Dungeon Crawl Stone Soup version 0.34-a0-461-gf09bc62600 (webtiles) character file. Game seed: 14137257544415530926 454175 Mitchellthefish the Acrobat (level 24, 0/199 HPs) Began as a Merfolk Gladiator on July 23, 2025. Was a Priest of Nemelex Xobeh. Killed from afar by a titan (10 damage) ... with a bolt of lightning ... on level 5 of the Vaults on July 27, 2025. The game lasted 03:48:28 (36205 turns). Mitchellthefish the Acrobat (Merfolk Gladiator) Turns: 36205, Time: 03:48:28 Health: 0/199 AC: 41 Str: 32 XL: 24 Next: 35% Magic: 28/34 EV: 19 Int: 7 God: Nemelex Xobeh [***...] Gold: 680 SH: 0 Dex: 12 Spells: 36/36 levels left rFire . . . (100%) z - +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rCold . . . (100%) g - +5 kite shield rNeg + . . (50%) I - +11 storm dragon scales of Wicked Miracles {rElec rPois Str+3 SInv} rPois + (33%) c - +2 helmet rElec + (33%) F - +2 cloak {rPois} rCorr + (50%) (no gloves) SInv + H - +0 pair of boots of the Present {rPois SInv} Will ++... q - amulet of reflection Stlth w - ring of the Octopus King {rCorr HP+2 AC+2 EV+2 SH+2} HPRegen 0.53/turn r - ring "Ygrualisu" {+Blink AC+4 Str+5 Int-2 Dex-3} MPRegen 0.24/turn %: reflection @: confused, mighty, ambrosia-drunk, enlightened, flying A: (nimble swimmer 2), mertail }: 2/15 runes: decaying, gossamer a: Renounce Religion, Evoke Blink, Draw Escape, Draw Destruction, Draw Summoning, Draw Stack, Triple Draw You were on level 5 of the Vaults. You worshipped Nemelex Xobeh. Nemelex Xobeh was most pleased with you. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited 1 bazaar. You also visited: Desolation. You collected 4627 gold pieces. You spent 3947 gold pieces at shops. Inventory: Hand Weapons j - the +7 sling of Zihioph {elec, rPois rCorr Dex+8 Stlth-} (You found it on level 11 of the Dungeon) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+8: It affects your dexterity (+8). Stlth-: It makes you less stealthy. z - the +8 trishula "Condemnation" (weapon) {holy, anguish, *Noise Fly rN+} (You bought it in a shop on level 9 of the Dungeon) *Noise: It may make a loud noise when swung. Fly: It grants you flight. rN+: It protects you from negative energy. L - the +9 staff of Olgreb {rPois∞} (You found it in the Desolation of Salt) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. Missiles d - 29 poisoned darts e - 15 javelins t - 2 curare-tipped darts E - 14 atropa-tipped darts G - 5 darts of disjunction Armour b - the +5 justicar's regalia {Inspire Amulet+ Str+4} (You found it on level 10 of the Dungeon) Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). c - a +2 helmet (worn) f - a +0 pair of boots g - a +5 kite shield (worn) i - a +0 tower shield F - a +2 cloak of poison resistance (worn) H - the +0 pair of boots of the Present (worn) {rPois SInv} (You found it on level 1 of the Vaults) rPois: It protects you from poison. SInv: It lets you see invisible. I - the +11 storm dragon scales of Wicked Miracles (worn) {rElec rPois Str+3 SInv} (You found it in the Desolation of Salt) rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). SInv: It lets you see invisible. J - a +1 helmet of intelligence Jewellery a - the ring of the Burning Seeker {+Blink Will+ Wiz Int+7 Dex-3} (You took it off a spriggan druid on level 4 of the Swamp) [ring of wizardry] +Blink: It lets you blink. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. Int+7: It affects your intelligence (+7). Dex-3: It affects your dexterity (-3). h - an amulet of magic regeneration k - a ring of protection from fire l - a ring of protection from cold m - a ring of poison resistance n - an amulet of regeneration o - an amulet of guardian spirit p - a ring of see invisible q - an amulet of reflection (worn) r - the ring "Ygrualisu" (worn) {+Blink AC+4 Str+5 Int-2 Dex-3} (You found it in the Desolation of Salt) [ring of protection] +Blink: It lets you blink. AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). Dex-3: It affects your dexterity (-3). s - a +6 ring of strength u - a ring of flight v - a ring of positive energy w - a ring of the Octopus King (worn) {rCorr HP+2 AC+2 EV+2 SH+2} (You found it on level 5 of the Lair of Beasts) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). x - a ring of magical power y - a +4 ring of slaying A - a +4 ring of protection B - a +5 ring of evasion C - the ring "Ibbanlorph" {rCorr EV+5 Dex+4} (You took it off a deep elf knight on level 3 of the Elven Halls) [ring of evasion] rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Dex+4: It affects your dexterity (+4). D - the amulet "Ocruypt" {Acrobat Str-3 Int+4 Slay+5} (You took it off a deep elf high priest on level 3 of the Elven Halls) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). K - the amulet of the Decaying God {Acrobat rPois rF+ SInv} (You took it off an ironbound convoker in the Desolation of Salt) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. M - a ring of willpower Wands a - a wand of flame (120) b - a wand of quicksilver (10) f - a wand of mindburst (26) c - a wand of iceblast (20) e - a wand of charming (32) p - a wand of polymorph (9) d - a wand of digging (13) Scrolls t - 13 scrolls of teleportation V - 6 scrolls of vulnerability p - 12 scrolls of poison W - a scroll of brand weapon w - 6 scrolls of enchant weapon x - 5 scrolls of amnesia I - 7 scrolls of immolation N - 4 scrolls of noise r - 2 scrolls of revelation T - a scroll of torment i - 10 scrolls of identify f - 3 scrolls of fear g - 4 scrolls of fog s - 2 scrolls of butterflies Potions A - 6 potions of attraction c - 11 potions of curing i - 11 potions of invisibility e - 2 potions of enlightenment m - 8 potions of might B - 2 potions of berserk rage h - 4 potions of haste g - 6 potions of magic C - 3 potions of cancellation M - 2 potions of mutation b - 4 potions of brilliance r - 5 potions of resistance L - 3 potions of lignification a - 11 potions of ambrosia Miscellaneous h - a +2 Gell's gravitambourine (2/2) g - a +0 tin of tremorstones (2/2) i - a +0 lightning rod (4/4) j - a +0 box of beasts Skills: - Level 18.0 Fighting - Level 23.0 Polearms - Level 12.0 Throwing + Level 12.7 Armour - Level 24.0 Dodging - Level 14.7 Shields - Level 6.6 Spellcasting - Level 7.2 Summonings - Level 15.0 Invocations - Level 6.0 Evocations You had 36 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 48% N/A 5% 1 Eringya's Surprising Cr Summ 12% N/A 47% 4 Summon Ice Beast Ice/Summ 7% N/A 58% 3 Apportation Tloc 4% N/A 73% 1 Foxfire Conj/Fire 8% 2x1d4 73% 1 Slow Hex 8% N/A 73% 1 Soul Splinter Necr 8% N/A 73% 1 Blink Tloc 4% N/A 86% 2 Construct Spike Launche Frge 4% 2d3 86% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 86% 2 Grave Claw Necr 4% 2d7 86% 2 Lesser Beckoning Tloc 4% N/A 86% 2 Scorch Fire 4% 2d5 86% 2 Searing Ray Conj 4% 2d4 86% 2 Summon Seismosaurus Egg Summ/Erth 7% N/A 94% 4 Confusing Touch Hex 2% N/A 97% 3 Frozen Ramparts Ice 4% 1d1 97% 3 Fugue of the Fallen Necr 2% N/A 97% 3 Gloom Hex/Necr 4% N/A 97% 3 Mephitic Cloud Conj/Alch/Air 2% N/A 97% 3 Passwall Erth 2% N/A 97% 3 Swiftness Air 2% N/A 97% 3 Teleport Other Tloc 2% N/A 97% 3 Vampiric Draining Necr 2% 2d6 97% 3 Animate Dead Necr 2% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 2% 2d4 100% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 100% 4 Dispel Undead Necr 2% 3d7 100% 4 Flame Wave Conj/Fire 2% 2d4 100% 4 Fulminant Prism Conj/Alch 1% 3d5 100% 4 Ignite Poison Fire/Alch 2% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 2% 2d7 100% 4 Olgreb's Toxic Radiance Alch 2% N/A 100% 4 Rending Blade Conj/Frge 2% 2d6 100% 4 Vhi's Electric Charge Tloc/Air 4% N/A 100% 4 Alistair's Intoxication Alch 1% N/A 100% 5 Alistair's Walking Alem Alch/Frge 2% N/A 100% 5 Arcjolt Conj/Air 1% 1d11 100% 5 Borgnjor's Vile Clutch Necr/Erth 1% N/A 100% 5 Curse of Agony Necr 2% N/A 100% 5 Fireball Conj/Fire 1% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 1% 6-21 100% 5 Hoarfrost Cannonade Ice/Frge 1% 3d6/3d12 100% 5 Silence Hex/Air 1% N/A 100% 5 Conjure Ball Lightning Conj/Air 1% 3x3d6 100% 6 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Plasma Beam Fire/Air 1% 2x1d11 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Starburst Conj/Fire 1% 6d3 100% 6 Summon Cactus Giant Summ 6% N/A 100% 6 Malign Gateway Summ/Tloc 3% N/A 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Summon Horrible Things Summ 6% N/A 100% 8 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:11 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Desolation (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:5 ! D:9 [( Orc:2 **[:!! Elf:3 : Vaults:1 ?: Annotations: Abyss:1 Prince Ribbit, Snorg Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The guardian sphinx claws your molten gargoyle but does no damage. The guardian sphinx claws your molten gargoyle. The ettin closely misses Mitchellthefish's illusion. x2 The vault guard unwields a +2 great sword of draining. The vault guard wields a +3 shortbow of electrocution. You hear the crackle of electricity. The vault guard shoots an arrow. You block the arrow with an invisible shield... and reflect it back! The arrow hits the vault guard!! The deep elf high priest utters an invocation to its god. The titan's spells are empowered by the prayer of brilliance! The ironbound convoker's spells are empowered by the prayer of brilliance! The deep elf death mage's spells are empowered by the prayer of brilliance! The guardian sphinx's spells are empowered by the prayer of brilliance! The golden dragon bites your +5 demon trident of Gykaclon {vamp, rPois Str+2 Dex+5}. The golden dragon claws your +5 demon trident of Gykaclon {vamp, rPois Str+2 Dex+5}. The golden dragon barely misses your +5 demon trident of Gykaclon {vamp, rPois Str+2 Dex+5}. Your molten gargoyle blasts magma at the guardian sphinx! The bolt of magma hits the guardian sphinx!! The bolt of magma hits the golden dragon!! The golden dragon partially resists. Mitchellthefish's illusion hits the ettin!! The ettin dies! You are confused. You feel invigorated. Your +5 demon trident of Gykaclon {vamp, rPois Str+2 Dex+5} hits the ghostly Xtahua from afar! Your wind drake bites the deep elf death mage! The deep elf death mage beckons forth restless souls! Your +5 demon trident of Gykaclon {vamp, rPois Str+2 Dex+5} hits the ghostly Xtahua but does no damage. The ironbound convoker points at the storm dragon and mumbles some strange words. The storm dragon seems to grow stronger. The titan casts a spell at you. The bolt of lightning hits the guardian sphinx!!! The bolt of lightning hits Mitchellthefish's illusion. Mitchellthefish's illusion resists. The bolt of lightning hits you! You resist. * * * LOW HITPOINT WARNING * * * The bolt of lightning hits you! You resist. You die... Your body glows slightly and disappears. #....# #....# #....# #....# #....# #....#...... ###..#)...p. #####@Yl#....p. ...##@..#)... .......)H9)†.). #####h).C)..)###### p.))$k(D...†..... .))).