Mitchellthefish the Dungeon (0, 34, D) a glowing shapeshifter corpse (skeletalised by now) (0, 50, D) a +1 battleaxe of electrocution (0, 51, D) a +3 flail of venom (0, 52, D) a +5 giant club the +6 double sword of the Vase {pain, rC++ Will++ rCorr} rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (0, 55, D) a ghoul corpse (skeletalised by now) (1, 15, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (1, 32, D) the +2 leather armour of Tulips {rCorr} rCorr: It protects you from acid and corrosion. (1, 33, D) the +2 quarterstaff of Turmoil {freeze, rN++} rN++: It greatly protects you from negative energy. (1, 34, D) a +2 scale mail of cold resistance (1, 50, D) a +4 ring of protection a staff of earth (1, 53, D) a ghoul corpse (skeletalised by now) (2, 15, D) a +0 great sword of flaming a +0 pair of gloves of infusion a fire giant corpse (skeletalised by now) (2, 16, D) a +0 ring mail of poison resistance (2, 17, D) a +1 great sword of flaming (2, 18, D) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (2, 32, D) a +2 ring mail of poison resistance (2, 33, D) a +6 ring of dexterity (2, 34, D) +0 ice dragon scales a glowing shapeshifter corpse (skeletalised by now) (2, 50, D) a +1 scale mail of fire resistance a +1 broad axe of flaming (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +4 short sword of freezing (3, 15, D) a +0 quarterstaff of holy wrath (3, 16, D) a +3 scale mail of cold resistance (3, 17, D) a +0 great mace a +0 dire flail (3, 32, D) a +4 spectral giant club (3, 34, D) a ring of resist corrosion (3, 50, D) the ring of the Tempest {Fly rN+ Str+2} [ring of positive energy] Str+2: It affects your strength (+2). rN+: It protects you from negative energy. Fly: It grants you flight. the ring "Ahayziun" {Ice Fly rN+ Str-5} [ring of ice] Ice: It enhances your ice magic. Str-5: It affects your strength (-5). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Fly: It grants you flight. (3, 51, D) the +8 scimitar of Feneola {antimagic, *Rage rPois Dex+3} Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 15, D) 2 large rocks the +7 double sword of the Warrior {freeze, rElec Str+3 Int+4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. (4, 16, D) a staff of alchemy (4, 17, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (4, 18, D) 5 large rocks (4, 19, D) 2 large rocks a stone giant corpse (skeletalised by now) (4, 34, D) a +4 ring of slaying a +6 ring of intelligence the +6 hand axe "Xus Lol" {heavy, rElec rC+ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. a glowing shapeshifter corpse (skeletalised by now) (4, 37, D) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (4, 50, D) a book of Storms (4, 51, D) a +2 flail of protection (still there?) a staff of cold (still there?) (5, 15, D) a +2 demon trident of pain (5, 17, D) 3 large rocks (5, 18, D) 4 large rocks (5, 19, D) 3 large rocks a +2 great sword of flaming a fire giant corpse (skeletalised by now) (5, 28, D) a ring of flight the ring "Leypsim" {*Slow rC++ rN+ rCorr AC+4} [ring of protection] AC+4: It affects your AC (+4). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. an amulet of magic regeneration a ring of protection from fire the ring "Jamuot" {rF+++ Str-2 Int+6 Dex-2} [ring of intelligence] Str-2: It affects your strength (-2). Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). rF+++: It renders you almost immune to fire. (5, 32, D) a +0 scimitar of flaming (5, 52, D) a +1 dagger of freezing a +0 falchion of flaming (5, 58, D) 6 large rocks a tainted leviathan corpse (skeletalised by now) (6, 15, D) a +1 helmet of see invisible (6, 16, D) 3 large rocks a stone giant corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (6, 19, D) 4 large rocks a stone giant corpse (skeletalised by now) (6, 32, D) the +8 quarterstaff "Cuejat" {heavy, rElec Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. (6, 42, D) a glowing shapeshifter corpse (skeletalised by now) (6, 50, D) a +6 rapier of speed (7, 15, D) a +3 plate armour of willpower (7, 18, D) a +1 great sword of flaming (7, 19, D) a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail an ettin corpse (skeletalised by now) (7, 32, D) a staff of earth (7, 33, D) a +1 robe a +0 orcbow of flaming a shapeshifter corpse (skeletalised by now) (7, 35, D) the ring of Yfykeqiu {rElec Str-3 Int+7 SInv} [ring of see invisible] Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). rElec: It insulates you from electricity. SInv: It lets you see invisible. (7, 50, D) a +1 shortbow of draining (unseen) (7, 51, D) the Guidebook on the Oath Spells Type Level a - Cause Fear Hexes 4 b - Discord Hexes 8 (7, 52, D) a +0 flail of holy wrath (unseen) (7, 53, D) a staff of air (still there?) a shadow dragon corpse (skeletalised by now) (still there?) (7, 58, D) 4 large rocks a tainted leviathan corpse (skeletalised by now) (8, 15, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (8, 16, D) 4 large rocks a staff of earth (8, 17, D) 5 large rocks (8, 21, D) 5 large rocks (8, 32, D) a +5 ring of evasion a +2 demon trident of electrocution (8, 33, D) a glowing shapeshifter corpse (skeletalised by now) (8, 34, D) the +11 great sword of Conscience {holy, ^Contam *Slow rPois Dex+2 SInv} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. a glowing shapeshifter corpse (skeletalised by now) (8, 35, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (8, 38, D) the +9 sword of Zonguldrok {reap} the +11 Singing Sword {sonic wave} (8, 39, D) a glowing shapeshifter corpse (skeletalised by now) (8, 50, D) a +1 hand axe of electrocution (8, 51, D) an amulet of regeneration (9, 15, D) a +0 great mace a +0 dire flail an ettin corpse (skeletalised by now) (9, 16, D) a serpent talisman (9, 17, D) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (9, 18, D) a +1 battleaxe of freezing a frost giant corpse (skeletalised by now) (9, 22, D) an ettin corpse (skeletalised by now) (9, 32, D) a +0 tower shield of reflection (9, 33, D) a staff of fire (9, 35, D) a glowing shapeshifter corpse (skeletalised by now) (9, 50, D) a +0 heavy dire flail (unseen) (9, 52, D) a +1 troll leather armour (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 14, D) a staff of conjuration (10, 15, D) a +0 falchion of holy wrath (10, 16, D) a +2 heavy arbalest (10, 32, D) a staff of alchemy (10, 34, D) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (10, 51, D) a +2 battleaxe of venom (unseen) (10, 52, D) a staff of conjuration (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} (11, 14, D) a +0 dagger of venom (11, 15, D) a +2 great sword of flaming the +1 plate armour of Indecent Exposure {Stlth+} Stlth+: It makes you more stealthy. a fire giant corpse (skeletalised by now) (11, 16, D) 10 large rocks a cyclops corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (11, 17, D) a +0 dire flail a +0 dire flail a +1 great sword of flaming an ettin corpse (skeletalised by now) (11, 33, D) the +6 rapier "Ilestruell" {drain, *Noise rF+ Will- Dex+5} Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. Will-: It decreases your willpower. *Noise: It may make a loud noise when swung. (11, 34, D) a glowing shapeshifter corpse (skeletalised by now) (11, 37, D) a glowing shapeshifter corpse (skeletalised by now) (11, 50, D) a +6 vampiric dagger (11, 51, D) the +3 leather armour "Ydghazo Risu" {Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (11, 55, D) a +3 whip (unseen) (12, 14, D) the +7 longbow of Earthquakes {speed, Dex+8} Dex+8: It affects your dexterity (+8). (12, 15, D) a book of Burglary (12, 32, D) a Necronomicon (12, 34, D) the +5 war axe of Callousness {flame, MP+9 Int+2 Stlth+} Int+2: It affects your intelligence (+2). MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (12, 50, D) a book of Annihilations (12, 51, D) a +2 mace of protection (12, 52, D) a staff of alchemy (unseen) (13, 20, D) a stone giant corpse (skeletalised by now) (13, 32, D) a staff of cold (13, 33, D) a staff of air (13, 34, D) a staff of earth (13, 50, D) a +2 plate armour of cold resistance (13, 55, D) 3 large rocks (14, 50, D) a staff of conjuration (14, 52, D) a +5 longbow of freezing (still there?) a ring of resist corrosion (still there?) (17, 1, D) a basilisk corpse (skeletalised by now) (17, 37, D) a +0 longbow (18, 2, D) the ring of Satisfaction {^Contam Fly rC+ Will+ EV+5} [ring of evasion] EV+5: It affects your evasion (+5). rC+: It protects you from cold. Will+: It increases your willpower. Fly: It grants you flight. ^Contam: It causes magical contamination when unequipped. (18, 48, D) a +2 ring mail of poison resistance (19, -1, D) a +5 ring of evasion (19, 17, D) the ring of Idouwk {rC+ rN+++ Int-2 Dex+2} [ring of protection from cold] Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. (19, 32, D) the ring "Rioddowk" {rC+ Will+} [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. a +0 shortbow a +0 leather armour a +0 rapier a +0 shortbow a +2 flail of draining a +0 long sword an elf corpse (skeletalised by now) (19, 48, D) a staff of air (19, 49, D) a +0 battleaxe (19, 51, D) a +0 glaive (19, 52, D) a +3 scale mail of poison resistance (20, 2, D) a yak corpse (skeletalised by now) (20, 16, D) a staff of air (20, 31, D) a +0 leather armour (20, 32, D) a +0 short sword the +2 spear of the Countless Lies {heavy, Int+3} Int+3: It affects your intelligence (+3). a +0 leather armour an elf corpse (skeletalised by now) (20, 49, D) a +2 mace of holy wrath (20, 50, D) a +2 vampiric glaive a +0 chain mail a staff of cold (21, 0, D) a ring of wizardry a ring of poison resistance (21, 17, D) the +4 chain mail of the Earth {Harm rC+} rC+: It protects you from cold. Harm: It increases damage dealt and taken. (21, 19, D) an amulet of faith a +0 robe (21, 31, D) a +0 dagger (21, 48, D) a staff of cold (21, 50, D) a +0 great mace a +0 plate armour a +0 robe a +0 war axe the +2 war axe "Bail Vupn" {pain, rC- Will+ Int+4} Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (21, 52, D) a +0 robe (22, 0, D) a staff of cold (22, 1, D) an amulet of guardian spirit a +2 scale mail of poison resistance (22, 2, D) a komodo dragon corpse (skeletalised by now) (22, 17, D) a +2 scale mail of willpower a staff of fire (22, 32, D) a staff of fire a +0 heavy sling a +0 scimitar a +0 shortbow a +0 ring mail a +4 rapier of holy wrath a Compendium of Siegecraft an elf corpse (skeletalised by now) (23, 0, D) a +5 bardiche of protection (23, 1, D) the +9 quarterstaff "Heprud" {venom, rElec Will+ Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. Will+: It increases your willpower. (23, 3, D) a hell rat corpse (skeletalised by now) (23, 16, D) an amulet of reflection a ring of resist corrosion (23, 17, D) a +0 long sword a +0 robe (23, 32, D) a +0 leather armour a +0 long sword a +0 long sword a +0 leather armour a +2 long sword of electrocution a +0 scale mail a +2 robe of positive energy an elf corpse (skeletalised by now) (23, 40, D) a +0 long sword a +0 longbow (23, 49, D) a +0 robe a +0 plate armour a +0 great mace a +0 scimitar the +2 robe of the Bull {Dex+4} Dex+4: It affects your dexterity (+4). a +2 heavy broad axe a +1 leather armour of cold resistance (24, -1, D) the staff of Tenacity {Str+2 Conj Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (24, 0, D) a +2 sling of flaming (24, 1, D) a staff of earth (24, 3, D) a yak corpse (skeletalised by now) (24, 18, D) +0 steam dragon scales the +2 dire flail "Ysseatt" {elec, rF+ Str+4} Str+4: It affects your strength (+4). rF+: It protects you from fire. (24, 32, D) a +0 long sword a staff of death an elf corpse (skeletalised by now) (24, 48, D) the +7 quarterstaff "Spiderbane" {antimagic, *Rage Str+6} Str+6: It affects your strength (+6). *Rage: It berserks you when you make melee attacks (+20% chance). (24, 49, D) a +2 glaive of venom a +0 robe the +6 orcbow "Urykulam" {holy, *Slow Will+ Int+5} Int+5: It affects your intelligence (+5). Will+: It increases your willpower. *Slow: It may slow you when you take damage. a +4 short sword of freezing a staff of air a +0 robe a staff of earth a +0 dagger (24, 51, D) a +1 leather armour of poison resistance a +0 battleaxe of venom (25, 6, D) a black mamba corpse (skeletalised by now) (25, 18, D) a +2 short sword of holy wrath (25, 32, D) a book of Conjurations (25, 48, D) a +0 dagger (26, 0, D) a staff of earth (26, 2, D) an elephant corpse (skeletalised by now) (26, 16, D) a ring of protection from fire (26, 17, D) a staff of cold (26, 32, D) a +0 long sword a +0 scimitar (26, 33, D) a +0 long sword (26, 34, D) a +1 chain mail of poison resistance an elf corpse (skeletalised by now) (26, 37, D) a +0 leather armour a +0 longbow a +0 short sword a +0 longbow a +0 long sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 short sword an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (26, 39, D) a +0 leather armour a +0 leather armour (26, 48, D) a +0 halberd a +2 scale mail of poison resistance (26, 52, D) a +0 hand axe a +0 dagger (27, 0, D) the +7 flail of World Downfall {chaos, Will+} Will+: It increases your willpower. (27, 32, D) a +0 longbow a +0 short sword a +0 scale mail (27, 34, D) a ring of protection from cold a +0 leather armour a +0 pair of gloves of strength (27, 49, D) a +2 ring mail of fire resistance (27, 50, D) a ghoul corpse (skeletalised by now) (28, 0, D) the ring of Zuawn {Ice *Corrode MP-10 Str+6 Stlth+} [ring of ice] Ice: It enhances your ice magic. Str+6: It affects your strength (+6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. MP-10: It affects your magic capacity (-10). *Corrode: It may corrode you when you take damage. Stlth+: It makes you more stealthy. (28, 1, D) a +5 ring of evasion a +1 short sword of flaming (28, 20, D) an amulet of the acrobat (28, 48, D) the +1 ring mail "Tibe" {Int+3} Int+3: It affects your intelligence (+3). (28, 49, D) a +0 dagger of pain a +0 robe a +1 rapier of flaming (28, 53, D) a +0 robe a +0 scimitar (29, 0, D) a staff of earth (29, 1, D) a staff of alchemy (29, 21, D) a +5 great sword (still there?) a +0 robe (still there?) a wand of acid (6) (still there?) (29, 32, D) a granite talisman (29, 33, D) a staff of fire (29, 35, D) a +0 scimitar (29, 48, D) a +4 heavy hand axe (29, 50, D) a +0 halberd (29, 53, D) a +0 dagger a +0 robe (29, 54, D) a +0 broad axe (30, 47, D) the +0 golden dragon scales of Vimewio {rPois rF+ rC+ Regen+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. a +0 hand axe (30, 48, D) a +0 robe a +0 rapier of venom (32, 48, D) a +1 falchion of protection a +0 robe (32, 49, D) a +0 glaive a +0 plate armour a +0 halberd Tumintoa's Volume of Nebulous Algor Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Conjure Ball Lightning Conjuration/Air 6 c - Plasma Beam Fire/Air 6 d - Sculpt Simulacrum Ice/Alchemy 6 a +0 robe a +0 dagger a +3 trident of freezing a +0 robe (32, 53, D) a +0 battleaxe a +0 plate armour (33, 51, D) the +1 steam dragon scales "Mosiudas" {rElec rC+ Int-4} Int-4: It affects your intelligence (-4). rC+: It protects you from cold. rElec: It insulates you from electricity. a +0 dire flail a +0 plate armour (33, 52, D) a +2 bardiche of protection (34, 14, D) a +2 dire flail of protection (34, 28, D) a book of Death (34, 49, D) a +0 robe a +4 whip of holy wrath (35, 28, D) the +0 pair of boots of Hubris {^Contam rElec rCorr Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. ^Contam: It causes magical contamination when unequipped. rCorr: It protects you from acid and corrosion. (35, 29, D) a staff of alchemy (35, 49, D) the +6 chain mail "Yjunnyh" {Int+3} Int+3: It affects your intelligence (+3). a +2 flail (36, 1, D) a staff of cold (36, 13, D) a +1 glaive of protection (36, 14, D) a staff of alchemy (36, 29, D) a +1 great sword of holy wrath (36, 33, D) a shadow dragon corpse (skeletalised by now) (37, 0, D) a +0 trident (37, 13, D) a staff of death (37, 14, D) a ring of ice a +6 vampiric falchion the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (37, 16, D) a +5 shortbow of draining (37, 28, D) an orb of mayhem (37, 29, D) a ring of willpower a staff of cold (37, 30, D) a ghoul corpse (skeletalised by now) (38, 0, D) the amulet of Recklessness {Spirit rPois Slay+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. a +0 short sword of venom (38, 1, D) the +1 barding of the Nine Changing Gods {^Contam Dex+4 Slay+5} Dex+4: It affects your dexterity (+4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). ^Contam: It causes magical contamination when unequipped. (38, 3, D) a scarf of resistance (38, 28, D) a +5 scimitar of holy wrath (38, 48, D) a +0 rapier (39, 0, D) a +0 trident (39, 1, D) a storm talisman (39, 3, D) a +0 trident (39, 4, D) a +2 vampiric scythe (39, 28, D) the +7 battleaxe "Gutwen" {flame, +Blink rN+ Dex+3} Dex+3: It affects your dexterity (+3). rN+: It protects you from negative energy. +Blink: It lets you blink. (39, 48, D) a +2 heavy sling (39, 51, D) a +0 longbow a +0 leather armour (39, 52, D) a +0 long sword a +0 leather armour a +6 ring of strength an elf corpse (skeletalised by now) (39, 53, D) a +2 heavy trident a +0 leather armour (40, 1, D) a +2 chain mail of fire resistance (40, 14, D) a +2 flail of protection (40, 28, D) a ring of flight (40, 49, D) a +0 short sword a +0 short sword (40, 52, D) a +0 broad axe a ring of willpower an elf corpse (skeletalised by now) (41, 15, D) a staff of earth (41, 27, D) a +0 scale mail of fire resistance (unseen) (41, 28, D) a +6 ring of intelligence the ring of Youthful Indiscretion {rElec rF+ Dex+4} [ring of protection from fire] Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. a ring of flight an amulet of faith a +2 scale mail of willpower (41, 48, D) a +6 heavy hand axe (41, 50, D) a +0 longbow a +0 leather armour a +1 spectral quarterstaff the quicksilver dragon scales of Responsibility {+Blink rC+ Will+ Regen+} rC+: It protects you from cold. Will+: It increases your willpower. +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (41, 51, D) a +0 short sword a staff of air a +0 shortbow a +0 leather armour (41, 55, D) an elf corpse (skeletalised by now) (42, 0, D) 3 throwing nets a +0 leather armour the scarf of Darkness {repulsion, rF+ rC- rN++ MP+9} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. MP+9: It affects your magic capacity (+9). (42, 1, D) an amulet of guardian spirit (42, 14, D) a staff of cold (42, 15, D) a +2 hand axe of distortion (42, 49, D) a +0 short sword a +2 sling of flaming (42, 50, D) an elf corpse (skeletalised by now) (42, 51, D) a +0 longbow a +0 long sword an elf corpse (skeletalised by now) (42, 52, D) an elf corpse (skeletalised by now) (42, 53, D) a +1 flail of holy wrath a +0 leather armour a +2 spear of venom (43, 14, D) a staff of cold (43, 15, D) an amulet of regeneration (43, 28, D) a talisman of death (43, 50, D) a +0 long sword a +0 leather armour a +4 ring of slaying an elf corpse (skeletalised by now) (43, 53, D) a glowing shapeshifter corpse (skeletalised by now) (43, 55, D) a ring of wizardry a +0 long sword (43, 56, D) a +4 short sword of flaming (44, 49, D) a +0 short sword (44, 50, D) a +0 long sword the +10 morningstar "Fitamuob" {protect, *Slow Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). *Slow: It may slow you when you take damage. a +0 dagger the ring of the Oligarchy {rCorr MP+9 Int+5} [ring of magical power] Int+5: It affects your intelligence (+5). MP+9: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. a +1 short sword of freezing (44, 52, D) an amulet of reflection a +0 leather armour a staff of cold an elf corpse (skeletalised by now) (44, 53, D) a +0 longbow a +0 dagger (44, 64, D) a ring of protection from fire an amulet of guardian spirit the ring "Hofavupn" {EV+5 Str+3 Dex+2} [ring of evasion] EV+5: It affects your evasion (+5). Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). a +6 ring of intelligence (45, 49, D) a +0 long sword a +0 buckler a +0 short sword a +0 shortbow a +0 leather armour a ring of magical power an elf corpse (skeletalised by now) (45, 50, D) a +0 short sword a +0 rapier the ring of Wiusu {rC++ rN+ Int+6 Stlth+} [ring of intelligence] Int+6: It affects your intelligence (+6). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (45, 56, D) a +0 leather armour (46, 49, D) a +2 halberd of freezing (46, 50, D) a +0 longbow a +0 leather armour of cold resistance an elf corpse (skeletalised by now) (46, 55, D) a +2 rapier of draining an elf corpse (skeletalised by now) (47, 37, D) a blink frog corpse (skeletalised by now) (47, 42, D) a blink frog corpse (skeletalised by now) (47, 48, D) a +0 leather armour (47, 49, D) the +2 orcbow "Goblinbane" {speed, Will+ Int+2} Int+2: It affects your intelligence (+2). Will+: It increases your willpower. a +0 long sword a +0 shortbow a +0 leather armour a staff of cold an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (47, 50, D) a +0 longbow a +0 rapier a +2 orcbow of freezing an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (47, 51, D) a +0 shortbow a +0 short sword of protection a +0 leather armour an elf corpse (skeletalised by now) (47, 52, D) a staff of fire a +3 hand axe of freezing the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. a +0 long sword a +0 leather armour a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (47, 53, D) the +11 quarterstaff "Roufor" {freeze, Int+4} Int+4: It affects your intelligence (+4). (47, 55, D) a +2 rapier of draining (48, 48, D) a book of Dangerous Friends (49, 1, D) a +3 leather armour of poison resistance (49, 12, D) a +1 robe of positive energy (49, 13, D) a black bear corpse (skeletalised by now) (49, 37, D) a staff of conjuration (49, 38, D) a bullfrog corpse (skeletalised by now) (49, 48, D) a +0 short sword (49, 49, D) a +0 short sword (49, 50, D) a +2 mace of protection (49, 51, D) a +0 long sword a +0 leather armour an amulet of the acrobat a +0 long sword a +0 leather armour a +0 rapier a +0 rapier an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (49, 52, D) a +0 leather armour a +0 leather armour (49, 54, D) a +0 leather armour (50, 0, D) a +2 ring mail of cold resistance (50, 3, D) a +0 war axe a +0 animal skin (50, 4, D) a +0 robe a spriggan corpse (skeletalised by now) (50, 12, D) a ring of magical power a staff of death (50, 24, D) a +2 heavy spear (50, 25, D) a +1 scale mail of fire resistance (still there?) a +1 great sword of flaming (still there?) the +5 shortbow "Curoreaqol" {freeze, rN+} (still there?) rN+: It protects you from negative energy. a salamander corpse (skeletalised by now) (still there?) a hell hog corpse (skeletalised by now) (still there?) (50, 36, D) the +1 robe of the Curious Violins {Dex+4} Dex+4: It affects your dexterity (+4). (50, 37, D) +2 swamp dragon scales (50, 39, D) a yak corpse (skeletalised by now) (50, 48, D) the staff of Salt {*Corrode rElec rF+ rN+++ Int-3 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). rF+: It protects you from fire. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. *Corrode: It may corrode you when you take damage. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (50, 49, D) a +0 long sword (50, 50, D) a +0 long sword a +0 ring mail the +3 orcbow of Misery {heavy, rElec rPois Dex+6 Stlth-} Dex+6: It affects your dexterity (+6). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. (50, 51, D) a +4 war axe of flaming (50, 53, D) a +0 rapier a +0 longbow a +1 glaive of protection an elf corpse (skeletalised by now) (51, 0, D) a Young Poisoner's Handbook (51, 2, D) a +0 orcbow of freezing a water moccasin corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (51, 4, D) a +0 robe a spriggan corpse (skeletalised by now) (51, 12, D) a +4 heavy sling a dragon-blood talisman (51, 13, D) a staff of alchemy (51, 14, D) a yak corpse (skeletalised by now) (51, 36, D) the +10 war axe "Zaudaqoo" {vamp, rElec rC++} rC++: It greatly protects you from cold. rElec: It insulates you from electricity. (51, 37, D) a staff of conjuration (51, 38, D) a hydra corpse (skeletalised by now) (51, 50, D) a +0 longbow a +2 leather armour of fire resistance a +0 long sword (51, 55, D) a +4 short sword of draining an elf corpse (skeletalised by now) (52, -1, D) a +0 quarterstaff a +0 animal skin (52, 12, D) the +8 orcbow "Fiust" {heavy, *Slow rElec rPois SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. SInv: It lets you see invisible. *Slow: It may slow you when you take damage. (52, 14, D) a bullfrog corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (52, 24, D) a +4 ring of protection (52, 28, D) a +1 great sword of flaming (unseen) (52, 29, D) a +1 great sword of flaming (52, 37, D) the +1 great mace of Pinee {heavy, rC++ Str-4 SInv} Str-4: It affects your strength (-4). rC++: It greatly protects you from cold. SInv: It lets you see invisible. (52, 39, D) a steam dragon corpse (skeletalised by now) (52, 48, D) a +0 leather armour (52, 49, D) a +2 halberd of protection (52, 51, D) a +3 trident of protection a +0 longbow a +0 leather armour the ring "Beipuewa" {Fly rC+ EV+5 Dex+3} [ring of evasion] EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Fly: It grants you flight. (52, 52, D) a +0 long sword a +0 short sword an elf corpse (skeletalised by now) (53, 1, D) a +0 robe a +1 leather armour of fire resistance a staff of alchemy (53, 3, D) a wyvern corpse (skeletalised by now) (53, 4, D) a +0 robe a spriggan corpse (skeletalised by now) (53, 48, D) a +0 rapier (53, 49, D) the +7 arbalest "Undertaker" {elec, Will+} Will+: It increases your willpower. (53, 50, D) a +3 scale mail of positive energy (54, -1, D) a staff of alchemy (unseen) (54, 0, D) a +1 antimagic hand axe (54, 1, D) a +4 antimagic war axe a +0 animal skin a spriggan corpse (skeletalised by now) (54, 25, D) a +6 plate armour of ponderousness (54, 26, D) a +4 ring of protection a hellephant corpse (skeletalised by now) (54, 36, D) a +1 battleaxe of flaming (still there?) a wand of paralysis (4) (still there?) a +5 ring of evasion (still there?) (54, 48, D) a staff of alchemy (54, 49, D) a staff of fire (55, 3, D) a blink frog corpse (skeletalised by now) (55, 12, D) a staff of cold (55, 17, D) a yak corpse (skeletalised by now) (55, 25, D) a +0 pair of boots of stealth the amulet of Ethics {Spirit Int+5 Dex+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). a +5 ring of evasion an amulet of the acrobat the +10 arbalest "Arbiter" {drain, rPois rN+ Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. rN+: It protects you from negative energy. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a javelin a +0 helmet (56, 12, D) an amulet of regeneration (56, 15, D) a black mamba corpse (skeletalised by now) (58, 37, D) the +3 war axe of Understanding {venom, Int+7 Dex+3} Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). (58, 47, D) a Fen Folio (58, 48, D) Daecw's Secrets of Refulgent Guile Spells Type Level a - Magic Dart Conjuration 1 b - Jinxbite Hexes 2 c - Confusing Touch Hexes 3 d - Lehudib's Crystal Spear Conjuration/Earth 8 (58, 49, D) a +1 troll leather armour (59, 38, D) a salamander skeleton (59, 47, D) a book of Scorching (59, 48, D) a +0 eveningstar of protection (59, 49, D) a +6 war axe of electrocution (60, 17, D) a +0 arbalest (60, 36, D) a +2 shortbow of draining (60, 37, D) the +1 short sword of Floods {protect, MP+9 Str+3} Str+3: It affects your strength (+3). MP+9: It affects your magic capacity (+9). a +1 falchion of electrocution (60, 39, D) a +2 great sword of flaming (60, 40, D) a +1 great sword of flaming a fire giant skeleton (60, 42, D) a hell hog corpse (skeletalised by now) (60, 47, D) a +1 scale mail of poison resistance (60, 48, D) a +2 mace of draining (60, 49, D) a staff of air (60, 51, D) a +0 plate armour (still there?) a +2 battleaxe (still there?) (61, 0, D) the +1 mace "Veuhez" {protect, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (61, 11, D) a +0 scythe a +0 robe a wand of flame (26) (61, 26, D) a +1 chain mail of fire resistance (61, 38, D) a +2 great sword of flaming a fire giant skeleton (61, 39, D) a +0 demon whip (61, 48, D) the Grimoire of Assembled Soot Spells Type Level a - Scorch Fire 2 b - Dragon's Call Summoning 9 (62, 0, D) a staff of alchemy (62, 1, D) a +2 executioner's axe of draining (62, 2, D) a bullfrog corpse (skeletalised by now) (62, 4, D) a yak corpse (skeletalised by now) (62, 8, D) a +7 plate armour of ponderousness (62, 9, D) a +2 ring mail of poison resistance (62, 10, D) a +2 quarterstaff of chaos a +0 cloak (62, 16, D) a +0 ring mail of willpower (62, 17, D) a +2 spectral giant spiked club (62, 18, D) a +0 war axe a +0 chain mail (62, 19, D) a +0 dire flail a +0 chain mail a human corpse (skeletalised by now) (62, 27, D) a flux talisman (62, 47, D) the ring of the Commoners {Fly rF- rC++ Str+2 Dex+6} [ring of dexterity] Str+2: It affects your strength (+2). Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Fly: It grants you flight. a staff of death (62, 48, D) a +5 falchion of protection (62, 49, D) a +3 vampiric spear (63, 0, D) a +2 heavy hand axe (63, 8, D) the +1 leather armour of the Curupira {Rampage rElec MP+7} rElec: It insulates you from electricity. MP+7: It affects your magic capacity (+7). Rampage: It bestows one free step when moving towards enemies. (63, 13, D) a +0 mace a +0 robe a +2 dagger of venom a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (63, 16, D) a storm talisman (63, 17, D) a +0 great mace (still there?) a +0 scale mail (still there?) +2 acid dragon scales (still there?) (63, 22, D) a +2 battleaxe of electrocution a +0 chain mail a human corpse (skeletalised by now) (63, 27, D) a +2 vampiric hand axe (63, 36, D) a +1 leather armour of willpower (63, 37, D) a staff of alchemy (63, 47, D) a staff of air (63, 50, D) a staff of air (unseen) (64, 28, D) a hell hound corpse (skeletalised by now) (64, 47, D) the +1 leather armour of Plog {rF+} rF+: It protects you from fire. (64, 49, D) the +8 trident of Tomany {elec, rF+ Int+3} Int+3: It affects your intelligence (+3). rF+: It protects you from fire. (64, 50, D) the +0 leather armour of the Arcane {rC++} rC++: It greatly protects you from cold. (unseen) (64, 53, D) a +0 giant club (65, 26, D) the +0 hand axe "Utinguz" {protect, rN+} rN+: It protects you from negative energy. (65, 49, D) a +0 flail of protection (65, 50, D) a +0 plate armour a +1 dagger of speed (65, 54, D) a +1 flail of protection (65, 58, D) a +0 giant club an iron giant corpse (skeletalised by now) (66, 52, D) the +4 broad axe "Uhar Pis" {flame, Int+8} Int+8: It affects your intelligence (+8). (66, 55, D) an iron dragon skeleton (66, 59, D) a +0 flail (67, 0, D) a staff of air (67, 48, D) a +2 heavy glaive (67, 49, D) the Essays on Ill-fated Crysopoeia Spells Type Level a - Confusing Touch Hexes 3 b - Sticky Flame Fire/Alchemy 4 c - Hoarfrost Cannonade Ice/Alchemy 5 d - Sculpt Simulacrum Ice/Alchemy 6 (67, 50, D) a staff of cold (still there?) a wand of roots (4) (still there?) (68, 47, D) a ring of see invisible (68, 49, D) the staff "Afunamo" {rElec rF+ rC- rN++ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (68, 50, D) a +2 scale mail of poison resistance (unseen) (69, 0, D) a +2 ring mail of fire resistance (69, 47, D) the staff of Zorhoh {Conj Earth} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (69, 48, D) a staff of air (69, 50, D) a book of Dangerous Friends (69, 52, D) an iron giant skeleton a caustic shrike skeleton (70, 12, D) a +0 flail a +0 leather armour (70, 13, D) a +0 dagger a +0 robe (70, 37, D) a ring of flight (70, 48, D) the +2 dagger of Interdependent Arising {flame, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (70, 49, D) the staff "Daaladgh" {rPois Int+6 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+6: It affects your intelligence (+6). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 8, D) a staff of death (71, 12, D) a +0 dagger a +0 leather armour an orc corpse (skeletalised by now) (71, 16, D) a +2 scale mail of fire resistance (71, 26, D) a +6 heavy trident (71, 37, D) a +4 quick blade of holy wrath (unseen) (71, 47, D) a +4 ring of slaying the amulet of Yntod {Faith Harm rElec rF+} [amulet of faith] Faith: It allows you to gain divine favour quickly. rF+: It protects you from fire. rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (71, 48, D) the Opusculum on Heated Venom Spells Type Level a - Scorch Fire 2 b - Mephitic Cloud Conjuration/Alchemy/Air 3 c - Flame Wave Conjuration/Fire 4 d - Yara's Violent Unravelling Hexes/Alchemy 5 e - Plasma Beam Fire/Air 6 (71, 49, D) a +2 great mace (71, 55, D) a +0 giant club (72, 9, D) a granite talisman (72, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 13, D) a +0 dagger a +0 scale mail an orc corpse (skeletalised by now) (72, 17, D) a +0 great mace of protection (72, 26, D) a +2 spear of venom (72, 36, D) a +3 ring mail of poison resistance (72, 37, D) a book of Chaos (72, 47, D) a staff of fire (72, 48, D) a blade talisman (72, 49, D) a +4 spear of venom (73, 16, D) a +2 war axe of freezing (73, 37, D) a +1 scale mail of cold resistance (73, 47, D) a staff of alchemy (73, 48, D) the +5 whip of Purpose {speed, Will++ Str-4 Int+4} Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Will++: It greatly increases your willpower. (73, 49, D) a book of Decay (74, 48, D) a +6 short sword of electrocution (74, 49, D) a +3 long sword of protection (75, 1, D) a staff of conjuration (75, 48, D) a +1 scimitar of electrocution (75, 49, D) the staff "Jody" {rN+ Will+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon.