there?) a +0 robe (still there?) a +2 spear of venom (still there?) (27, 3, D) a staff of cold a +0 robe a human corpse (skeletalised by now) (27, 16, D) a +0 dagger of draining (unseen) (27, 17, D) the ring "Jout" {Fly rElec rF+} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. (27, 18, D) a +3 heavy spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (27, 19, D) a +0 spear 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (27, 22, D) a sea snake corpse (skeletalised by now) a harpy corpse (skeletalised by now) (27, 33, D) a +1 vampiric dagger (unseen) (27, 34, D) a +0 great sword (still there?) a +0 plate armour (still there?) a +0 long sword (still there?) a +0 plate armour (still there?) a +1 dagger of freezing (still there?) (27, 36, D) a +0 dagger a +0 robe (27, 48, D) a staff of air (unseen) (27, 49, D) quicksilver dragon scales the amulet of Agu All {Faith Harm ^Drain rElec rCorr} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. a quicksilver dragon corpse (27, 50, D) 9 large rocks the ring of Tottycsuts {Fly rPois Will+} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Will+: It increases your willpower. a stone giant corpse a stone giant corpse (28, 0, D) a +1 shortbow of flaming (unseen) (28, 1, D) +2 fire dragon scales (28, 3, D) a +0 robe (28, 4, D) a +0 dagger a +0 robe (28, 16, D) a +3 bardiche of protection (unseen) (28, 17, D) a +3 ring mail of poison resistance (unseen) (28, 18, D) a +0 trident a +0 robe a merfolk corpse (skeletalised by now) (28, 19, D) a +2 vampiric rapier (still there?) a +0 robe (still there?) a +0 trident (still there?) 2 boomerangs (still there?) (28, 20, D) a +6 spear of venom 2 javelins a +0 leather armour (28, 32, D) a wand of flame (10) (28, 33, D) a wand of warping (3) (28, 34, D) a +0 arbalest (still there?) a +3 war axe (still there?) a +0 plate armour (still there?) (28, 35, D) a +1 short sword of speed a +0 plate armour (28, 38, D) a warg corpse (skeletalised by now) (28, 48, D) a +2 pair of gloves of infusion (unseen) (28, 49, D) the amulet "Impetaz" {Acrobat rN+ rCorr} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (28, 50, D) a wand of flame (10) (28, 52, D) a +0 mace (29, 1, D) a +2 leather armour of willpower (29, 16, D) a +1 short sword of protection (unseen) (29, 17, D) a book of Sloth (29, 32, D) a +1 long sword of freezing (unseen) (29, 33, D) a +3 scale mail of fire resistance (unseen) (29, 34, D) a +0 long sword a +0 chain mail a ring of wizardry an orc corpse (skeletalised by now) (29, 36, D) a +0 trident a +0 plate armour (29, 37, D) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (29, 48, D) a +0 great mace of venom (unseen) (29, 49, D) a ring of flight (29, 50, D) a staff of death (unseen) (29, 52, D) 6 large rocks (29, 53, D) 3 large rocks a quicksilver dragon corpse (29, 54, D) a +0 flail (30, 4, D) a +0 battleaxe a +0 robe a +0 great sword a +0 plate armour (30, 48, D) a +2 scale mail of fire resistance (unseen) (30, 49, D) a staff of air (unseen) (30, 50, D) a scroll of brand weapon (30, 51, D) 5 large rocks an iron dragon corpse (31, 4, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (31, 48, D) a +6 ring of dexterity (31, 49, D) a staff of death (unseen) (31, 50, D) a staff of earth (unseen) (31, 51, D) 5 large rocks (31, 52, D) 3 large rocks a +0 mace (31, 53, D) an iron dragon corpse (32, 48, D) the +1 leather armour of Unbearable Birdsong {rC+++ rN+ Int-4 Dex+3} rC+++: It renders you almost immune to cold. rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (unseen) (32, 49, D) a ring of positive energy (32, 50, D) a wand of flame (13) (32, 52, D) 5 large rocks a stone giant corpse (32, 53, D) 2 large rocks (33, 48, D) the amulet of Misop {rN+ Will+ RegenMP+ Dex+3 Slay+2} [amulet of magic regeneration] rN+: It protects you from negative energy. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (33, 49, D) a +2 heavy morningstar (unseen) (33, 50, D) a wand of polymorph (5) (33, 51, D) a +0 flail (33, 52, D) 4 large rocks (34, 28, D) a +2 ring mail of willpower (unseen) (34, 48, D) a +2 short sword of venom (unseen) (34, 49, D) a staff of fire (unseen) (34, 50, D) a +1 robe of fire resistance (unseen) (34, 54, D) 5 large rocks (35, 0, D) the +3 quick blade "Fied" {spect, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (35, 15, D) a +2 pair of boots of flying (unseen) (35, 28, D) the +5 orcbow of Rezubboo {freeze, Int+4} Int+4: It affects your intelligence (+4). (unseen) (35, 51, D) quicksilver dragon scales a quicksilver dragon corpse (35, 53, D) a quicksilver dragon corpse (36, 14, D) a +2 halberd of venom (36, 15, D) a +5 spear of flaming (36, 28, D) a book of Conjurations (36, 29, D) the beast talisman of the Dungeon {+Blink rF- Int+5} [beast talisman] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Int+5: It affects your intelligence (+5). (37, 14, D) a wand of mindburst (10) (37, 15, D) the staff of the Usurping Scorpion {rElec Summ Air} [staff of air] rElec: It insulates you from electricity. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (37, 29, D) a +3 plate armour of positive energy (38, 0, D) the ring of Fieblebb {MP+9 Str+3} [ring of magical power] MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). (38, 28, D) Jiall's Collected Works on Vibrant Rubedo Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Rending Blade Conjuration/Forgecraft 4 (38, 29, D) a wand of flame (8) (39, 0, D) a staff of alchemy (unseen) (39, 1, D) a staff of death (39, 14, D) a +3 chain mail of fire resistance (39, 15, D) a +2 partisan of holy wrath (39, 28, D) the +0 plate armour "Waoffug" {rPois rF- MP-9 Dex+6} (still there?) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. MP-9: It affects your magic capacity (-9). Dex+6: It affects your dexterity (+6). a cane toad corpse (skeletalised by now) (still there?) (39, 29, D) a +2 robe of fire resistance (40, 0, D) the +1 flail of Ovvighizxi {flame, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (40, 14, D) a +2 robe of resistance (40, 15, D) a +1 spear of venom (40, 28, D) a staff of alchemy (unseen) (40, 29, D) a book of Frost (41, 0, D) the Omnibus of the Caustic Commander Spells Type Level a - Summon Small Mammal Summoning 1 b - Mercury Arrow Conjuration/Alchemy 2 c - Summon Ice Beast Ice/Summoning 3 d - Haunt Necromancy/Summoning 7 (unseen) (41, 1, D) a +4 vampiric lajatang (unseen) (41, 14, D) the ring "Vopn" {Str+5 SInv Stlth+} [ring of see invisible] Str+5: It affects your strength (+5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (41, 15, D) a wand of digging (7) (41, 16, D) a +2 scimitar of flaming (unseen) (41, 28, D) a ring of protection from fire (41, 29, D) a wand of paralysis (3) (42, 0, D) a staff of air (unseen) (42, 1, D) the +10 lajatang of Gallantry {heavy, rC+ rN+ Int+4 Dex-4} rC+: It protects you from cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). (unseen) (42, 15, D) a ring of see invisible (42, 28, D) a +6 ring of intelligence (42, 29, D) a +1 heavy flail (unseen) (42, 33, D) a basilisk corpse (skeletalised by now) (43, 15, D) a +5 ring of evasion (43, 28, D) a +2 morningstar of protection (unseen) (43, 29, D) a ring of resist corrosion (43, 31, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (43, 32, D) a cane toad corpse (skeletalised by now) a yak corpse (skeletalised by now) (44, 16, D) a +0 robe (44, 28, D) a staff of conjuration (unseen) (44, 33, D) a cane toad corpse (skeletalised by now) (45, 33, D) a yak corpse (skeletalised by now) (45, 34, D) a wolf corpse (skeletalised by now) (49, 0, D) a staff of conjuration (unseen) (49, 1, D) a wand of paralysis (4) (49, 12, D) a +2 heavy quarterstaff (unseen) (49, 24, D) the Codex of Wyrd Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Ozocubu's Armour Ice 3 c - Leda's Liquefaction Alchemy/Earth 4 d - Ozocubu's Refrigeration Ice 7 (unseen) (49, 36, D) an amulet of the acrobat (49, 37, D) a +0 orcbow of freezing (unseen) (50, 0, D) an amulet of the acrobat (50, 12, D) a +2 short sword of holy wrath (unseen) (50, 13, D) a ring of flight (50, 24, D) a +2 great mace of protection (unseen) (50, 36, D) an amulet of reflection (51, 0, D) a +3 leather armour of fire resistance (51, 1, D) a granite talisman (51, 12, D) a +1 quarterstaff of pain (unseen) (51, 13, D) a ring of positive energy (51, 15, D) a +0 giant club a +0 orcbow an ogre corpse (skeletalised by now) (51, 16, D) a +0 dagger a +0 robe (51, 24, D) a staff of earth (51, 41, D) a +1 great mace of draining (still there?) a +0 chain mail (still there?) (52, 0, D) a +2 whip of holy wrath (52, 1, D) a wand of polymorph (4) (52, 12, D) a +2 scale mail of fire resistance (unseen) (52, 13, D) a staff of alchemy (unseen) (52, 15, D) a +0 short sword a +0 chain mail a +0 mace a +0 plate armour a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (52, 16, D) a +0 dagger a +0 robe a +0 flail a +0 giant club a +0 dagger a +0 robe an orc corpse (skeletalised by now) (52, 36, D) a +2 scale mail of fire resistance (unseen) (52, 40, D) a +0 morningstar (53, 0, D) a staff of earth (unseen) (53, 1, D) a +2 heavy battleaxe (53, 12, D) a staff of cold (53, 13, D) a wand of polymorph (4) (53, 15, D) a +0 hand axe a +0 ring mail (53, 16, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) a warg corpse (skeletalised by now) (53, 24, D) a wand of mindburst (7) (53, 25, D) a staff of air (53, 36, D) a staff of fire (53, 37, D) the +12 hand axe of Iptu {flame, rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (unseen) (54, 0, D) a +2 mace of protection (unseen) (54, 1, D) a +2 whip of electrocution (54, 12, D) a +4 hand axe of flaming (54, 13, D) a staff of conjuration (54, 24, D) the amulet "Jasu" {Reflect rElec rCorr MP+7 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. MP+7: It affects your magic capacity (+7). SH+5: It affects your SH (+5). (54, 25, D) a staff of cold (54, 36, D) a +0 war axe of flaming (unseen) (54, 39, D) a +0 great mace of draining a +0 chain mail (54, 40, D) a +0 giant club (55, 1, D) a wand of digging (3) (55, 6, D) a +0 robe a spriggan skeleton (55, 12, D) a wand of digging (6) (55, 24, D) a staff of earth (unseen) (55, 39, D) a +2 flail of draining (unseen) (56, 6, D) a wind drake skeleton a wind drake skeleton (56, 8, D) a titan skeleton (57, 5, D) a +0 robe (57, 8, D) a +0 robe a spriggan skeleton (59, 36, D) a ring of magical power (59, 37, D) a +5 arbalest of freezing (unseen) (60, 36, D) the +0 plate armour "Niwelaph" {rElec} rElec: It insulates you from electricity. (60, 37, D) a wand of polymorph (3) (61, 0, D) a ring of flight (61, 8, D) the ring of Eceikuc {rC+ rCorr Int-4 Dex+3} [ring of protection from cold] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). (61, 37, D) a +2 dagger of draining (62, 1, D) the +10 flail of Itigoug {venom, rPois} rPois: It protects you from poison. (62, 8, D) the staff of Amortisation {rElec rF++ rC++ Int-3 Air} [staff of air] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Int-3: It affects your intelligence (-3). Air: It increases the power of your Air spells. (unseen) (62, 9, D) a +4 heavy quarterstaff (unseen) (62, 16, D) a +6 ring of dexterity (62, 17, D) the +3 mace of Zumothigro {venom, Stlth+} Stlth+: It makes you more stealthy. (62, 26, D) a staff of fire (62, 27, D) an amulet of regeneration (62, 29, D) a +0 dagger a +0 robe (62, 30, D) a +0 club (62, 36, D) a staff of alchemy (unseen) (62, 37, D) a +5 longbow of flaming (unseen) (63, 0, D) an amulet of guardian spirit (63, 16, D) a +0 heavy quarterstaff (63, 18, D) a +0 dagger a +0 ring mail (63, 20, D) a +0 scimitar a +0 chain mail a +0 buckler (63, 26, D) a +6 great mace of draining (unseen) (63, 27, D) a staff of conjuration (unseen) (63, 29, D) a +0 glaive a +0 chain mail (63, 30, D) a +0 dagger a +0 robe (63, 36, D) a wand of flame (8) (63, 37, D) a +2 vampiric lajatang (unseen) (64, 17, D) an amulet of guardian spirit (64, 20, D) a +0 long sword a +0 ring mail (64, 26, D) the +7 hand axe of Collusion {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (64, 27, D) a +5 scimitar of holy wrath (unseen) (64, 28, D) a +0 club an orc corpse (skeletalised by now) (64, 29, D) a +0 mace (64, 30, D) a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) (64, 41, D) a +0 trident (65, 26, D) a +3 plate armour of willpower (unseen) (65, 28, D) a +1 vampiric dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (66, 19, D) a +0 short sword a +0 chain mail an elf corpse (skeletalised by now) (67, 0, D) a staff of fire (unseen) (67, 4, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (68, 0, D) the +3 short sword "Jellybane" {protect, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (68, 4, D) a wolf corpse (skeletalised by now) (69, 0, D) a ring of fire (70, 8, D) a +3 chain mail of fire resistance (unseen) (70, 9, D) a +0 quarterstaff of speed (70, 37, D) a +2 trident of protection (71, 8, D) the +8 quarterstaff of Starshine {protect, +Blink rF+ rC+} +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. (71, 16, D) a staff of earth (unseen) (71, 17, D) a +3 arbalest of freezing (unseen) (71, 26, D) a +2 heavy partisan (unseen) (71, 27, D) the +1 sling of Ryggiaj {flame, ^Drain rC++ rCorr Dex+3} ^Drain: It drains your maximum health when unequipped. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (unseen) (71, 36, D) a ring of magical power (72, 8, D) a wand of flame (5) (72, 9, D) the staff "Mehuoxko" {*Slow Fly Will+ Conj Tloc} [staff of conjuration] *Slow: It may slow you when you take damage. Fly: It grants you flight. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. (unseen) (72, 15, D) a +0 falchion {Malena} a +0 robe (72, 16, D) a +0 mace of protection (72, 26, D) the staff "Ihetonim" {rPois rC+ Int-5 Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (72, 27, D) the +4 battleaxe "Oppeprea" {freeze, rN+ Int+3 Dex-3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). (72, 30, D) a +0 short sword an orc corpse (skeletalised by now) (72, 36, D) a ring of positive energy (73, 1, D) a staff of conjuration (unseen) (73, 3, D) a black bear corpse (skeletalised by now) (73, 16, D) a +0 heavy orcbow (unseen) (73, 17, D) a +3 long sword of protection (unseen) (73, 26, D) a +0 heavy trident (73, 27, D) the +1 scale mail of Classification {rF+ Str+4 Int+2} rF+: It protects you from fire. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). (73, 29, D) a +0 club an orc corpse (skeletalised by now) (73, 30, D) a +0 dagger a +0 robe a +0 scimitar a +0 plate armour an orc corpse (skeletalised by now) (73, 36, D) a +2 flail of protection (unseen) (73, 37, D) a +2 sling of draining (unseen) (73, 40, D) a +0 spear a spriggan corpse (skeletalised by now) (73, 41, D) a +0 spear (74, 3, D) a black bear corpse (skeletalised by now) (74, 30, D) a +0 flail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (74, 41, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (74, 42, D) a wolf corpse (skeletalised by now) (75, 1, D) a wand of flame (8) (75, 39, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (75, 41, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now)