Mirf Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (6, -17, D:1) a +0 club (11, -1, D:1) a +0 whip (21, 21, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (7, -18, D:2) a +0 dagger (9, -19, D:2) a +0 short sword a kobold skeleton (19, -17, D:2) a +0 dagger a goblin corpse (skeletalised by now) (31, 10, D:2) a bat corpse (skeletalised by now) (32, 11, D:2) a jackal corpse (skeletalised by now) (33, 11, D:2) a jackal corpse (skeletalised by now) (34, -15, D:2) a +0 dagger (56, -18, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) Level 3 of the Dungeon (2, -13, D:3) a +0 club (24, 7, D:3) a +0 whip (27, -1, D:3) a +0 robe (34, -11, D:3) a rat corpse (skeletalised by now) (35, 4, D:3) a +0 spear (41, 6, D:3) a hobgoblin corpse (skeletalised by now) (42, 5, D:3) a +0 club (46, -14, D:3) an adder skeleton Level 4 of the Dungeon (0, 0, D:4) a bombardier beetle corpse (0, 1, D:4) a +0 leather armour (17, 26, D:4) a scroll of identify (18, 30, D:4) a +0 club an orc corpse (19, 36, D:4) a +0 club a +0 scale mail a +0 dagger a +0 robe an orc corpse (19, 38, D:4) a +0 falchion a +0 ring mail (20, 33, D:4) a +0 short sword