Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 5293323145161315335 0 Milkmann the Magician (level 1, 15/15 HPs) Began as a Djinni Hedge Wizard on May 16, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:36 (0 turns). Milkmann the Magician (Djinni Hedge Wizard) Turns: 0, Time: 00:00:37 Health: 15/15 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations - Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations - Level 3.3 Forgecraft - Level 3.3 Fire Magic - Level 3.3 Ice Magic - Level 3.3 Air Magic - Level 3.3 Earth Magic - Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc 24% N/A 8% 2 c - Call Imp Summ 24% N/A 8% 2 d - Grave Claw Necr 24% 2d8 8% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Milkmann the Djinni Hedge Wizard. It's a long way down to the Orb of Zot, but that shouldn't be any trouble. Press ? for a list of commands and other information. Found a clear potion and 11 gold pieces. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #~# .# # #~# .# #. ~~~ ..# #.##~##..# #.P#~#P..# #..P.P...# #........# #...@....# #.!......# ......P.P...# .....P#~#P.## ...#.##~##.# .. #$ ~~~ .# . . #~# # .. #~# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Milkmann the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Milkmann set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Grave Claw, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_basic