Mitchellthefish Level 1 of the Dungeon (4, -2, D:1) a bat corpse (skeletalised by now) (6, 12, D:1) a +0 club 4 stones (9, 0, D:1) a frilled lizard corpse (skeletalised by now) a rat corpse (skeletalised by now) (10, 12, D:1) a rat corpse (skeletalised by now) (23, -10, D:1) a +0 whip a kobold corpse (skeletalised by now) (23, 18, D:1) a +0 ring mail (28, 9, D:1) a +0 chain mail (38, 14, D:1) a ball python corpse (skeletalised by now) (39, -4, D:1) a bat skeleton (42, 21, D:1) a +0 leather armour (43, 9, D:1) a quokka skeleton (45, -5, D:1) a +0 club a goblin corpse (skeletalised by now) (50, -2, D:1) a +0 spear (50, 24, D:1) a bat corpse (skeletalised by now) (53, -3, D:1) a +0 dagger (54, 7, D:1) a +0 club a goblin corpse (skeletalised by now) (55, 4, D:1) the quill talisman of the Evil One {rC- Dex+7 Stlth+} [quill talisman] rC-: It makes you vulnerable to cold. Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. (59, -1, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a scroll of summoning (0, 1, D:2) a +0 sling (2, 5, D:2) a +0 dagger a +0 robe the human corpse of Jessica (4, 6, D:2) a hound corpse (13, -11, D:2) an inkwell talisman (18, -17, D:2) the scarab talisman of Yesterday {rPois rC- Int+8 Dex-4} [scarab talisman] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Int+8: It affects your intelligence (+8). Dex-4: It affects your dexterity (-4). (19, -10, D:2) a +0 dagger (19, 18, D:2) a +0 short sword (20, -8, D:2) a +0 club (20, -7, D:2) a +0 club a +0 flail (22, -5, D:2) a +0 mace a hobgoblin corpse (28, -2, D:2) a +1 robe of cold resistance (31, -4, D:2) a +0 spear (35, -4, D:2) a frilled lizard corpse (skeletalised by now)