ASSERT(you.on_current_level || Options.no_save) in 'files.cc' at line 2634 failed. Version: Dungeon Crawl Stone Soup 0.34-b1-41-gfa6b30bd71 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17879959867716387726, deterministic pregen: 1 Command line: /usr/games/crawl-0.34 -name Milkmann -rc /dgldir/rcfiles/crawl-0.34/Milkmann.rc -macro /dgldir/rcfiles/crawl-0.34/Milkmann.macro -morgue /dgldir/morgue/Milkmann/ -webtiles-socket /crawl-master/webserver/sockets/Milkmann:2026-02-05.20:01:01.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 18 stack frames. /usr/games/crawl-0.34(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5b24b5cdf95e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.34(_Z13do_crash_dumpv+0x43a) [0x5b24b5cedb9a]: do_crash_dump() /usr/games/crawl-0.34(_Z20crash_signal_handleri+0x1fa) [0x5b24b5cdfe3a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x42910) [0x7119f6a42910]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11b) [0x7119f6a9999b]: /lib/x86_64-linux-gnu/libc.so.6(raise+0x16) [0x7119f6a42866]: /usr/games/crawl-0.34(+0x501f6d) [0x5b24b5cecf6d]: /usr/games/crawl-0.34(_Z12AssertFailedPKcS0_iS0_z+0x1c7) [0x5b24b5ced477]: AssertFailed(char const*, char const*, int, char const*, ...) /usr/games/crawl-0.34(_Z9save_gamebPKc+0x7c4) [0x5b24b5df39b4]: save_game(bool, char const*) /usr/games/crawl-0.34(_Z21check_selected_skillsv+0x257) [0x5b24b628f087]: check_selected_skills() /usr/games/crawl-0.34(+0x606da8) [0x5b24b5df1da8]: /usr/games/crawl-0.34(_Z12restore_gameRKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x23) [0x5b24b5df2933]: restore_game(std::__cxx11::basic_string, std::allocator > const&) /usr/games/crawl-0.34(_Z12startup_stepv+0x947) [0x5b24b6325f07]: startup_step() /usr/games/crawl-0.34(+0xcbf62d) [0x5b24b64aa62d]: /usr/games/crawl-0.34(main+0x1f7) [0x5b24b5c113b7]: /lib/x86_64-linux-gnu/libc.so.6(+0x280d0) [0x7119f6a280d0]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x89) [0x7119f6a28189]: /usr/games/crawl-0.34(_start+0x25) [0x5b24b5c11ea5]: Trying to run gdb. GNU gdb (Ubuntu 14.0.50.20230907-0ubuntu1) 14.0.50.20230907-git Copyright (C) 2023 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007119f6b0fbf7 in __GI___wait4 (pid=1021003, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007119f6b0fbf7 in __GI___wait4 (pid=1021003, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005b24b5ce000c in call_gdb (file=0x7119f6bff6c0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 1020992\000\000\000\000\000" #2 0x00005b24b5cedbb8 in do_crash_dump () at dbg-asrt.cc:673 t = 1770321663 dir = "/dgldir/morgue/Milkmann/" name = "/dgldir/morgue/Milkmann/crash-Milkmann-20260205-200103.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ASSERT(you.on_current_level || Options.no_save) in 'files.cc' at line 2634 failed." file = 0x7119f6bff6c0 <_IO_2_1_stderr_> #3 0x00005b24b5cdfe3a in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {2634}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007119f6a42866 in __GI_raise (sig=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00005b24b5cecf6d in _BreakStrToDebugger (mesg=mesg@entry=0x7ffcb72d2150 "ASSERT(you.on_current_level || Options.no_save) in 'files.cc' at line 2634 failed.", assert=true) at dbg-asrt.cc:807 No locals. #10 0x00005b24b5ced477 in AssertFailed (expr=expr@entry=0x5b24b6570330 "you.on_current_level || Options.no_save", file=file@entry=0x5b24b64f1640 "files.cc", line=line@entry=2634, text=text@entry=0x0) at dbg-asrt.cc:845 mesg = "ASSERT(you.on_current_level || Options.no_save) in 'files.cc' at line 2634 failed.", '\000' , "\377\377\377\377\001[\000\000#", '\000' , "\377\377\377\377\001[\000\000#", '\000' , "\377\377\377\377\001[\000\000#", '\000' ... args = {{gp_offset = 0, fp_offset = 0, overflow_arg_area = 0x5b01ffffffff, reg_save_area = 0x23}} fileName = #11 0x00005b24b5df39b4 in save_game (leave_game=leave_game@entry=true, farewellmsg=farewellmsg@entry=0x5b24b6511155 "Game saved, see you later!") at files.cc:2634 saving_game = {val = , oldval = false} #12 0x00005b24b628f087 in check_selected_skills () at skills.cc:820 No locals. #13 0x00005b24b5df1da8 in _restore_game (filename="Milkmann.cs") at files.cc:3340 save_more = menu_game_type = save_info = {name = "Milkmann", prev_save_version = "0.34-b1-41-gfa6b30bd71", species = SP_BASE_DRACONIAN, job = JOB_AIR_ELEMENTALIST, experience_level = 6, class_name = "Air Elementalist", religion = GOD_ELYVILON, jiyva_second_name = "Jucodyme", wizard = false, saved_game_type = GAME_TYPE_NORMAL, species_name = "Draconian", god_name = "Elyvilon", map = "", explore = false, doll = {parts = 0x5b24b8832c10}, save_loadable = true, filename = ""} minorVersion = 316 #14 0x00005b24b5df2933 in restore_game (filename="Milkmann.cs") at files.cc:3350 No locals. #15 0x00005b24b6325f07 in startup_step () at startup.cc:1098 choice = {name = "Milkmann", type = GAME_TYPE_NORMAL, filename = "Milkmann.cs", seed = 0, pregenerate = false, map = "", arena_teams = "", allowed_combos = std::vector of length 0, capacity 0, allowed_species = std::vector of length 0, capacity 0, allowed_jobs = std::vector of length 0, capacity 0, allowed_weapons = std::vector of length 0, capacity 0, species = SP_UNKNOWN, job = JOB_UNKNOWN, weapon = WPN_UNKNOWN, fully_random = false} defaults = {name = "", type = GAME_TYPE_NORMAL, filename = "", seed = 0, pregenerate = false, map = "", arena_teams = "", allowed_combos = std::vector of length 0, capacity 0, allowed_species = std::vector of length 1, capacity 1 = {SP_BASE_DRACONIAN}, allowed_jobs = std::vector of length 1, capacity 1 = {JOB_AIR_ELEMENTALIST}, allowed_weapons = std::vector of length 0, capacity 0, species = SP_BASE_DRACONIAN, job = JOB_AIR_ELEMENTALIST, weapon = WPN_UNKNOWN, fully_random = false} newchar = false ng = {name = "", type = GAME_TYPE_NORMAL, filename = "", seed = 0, pregenerate = false, map = "", arena_teams = "", allowed_combos = std::vector of length 0, capacity 0, allowed_species = std::vector of length 0, capacity 0, allowed_jobs = std::vector of length 0, capacity 0, allowed_weapons = std::vector of length 0, capacity 0, species = SP_UNKNOWN, job = JOB_UNKNOWN, weapon = WPN_UNKNOWN, fully_random = false} #16 0x00005b24b64aa62d in _launch_game () at main.cc:425 game_start = ccon = #17 0x00005b24b5c113b7 in _launch_game_loop () at main.cc:397 game_ended = false game_ended = ge = fe = #18 main (argc=12, argv=0x7ffcb72db8f8) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }}} [Inferior 1 (process 1020992) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.34/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.34/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.34/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 4 Level id: D:4 Level build method = ABSENT, level layout type = ABSENT, absdepth0 = 0 Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (asleep, 100% to hit) The zap hits the frilled lizard. The frilled lizard is heavily wounded. The frilled lizard hisses angrily. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a frilled lizard (heavily wounded, 48% to hit) The zap hits the frilled lizard. You kill the frilled lizard! You hear the quick rusting of a drain. You encounter a kobold. It is wielding a +0 dagger. The kobold hits you with a +0 dagger. You barely miss the kobold. You hit the kobold. You kill the kobold! You encounter an endoplasm. You see here a +0 dagger. An endoplasm is nearby! Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (97% to hit) The zap hits the endoplasm. The endoplasm is heavily wounded. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 97% to hit) The zap hits the endoplasm. You kill the endoplasm! Found a stone staircase leading down. You encounter a ball python. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The zap hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. You hear a loud squeak. You encounter an adder. You encounter a rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 48% to hit) The zap hits the ball python. You kill the ball python! You hear a splash. The zap hits the adder. The adder is moderately wounded. The adder hisses angrily. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 48% to hit) The zap misses the adder. You hear the quick rusting of a drain. The rat squeaks loudly. You encounter a rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap misses the adder. x2 Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap misses the adder. The zap hits the adder. The adder is heavily wounded. The adder bites you but does no damage. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap hits the adder. The adder is severely wounded. The zap hits the adder. You kill the adder! Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (68% to hit) The zap misses the rat. You encounter a ball python. The ball python leaves your sight. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) Okay, then. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap hits the rat. You kill the rat! The zap hits the rat. You kill the rat! A ball python comes into view. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 72% to hit) The zap hits the ball python. You kill the ball python! You hear a splash. You encounter a ball python. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 72% to hit) The zap hits the ball python. You kill the ball python! You hear the rapid rusting of a drain. You see here a rat corpse. You enter the shallow water. Moving in this stuff is going to be slow. You see here a ball python corpse. You see here a ball python corpse. You hear the rapid rusting of a drain. Found a glowing drain. There is a glowing drain here. The world spins around you as you enter the gateway. You enter a sewer! Found a gate leading back out of this place. There is an empty arch of ancient stone here. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a rat. The rat squeaks loudly. You encounter a rat. x2 The rat leaves your sight. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (68% to hit) The zap hits the rat. You kill the rat! The zap hits the rat. You kill the rat! Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap misses the rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap hits the rat. The rat is heavily wounded. The rat squeaks loudly. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (heavily wounded, 68% to hit) The zap hits the rat. You kill the rat! Magic restored. You encounter a rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The zap hits the rat. The rat is severely wounded. The rat squeaks loudly. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (severely wounded, 68% to hit) The zap hits the rat. You kill the rat! You encounter a rat. x2 Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap hits the rat. You kill the rat! Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. A rat comes into view. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap hits the rat. You kill the rat! You encounter a rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap hits the rat. The rat is heavily wounded. The rat squeaks loudly. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (heavily wounded, 68% to hit) The zap hits the rat. You kill the rat! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The zap hits the rat. You kill the rat! You hear an angry hiss. You encounter a ball python. You hear an angry hiss. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 72% to hit) The zap hits the ball python. You kill the ball python! You encounter an adder. You encounter a rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap hits the rat. You kill the rat! You encounter a frilled lizard. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 48% to hit) The zap hits the adder. The adder is lightly wounded. The adder hisses angrily. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (lightly wounded, 48% to hit) The zap hits the adder. The adder is heavily wounded. The frilled lizard hisses angrily. You encounter a ball python. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 72% to hit) The zap hits the adder. The adder is almost dead. The zap hits the frilled lizard. You kill the frilled lizard! The zap hits the ball python. The ball python is moderately wounded. The ball python hisses angrily. You encounter a rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap misses the adder. The zap hits the ball python. You kill the ball python! The zap misses the rat. The rat squeaks loudly. The adder closely misses you. You hear a loud squeak. You hear an angry hiss. Unknown command. You hit the adder. You kill the adder! Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (68% to hit) The zap hits the rat. The rat is heavily wounded. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (heavily wounded, 68% to hit) The zap hits the rat. You kill the rat! You encounter a rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (68% to hit) The zap hits the rat. You kill the rat! You start resting. You encounter an adder. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 48% to hit) The zap hits the adder. The adder is heavily wounded. The adder hisses angrily. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 48% to hit) The zap misses the adder. You encounter a ball python. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 72% to hit) The zap hits the adder. The adder is heavily wounded. The zap misses the ball python. The ball python hisses angrily. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (72% to hit) The zap hits the adder. The adder is almost dead. The zap hits the ball python. You kill the ball python! You don't have enough magic to cast this spell. The adder barely misses you. An adder is nearby! You hit the adder. You kill the adder! You have reached level 5! You encounter a rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap hits the rat. You kill the rat! Magic restored. You see here a rat corpse. You open the door. There is an open door here. o - a scroll labelled GYICSA MAG FAA j - 3 scrolls labelled ZOETED ELLOQ (gained 1) p - a fuming red potion As you read the scroll labelled ZOETED ELLOQ, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. j -> N - 2 scrolls of noise You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. As you read the scroll labelled ODAUTINYUF, it crumbles to dust. It is a scroll of enchant weapon. Your +1 short sword of speed glows red for a moment. m -> w - a scroll of enchant weapon There is an open door here. You see here a frilled lizard corpse. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. As you read the scroll labelled WEURIKL RONIO, it crumbles to dust. It is a scroll of identify. c -> f - a scroll of fear; n -> i - a scroll of identify As you read the scroll of identify, it crumbles to dust. h -> T - a scroll of torment You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You encounter a river rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (wandering, hasn't noticed you, 64% to hit) The zap misses the river rat. The river rat squeaks loudly. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (64% to hit) The zap hits the river rat but does no damage. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (water, 64% to hit) The zap hits the river rat. The river rat is lightly wounded. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (lightly wounded, 64% to hit) The zap hits the river rat. The river rat is moderately wounded. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (water, moderately wounded, 64% to hit) The zap hits the river rat. The river rat is moderately wounded. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (moderately wounded, 64% to hit) The zap hits the river rat. The river rat is severely wounded. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (severely wounded, 64% to hit) The zap hits the river rat. You kill the river rat! You hear a splash. You see here a river rat corpse. You enter the shallow water. Moving in this stuff is going to be slow. You see here a rat skeleton. There is an open door here. j - 2 murky silvery potions There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. n - a silvery potion You see here the +4 whip of Quantum Leap {freeze, rF+ rC+ Int+3 Stlth-}. f - the +4 whip of Quantum Leap {freeze, rF+ rC+ Int+3 Stlth-} You enter the shallow water. Moving in this stuff is going to be slow. You encounter a rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap misses the rat. You encounter a ball python. The ball python hisses angrily. You hear a loud squeak. You hear an angry hiss. x2 You encounter a ball python. You encounter a rat. You hear a loud squeak. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (72% to hit) The zap hits the ball python. You kill the ball python! You hear a splash. The zap hits the rat. You kill the rat! Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (72% to hit) The zap hits the ball python. You kill the ball python! You encounter a rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap misses the rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap hits the rat. You kill the rat! A rat comes into view. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap hits the rat. You kill the rat! You encounter an adder. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (wandering, hasn't noticed you, 48% to hit) The zap misses the adder. The adder hisses angrily. You hear a loud squeak. You encounter a rat. The rat squeaks loudly. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (48% to hit) The zap hits the adder. The adder is moderately wounded. The zap hits the rat. The rat is severely wounded. You encounter a rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The zap misses the adder. The adder bites you but does no damage. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (68% to hit) The zap hits the adder. The adder is heavily wounded. The zap hits the rat. You kill the rat! The zap misses the rat. The adder closely misses you. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (68% to hit) The zap hits the adder. The adder is almost dead. The zap hits the rat. The rat is moderately wounded. The adder bites you. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (moderately wounded, 68% to hit) The zap misses the adder. The zap hits the rat. You kill the rat! The adder bites you but does no damage. The adder closely misses you. You encounter a rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) You miscast Shock. Nothing appears to happen. The adder misses you. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (wandering, hasn't noticed you, 68% to hit) The zap hits the adder. You kill the adder! The zap hits the rat. The rat is severely wounded. The rat squeaks loudly. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a rat (moderately wounded, 68% to hit) The zap hits the rat. You kill the rat! You start resting. HP restored. You start resting. Your magical contamination has completely faded away. Magic restored. You encounter an adder. The adder leaves your sight. An adder comes into view. You encounter a ball python. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (wandering, hasn't noticed you, 72% to hit) The zap hits the adder. The adder is moderately wounded. The zap hits the ball python. You kill the ball python! Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 48% to hit) The zap misses the adder. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 48% to hit) The zap hits the adder. The adder is severely wounded. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (severely wounded, 48% to hit) The zap hits the adder. You kill the adder! You open the door. There is an open door here. c - a scroll labelled EGUNKA WAEQUI l - 3 clear potions (gained 1) There is an open door here. You encounter a river rat. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (water, wandering, hasn't noticed you, 64% to hit) The zap hits the river rat. The river rat is moderately wounded. The river rat squeaks loudly. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (water, moderately wounded, 64% to hit) The zap hits the river rat but does no damage. The river rat is moderately wounded. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (water, moderately wounded, 64% to hit) The zap hits the river rat. The river rat is severely wounded. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (water, severely wounded, 64% to hit) The zap hits the river rat. The river rat is almost dead. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a river rat (water, almost dead, 64% to hit) The zap hits the river rat. You kill the river rat! You encounter a ball python. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (water, wandering, hasn't noticed you, 72% to hit) The zap hits the ball python. You kill the ball python! You encounter a ball python. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (water, wandering, hasn't noticed you, 72% to hit) The zap hits the ball python. You kill the ball python! You enter the shallow water. Moving in this stuff is going to be slow. You encounter a ball python. The ball python hisses angrily. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (72% to hit) The zap hits the ball python. You kill the ball python! You hear a splash. You see here a ball python corpse. You enter the shallow water. Moving in this stuff is going to be slow. You encounter an adder, a ball python and an endoplasm. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (72% to hit) You miscast Shock. Nothing appears to happen. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (water, 72% to hit) The zap hits the ball python. The ball python is severely wounded. The adder hisses angrily. You encounter a ball python. x2; You encounter a bullfrog. The ball python leaves your sight. The ball python attacks as it pursues you! The ball python barely misses you. The ball python bites you but does no damage. The ball python barely misses you. You encounter a bullfrog. You closely miss the ball python. The ball python is severely wounded. The bullfrog gives a loud, deep croak! The ball python closely misses you. The ball python barely misses you. Your unstable footing causes you to fumble your attack. The endoplasm quivers. You encounter a ball python. The adder bites you but does no damage. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (48% to hit) Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. You miss the adder. You hit the adder. The adder is heavily wounded. The adder barely misses you. Your unstable footing causes you to fumble your attack. The adder barely misses you. You closely miss the adder. Your tail-slap misses the adder. The adder is heavily wounded. The adder bites you but does no damage. You closely miss the adder. The adder is heavily wounded. The adder barely misses you. The ball python closely misses you. The ball python barely misses you. You puncture the ball python! You kill the ball python! The bullfrog hits you! Training target 5.0 for Spellcasting reached! Your Spellcasting skill increases to level 5! You need to enable at least one skill for training. Casting: Static Discharge (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate The bullfrog is struck by an arc of lightning. The bullfrog is moderately wounded. You are struck by an arc of lightning. The bullfrog is struck by an arc of lightning. The bullfrog is moderately wounded. The lightning grounds out. The bullfrog hits you. The bullfrog misses you. x2 The adder leaves your sight. Casting: Static Discharge (safe; 9% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate The bullfrog is struck by an arc of lightning. The bullfrog is moderately wounded. You are struck by an arc of lightning. The bullfrog is struck by an arc of lightning. The bullfrog is heavily wounded. The lightning grounds out. The bullfrog is struck by an arc of lightning. The bullfrog is severely wounded. You are struck by an arc of lightning. The bullfrog is struck by an arc of lightning. You kill the bullfrog! The lightning grounds out. The ball python hisses angrily. The bullfrog barely misses you. The bullfrog closely misses you. The adder leaves your sight. Your Air Magic skill increases to level 4! Casting: Static Discharge (safe; 8% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate The bullfrog is struck by an arc of lightning! The bullfrog is severely wounded. Something is struck by an arc of lightning. The bullfrog is struck by an arc of lightning. The bullfrog is severely wounded. The lightning grounds out. The ball python hisses angrily. The bullfrog closely misses you. The adder bites you but does no damage. Casting: Static Discharge (safe; 8% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate The adder is struck by an arc of lightning. You kill the adder! You are struck by an arc of lightning. The bullfrog is struck by an arc of lightning. The bullfrog is almost dead. You are struck by an arc of lightning. The bullfrog misses you. x2 Your magical contamination has completely faded away. Casting: Static Discharge (safe; 8% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate The bullfrog is struck by an arc of lightning. You kill the bullfrog! You are struck by an arc of lightning. You have reached level 6! Your scales feel tougher. You hit the endoplasm. The endoplasm is heavily wounded. Your unstable footing causes you to fumble your attack. The endoplasm freezes you. You are frozen. The ball python leaves your sight. Your unstable footing causes you to fumble your attack. The endoplasm freezes you. You are frozen. You feel yourself slow down. The ball python leaves your sight. Casting: Static Discharge (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate The endoplasm is struck by an arc of lightning. The endoplasm is almost dead. You are struck by an arc of lightning. The ball python hisses angrily. The ball python bites you but does no damage. The ball python barely misses you. The endoplasm freezes you. You are frozen. The ball python bites you. The ball python grabs you. The ball python constricts you. The ball python bites you but does no damage. The ball python barely misses you. You hit the endoplasm. You kill the endoplasm! The ball python bites you but does no damage. The ball python constricts you. The ball python bites you. The ball python bites you but does no damage. You hit the ball python. You kill the ball python! You hear a splash. The ball python bites you but does no damage. The ball python misses you. Your unstable footing causes you to fumble your attack. The ball python bites you but does no damage. The ball python grabs you. The ball python constricts you. The ball python bites you but does no damage. You hit the ball python. You kill the ball python! You feel yourself speed up. The ball python bites you but does no damage. The ball python constricts you. The ball python completely misses you. The ball python constricts you. You hit the ball python. Your tail-slap misses the ball python. The ball python is severely wounded. Your unstable footing causes you to fumble your attack. The ball python bites you. The ball python constricts you. Your unstable footing causes you to fumble your attack. The ball python barely misses you. The ball python constricts you. You hit the ball python. You kill the ball python! You hear a splash. You start resting. HP restored. Okay, then. Magic restored. You open the door. Found a gate leading back out of this place. There is an open door here. e - 2 scrolls labelled VOSIJA QUORAGU (gained 1) p - 2 fuming red potions (gained 1) There is a gate leading back out of this place here. w - 2 scrolls of enchant weapon (gained 1) f - 3 purple potions (gained 1) Done exploring. As you read the scroll of enchant weapon, it crumbles to dust. Your +2 short sword of speed glows red for a moment. As you read the scroll of enchant weapon, it crumbles to dust. Your +3 short sword of speed glows red for a moment. There is a gate leading back out of this place here. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a ball python corpse. You enter the shallow water. Moving in this stuff is going to be slow. You see here a ball python corpse. You see here an adder skeleton. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You see here a rat skeleton. Done exploring. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. There is a gate leading back out of this place here. Welcome back to the Dungeon! There is a collapsed entrance here. You enter the shallow water. Moving in this stuff is going to be slow. You see here a ball python skeleton. You encounter a kobold. It is wielding a +0 dagger. Casting: Static Discharge (safe; 6% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate Some blue arcs ground themselves harmlessly. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) The zap hits the kobold. The kobold is moderately wounded. The kobold shouts! Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (moderately wounded, 64% to hit) The zap misses the kobold. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (moderately wounded, 64% to hit) The zap hits the kobold. The kobold is heavily wounded. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (heavily wounded, 64% to hit) You miscast Shock. Nothing appears to happen. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (heavily wounded, 64% to hit) The zap hits the kobold. You kill the kobold! You encounter a hobgoblin. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 71% to hit) The zap hits the hobgoblin. The hobgoblin is almost dead. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (almost dead, 71% to hit) The zap hits the hobgoblin. You kill the hobgoblin! Your magical contamination has completely faded away. Magic restored. Things that are here: a +0 dagger; a kobold corpse Found a stone staircase leading up. Welcome back, Milkmann the Draconian Air Elementalist. Press ? for a list of commands and other information. Found 4 boomerangs. q - an inky potion You encounter a kobold. It is wielding a +0 dagger. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger (asleep, 100% to hit) The zap hits the kobold. You kill the kobold! Magic restored. A malevolent force fills the Dungeon... and a teleportation trap spontaneously manifests! You are hurled through space towards some monsters! You encounter a frilled lizard and a kobold. The kobold is wielding a +2 dagger of venom and quivering stones. Found a fuming silvery potion. Found an escape hatch in the ceiling. Found a stone staircase leading up. You miscast Static Discharge. Nothing appears to happen. The helpless kobold fails to defend itself. You hit the kobold. You kill the kobold! The helpless frilled lizard fails to defend itself. You puncture the frilled lizard! You kill the frilled lizard! Your magical contamination has completely faded away. Found a silvery potion. Things that are here: a +2 dagger of venom; 5 stones; a kobold corpse s - a fuming silvery potion Found a stone staircase leading down. n - 2 silvery potions (gained 1) There is a stone staircase leading up here. Found a basalt altar of Yredelemnul. You encounter an orc. It is wielding a +0 whip. Found 10 gold pieces. The orc shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) The zap hits the orc. The orc is lightly wounded. You miscast Shock. Nothing appears to happen. The zap hits the orc. You kill the orc! Your magical contamination has completely faded away. Things that are here: a +0 whip; an orc corpse You now have 199 gold pieces (gained 10). Found a white marble altar of Elyvilon. Done exploring. There is a white marble altar of Elyvilon here. You kneel at the altar of Elyvilon. Elyvilon welcomes you! Done exploring. You see here a +0 dagger. Items here: ))) [[ รท. You see here a +0 flail. Things that are here: a +2 dagger of venom; 5 stones; a kobold skeleton There is a stone staircase leading down here. You have 199 gold pieces. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading up here. Found a stone staircase leading down. Found a hazy altar of Hepliaklqana. Found a chain mail. f - 3 scrolls of fear (gained 2) You encounter an ufetubus. The zap hits the ufetubus. The ufetubus is heavily wounded. The ufetubus shouts! The zap hits the ufetubus. You kill the ufetubus! You encounter an endoplasm. The zap hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. You now have 201 gold pieces (gained 2). You pick up a parchment of Sublimation of Blood and begin reading... You add the spell Sublimation of Blood to your library. You now have 217 gold pieces (gained 16). n - 3 silvery potions (gained 1) You encounter Natasha, Servant of Life and Death and a hobgoblin. Found 5 poisoned darts. You see here a +0 chain mail. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Natasha (asleep, 100% to hit) The zap hits Natasha. Natasha is moderately wounded. Natasha hisses angrily. Unknown command. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Natasha (moderately wounded, 64% to hit) The zap misses Natasha. The zap hits the hobgoblin but does no damage. The hobgoblin shouts! Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Natasha (moderately wounded, 64% to hit) The zap hits Natasha. Natasha is heavily wounded. You encounter an endoplasm. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Natasha (heavily wounded, 64% to hit) The zap hits Natasha. Natasha is almost dead. The endoplasm quivers. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Natasha (almost dead, 64% to hit) The zap misses Natasha. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Natasha (almost dead, 64% to hit) Okay, then. You closely miss Natasha. Natasha is almost dead. Natasha closely misses you. You closely miss Natasha. You tail-slap Natasha. You kill Natasha! Natasha yowls pathetically as she dies! Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin (71% to hit) The zap hits the hobgoblin but does no damage. The hobgoblin is struck by an arc of lightning. You kill the hobgoblin! The endoplasm is struck by an arc of lightning. You kill the endoplasm! You encounter an ufetubus. Aiming: Shock (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ufetubus (wandering, hasn't noticed you, 53% to hit) The zap hits the ufetubus. The ufetubus is moderately wounded. The ufetubus shouts! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) An ufetubus comes into view. The zap hits the ufetubus. The ufetubus is heavily wounded. The zap misses the ufetubus. The zap hits the ufetubus. The ufetubus is heavily wounded. The zap hits the ufetubus. You kill the ufetubus! You see here a hobgoblin corpse. You now have 234 gold pieces (gained 17). s - 2 fuming silvery potions (gained 1) d - 11 poisoned darts (gained 5) Found a stone staircase leading down and a stone staircase leading up. You encounter an endoplasm. The zap hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The zap hits the endoplasm. You kill the endoplasm! Training target 5.0 for Air Magic reached! Your Air Magic skill increases to level 5! You need to enable at least one skill for training. You need to enable at least one skill for training. Welcome back, Milkmann the Draconian Air Elementalist. Elyvilon says: Go forth and aid the weak! Press ? for a list of commands and other information. You need to enable at least one skill for training. Welcome back, Milkmann the Draconian Air Elementalist. Elyvilon says: Go forth and aid the weak! Press ? for a list of commands and other information. You need to enable at least one skill for training. Welcome back, Milkmann the Draconian Air Elementalist. Elyvilon says: Go forth and aid the weak! Press ? for a list of commands and other information. You need to enable at least one skill for training. Welcome back, Milkmann the Draconian Air Elementalist. Elyvilon says: Go forth and aid the weak! Press ? for a list of commands and other information. >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-b1-41-gfa6b30bd71) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 1, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Milkmann] Species: Draconian Job: Air Elementalist HP: 45/0; mods: 0/0 MP: 11/13; mod: 0 Stats: 10 17 12 Position: (23, 46), god: Elyvilon (12), turn_is_over: 0, banished: 0 Recursive crash.