Mitchellthefish the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 buckler a +0 rapier (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) the +3 chain mail of Okawaru's Respect {-Tele rC- Will+++ Dex+3} Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. -Tele: It prevents most forms of teleportation. (unseen) (59, 37, D) the Precepts of the Charnel House and Battling Spells Type Level a - Foxfire Conjuration/Fire 1 b - Anguish Hexes/Necromancy 4 c - Death Channel Necromancy 6 d - Borgnjor's Revivification Necromancy 8 (unseen) (60, 37, D) a +2 ring mail of cold resistance (unseen) (60, 41, D) a +2 flail of protection (still there?) a red draconian corpse (still there?) (60, 42, D) a +0 long sword a +5 ring of evasion a purple draconian corpse (61, 3, D) a +0 mace a +0 robe (61, 10, D) a +0 dagger a +0 robe (61, 11, D) a +0 short sword an orc corpse (61, 26, D) a +0 ring mail of fire resistance (61, 36, D) a +1 dire flail of protection (unseen) (61, 37, D) a scroll of brand weapon (61, 41, D) a +2 spectral lajatang (still there?) a +0 scimitar (still there?) a green draconian corpse (still there?) (62, 0, D) a staff of fire (62, 10, D) a +0 dagger (62, 16, D) a +1 rapier of venom (62, 17, D) the +2 halberd "Earthworm" {protect, ^Fragile rElec Will+ Int+6} Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. Will+: It increases your willpower. ^Fragile: It will be destroyed if unequipped. (62, 26, D) the +2 glaive of the Two Names {heavy, ^Drain Will+ Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. (62, 27, D) a +0 trident (62, 37, D) a wand of iceblast (5) (62, 41, D) a +0 war axe a purple draconian corpse (62, 42, D) a +0 flail a black draconian corpse (63, 8, D) a +4 hand axe of draining (63, 12, D) a +0 dagger a +0 robe an orc corpse (63, 16, D) the +3 scale mail of Otaid {-Tele Harm Stlth+} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Stlth+: It makes you more stealthy. (63, 17, D) the +1 lajatang of Context {flame, rN++} rN++: It greatly protects you from negative energy. (63, 27, D) the +9 orcbow of Disembowelment {flame, *Corrode rElec rC+ Dex+4} Dex+4: It affects your dexterity (+4). rC+: It protects you from cold. rElec: It insulates you from electricity. *Corrode: It may corrode you when you take damage. (63, 30, D) a water moccasin corpse a black mamba corpse (63, 36, D) a wand of iceblast (5) (63, 37, D) a +5 spectral giant club (64, 16, D) a staff of earth (64, 26, D) a +2 robe of willpower (64, 27, D) a +2 vampiric lajatang (64, 30, D) a ball python corpse (64, 31, D) a ball python corpse (65, 26, D) a +3 dagger of venom (67, 0, D) a +0 flail of holy wrath (67, 1, D) a +0 arbalest a yaktaur corpse (68, 0, D) a +4 mace of holy wrath (68, 1, D) a +0 arbalest a +0 shortbow a yaktaur corpse (69, 36, D) the +2 sling "Killer Klown's Foe" {freeze, Fly Dex+2} Dex+2: It affects your dexterity (+2). Fly: It grants you flight. (69, 39, D) a +0 scimitar a naga corpse (70, 8, D) a staff of fire (70, 36, D) a +2 cloak of willpower (70, 39, D) a +0 mace a naga corpse (71, 16, D) a +2 longbow of electrocution (71, 26, D) a ring of flight (71, 27, D) a +0 demon blade of venom (71, 36, D) the dragon-blood talisman of the Taurataur {rN+ Str+3} [dragon-blood talisman] Str+3: It affects your strength (+3). rN+: It protects you from negative energy. (71, 37, D) a +0 flail of holy wrath (71, 39, D) a ball python corpse (71, 41, D) an adder corpse (72, 9, D) a granite talisman (72, 26, D) a staff of death (72, 36, D) a +3 shortbow of draining (72, 38, D) a ring of wizardry an amulet of faith a ring of positive energy an amulet of guardian spirit a +6 ring of intelligence a +6 ring of intelligence a +0 halberd a naga corpse (72, 41, D) an adder corpse (73, 3, D) a +0 mace (73, 26, D) the +3 war axe of the Brain {freeze, rPois rF+ Int-2} Int-2: It affects your intelligence (-2). rF+: It protects you from fire. rPois: It protects you from poison. (73, 37, D) a +3 falchion of distortion (74, 3, D) a +0 flail a draconian corpse (skeletalised by now)