Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 3475227321296193799 99 MissyNym the Conjurer (level 4, -1/31 HPs) Began as a Human Conjurer on Aug 3, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:08:25 (2440 turns). MissyNym the Conjurer (Human Conjurer) Turns: 2440, Time: 00:08:26 Health: -1/31 AC: 5 Str: 7 XL: 4 Next: 72% Magic: 1/7 EV: 11 Int: 21 God: Gold: 84 SH: 0 Dex: 11 Spells: 2/7 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) h - orb {Attunement} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . g - +0 pair of boots Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-1 -> -10), enlightened, flying, invisible A: explore regen, beak, iridescent scales 1, sense surroundings 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) f - a +0 quarterstaff Missiles d - 6 boomerangs (quivered) e - 5 poisoned darts Armour a - a +0 robe (worn) g - a +0 pair of boots (worn) h - an orb of attunement (worn) Jewellery b - a +4 ring of protection Scrolls h - a scroll of revelation {unknown} c - a scroll of identify {unknown} d - a scroll of brand weapon {unknown} e - 2 scrolls of teleportation {unknown} m - a scroll of blinking {unknown} Potions C - a potion of cancellation p - a potion of haste {unknown} Skills: + Level 0.3 Fighting + Level 0.5 Short Blades + Level 2.2 Dodging + Level 3.9 Stealth + Level 2.2 Spellcasting + Level 4.2 Conjurations + Level 0.1 Hexes + Level 1.2 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Ensorcelled Hibernat Hex/Ice 10% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 44% 2d8 6% 1 Momentum Strike Conj/Tloc 22% 3d8 9% 2 Passwall Erth 2% N/A 41% 3 Vampiric Draining Necr 2% 2d6 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Anguish Hex/Necr 1% N/A 80% 4 Bombard Conj/Erth 5% 9d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. You have a beak for a mouth. You are partially covered in iridescent scales. (AC +2) You passively map the area around you. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) You focus your ray upon the goblin. The searing ray misses the water moccasin. The searing ray hits the quokka. You kill the quokka! The searing ray misses the goblin. (Press . to maintain the ray.) The water moccasin closely misses you. The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray hits the goblin. You kill the goblin! The water moccasin bites you. You are poisoned. The water moccasin poisons you! Without enough magic to sustain it, your Searing Ray dissipates. You feel very sick. The water moccasin closely misses you. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. It was a potion of invisibility. You fade into invisibility! You feel very sick. The water moccasin misses you. Okay, then. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel sick. You die... * #.# ###.# #.# #.# #.# #.###### #.# #......# #.# ######.# * #####.## #.# *, ,, #......##########.# * ###.###.##..............# * * .........@...############ ##.###S##.#...... * #.* #.##.######. #. #.##.# #. #.##.# , * #.###)##.# * * #.)....#.# * * * **#..##.##.# * * , * #...r......., You could see a water moccasin (wandering, unable to see you). Vanquished Creatures Natasha (D:3) A gnoll (D:1) 2 adders A dart slug (D:1) 10 endoplasms 4 hobgoblins 3 quokkas 4 ball pythons 5 bats 2 frilled lizards 7 goblins 8 kobolds 8 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MissyNym the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 414 | D:2 | Reached XP level 2. HP: 19/19 MP: 1/5 845 | D:2 | Found a shimmering altar of Xom. 1139 | D:2 | Reached XP level 3. HP: 15/24 MP: 0/6 1302 | D:1 | Learned a level 2 spell: Searing Ray 1305 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 1622 | D:1 | Reached skill level 1 in Ice Magic 1696 | D:1 | Found a faded altar of an unknown god. 1942 | D:1 | Reached XP level 4. HP: 31/31 MP: 4/7 2335 | D:3 | Encountered Natasha 2355 | D:3 | Killed Natasha 2409 | D:3 | Encountered a water moccasin 2430 | D:3 | Gained mutation: You have a beak for a mouth. [potion of | mutation] 2430 | D:3 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 2430 | D:3 | Gained mutation: You passively map the area around you. | [potion of mutation] 2440 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_rooms, shapermc_ecumenical_altar_hornbeckon, minmay_octomino_e4 D:2: layout_basic, basic_altar, minmay_tiny_reverse_x D:3: layout_loops_ring, nicolae_wu_jian_glorious_leap, yredelemnul_forgotten_temple_becter, cheibrodos_sewer_entry_bend, uniq_jessica, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.9 Ice Magic | 1 | 1.2 Fighting | | 0.3 Short Blades | | 0.5 Dodging | | 2.2 Spellcasting | | 2.2 Conjurations | | 4.2 Hexes | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 74 | 27 || 101 Melee: Dagger | 9 | || 9 Short sword | 65 | 27 || 92 Throw: Boomerang | 4 | || 4 Cast: Magic Dart | 35 | 4 || 39 Ensorcelled Hiber | 13 | 2 || 15 Searing Ray | 2 | 3 || 5 Drink: Magic | 1 | || 1 Curing | | 2 || 2 Heal wounds | | 1 || 1 Enlightenment | | 1 || 1 Cancellation | | 1 || 1 Invisibility | | 1 || 1 Mutation | | 1 || 1 Stab: Sleeping | 11 | 6 || 17 Armour: Robe | 39 | 21 || 60 Dodge: Dodged | 41 | 33 || 74