Mitchellthefish the Dungeon (0, 50, D) a +2 orcbow of flaming (0, 51, D) the +5 morningstar of the Several Seas {drain, rF++ rN+ Int-3 Dex+2} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). (0, 52, D) a +3 leather armour of fire resistance (0, 53, D) a +4 great sword of flaming a fire giant skeleton (1, 15, D) a +0 shortbow a +0 arbalest (1, 17, D) a stone giant corpse (skeletalised by now) a centaur corpse (skeletalised by now) (1, 32, D) a +1 rapier of draining (1, 33, D) a +2 halberd of protection (1, 51, D) a phantom mirror a staff of alchemy (1, 52, D) a +2 great sword of flaming a +0 dire flail a +0 dire flail 3 large rocks an ettin skeleton a stone giant skeleton (1, 53, D) a +0 dire flail (2, 15, D) a +0 shortbow 4 large rocks the +0 plate armour of Diecuis {+Inv rN+++ Int-4 SInv} +Inv: It lets you turn invisible. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. (2, 31, D) a +0 helmet of intelligence (2, 32, D) a staff of cold (2, 50, D) 4 potions of haste (2, 51, D) a +2 dagger of venom a parchment of Sticky Flame 6 large rocks a +1 great sword of flaming the +8 shortbow of Lijagrei {heavy, Int+2} Int+2: It affects your intelligence (+2). (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 shortbow a box of beasts a +0 orcbow (3, 15, D) a +0 shortbow a +4 ring of slaying the air staff "Keddacseu" {rElec rC+ Int+8 Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+8: It affects your intelligence (+8). Air: It increases the power of your Air spells. a +4 broad axe of distortion a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (3, 22, D) +2 ice dragon scales a +3 kite shield a +3 buckler a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an orb of light a +0 robe (3, 33, D) a +4 whip of pain a +3 heavy triple sword an amulet of faith (3, 34, D) a +0 antimagic broad axe a +1 leather armour of fire resistance (3, 50, D) the +4 quarterstaff of Triumph {drain, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 arbalest (4, 22, D) a +3 longbow of freezing a +4 battleaxe of electrocution a +0 barding of fire resistance (4, 50, D) a +4 ring mail of willpower (4, 53, D) 3 large rocks (still there?) a +0 great mace (still there?) a +0 dire flail (still there?) a +0 great sword of flaming (still there?) an ettin skeleton (still there?) (5, 13, D) a yaktaur corpse (skeletalised by now) (5, 14, D) +1 swamp dragon scales the +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. 3 large rocks a +1 arbalest of flaming an amulet of guardian spirit (5, 32, D) a +1 falchion of draining a phantom mirror (5, 33, D) a +6 ring of intelligence (5, 50, D) a +1 halberd of holy wrath (5, 56, D) a +0 giant club (6, 17, D) a +0 war axe a +0 arbalest 3 large rocks a centaur corpse (skeletalised by now) (6, 32, D) a +1 scale mail of death a condenser vane a +1 helmet of intelligence (6, 60, D) a +0 giant spiked club the +5 woodcutter's axe an iron giant corpse (skeletalised by now) (6, 61, D) a +0 dire flail (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 13, D) a +0 arbalest a staff of cold quicksilver dragon scales (7, 16, D) 4 large rocks a +0 orcbow a +0 orcbow a staff of conjuration a staff of alchemy 3 silver javelins a +0 rapier of draining a +0 shortbow a +2 plate armour of fire resistance a centaur corpse (skeletalised by now) (7, 18, D) a +0 longbow a +0 leather armour a +0 short sword (7, 31, D) a +0 spear the +3 flail of Bodily Harmony {freeze, rF++ Stlth-} rF++: It greatly protects you from fire. Stlth-: It makes you less stealthy. (7, 32, D) a parchment of Brom's Barrelling Boulder (7, 34, D) a +2 demon blade of venom (still there?) the amulet of Vayxokliu {Spirit rPois} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. (7, 36, D) a +0 plate armour (7, 50, D) a +0 heavy halberd (7, 51, D) a +1 pair of gloves of parrying (7, 52, D) a +2 battleaxe of freezing an amulet of guardian spirit a +6 ring of strength a +2 battleaxe of freezing a frost giant skeleton a juggernaut skeleton (7, 54, D) 4 large rocks a +0 dire flail a +0 giant club (7, 55, D) a +0 giant club a +1 battleaxe of freezing (7, 56, D) a +0 giant spiked club (8, 14, D) a staff of fire a +6 spear of venom (8, 15, D) a +5 spear of venom a +0 shortbow a +1 pair of boots of flying a +0 hand axe (8, 23, D) 3 large rocks (8, 50, D) a +1 vampiric spear (8, 51, D) a +1 battleaxe of freezing (still there?) a parchment of Magnavolt (still there?) a frost giant skeleton (still there?) (8, 54, D) 5 large rocks a +0 giant club (8, 59, D) 6 large rocks a +0 giant club a stone giant corpse (skeletalised by now) (8, 60, D) a +0 dire flail (9, 18, D) a +0 arbalest a +0 mace a ring of poison resistance a +0 robe a +0 leather armour a +0 shortbow an elf corpse (skeletalised by now) (9, 32, D) a ring of magical power (9, 35, D) a +0 cloak (still there?) a +0 long sword (still there?) a +0 cloak (still there?) a staff of fire (still there?) (9, 50, D) a +2 flail of holy wrath (9, 51, D) a +0 flail of protection (unseen) (9, 52, D) 4 large rocks (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +0 arbalest a parchment of Forge Blazeheart Golem (10, 16, D) a +0 leather armour a +0 longbow a +0 arbalest a +0 orcbow an amulet of guardian spirit (10, 17, D) a +0 orcbow a +2 plate armour of death (10, 33, D) a parchment of Arcjolt a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a +2 quarterstaff (11, 16, D) a +0 orcbow a +0 longbow a +0 leather armour a yaktaur corpse (skeletalised by now) (11, 17, D) a +0 arbalest a ring of see invisible (11, 50, D) a staff of alchemy (11, 51, D) a +0 great sword of flaming a phantom mirror a fire giant skeleton (11, 52, D) 4 large rocks (still there?) the +6 morningstar of Honour {spect, rF+ rN+} (still there?) rF+: It protects you from fire. rN+: It protects you from negative energy. (11, 54, D) 4 large rocks (11, 56, D) a +1 battleaxe of freezing (still there?) a frost giant skeleton (still there?) a stone giant skeleton (still there?) (12, 17, D) a +4 orcbow of flaming a +0 arbalest a yaktaur corpse (skeletalised by now) (12, 32, D) a staff of alchemy the quill talisman of Plog {Fly} [quill talisman] Fly: It grants you flight. (12, 50, D) a talisman of death (12, 53, D) a +0 giant club a juggernaut skeleton (12, 55, D) 5 large rocks (13, 20, D) a staff of air (13, 32, D) a +0 falchion of holy wrath (13, 50, D) a +0 great mace of holy wrath (13, 51, D) a box of beasts a staff of cold (13, 52, D) a +1 short sword of flaming (13, 53, D) a +2 great sword of flaming (14, 32, D) a parchment of Summon Mana Viper a cognitogaunt corpse (skeletalised by now) (14, 34, D) a +1 robe of cold resistance (14, 51, D) a +2 kite shield of corrosion resistance (14, 52, D) a +2 great sword of holy wrath (18, 17, D) a +2 demon whip of flaming (18, 48, D) a +3 falchion of holy wrath a +0 vampiric long sword (18, 50, D) the +1 sling "Wepoo" {flame, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (19, 0, D) a +2 ring mail of willpower (19, 1, D) a +0 dagger (19, 17, D) the cold staff "Edeirr" {rC+ Int+6 Dex-5 Hexes Ice} [staff of cold] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (19, 32, D) a staff of alchemy (19, 33, D) a +0 helmet of intelligence (19, 48, D) a +4 ring of protection the +3 falchion of Dishonour {antimagic, *Rage rElec Dex+7 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. the +0 ring mail "Nub Letuph" {Regen+ Dex+3 Slay+3} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). a +4 spear of freezing (20, 0, D) a +3 chain mail of cold resistance (20, 3, D) the conjuration staff "Daozyfevi" {rC+ rN+ Conj Hexes Ice} [staff of conjuration] rC+: It protects you from cold. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. a +0 robe a human corpse (skeletalised by now) (20, 17, D) a +4 scimitar of flaming (20, 32, D) a +0 hand axe of flaming a +0 leather armour a parchment of Vhi's Electric Charge (20, 33, D) a +1 flail of protection a +0 leather armour (20, 34, D) a +4 hand axe of flaming a +0 ring mail an elf corpse (skeletalised by now) (20, 35, D) a +0 longbow a +2 scale mail of command (20, 48, D) a staff of alchemy a box of beasts (21, 1, D) a +0 hand axe of freezing (21, 2, D) a +0 hand axe (21, 32, D) a +0 short sword a +0 robe a +0 dagger an elf corpse (skeletalised by now) (21, 33, D) a +0 long sword a +0 robe a +2 trident of venom an elf corpse (skeletalised by now) (21, 34, D) a +0 short sword (21, 35, D) a +0 short sword a +0 short sword a +0 leather armour (21, 36, D) a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (21, 47, D) a +1 vampiric dagger (21, 48, D) the +1 dagger of Oily Guile {vamp, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a parchment of Lehudib's Crystal Spear (21, 51, D) a +1 shortbow of draining (22, 1, D) a +0 falchion a +0 robe a +0 robe (22, 4, D) a +0 flail a +0 robe (22, 15, D) a +1 rapier of speed (unseen) (22, 17, D) a +2 demon whip of draining (22, 18, D) a hell hog corpse (skeletalised by now) (22, 20, D) a +3 scimitar of flaming (still there?) a +2 demon whip of electrocution (still there?) (22, 32, D) the necromancy staff "Ezaekla" {rElec rPois rN+ Dex-2 Necro} [staff of necromancy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). Necro: It increases the power of your Necromancy spells. (22, 33, D) a staff of air (22, 34, D) a phantom mirror (22, 49, D) a +1 spectral giant club a +1 plate armour of fire resistance (23, 0, D) a +3 battleaxe a +0 robe a +2 trident of flaming (23, 1, D) a +6 ring of intelligence (23, 6, D) a +0 halberd a +0 chain mail a +6 ring of intelligence (23, 16, D) a staff of air (23, 17, D) a +4 demon whip of electrocution a +6 ring of dexterity an orb of mayhem (23, 32, D) the +12 flail "Tuenerhy" {flame, rN+ Str-5 Int+4 SInv} rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. a +0 robe a +0 long sword an elf corpse (skeletalised by now) (23, 33, D) a +0 leather armour (23, 34, D) a +0 dagger (23, 35, D) a +1 long sword of distortion a +0 scale mail (23, 36, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (23, 37, D) a +0 rapier a +0 robe (23, 47, D) a parchment of Summon Mana Viper (23, 48, D) a ring of see invisible (23, 50, D) the +8 flail of Mandamus {drain, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. a +0 heavy partisan (24, 0, D) a +0 spear of venom a +0 robe (24, 1, D) a +0 falchion (24, 2, D) a +3 scale mail of fire resistance (24, 16, D) a +1 great sword of flaming (24, 17, D) a +2 demon whip of draining (24, 24, D) a +4 battleaxe of flaming (unseen) (24, 32, D) a +2 heavy shortbow (24, 33, D) a +1 heavy spear a +0 ring mail an elf corpse (skeletalised by now) (24, 34, D) a +0 shortbow (24, 35, D) a +0 rapier a +0 rapier a +4 plate armour of cold resistance (24, 36, D) a +0 glaive of distortion a +0 longbow a +0 leather armour a +4 ring of slaying (24, 39, D) a +0 rapier a +0 rapier a +0 leather armour (24, 50, D) the +8 chain mail of a bazaar {rN+ Str+5 Stlth-} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. (25, 3, D) a +0 flail (25, 16, D) a +0 shortbow of flaming (25, 17, D) a +1 demon whip of draining a staff of alchemy (25, 20, D) a +0 demon whip a +6 ring of intelligence (25, 21, D) a +0 great sword of flaming (still there?) the +7 whip of Boiz {freeze, Will+ Str+4} (still there?) Will+: It increases your willpower. Str+4: It affects your strength (+4). a fire giant corpse (skeletalised by now) (still there?) (25, 25, D) a +0 vampiric demon whip (unseen) (25, 32, D) a +0 long sword a +0 long sword (25, 34, D) a +0 longbow a +0 leather armour a +0 dagger a +0 robe (25, 36, D) a +0 robe a +2 heavy broad axe an elf corpse (skeletalised by now) (25, 48, D) a condenser vane (25, 49, D) the quill talisman of the Leaf {rC+ Int+3 Stlth-} [quill talisman] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth-: It makes you less stealthy. (25, 50, D) a parchment of Sphinx Sisters (26, -1, D) a +0 robe (26, 0, D) a staff of necromancy a parchment of Launch Clockwork Bee (26, 4, D) a +0 scimitar (26, 17, D) a +3 scimitar of flaming a +0 cloak of stealth (26, 18, D) a +1 demon whip of venom (26, 32, D) the +3 dagger "Pantasob" {protect, Bane Str+3 Int+6 SInv} Bane: It inflicts you with a random bane when you equip it. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. a +1 orcbow of freezing an elf corpse (skeletalised by now) (26, 36, D) a +0 rapier a +0 robe a +0 ring mail (26, 48, D) a condenser vane (27, 1, D) a +0 long sword an orb of guile (27, 2, D) a +0 war axe a +0 chain mail (27, 6, D) a +0 long sword a +0 chain mail (27, 16, D) a staff of alchemy (27, 23, D) a +0 scimitar of flaming (unseen) (27, 32, D) a +0 leather armour a +0 ring mail a +0 long sword (27, 36, D) a +0 dagger a +0 shortbow an elf corpse (skeletalised by now) (27, 48, D) a +6 ring of dexterity the +2 pair of boots of Teops {rCorr Str-5 SInv} rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). SInv: It lets you see invisible. (27, 49, D) a +7 battleaxe of venom (27, 50, D) a ring of wizardry a ring of willpower a ring of magical power an amulet of dissipation (28, 1, D) a +2 robe a parchment of Fugue of the Fallen (28, 17, D) a +1 demon whip of electrocution a +4 short sword of speed (28, 21, D) a +2 scimitar of flaming (28, 32, D) a +0 demon blade of venom a +0 dagger an elf corpse (skeletalised by now) (28, 35, D) a +1 scimitar of holy wrath (28, 48, D) a +0 pair of gloves of hurling (29, 0, D) a +2 rapier of venom (29, 16, D) a staff of alchemy (29, 32, D) a +2 scale mail of cold resistance a +0 robe a +3 short sword of venom (29, 33, D) a +2 scale mail of cold resistance (29, 34, D) a +0 shortbow a +2 broad axe of venom (29, 37, D) an elf corpse (skeletalised by now) (29, 48, D) a +4 short sword of venom the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (29, 50, D) a +3 heavy quarterstaff (unseen) (29, 54, D) a +5 partisan of flaming (still there?) a +0 robe (still there?) (30, 1, D) the fire staff "Beetleslayer" {rF+ rC- rCorr Str+7 SInv Fire} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. (30, 47, D) a condenser vane (30, 48, D) a +4 ring of slaying the air staff of a volcano {rElec Str+3 Dex-5 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. a parchment of Alistair's Intoxication (31, 51, D) a +0 robe a +0 hand axe (32, 48, D) a staff of cold (unseen) (33, 32, D) a +2 great mace (still there?) a +0 chain mail (still there?) (34, 13, D) a +5 trident of freezing a +0 dagger (34, 28, D) a staff of air (34, 49, D) a staff of necromancy a +3 glaive of protection (34, 50, D) a +3 hand axe (35, 0, D) a +2 sling of flaming (35, 33, D) a +0 short sword (35, 51, D) a +2 leather armour of poison resistance (36, 0, D) a staff of air (36, 1, D) the +1 robe of the Farrier {Str+3 Int+2 SInv} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (36, 19, D) the +2 trident of Igim {vamp, rF- Str+3 Dex+3} rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (36, 29, D) a +2 glaive of holy wrath (37, 1, D) a +3 chain mail of fire resistance (37, 3, D) a +0 glaive a green draconian corpse (skeletalised by now) (37, 14, D) a +0 quarterstaff of draining (37, 15, D) a +0 long sword a +0 chain mail a +0 halberd (37, 16, D) a +0 robe a human corpse (skeletalised by now) (37, 28, D) a +2 sling of electrocution (37, 29, D) a +0 great sword a +1 orcbow of freezing a +0 robe (37, 33, D) a +0 halberd a +0 glaive a +0 long sword (38, 0, D) a +0 war axe a +0 short sword a red draconian corpse (skeletalised by now) (38, 1, D) the cold staff of the Razorbill {rC+ Conj Ice} [staff of cold] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. the +7 orcbow of Hyusuo {drain, rN+ Str-4 Int+3} rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). a green draconian corpse (skeletalised by now) (38, 3, D) a +0 hand axe (38, 14, D) an orb of mesmerism (38, 18, D) a +6 scimitar of freezing (unseen) (38, 28, D) a parchment of Lee's Rapid Deconstruction (38, 29, D) a +0 robe a +3 great sword of freezing an amulet of regeneration (38, 31, D) a +0 robe (38, 42, D) a hell hound corpse a hell hound corpse (38, 43, D) a hell hound corpse (38, 48, D) a ring of poison resistance (38, 49, D) the +4 great mace "Umahemuv" {heavy, *Rage rC++} *Rage: It berserks you when you make melee attacks (+20% chance). rC++: It greatly protects you from cold. (38, 51, D) a glowing shapeshifter corpse (skeletalised by now) (38, 52, D) a glowing shapeshifter corpse (skeletalised by now) (39, 1, D) a +0 mace a red draconian corpse (skeletalised by now) (39, 3, D) a +0 flail a +0 long sword a black draconian corpse (skeletalised by now) (39, 14, D) a +0 trident a +2 scimitar of protection (39, 15, D) a +2 scale mail of fire resistance (39, 16, D) a +2 ring mail of willpower (39, 18, D) a +0 robe (39, 29, D) a +0 trident a +0 robe a +0 dire flail a +0 partisan of freezing (40, 0, D) a staff of alchemy (40, 1, D) a +0 long sword a red draconian corpse (skeletalised by now) (40, 3, D) a +0 partisan a +0 long sword a green draconian corpse (skeletalised by now) (40, 15, D) a staff of alchemy (40, 16, D) a +0 long sword (40, 17, D) a +0 hand axe a +0 mace (40, 29, D) a +0 great sword a +0 robe a +0 robe (40, 30, D) a +0 glaive (40, 54, D) a staff of alchemy (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (41, 0, D) 4 potions of haste (41, 1, D) a +2 vampiric short sword a +2 scale mail of poison resistance (41, 4, D) a +0 short sword a green draconian corpse (skeletalised by now) (41, 15, D) a staff of necromancy (41, 31, D) a +4 flail of protection (unseen) (41, 47, D) a parchment of Irradiate (41, 48, D) a +3 great sword of holy wrath (still there?) a condenser vane (still there?) the +1 falchion "Govvachu" {speed, Str+4 Dex+3} (still there?) Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). a +5 heavy hand axe (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (42, 0, D) a +0 trident (42, 1, D) a parchment of Lee's Rapid Deconstruction (42, 14, D) a +2 robe of willpower a parchment of Ozocubu's Refrigeration (42, 15, D) a staff of alchemy (42, 28, D) a +1 great sword of freezing (42, 30, D) the +3 glaive of Valiance {antimagic, ^Fragile rF+ rC+++ Int-2} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Int-2: It affects your intelligence (-2). a +0 chain mail (42, 48, D) the conjuration staff "Zuegh" {Dex+3 Conj Earth} [staff of conjuration] Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. a +4 plate armour of poison resistance a parchment of Dispersal a ring of resist corrosion (43, 28, D) a +0 broad axe (43, 49, D) a +4 dagger of electrocution a condenser vane a parchment of Sticky Flame a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (43, 53, D) a glowing shapeshifter corpse (skeletalised by now) (44, 14, D) a +2 long sword a +0 plate armour (45, 28, D) a +3 leather armour of willpower (45, 48, D) +0 golden dragon scales a +6 ring of strength (45, 49, D) a +6 ring of intelligence a staff of earth a +1 rapier of speed a +2 dagger of draining (45, 55, D) a glowing shapeshifter corpse (skeletalised by now) (45, 57, D) a glowing shapeshifter corpse (skeletalised by now) (46, 48, D) a +2 leather armour of willpower a ring of flight a glowing shapeshifter corpse (skeletalised by now) (46, 51, D) a staff of air a +2 heavy hand axe a glowing shapeshifter corpse (skeletalised by now) (46, 52, D) a ring of poison resistance a ring of willpower a +5 ring of evasion an amulet of faith a ring of magical power a ring of resist corrosion a ring of protection from cold an amulet of alchemy a +4 ring of slaying a +4 ring of slaying an amulet of wildshape the ring "Beuseat" {rC++ Str+2 Int-5 SInv} [ring of see invisible] rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. an amulet of guardian spirit a +5 ring of evasion (47, 48, D) a +6 ring of strength a staff of cold (47, 56, D) a glowing shapeshifter corpse (skeletalised by now) (48, 50, D) a +5 orcbow of flaming a parchment of Detonation Catalyst a sanguine talisman a +5 dagger of pain an amulet of guardian spirit (49, 0, D) a +0 long sword (still there?) a +0 plate armour (still there?) an orb of attunement (still there?) (49, 1, D) a +0 arbalest a human corpse (skeletalised by now) (49, 2, D) the +8 sling of Gin and Tonic {chaos, rPois Will++ Int-3 SInv} rPois: It protects you from poison. Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (49, 3, D) a +0 chain mail (49, 38, D) a +3 long sword a +0 robe a +4 rapier of electrocution (49, 39, D) a +0 dagger a +0 dagger a +0 robe (49, 48, D) a +1 robe of willpower (49, 49, D) a ring of protection from cold a +4 halberd of flaming a glowing shapeshifter corpse (skeletalised by now) (50, -1, D) a human corpse (skeletalised by now) (50, 0, D) a +0 chain mail a +3 great sword a +0 long sword (50, 13, D) a +3 spear of pain (50, 16, D) a bullfrog corpse (skeletalised by now) (50, 24, D) a +2 chain mail of fire resistance a +8 chain mail of ponderousness (50, 25, D) the +0 long sword "Gitaw" {flame, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (50, 26, D) a +2 giant club (51, 1, D) a +0 arbalest a +0 long sword a human corpse (skeletalised by now) (51, 2, D) a +1 long sword of freezing a +0 chain mail a +1 glaive (51, 4, D) +0 shadow dragon scales a +2 glaive a shadow dragon corpse (skeletalised by now) (51, 12, D) a +1 hand axe of freezing a basilisk corpse (skeletalised by now) (51, 36, D) a +2 plate armour of willpower (51, 39, D) a +3 battleaxe a +0 chain mail (51, 49, D) a parchment of Alistair's Walking Alembic a +2 leather armour of fire resistance a staff of conjuration quicksilver dragon scales (51, 50, D) a glowing shapeshifter corpse (skeletalised by now) (52, -1, D) the +2 chain mail "Nidippo Omel" {Will+} Will+: It increases your willpower. (52, 3, D) a +0 chain mail (52, 14, D) a +1 vampiric halberd a bullfrog corpse (skeletalised by now) (52, 37, D) a +0 robe a +0 dagger a human corpse (skeletalised by now) (52, 39, D) a ghoul corpse (skeletalised by now) (52, 48, D) a +0 morningstar of flaming (52, 49, D) the +8 rapier "Qomy" {heavy, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. (52, 50, D) a +1 spectral quarterstaff (52, 52, D) a glowing shapeshifter corpse (skeletalised by now) (53, 0, D) a +0 chain mail a staff of earth a +0 arbalest a yaktaur corpse (skeletalised by now) (53, 1, D) the necromancy staff of Mourning {rPois rN++ Dex+3 Necro} [staff of necromancy] rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. a +0 chain mail a +0 pair of gloves of parrying a +0 great sword +1 ice dragon scales the +2 falchion of Doubt {speed, Will+ Str+3 Int-5 SInv} Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. (53, 2, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (53, 12, D) a +4 scimitar of protection (53, 40, D) a +0 robe (53, 49, D) a glowing shapeshifter corpse (skeletalised by now) (53, 50, D) a +0 mace of protection (54, 12, D) a +4 heavy mace (54, 13, D) a +4 scale mail of command (54, 24, D) a +3 scale mail of cold resistance (54, 36, D) a +4 long sword (54, 49, D) a condenser vane (54, 50, D) the +1 leather armour of a Labyrinth {rElec rN+ Will+ Slay+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (54, 51, D) a glowing shapeshifter corpse (skeletalised by now) (55, 1, D) a +1 war axe (55, 2, D) a +0 chain mail (55, 12, D) a staff of cold (55, 38, D) a +0 robe (still there?) a +1 bardiche of distortion (still there?) (56, 2, D) a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (57, 49, D) a +2 heavy halberd (58, 47, D) the +3 hand axe of Wu Jian's Approval {holy, rElec rPois rCorr} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (58, 48, D) a parchment of Conjure Ball Lightning (59, 36, D) a +2 heavy flail (59, 37, D) a staff of alchemy (59, 46, D) a staff of necromancy (59, 47, D) a +6 whip of draining (60, 37, D) a +0 helmet of intelligence (60, 48, D) a parchment of Forge Blazeheart Golem a glowing shapeshifter corpse (skeletalised by now) (60, 49, D) a +2 hand axe of draining (still there?) a +0 heavy arbalest (still there?) a glowing shapeshifter corpse (skeletalised by now) (still there?) (61, 1, D) a +0 short sword a +1 shortbow of freezing (61, 8, D) a +0 morningstar of protection (61, 21, D) a +0 great mace a +0 plate armour (61, 28, D) a +3 spear of distortion a staff of conjuration (61, 29, D) a +0 robe an orc corpse (skeletalised by now) (61, 36, D) a +0 vampiric dagger (61, 37, D) a staff of conjuration (61, 47, D) a +2 kite shield of cold resistance (61, 49, D) a ring of poison resistance (62, 4, D) a +0 battleaxe (62, 9, D) a +0 morningstar of pain (62, 16, D) a +0 robe a +0 great mace the air staff "Ykukivud" {rElec rF- rC- Fire Air Alch} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (62, 18, D) a +0 dagger of electrocution a +0 chain mail (62, 21, D) a +0 great mace a +0 leather armour a human corpse (skeletalised by now) (62, 26, D) a ring of see invisible a +0 hand axe (62, 27, D) a +0 war axe (still there?) a +2 plate armour of poison resistance (still there?) a +0 robe (still there?) a +0 club (still there?) a +0 dagger (still there?) an orc corpse (skeletalised by now) (still there?) (62, 31, D) a +0 dagger a +0 robe (62, 47, D) a staff of cold a glowing shapeshifter corpse (skeletalised by now) (62, 48, D) a staff of alchemy (62, 49, D) a +1 great sword of holy wrath (still there?) a box of beasts (still there?) a +3 scale mail of willpower (still there?) (62, 51, D) a glowing shapeshifter corpse (skeletalised by now) (63, 0, D) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. (63, 8, D) a +1 leather armour of fire resistance (63, 17, D) a human corpse (skeletalised by now) (63, 38, D) a +2 robe of fire resistance a +5 quarterstaff of holy wrath (63, 47, D) a +0 pair of gloves of infusion (63, 48, D) a staff of earth (63, 51, D) a glowing shapeshifter corpse (skeletalised by now) (64, 16, D) a staff of necromancy (64, 17, D) a +0 dagger a +0 robe the +4 rapier of Cismepla {protect, rF+} rF+: It protects you from fire. a human corpse (skeletalised by now) (64, 26, D) a +0 whip (64, 27, D) a +1 vampiric rapier a +0 lajatang of distortion a +0 leather armour a +0 ring mail a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (64, 28, D) a +0 hand axe an amulet of wildshape an orc corpse (skeletalised by now) (64, 37, D) a +2 scale mail of willpower (unseen) (64, 47, D) a staff of fire (64, 48, D) a glowing shapeshifter corpse (skeletalised by now) (64, 49, D) a parchment of Borgnjor's Vile Clutch a glowing shapeshifter corpse (skeletalised by now) (64, 51, D) a +1 cloak of stealth a ring of protection from fire a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (65, 21, D) a +0 trident a +0 trident a +0 scale mail a goblin corpse (skeletalised by now) (65, 26, D) a +0 ring mail of fire resistance (65, 47, D) a +4 morningstar of protection (65, 49, D) the +5 broad axe of Ruowiv {heavy, Dex+3} Dex+3: It affects your dexterity (+3). a +4 ring of protection a glowing shapeshifter corpse (skeletalised by now) (65, 50, D) a staff of alchemy (65, 52, D) a glowing shapeshifter corpse (skeletalised by now) (66, 47, D) a +0 triple crossbow of electrocution (66, 51, D) a phantom mirror a +2 flail of draining (66, 53, D) a glowing shapeshifter corpse (skeletalised by now) (66, 54, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (67, 0, D) a +3 leather armour of poison resistance (67, 47, D) a staff of air (67, 48, D) a +2 vampiric whip a +3 short sword of protection (67, 49, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (67, 53, D) a glowing shapeshifter corpse (skeletalised by now) (68, 1, D) a +0 halberd (68, 37, D) a +0 giant spiked club (68, 38, D) a +0 giant club a +0 giant spiked club (68, 39, D) a two-headed ogre corpse (skeletalised by now) (68, 47, D) the +5 dagger of Meweah {elec, rC- rCorr Int+3 Stlth+} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (68, 49, D) 4 potions of haste (68, 50, D) the +6 hand axe of Ituedduz {heavy, rPois rCorr Str+3} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (68, 51, D) a glowing shapeshifter corpse (skeletalised by now) (68, 52, D) a glowing shapeshifter corpse (skeletalised by now) (68, 55, D) a glowing shapeshifter corpse (skeletalised by now) (69, 0, D) a staff of cold (69, 36, D) a staff of conjuration (69, 47, D) a parchment of Summon Seismosaurus Egg the +3 trident of Zaewk {freeze, ^Contam rN+ Will- Dex+8} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+8: It affects your dexterity (+8). (69, 50, D) a +0 mace of draining (70, 9, D) a staff of conjuration (70, 47, D) a +4 ring mail of cold resistance (70, 48, D) a staff of necromancy a +4 ring of slaying (70, 49, D) a staff of cold (70, 51, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (71, 10, D) the +2 rapier "Orb Guardian's Curse" {freeze, Str+6 Int+3 Dex+4} Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). a +0 robe (71, 17, D) a +0 spear a +0 buckler (71, 18, D) a black bear corpse (skeletalised by now) (71, 26, D) a +1 trident of protection (71, 27, D) a +2 great sword of flaming (71, 32, D) a +0 long sword (71, 37, D) a +0 giant club a +0 giant club a +1 scale mail of fire resistance a two-headed ogre corpse (skeletalised by now) (71, 39, D) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (71, 41, D) a +0 giant club (71, 48, D) the +4 hand cannon of Famine {penet, Str-3 Dex+7} Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). (71, 49, D) the +0 long sword "Zyqi" {freeze, Dex+6} Dex+6: It affects your dexterity (+6). (71, 51, D) a glowing shapeshifter corpse (skeletalised by now) (72, 8, D) a +0 long sword (72, 17, D) a +6 ring of strength (72, 18, D) a black bear corpse (skeletalised by now) (72, 20, D) the +3 mace "Gasoh" {heavy, Will+ rCorr Int+2} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). a +0 robe (72, 26, D) a +2 flail of protection (72, 27, D) the +2 robe "Korrergha" {Dex+2} Dex+2: It affects your dexterity (+2). (72, 32, D) a +0 robe (72, 39, D) the +6 war axe "Qauxkoru" {heavy, *Noise rF+++ Str-2 Stlth+} *Noise: It may make a loud noise when swung. rF+++: It renders you almost immune to fire. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (unseen) (72, 47, D) a +3 leather armour of poison resistance a glowing shapeshifter corpse (skeletalised by now) (72, 49, D) a +3 antimagic war axe a glowing shapeshifter corpse (skeletalised by now) (73, 1, D) a +0 hand axe (73, 17, D) a +0 rapier (73, 26, D) a staff of fire (73, 27, D) a +0 helmet of light (73, 31, D) a +0 mace (73, 32, D) a +0 scimitar (73, 39, D) 6 large rocks a +0 giant spiked club (73, 47, D) a +6 ring of intelligence (73, 48, D) a +2 chain mail of fire resistance (73, 49, D) a staff of fire a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (73, 50, D) a glowing shapeshifter corpse (skeletalised by now) (74, 37, D) a +4 orcbow of flaming (74, 38, D) a cyclops corpse (skeletalised by now) (75, 35, D) 3 large rocks (75, 47, D) a +5 giant spiked club (75, 48, D) a +1 battleaxe of distortion (75, 49, D) an orb of pyromania