Mitchellthefish Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (13, 6, D:1) a +0 robe a +0 flail (13, 41, D:1) a parchment of Rending Blade (14, 7, D:1) a scarf of invisibility (15, -10, D:1) a +0 short sword of speed 3 stones (17, 11, D:1) a +0 short sword 5 stones (22, 3, D:1) a jackal corpse (skeletalised by now) (22, 11, D:1) a +0 helmet (24, 2, D:1) a bat skeleton (26, 37, D:1) a rat corpse (skeletalised by now) (36, 18, D:1) a +0 dagger (37, 31, D:1) a +0 robe (40, 28, D:1) a +0 ring mail (41, -8, D:1) a +0 scale mail (44, 46, D:1) a +0 dagger (45, 13, D:1) a +0 club (53, 3, D:1) 5 stones a +0 dagger (54, -2, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (10, 0, D:2) a +0 club (12, 10, D:2) a rat skeleton (17, 24, D:2) a +0 dagger (22, 27, D:2) a bat skeleton (32, 31, D:2) a bat skeleton (42, -1, D:2) a +0 great mace (43, 3, D:2) a rat corpse (skeletalised by now) (56, 21, D:2) a +0 club Level 3 of the Dungeon (1, 11, D:3) an orb of mayhem (6, -11, D:3) a +0 chain mail (14, -15, D:3) a +0 leather armour (18, 17, D:3) a +0 hand axe (19, 26, D:3) the +1 whip "Beastbane" {pain, rC+ rCorr Dex+6 Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (22, -1, D:3) a frilled lizard corpse (skeletalised by now) (29, 28, D:3) a +0 short sword a kobold corpse (skeletalised by now) (32, -18, D:3) a +0 short sword (38, 21, D:3) a +0 short sword an orc corpse (skeletalised by now) (41, 16, D:3) a +0 chain mail a +0 war axe an orc skeleton (41, 18, D:3) a bat skeleton (51, -10, D:3) a +0 helmet of ice (52, 23, D:3) a +0 short sword (55, -3, D:3) a +0 ring mail (61, -7, D:3) a +0 dagger a stone Level 4 of the Dungeon [Shop] Bifaogag's Weapon Shop a +0 dagger (22 gold) a +0 sling (16 gold) a +0 short sword (33 gold) 6 poisoned darts (39 gold) a +0 mace (33 gold) a +2 whip of distortion (200 gold) a +0 long sword (38 gold) the +8 morningstar "Grim Tooth" {pain, ^Drain rF+++ Int+3} (1074 gold) ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 flail of protection (68 gold) a +0 sling (16 gold) a +0 rapier (60 gold) (0, 0, D:4) the felid corpse of Mitchellthefish (skeletalised by now) (11, 16, D:4) a +0 ring mail (18, -2, D:4) a +0 club a gnoll skeleton (19, -2, D:4) a +0 spear a +3 flail (29, 25, D:4) a +0 club (34, -7, D:4) a +0 dagger (45, -20, D:4) a staff of conjuration (51, 14, D:4) a river rat skeleton (54, -22, D:4) an orb of glass (54, -11, D:4) a +0 club (55, 11, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 robe (2, 15, D:5) a +0 trident 3 boomerangs a +0 scale mail (3, 14, D:5) a +0 hand axe (3, 15, D:5) a +0 mace (4, 14, D:5) a +0 dagger (19, 28, D:5) the felid corpse of Mitchellthefish (33, -2, D:5) a +0 robe (35, 2, D:5) a +0 flail