Mitchellthefish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +3 spear (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +5 falchion "Ysexong" {venom, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (61, 8, D) the +3 scimitar "Ychefoim" {heavy, Fly} Fly: It grants you flight. (62, 4, D) a +2 scimitar of flaming (62, 8, D) a +4 heavy spear (62, 9, D) a +0 ring mail of positive energy (63, 0, D) a +2 heavy sling (63, 8, D) a +1 buckler of reflection (67, 1, D) a +0 short sword an orc corpse (skeletalised by now) (67, 4, D) a +0 dagger (68, 0, D) a +1 ring mail of fire resistance (68, 4, D) a +0 dagger of draining an orc corpse (skeletalised by now) (69, 0, D) a staff of alchemy (69, 8, D) a +4 ring of protection a ring of ice a +6 ring of intelligence a +6 ring of intelligence a ring of flight (70, 9, D) the +0 ring mail "Ruex Tec" {rCorr} rCorr: It protects you from acid and corrosion. (unseen) (71, 16, D) a staff of cold (unseen) (71, 17, D) a scroll of brand weapon (72, 8, D) a +1 great sword of flaming (72, 16, D) the ring of Temptation {rPois MP+9 Wiz Int+4} [ring of wizardry] It improves your spell success rate. Int+4: It affects your intelligence (+4). rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Wiz: It increases the success rate of your magical spells. (unseen) (72, 17, D) a +3 ring mail of fire resistance (unseen) (73, 16, D) a wand of flame (1) (73, 17, D) a +2 leather armour of cold resistance (unseen) (75, 1, D) a staff of fire