Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 12106579729254698054 42 Mitchellthefish the Sneak (level 3, 0/24 HPs) Began as a Vampire Hedge Wizard on Nov 22, 2024. Succumbed to Sigmund's poison ... on level 2 of the Dungeon. The game lasted 00:06:08 (1232 turns). Mitchellthefish the Sneak (Vampire Hedge Wizard) Turns: 1232, Time: 00:06:09 Health: 0/24 AC: 6 Str: 6 (9) XL: 3 Next: 33% Magic: 1/7 EV: 11 Int: 16 (18) God: Gold: 53 SH: 0 Dex: 11 (13) Spells: 1/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg + . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will +.... j - amulet of regeneration Stlth ++ i - ring of willpower HPRegen 1.24/turn l - ring "Lycwuf" {rN+ AC+4} MPRegen 0.10/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -4), healing quickly A: alive, fangs 3, see invisible, vampiric 2 a: Exsanguinate You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles k - 6 silver javelins Armour b - a +0 robe (worn) c - a +0 hat (worn) Jewellery i - a ring of willpower (left hand) j - an amulet of regeneration (around neck) l - the ring "Lycwuf" (right hand) {rN+ AC+4} (You found it on level 2 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). rN+: It protects you from negative energy. Scrolls f - a scroll of identify {unknown} o - a scroll of teleportation {unknown} Potions d - a potion of magic e - a potion of curing {unknown} h - a potion of resistance {unknown} m - a potion of invisibility {unknown} n - a potion of degeneration Skills: - Level 2.1 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 1.3 Conjurations + Level 1.9 Hexes - Level 3.0 Summonings - Level 1.1 Necromancy - Level 0.7 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 40% 1d5 11% 1 b - Call Imp Summ 36% N/A 9% 2 c - Ensorcelled Hibernat Hex/Ice 16% N/A 19% 2 d - Blink Tloc 14% N/A 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 16% 2d8 19% 2 Fugue of the Fallen Necr 8% N/A 34% 3 Mephitic Cloud Conj/Alch/Air 5% N/A 43% 3 Anguish Hex/Necr 5% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Uskayaw Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your natural rate of healing is slightly increased. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Sigmund hits your cerulean imp with a +0 scythe of venom! Your cerulean imp dies! Your cerulean imp disappears in a puff of smoke! Aiming: Ensorcelled Hibernation (safe; 17% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line Okay, then. You miscast Call Imp. You are very lightly contaminated with residual magic. Nothing appears to happen. A tiny devil pulls itself out of the air. Sigmund hits you but does no damage. You are poisoned. You feel sick. Sigmund resists with some effort. You feel sick. Sigmund hits you with a +0 scythe of venom. You are more poisoned. Your cerulean imp barely misses Sigmund. You swap places. You feel very sick. Sigmund laughs darkly. Sigmund hits you from afar with a +0 scythe of venom. You are lethally poisoned! Your cerulean imp hits Sigmund but does no damage. * * * LOW HITPOINT WARNING * * * You feel very sick. * * * LOW HITPOINT WARNING * * * You feel very sick. Your cerulean imp hits Sigmund with a -3 spear. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel very sick. Sigmund points at you and mumbles some strange words. The magic dart hits your cerulean imp! Your cerulean imp barely misses Sigmund. Your magical contamination has completely faded away. It was a potion of brilliance. You feel clever all of a sudden. You die... ....#.....##### ≈≈≈~~~≈≈≈÷≈.~~≈ ###...........# ≈≈≈~~~~~..~≈≈≈≈ #############.# #..~..~.......~ .....# #.# ####~.....~...# ####.# #.# ###..###.### #.# #.# #..# #.... #.# #÷# #..# #.### #.# ###@##########..###.# #.# #...5.@.............# #.# #.#########.######### #.# #.# #.# #.######.# #.# #.#...##.# #.# #...#.##.# #######.# ###...##.###.......# ##.........####### #####.##### You could see Sigmund (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:2) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 4 goblins A hobgoblin (D:1) 2 bats (D:1) 4 frilled lizards 2 kobolds (D:1) 2 rats (D:1) 22 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A bat (D:2) 2 endoplasms A kobold (D:2) 2 frilled lizards A rat (D:2) 8 creatures vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mitchellthefish the Vampire Hedge Wizard began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 167 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 170 | D:1 | Learned a level 2 spell: Call Imp 173 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 176 | D:1 | Learned a level 2 spell: Blink 693 | D:2 | Noticed Sigmund 957 | D:2 | Reached skill level 1 in Hexes 957 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 957 | D:2 | Reached XP level 3. HP: 6/24 MP: 4/7 963 | D:2 | Identified the ring "Lycwuf" {rN+ AC+4} 980 | D:2 | Found a hide-covered altar of Uskayaw. 1231 | D:2 | HP: 1/24 [poisoned by Sigmund] 1232 | D:2 | Succumbed to Sigmund's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_basic D:2: layout_loops_ring, basic_altar, chequers_serial_rivers_small_3, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Summonings | 2 3 | 3.0 Hexes | 1 | 1.9 Dodging | | 2.1 Stealth | | 3.0 Spellcasting | | 3.0 Conjurations | | 1.3 Necromancy | | 1.1 Translocations | | 0.7 Action || total ---------------------------++------- Melee: Dagger || 86 Bite || 6 Cast: Magic Dart || 18 Call Imp || 14 Ensorcelled Hiber || 3 Use: Potion || 3 Stab: Sleeping || 1 Armour: Robe || 54 Dodge: Dodged || 57