Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17818021882878543934 190 MisterSeamus the Gusty (level 5, -2/38 HPs) Began as a Demigod Air Elementalist on Feb 19, 2025. Slain by a crimson imp ... wielding a +1 dagger of chaos (6 damage) ... on level 3 of the Dungeon. The game lasted 00:07:32 (3410 turns). MisterSeamus the Gusty (Demigod Air Elementalist) Turns: 3410, Time: 00:07:32 Health: -2/38 AC: 3 Str: 9 XL: 5 Next: 17% Magic: 0/12 EV: 11 Int: 21 God: Gold: 185 SH: 5 Dex: 20 Spells: 8/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will ..... f - amulet of reflection Stlth ++ e - +6 ring of dexterity HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: reflection @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 185 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Jewellery e - a +6 ring of dexterity (left hand) f - an amulet of reflection (around neck) Scrolls c - 2 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} i - a scroll of fear {unknown} j - a scroll of torment {unknown} k - a scroll of vulnerability {unknown} Potions b - 4 potions of magic g - a potion of might {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.9 Spellcasting - Level 2.0 Conjurations * Level 4.5 Air Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 32% 3-5/arc 5% 2 Swiftness Air 22% N/A 6% 3 Momentum Strike Conj/Tloc 14% 3d8 13% 2 Blink Tloc 6% N/A 21% 2 Lesser Beckoning Tloc 6% N/A 21% 2 Airstrike Air 11% 2d(2-18) 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History You feel sick. You feel sick. You feel sick. The crimson imp blinks! You feel sick. The crimson imp blinks! You feel sick. The crimson imp blinks! You feel sick. You feel sick. You are no longer poisoned. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp, wielding a +1 dagger of chaos (57% to hit) The zap hits the crimson imp. The crimson imp is lightly wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You are too injured to fight recklessly! A crimson imp is nearby! A crimson imp is nearby! Sorry, you're not good enough to have a special ability. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crimson imp Aim: a crimson imp, wielding a +1 dagger of chaos (57% to hit) The zap hits the crimson imp. The crimson imp is moderately wounded. The crimson imp misses you. You closely miss the crimson imp. The crimson imp is moderately wounded. You block the crimson imp's attack. You hit the crimson imp but do no damage. The crimson imp is lightly wounded. You block the crimson imp's attack. You hit the crimson imp. The crimson imp is lightly wounded. The crimson imp hits you with a +1 dagger of chaos. You die... ############ #..........# #.......(..# #..........# #..........#### #..........)..# #@5.........).#### #.............#... .. #.............'... ....#..>..........#... .........######...#... ....###.....# #...#... ###.###..##.# #...#... #.........#######... #####.(....# ..... You could see a crimson imp. Vanquished Creatures 3 crimson imps (D:3) An adder (D:3) 5 dart slugs 3 ribbon worms (D:2) An orc (D:3) 4 bats 5 endoplasms 6 giant cockroaches 6 goblins A hobgoblin (D:1) 7 jackals (D:3) 2 quokkas (D:1) 3 ball pythons 2 frilled lizards (D:2) 5 kobolds (D:1) 8 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MisterSeamus the Demigod Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 116 | D:1 | Reached skill level 1 in Conjurations 513 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/7 550 | D:1 | Reached skill level 3 in Air Magic 1459 | D:2 | Reached XP level 3. HP: 22/26 MP: 4/8 3047 | D:3 | Reached skill level 4 in Air Magic 3047 | D:3 | Reached XP level 4. HP: 33/33 MP: 6/10 3264 | D:3 | Reached XP level 5. HP: 38/38 MP: 3/12 3410 | D:3 | Slain by a crimson imp Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic D:2: layout_basic, basic_ecumenical_altar, hangedman_decor_push D:3: layout_basic, led_xom_imps Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 2 | 2.0 Air Magic | 3 4 | 4.5 Spellcasting | 2 | 2.9 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 30 | 8 || 38 Punch | 1 | || 1 Cast: Shock | 123 | 41 || 164 Armour: Robe | 38 | 10 || 48 Dodge: Dodged | 36 | 14 || 50 Block: Other | 3 | 4 || 7 Reflection | 2 | || 2