Mitchellthefish the Dungeon (0, 50, D) a +0 rapier (0, 51, D) a parchment of Hoarfrost Cannonade (0, 52, D) a +0 long sword a +0 shortbow a +0 robe a +0 robe an elf corpse (skeletalised by now) (1, 32, D) a +2 flail of holy wrath (1, 33, D) a +4 chain mail of fire resistance (1, 34, D) a staff of necromancy (1, 51, D) the +2 spear of the Muttering Gods {antimagic, *Slow rC+ Int+3} *Slow: It may slow you when you take damage. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (1, 52, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (1, 53, D) a +0 rapier a +0 rapier a +0 leather armour a +0 longbow a +2 short sword of venom a +0 plate armour of fire resistance an elf corpse (skeletalised by now) (2, 14, D) a +0 antimagic battleaxe (2, 15, D) a +6 ring of dexterity (2, 16, D) the +1 arbalest "Uduah" {penet, Dex+9} Dex+9: It affects your dexterity (+9). It cannot be enchanted further. (2, 32, D) a +1 hat of intelligence (2, 41, D) a +0 mace (2, 50, D) a +0 rapier (2, 51, D) a parchment of Ignite Poison (2, 52, D) a +0 rapier a +0 leather armour (2, 54, D) a +0 short sword a +0 leather armour a +6 ring of strength (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 14, D) a +0 falchion of holy wrath (3, 16, D) a +7 glaive of freezing (3, 34, D) the +8 chain mail of the Little Devil {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (3, 50, D) a +0 long sword (3, 51, D) a +0 leather armour a +0 rapier a +0 robe the +5 long sword of Hesch {holy, Int+7} Int+7: It affects your intelligence (+7). It cannot be enchanted further. an elf corpse (skeletalised by now) (3, 52, D) a +0 rapier a +2 short sword of protection an elf corpse (skeletalised by now) (3, 55, D) a +1 double sword of holy wrath a +0 robe (3, 56, D) a +0 halberd of venom a +0 leather armour an elf corpse (skeletalised by now) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +3 scale mail of death (4, 15, D) a +2 short sword of holy wrath (4, 16, D) a staff of alchemy (4, 18, D) a +0 robe a spriggan corpse (skeletalised by now) (4, 32, D) a staff of cold (4, 33, D) a +0 battleaxe (4, 34, D) a +0 broad axe a parchment of Forge Phalanx Beetle (4, 35, D) a +2 dagger of speed (4, 39, D) a +0 long sword (4, 51, D) a +0 long sword a +0 robe a +0 rapier an elf corpse (skeletalised by now) (4, 53, D) a +4 ring of protection a +0 rapier a +0 longbow (4, 54, D) a +1 spear of venom a +0 robe an elf corpse (skeletalised by now) (4, 55, D) a +1 trident of protection a +0 robe a +1 executioner's axe of holy wrath a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (4, 64, D) an amulet of guardian spirit the ring of Xom's Fair Game {rF+ rCorr Str+3 SInv Stlth-} [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the ring "Ucleq" {^Drain +Blink rF+ rCorr} [ring of resist corrosion] ^Drain: It drains your maximum health when unequipped. +Blink: It lets you blink. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. a +4 ring of protection a +5 ring of evasion a ring of willpower a ring of protection from cold a ring of resist corrosion an amulet of regeneration an amulet of alchemy the ring of Mipnuevo {Fly rC+} [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. the ring "Xoatheel" {rC+ Will+ Stlth+} [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. the ring of Vemirch {rPois rF- rN+ Str+3 Dex+6} [ring of dexterity] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). a ring of magical power a +4 ring of slaying a ring of poison resistance an amulet of dissipation the ring "Tiuw" {*Slow rF+ rN++ Int+6 Stlth+} [ring of intelligence] *Slow: It may slow you when you take damage. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. the ring "Kufekast" {Fly rC+ Will+} [ring of flight] Fly: It grants you flight. rC+: It protects you from cold. Will+: It increases your willpower. an amulet of reflection the ring of Dinuf {Fly rPois rN+ Str+4 Int-3} [ring of poison resistance] Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). a ring of wizardry the ring of the Seven Interlopers {Wiz Dex+5} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+5: It affects your dexterity (+5). a ring of protection from fire the amulet of Wuecy {Alch+ rCorr Str+4 Dex+5} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex+5: It affects your dexterity (+5). the amulet "Gof Runyudom" {Faith +Blink} [amulet of faith] Faith: It allows you to gain divine favour quickly. +Blink: It lets you blink. an amulet of magic regeneration a ring of magical power a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (5, 14, D) a +0 short sword of flaming (5, 16, D) a +1 hand axe of holy wrath (5, 32, D) a +0 short sword (5, 33, D) a staff of alchemy (5, 36, D) the +5 morningstar of Checkmate {pain, +Blink Will+ Dex+2} +Blink: It lets you blink. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +1 flail of holy wrath (5, 50, D) a +0 long sword (5, 51, D) a +0 leather armour the +1 shortbow of Etiung {flame, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (5, 52, D) a staff of fire (5, 53, D) a +0 leather armour an elf corpse (skeletalised by now) (6, 15, D) a +6 mace of holy wrath (6, 18, D) a titan corpse (skeletalised by now) (6, 32, D) the conjuration staff "Ruzag" {^Drain rElec Int+4 Conj} [staff of conjuration] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. (6, 33, D) a staff of earth (6, 34, D) a +0 trident a parchment of Metabolic Englaciation (6, 39, D) a +0 halberd (6, 51, D) a +0 ring mail a +0 longbow (6, 54, D) a +0 longbow a +0 longbow a +0 leather armour a +0 leather armour a +0 longbow a ring of resist corrosion an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 16, D) the +5 scale mail of Space {^Contam rN+ Will++ rCorr} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (7, 19, D) a +3 flail of protection a titan corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (7, 32, D) a parchment of Splinterfrost Shell (7, 33, D) the +1 pair of gloves of the Beloved Ikuchi {Fly rF+ MP+8} Fly: It grants you flight. rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). It cannot be enchanted further. (7, 34, D) the air staff of the Grinning Madman {*Corrode rElec Str+5 Tloc Air} [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. a +0 mace the +4 great sword of Xighaefe {freeze, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 scimitar a black draconian corpse (skeletalised by now) (7, 37, D) a +0 long sword a +4 heavy war axe a +0 war axe a +0 halberd a +0 long sword a purple draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (7, 50, D) a +0 dagger (7, 51, D) a +0 shortbow of electrocution a +0 rapier a +0 robe a +0 leather armour a staff of necromancy a +0 robe a staff of necromancy a glowing shapeshifter corpse (skeletalised by now) an elf corpse (skeletalised by now) (7, 57, D) a +0 rapier a +0 rapier (7, 58, D) a +1 short sword of holy wrath (8, 14, D) a +1 ring mail of positive energy (8, 15, D) the +4 plate armour "Efun" {Command, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (8, 17, D) a +0 robe (8, 18, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (8, 19, D) a storm dragon corpse (skeletalised by now) (8, 20, D) a +1 hand axe of freezing a +0 robe (8, 32, D) a +0 glaive (8, 35, D) a +0 trident a black draconian corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (8, 39, D) a +11 spectral club a +0 dire flail of protection a shadow dragon corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (8, 50, D) a +0 short sword a +0 short sword (8, 51, D) a +0 leather armour a +1 sling of flaming a manual of Ranged Weapons a +0 long sword an elf corpse (skeletalised by now) (8, 57, D) a +0 leather armour a +2 great sword of draining a +0 rapier (9, 15, D) a +6 lajatang of electrocution (9, 16, D) an amulet of dissipation (9, 17, D) a +3 falchion of distortion a +0 robe (9, 32, D) a +2 hand cannon of flaming (9, 33, D) the +3 whip "Sorgheh" {vamp, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (9, 36, D) a green draconian corpse (skeletalised by now) (9, 50, D) a +0 orcbow of electrocution (9, 51, D) a +0 leather armour the +1 morningstar "Plog" {flame, rF+} rF+: It protects you from fire. It cannot be enchanted further. a +0 ring mail a +1 heavy long sword an elf corpse (skeletalised by now) (9, 53, D) the +8 mace "Ipeshrok" {antimagic, rPois rC+ Str+4} rPois: It protects you from poison. rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. a +1 leather armour of poison resistance a +0 longbow a +0 ring mail a +0 leather armour a +0 leather armour a +0 shortbow a +0 ring mail a +3 spear of venom a +0 short sword a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (9, 57, D) a +0 buckler (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +1 plate armour of resonance (10, 18, D) a +0 robe a spriggan corpse (skeletalised by now) (10, 19, D) a titan corpse (skeletalised by now) (10, 33, D) a +2 scale mail of positive energy a +1 arbalest of flaming a black draconian corpse (skeletalised by now) (10, 34, D) a staff of earth a +0 long sword (10, 50, D) a +0 short sword a parchment of Passage of Golubria (10, 51, D) a +0 rapier a +0 longbow a +2 scimitar of flaming a +0 scale mail a ring of protection from cold a +0 robe a +0 dagger a +0 short sword a +0 robe a staff of alchemy an elf corpse (skeletalised by now) (10, 58, D) a +0 rapier (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. (11, 15, D) a +1 cloak of stealth (11, 33, D) a parchment of Infestation (11, 51, D) a +0 scimitar a +0 robe a +3 war axe of electrocution a +0 leather armour the alchemy staff of Bamo {+Blink rElec rPois Stlth- Hexes Alch} [staff of alchemy] +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. an elf corpse (skeletalised by now) (12, 14, D) a +2 great mace of protection (12, 16, D) a staff of fire (12, 18, D) a +0 robe (12, 32, D) the +6 scale mail of the Depths {Resonance, ^Drain Will+ Dex+3} ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (12, 33, D) a +3 quarterstaff of speed (12, 50, D) a +0 rapier (12, 51, D) a +0 leather armour a +1 heavy dire flail a +0 pair of boots of earth a +0 short sword a +0 ring mail the ring "Rasoiw" {rF- rC++ Int+6 Stlth+} [ring of protection from cold] rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. (13, 32, D) the +1 ring mail of Rypouwi {*Silence rF+ Will+++ Int+3} *Silence: It may silence you when you take damage. rF+: It protects you from fire. Will+++: It greatly increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (13, 33, D) a parchment of Ozocubu's Refrigeration (13, 50, D) the lupine talisman of Kamoagy {rElec rPois rC+ Will-} [lupine talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Will-: It decreases your willpower. (13, 51, D) a +2 long sword of draining a +0 robe (14, 50, D) a +1 ring mail of cold resistance (14, 51, D) a +0 short sword (14, 52, D) a +0 dagger an elf corpse (skeletalised by now) (18, 48, D) a staff of necromancy (19, 0, D) a +6 morningstar of flaming (19, 19, D) a dire elephant corpse (skeletalised by now) (19, 32, D) the alchemy staff of the Orcish Mines {rPois Will++ Alch} [staff of alchemy] rPois: It protects you from poison. Will++: It greatly increases your willpower. Alch: It increases the power of your Alchemy spells. (19, 48, D) a +2 helmet of intelligence (19, 49, D) a +4 arbalest of freezing (19, 50, D) the +2 spear "Kojeanufai" {freeze, rElec rC- Str+6 SInv} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). SInv: It lets you see invisible. It cannot be enchanted further. (20, 1, D) a staff of necromancy (20, 32, D) a staff of fire (20, 33, D) a parchment of Dimensional Bullseye (20, 49, D) an amulet of magic regeneration (20, 50, D) a parchment of Brom's Barrelling Boulder (20, 56, D) a hell hound corpse (skeletalised by now) (21, 4, D) a polar bear corpse (skeletalised by now) (21, 17, D) a +0 antimagic rapier (21, 32, D) a staff of cold (21, 33, D) a +1 spear of venom (21, 38, D) a dire elephant corpse (skeletalised by now) a hydra corpse (skeletalised by now) (21, 48, D) a +3 quarterstaff of draining (21, 50, D) the +4 demon whip of Evisceration {flame, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (21, 57, D) a hell hog corpse (skeletalised by now) (22, 0, D) a +2 morningstar of venom (22, 1, D) the +3 broad axe "Etelausch" {flame, ^Drain rElec Will++ Str-2} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). It cannot be enchanted further. (22, 6, D) a rime drake corpse (skeletalised by now) (22, 16, D) a parchment of Alistair's Intoxication (22, 18, D) the +10 morningstar "Ufono" {freeze, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 robe a spriggan corpse (skeletalised by now) (22, 19, D) a +0 buckler (22, 22, D) a +0 robe (22, 33, D) a +2 spear of venom (22, 48, D) the +6 rapier of Xainke {speed, Fly Str+3 Dex+3} Fly: It grants you flight. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (22, 49, D) a +1 heavy quarterstaff (23, 0, D) the alchemy staff of Ecets {rPois rCorr SInv Earth Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (23, 2, D) a parchment of Summon Hydra a rime drake corpse (skeletalised by now) (23, 16, D) a +4 shortbow of freezing (23, 18, D) a +0 robe (23, 19, D) a +2 antimagic quarterstaff a +0 animal skin (23, 21, D) a +1 antimagic rapier a +0 animal skin a +3 demon whip of pain (23, 23, D) a +2 rapier of distortion a +0 animal skin a spriggan corpse (skeletalised by now) (23, 32, D) a parchment of Summon Seismosaurus Egg (23, 33, D) a +1 arbalest of freezing (23, 36, D) a +2 morningstar of protection a +0 robe a +0 robe the +6 dagger of Siul {spect, Will+} Will+: It increases your willpower. It cannot be enchanted further. a spriggan corpse (skeletalised by now) (23, 37, D) a hellephant corpse (skeletalised by now) (23, 48, D) a +1 rapier of speed (23, 49, D) a staff of cold (23, 50, D) a phial of floods (23, 55, D) a +1 scimitar of flaming (23, 56, D) a hell hound corpse (skeletalised by now) (24, 3, D) a +1 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (24, 5, D) a rime drake corpse (skeletalised by now) (24, 17, D) a +0 broad axe of electrocution (24, 18, D) the +9 great mace of Res Ipsa Loquitur {vamp, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (24, 20, D) an eleionoma corpse (skeletalised by now) (24, 24, D) a +0 robe a caustic shrike corpse (skeletalised by now) (24, 32, D) a staff of air (24, 33, D) a staff of alchemy (24, 34, D) a +0 quarterstaff a +0 robe a +0 quarterstaff (24, 35, D) a dire elephant corpse (skeletalised by now) (24, 38, D) a caustic shrike corpse (skeletalised by now) (24, 41, D) a hellephant corpse (skeletalised by now) (24, 48, D) a +2 cloak of stealth (24, 50, D) a parchment of Summon Hydra (24, 55, D) a hell hog corpse (skeletalised by now) (24, 58, D) a +2 demon whip of draining a +6 ring of intelligence a hell hog corpse (skeletalised by now) (25, 0, D) a +1 mace of protection a spider talisman a +3 rapier of speed (25, 16, D) a staff of necromancy (25, 17, D) a +0 animal skin a +0 quarterstaff a +1 spectral quarterstaff a spriggan corpse (skeletalised by now) (25, 18, D) the +1 chain mail of Happy Babbling {+Blink} +Blink: It lets you blink. It cannot be enchanted further. (25, 22, D) a +0 robe a +0 buckler a +1 flail of draining a spriggan corpse (skeletalised by now) (25, 32, D) the lupine talisman "Ihefoor" {+Blink} [lupine talisman] +Blink: It lets you blink. (25, 33, D) a +2 quarterstaff of speed (25, 34, D) a +5 falchion of electrocution a catoblepas corpse (skeletalised by now) (25, 38, D) a caustic shrike corpse (skeletalised by now) (25, 48, D) the +1 ring mail "Utraifen" {Int+2 Slay+3} Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (25, 50, D) a +1 pair of gloves of hurling (25, 60, D) a hell hog corpse (skeletalised by now) (25, 65, D) a hell hound corpse (skeletalised by now) (26, -1, D) a scarf of resistance (26, 4, D) a rime drake corpse (skeletalised by now) (26, 16, D) a +0 robe a staff of fire (26, 18, D) a +3 plate armour of willpower the +9 partisan "Xeopp" {flame, rC++ rN+++ Int-4} rC++: It greatly protects you from cold. rN+++: It renders you almost immune to negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. a +0 quarterstaff a +0 longbow a spriggan corpse (skeletalised by now) a satyr corpse (skeletalised by now) (26, 19, D) a +0 animal skin an eleionoma corpse (skeletalised by now) an eleionoma corpse (skeletalised by now) (26, 33, D) a +0 heavy flail (26, 34, D) a +0 heavy orcbow (26, 49, D) a +2 helmet of intelligence (26, 50, D) an amulet of regeneration (26, 62, D) a +0 demon whip an amulet of regeneration (27, 16, D) a +1 antimagic war axe (27, 25, D) a +0 robe (27, 32, D) a +2 vampiric great sword (27, 33, D) a +3 leather armour of cold resistance (27, 34, D) the +2 flail "Killer Klown's Foe" {holy, Fly rC++ Str-4 Dex-4} Fly: It grants you flight. rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (27, 39, D) a hellephant corpse (skeletalised by now) (27, 57, D) the +5 great sword of Qiruosh Gabb {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (27, 60, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (27, 62, D) a hell hound corpse (skeletalised by now) (27, 64, D) a +0 scimitar of flaming (28, 0, D) the +0 plate armour of Calculation {Will+} Will+: It increases your willpower. It cannot be enchanted further. the +1 chain mail "Focharch" {rC+ Str+2 Dex+4} rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (28, 18, D) a ring of poison resistance (28, 19, D) a +0 war axe (28, 33, D) a staff of necromancy (28, 49, D) the +2 leather armour of Decompression {rF- Regen+ SInv Stlth+} rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. (28, 50, D) a +0 scimitar of flaming (28, 56, D) a +1 great sword of flaming a +2 great sword of flaming (28, 59, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (28, 60, D) a +2 scimitar of flaming a hell hound corpse (skeletalised by now) (28, 62, D) a +2 scimitar of flaming (29, 1, D) the +7 partisan "Orb Guardian's Peril" {flame, rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (29, 32, D) a +8 long sword of protection (29, 48, D) a parchment of Forge Monarch Bomb (29, 49, D) a staff of alchemy (30, 48, D) a staff of alchemy (30, 50, D) a +0 vampiric demon whip (30, 60, D) a +0 demon whip of electrocution a fire giant corpse (skeletalised by now) (31, 49, D) a +0 heavy orcbow (31, 50, D) the +1 dagger of Mourning {elec, rCorr Dex+2} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (31, 56, D) a +0 battleaxe of electrocution (32, 49, D) a +0 plate armour of poison resistance (32, 50, D) the spider talisman of Untruth {rC+ Slay-3 SInv Stlth+} [spider talisman] rC+: It protects you from cold. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (32, 57, D) a +6 quarterstaff of draining a hell hound corpse (skeletalised by now) (33, 48, D) a +2 shortbow of flaming (33, 50, D) a +0 demon whip of venom (34, 49, D) a +3 mace of protection (34, 50, D) a parchment of Dispersal (34, 56, D) a +4 demon whip of venom +2 ice dragon scales a ring of willpower a hell hound corpse (skeletalised by now) (35, 0, D) a +4 great mace of protection (35, 14, D) a +1 robe of positive energy (unseen) (35, 15, D) the orb of Idaliepoma {Guile, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (35, 28, D) a parchment of Infestation a +0 broad axe of freezing (35, 29, D) the +5 mace "Sise" {freeze, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (36, 2, D) the +0 robe of Tortured Brilliance {^Drain rN++ Will++} ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. Will++: It greatly increases your willpower. It cannot be enchanted further. a rime drake corpse (skeletalised by now) (36, 14, D) a staff of earth (36, 15, D) a +1 ring mail of fire resistance (36, 29, D) a +3 hand axe of flaming (37, 19, D) a +0 hand axe (37, 28, D) a +3 dagger of electrocution (37, 29, D) an orb of mesmerism (38, 0, D) a staff of air (38, 1, D) the +1 chain mail of Entitlement {+Blink} +Blink: It lets you blink. It cannot be enchanted further. (38, 4, D) a rime drake corpse (skeletalised by now) (38, 28, D) quicksilver dragon scales (38, 29, D) a +1 leather armour of cold resistance (38, 48, D) a +3 ring mail of cold resistance (39, 0, D) a +7 rapier of electrocution (39, 1, D) a +2 battleaxe of freezing a +4 heavy war axe a frost giant corpse (skeletalised by now) (39, 14, D) a +1 cloak of stealth (39, 29, D) a +2 robe of fire resistance (39, 48, D) an amulet of reflection (39, 49, D) a +0 hand axe of distortion (39, 50, D) a parchment of Summon Forest (40, 2, D) a polar bear corpse (skeletalised by now) (40, 15, D) a parchment of Detonation Catalyst (40, 18, D) a +0 robe (40, 28, D) the +6 flail "Evibo" {vamp, *Corrode Str+6 Dex+5} *Corrode: It may corrode you when you take damage. Str+6: It affects your strength (+6). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (40, 29, D) a +2 antimagic trident (40, 48, D) a +6 giant club (40, 49, D) a staff of alchemy (40, 50, D) a staff of air (41, 14, D) the +12 morningstar of Spores {freeze, *Slow rF++ Str+5} *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. Str+5: It affects your strength (+5). It cannot be enchanted further. (41, 48, D) a +0 war axe of electrocution (41, 49, D) a ring of wizardry (42, 0, D) a staff of fire (42, 1, D) the +2 kite shield "Peoph" {Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. (42, 14, D) the +8 spear "Redduu" {freeze, rElec rCorr SInv} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (42, 48, D) a +1 leather armour of poison resistance (42, 49, D) a ring of protection from cold (43, 14, D) a +1 dagger of draining (43, 16, D) a staff of alchemy a staff of earth (43, 28, D) the +8 spear of Zoaprail {antimagic, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (43, 29, D) a parchment of Sculpt Simulacrum (43, 48, D) a +1 plate armour of resonance (43, 50, D) a +0 longbow of draining (44, 48, D) a parchment of Permafrost Eruption (44, 49, D) a +1 rapier of draining (44, 50, D) a +0 troll leather armour (45, 48, D) a +2 leather armour of willpower (45, 49, D) a riddle talisman (45, 50, D) a +5 orcbow of flaming (45, 51, D) a parchment of Alistair's Intoxication (46, 48, D) a +3 arbalest of freezing (46, 49, D) a +2 antimagic halberd (46, 50, D) a +1 shortbow of freezing (47, 49, D) a staff of earth (47, 50, D) a +4 mace of protection the +3 ring mail "Emel" {rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (48, 11, D) a +3 mace of holy wrath (unseen) (48, 48, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (48, 49, D) a staff of cold a +0 falchion of freezing (48, 50, D) a +0 trident of freezing the dragon-coil talisman of Hedonism {Str+2} [dragon-coil talisman] Str+2: It affects your strength (+2). (49, -1, D) a staff of air (49, 1, D) a staff of alchemy (49, 23, D) the +5 morningstar "Ubazin" {freeze, rPois rF+ rN+ Int+3} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (49, 36, D) a staff of air (49, 37, D) +1 ice dragon scales (49, 48, D) a staff of alchemy (49, 49, D) an amulet of magic regeneration (50, 24, D) a +1 eveningstar of protection a +0 scimitar of electrocution (50, 37, D) a +0 dire flail a +0 chain mail a parchment of Orb of Destruction a demonspawn corpse (skeletalised by now) (50, 48, D) the conjuration staff of Destiny {Conj Fire Air} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (50, 49, D) a lightning rod (4/4) the +1 broad axe "Saplip" {chaos, rC+ Dex+4} rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (50, 52, D) a shard shrike corpse (skeletalised by now) (50, 56, D) a shard shrike corpse (skeletalised by now) (51, 1, D) a +3 short sword of venom a +3 battleaxe of venom (51, 12, D) the earth staff of Zaosinio {^Drain rF+++ Will++ Int+2 Earth} [staff of earth] ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. (51, 27, D) a talisman of death (51, 36, D) a +0 trident a +1 orcbow of draining (51, 37, D) a staff of cold (51, 49, D) a +2 chain mail of poison resistance (52, 0, D) a +2 broad axe of electrocution (52, 2, D) a staff of air (52, 23, D) a +2 robe of fire resistance (52, 36, D) the air staff "Ant's Regret" {rElec rF+ Str+3 Hexes Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. (52, 48, D) a staff of cold (52, 49, D) the +0 dire flail "Elema" {flame, ^Drain rC+++ rN++ Int-5} ^Drain: It drains your maximum health when unequipped. rC+++: It renders you almost immune to cold. rN++: It greatly protects you from negative energy. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (53, 1, D) a +4 ring mail of fire resistance (unseen) (53, 12, D) a +6 ring of dexterity (53, 14, D) a staff of earth (still there?) a +3 trident of venom (still there?) (53, 48, D) the +1 robe of Fedhas's Reproof {Rampage *Corrode rN+ Str+4} Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. (53, 49, D) a +1 double sword of protection (54, 3, D) a +1 demon whip of venom a +0 scale mail a +0 buckler (54, 13, D) a +4 antimagic broad axe (54, 23, D) a +1 trident of flaming (54, 36, D) the +1 short sword of Luruucsapn {freeze, *Noise Int+5} *Noise: It may make a loud noise when swung. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (54, 48, D) a +4 vampiric spear (54, 49, D) a +1 sling of freezing (54, 50, D) the +3 orcbow of the Grey Skies {elec, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (54, 51, D) a parchment of Maxwell's Capacitive Coupling (55, 1, D) a staff of earth (55, 24, D) a +2 plate armour of fire resistance a +1 robe (58, 47, D) a +2 falchion of draining (58, 49, D) the +8 orcbow of Ciodgh {drain, rC+ Int+3 Stlth+} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (59, 36, D) a staff of alchemy (59, 37, D) the +1 robe of the Stonemason {Regen+} Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (59, 49, D) a parchment of Maxwell's Capacitive Coupling (60, 36, D) a +1 short sword of protection (60, 37, D) a +1 spear of freezing (60, 47, D) a +3 scimitar of holy wrath (60, 48, D) a book of the Wilderness (60, 49, D) a staff of alchemy (60, 50, D) a stone giant corpse (60, 51, D) 2 large rocks a +0 dire flail a +0 dire flail (60, 52, D) a +0 dire flail (61, 1, D) a +0 short sword a +0 ring mail (61, 4, D) a +0 club the +1 scale mail of Dramatic Exits {+Inv rN+ Stlth+} +Inv: It lets you turn invisible. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 17, D) a +0 scythe a +1 great mace of protection a +0 robe (61, 18, D) a +0 robe the elf corpse of Dowan (skeletalised by now) (61, 22, D) a +0 dire flail a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (61, 36, D) a +0 trident of pain (61, 38, D) a staff of earth (61, 47, D) a +0 heavy trident (61, 48, D) the +3 plate armour of Ereat {rC- Dex+6} rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (61, 49, D) 14 large rocks a parchment of Summon Seismosaurus Egg (61, 53, D) 2 large rocks a cyclops corpse (62, 0, D) a blade talisman (62, 2, D) a +0 whip a +0 leather armour an orc corpse (skeletalised by now) (62, 9, D) a +2 dagger of speed (62, 17, D) a +0 dagger a +0 robe a +3 plate armour of willpower the human corpse of Jessica (skeletalised by now) (62, 26, D) a +0 vampiric short sword a staff of fire (62, 36, D) a +2 orcbow of draining (62, 47, D) a staff of earth (62, 49, D) a +4 chain mail of cold resistance (62, 51, D) 4 large rocks (62, 53, D) a +0 dire flail a +0 dire flail a +0 battleaxe of freezing a frost giant corpse (63, 0, D) a +3 plate armour of poison resistance (63, 8, D) a +2 lajatang of venom (63, 16, D) a +0 cloak of willpower (63, 17, D) a +0 lajatang of speed (63, 18, D) a +3 quarterstaff of chaos a +0 cloak (63, 19, D) a +0 dagger a +4 flail of protection a +3 leather armour (63, 21, D) a +2 short sword of freezing a +2 leather armour of fire resistance (63, 31, D) a rime drake corpse (skeletalised by now) (63, 36, D) a +6 ring of intelligence (63, 47, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (63, 48, D) a +2 cloak of poison resistance (63, 49, D) the +1 shortbow of Trauma {heavy, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. the lupine talisman "Qiceff Nataa" {rElec rPois MP+7 Slay+2} [lupine talisman] rElec: It insulates you from electricity. rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (63, 52, D) a +0 giant club a +0 dire flail 4 large rocks a +2 great sword of flaming an iron giant corpse a stone giant corpse (64, 17, D) the +6 mace "Nuskic" {heavy, Fly rN++ Dex+2} Fly: It grants you flight. rN++: It greatly protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (64, 47, D) a parchment of Summon Hydra (64, 48, D) an amulet of wildshape (64, 49, D) a +1 rapier of freezing (65, 26, D) a staff of earth (65, 47, D) the +8 whip of Zin's Displeasure {heavy, ^Fragile rF- rN+ Dex+6} ^Fragile: It will be destroyed if unequipped. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (65, 48, D) the +3 falchion "Ezxoajal" {drain, *Slow rElec rPois rF+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (65, 50, D) a +2 battleaxe of freezing a +1 dire flail of protection (65, 51, D) a +0 dire flail a +0 dire flail an ettin corpse (65, 52, D) a +0 dire flail a cyclops corpse an ettin corpse (65, 53, D) a +0 giant club an iron giant corpse (65, 56, D) a +0 dire flail (66, 49, D) a +2 war axe of electrocution (66, 51, D) a +0 dire flail a +0 dire flail 2 large rocks a lightning rod (4/4) an ettin corpse (67, 48, D) a +1 heavy trident (67, 49, D) a +2 orcbow of freezing (67, 50, D) 2 large rocks a fortress talisman (67, 51, D) a +0 giant club a juggernaut corpse (67, 52, D) a +7 lajatang of pain a +0 dire flail a +0 dire flail a +1 great sword of flaming a ring of willpower a fire giant corpse a fire giant corpse an iron giant corpse a juggernaut corpse a fire giant corpse (67, 53, D) a +1 battleaxe of freezing (67, 54, D) a +0 giant club a +2 great sword of flaming a +0 dire flail 8 large rocks a cyclops corpse (67, 55, D) 4 large rocks a +0 dire flail a +0 dire flail an ettin corpse (67, 59, D) a juggernaut corpse (68, 0, D) a +1 chain mail of cold resistance (68, 3, D) an adder corpse (skeletalised by now) (68, 4, D) a ball python corpse (skeletalised by now) (68, 47, D) the +7 spear "Heodasas" {freeze, rElec rCorr Str+5 Stlth-} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Stlth-: It makes you less stealthy. It cannot be enchanted further. (68, 48, D) a parchment of Cause Fear (68, 50, D) a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail an ettin corpse an ettin corpse (68, 55, D) a +0 giant club an iron giant corpse (68, 59, D) 5 large rocks a cyclops corpse (69, 0, D) a +2 morningstar of distortion (69, 23, D) a +0 robe (69, 35, D) a +0 short sword (69, 37, D) the +3 ring mail of the New World {rF- rCorr Slay+3} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a +0 rapier (69, 38, D) an elf corpse (skeletalised by now) (69, 48, D) a +2 vampiric spear (69, 49, D) a +0 halberd of protection (69, 50, D) a +1 great sword of flaming (69, 51, D) 5 large rocks a +0 dire flail a cyclops corpse a titan corpse (70, 23, D) a +3 long sword of holy wrath (unseen) (70, 38, D) a +0 leather armour (70, 47, D) a +0 pair of gloves of dexterity (70, 48, D) a +2 hand axe of electrocution (70, 49, D) the earth staff of Honour {Int+3 Earth} [staff of earth] Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (70, 50, D) a +0 great sword of flaming (70, 51, D) a +0 dire flail a titan corpse (71, 8, D) a staff of air (71, 16, D) a +0 dagger a +1 troll leather armour a +0 long sword an elf corpse (skeletalised by now) (71, 30, D) a hell hound corpse (skeletalised by now) (71, 36, D) the +3 glaive "Rosacito" {flame, +Blink Int+9} +Blink: It lets you blink. Int+9: It affects your intelligence (+9). It cannot be enchanted further. the +8 orcbow of Death's Door {flame, rF- rC++ Dex+4} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 leather armour a +0 short sword (71, 38, D) a +0 long sword of electrocution (71, 39, D) a +0 long sword a +0 robe (71, 41, D) a +2 battleaxe of venom (71, 42, D) a +2 dagger of venom a +0 scale mail (71, 47, D) the +1 war axe "Azotrus" {freeze, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (71, 48, D) a +0 heavy falchion (71, 49, D) the +1 robe "Ikinog" {Str-4 Slay+5} Str-4: It affects your strength (-4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. (71, 51, D) 4 large rocks a fire giant corpse (71, 55, D) a titan corpse (72, 16, D) a staff of conjuration (72, 17, D) a +0 leather armour (72, 18, D) a +0 shortbow the +1 whip of Generosity {heavy, rElec rN+ rCorr Stlth-} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. a +0 robe (72, 20, D) the +7 mace "Zudoep" {flame, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe an elf corpse (skeletalised by now) (72, 27, D) a +1 great sword of freezing (72, 29, D) a +0 halberd (72, 30, D) a hell hound corpse (skeletalised by now) (72, 36, D) the +7 battleaxe "Ogreslayer" {flame, rPois rF+} rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. (72, 37, D) a +0 short sword a +0 shortbow a +0 leather armour a staff of earth (72, 47, D) a +4 scale mail of fire resistance (72, 48, D) a +4 ring of slaying (72, 49, D) a +0 glaive of protection (72, 53, D) a +0 dire flail a +0 dire flail an ettin corpse (73, 1, D) a staff of alchemy (unseen) (73, 7, D) the +1 scale mail "Nyasiebre" {rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (73, 16, D) a +0 dagger (73, 36, D) the +2 war axe of Grandeur {drain, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (73, 37, D) a staff of earth (73, 48, D) a parchment of Ignition (73, 49, D) the +5 trident of the Python {freeze, Bane Will+ Dex+4 Stlth+} Bane: It inflicts you with a random bane when you equip it. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 53, D) a +1 battleaxe of freezing (73, 57, D) a juggernaut corpse (74, 47, D) the +3 dagger of the Desert {antimagic, rElec rF+ Int+3 SInv} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. (74, 48, D) a ring of willpower (74, 52, D) 4 large rocks a cyclops corpse (75, 47, D) a +4 rapier of venom (75, 48, D) 4 potions of haste (75, 49, D) the +1 pair of gloves of Snakes and Ladders {Harm Fly rF+++ Dex-5} Harm: It increases damage dealt and taken. Fly: It grants you flight. rF+++: It renders you almost immune to fire. Dex-5: It affects your dexterity (-5). It cannot be enchanted further.