Mitchellthefish the Dungeon (0, 32, D) a +0 short sword of venom (0, 50, D) a +0 dire flail of protection (1, 15, D) an elf corpse (skeletalised by now) (1, 16, D) a +0 dagger (1, 53, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (2, 14, D) a staff of fire (2, 52, D) a +2 leather armour of cold resistance (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 13, D) a +0 long sword (3, 15, D) a +0 leather armour a +0 short sword a +0 shortbow a +0 dagger a +0 leather armour a +0 dagger of venom a +0 leather armour a spider talisman a staff of air an elf corpse (skeletalised by now) (3, 16, D) a +0 leather armour (still there?) a staff of necromancy (still there?) a +0 longbow (still there?) a +3 leather armour (still there?) the +9 sling "Tusumourph" {heavy, Stlth+} (still there?) Stlth+: It makes you more stealthy. It cannot be enchanted further. an elf corpse (skeletalised by now) (still there?) (3, 18, D) a +0 short sword (still there?) a +0 short sword (still there?) a +2 plate armour of cold resistance (still there?) an elf corpse (skeletalised by now) (still there?) (3, 31, D) the +8 war axe of Eternal Winter {flame, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. a staff of conjuration (3, 33, D) a staff of fire an amulet of guardian spirit the +1 chain mail "Emuopuh" {rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a staff of fire (3, 50, D) the +8 trident "Zaklofy" {venom, rF+ Dex+4 Stlth+} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (3, 51, D) a +1 heavy broad axe (unseen) (3, 52, D) an amulet of wildshape (3, 54, D) a +0 great sword of flaming (unseen) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a +0 leather armour a +0 rapier a +0 robe (4, 51, D) a scarab talisman (still there?) the +9 partisan "Pakualu Wint" {holy, Int+4} (still there?) Int+4: It affects your intelligence (+4). It cannot be enchanted further. (4, 53, D) the +4 orcbow of Fedhas's Grace {freeze, Fly rC+ Int+6} (still there?) Fly: It grants you flight. rC+: It protects you from cold. Int+6: It affects your intelligence (+6). It cannot be enchanted further. a +1 demon whip of draining (still there?) a +0 demon whip (still there?) (4, 55, D) a hell hog corpse (skeletalised by now) (5, 17, D) a +3 arbalest of flaming a +0 longbow the +1 partisan of the Devouring Fool {freeze, rF+ Will++ rCorr Str-4} rF+: It protects you from fire. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). It cannot be enchanted further. a +0 short sword a +0 robe (5, 32, D) a staff of fire (5, 33, D) a staff of conjuration a +4 chain mail of cold resistance (5, 52, D) a +2 spear of venom (5, 55, D) a +1 demon whip of pain (still there?) a hell hog corpse (skeletalised by now) (still there?) (6, 15, D) a +0 rapier a +1 trident of protection a parchment of Summon Cactus Giant a +0 long sword a +0 scale mail a ring of see invisible an elf corpse (skeletalised by now) (6, 36, D) a +0 rapier (6, 50, D) a +3 hand axe of flaming a +2 demon whip of venom the +3 leather armour of the King of the Hill {rPois rF- rC- SInv} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. It cannot be enchanted further. (6, 51, D) a +3 quick blade of venom (6, 52, D) a +6 great sword of holy wrath a staff of alchemy (6, 53, D) a +2 scimitar of flaming (still there?) a fire dragon corpse (skeletalised by now) (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 15, D) a +0 robe a +0 long sword (7, 16, D) a +0 rapier a +0 rapier a +0 leather armour a +2 plate armour of cold resistance an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (7, 17, D) a +0 shortbow a +0 short sword a +0 ring mail (7, 19, D) a +0 leather armour (7, 23, D) a +1 long sword of holy wrath (still there?) a +0 leather armour (still there?) (7, 31, D) a staff of conjuration (7, 33, D) a staff of alchemy a +0 glaive a +0 scale mail a +2 scale mail of fire resistance (7, 50, D) a +0 scale mail of command (7, 53, D) a +0 demon whip of draining (still there?) a ring of magical power (still there?) (8, 14, D) the +6 orcbow of Reinforcement {freeze, Str+2 Dex+3 SInv} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 short sword a +0 leather armour (8, 15, D) a +0 long sword a +0 leather armour a talisman of death (8, 16, D) a +0 long sword a +0 rapier a +0 robe a staff of conjuration an elf corpse (skeletalised by now) (8, 18, D) a +0 robe a +0 longbow a +0 leather armour (8, 32, D) a +4 quarterstaff of speed (8, 34, D) a +2 demon whip of draining (8, 36, D) an elf corpse (skeletalised by now) (8, 52, D) a +1 great sword of flaming a +4 scimitar of flaming a +4 flail of protection (9, 14, D) a +0 short sword a +0 robe (9, 15, D) a +0 long sword a +0 leather armour a wellspring talisman an elf corpse (skeletalised by now) (9, 16, D) a +0 scimitar a +0 robe (9, 17, D) a +1 war axe of venom (unseen) (9, 32, D) a +0 whip (9, 33, D) a +4 antimagic spear (9, 34, D) a +2 heavy great sword (9, 50, D) the +4 scale mail of Red Wonder {Harm Str-5 Int+4 SInv} Harm: It increases damage dealt and taken. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. a staff of cold (9, 52, D) a +1 great sword of flaming (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +1 flail of protection a +0 robe a staff of alchemy an elf corpse (skeletalised by now) (10, 16, D) a +0 shortbow a +0 scimitar a +0 robe a +0 short sword (10, 20, D) a +0 quick blade (10, 31, D) a +0 cloak (10, 34, D) a +0 pair of boots of flying (still there?) a +2 ring mail of fire resistance (still there?) a purple draconian corpse (skeletalised by now) (still there?) (10, 37, D) a +0 robe (10, 50, D) the conjuration staff of Discomfort {rF++ Int-5 Conj Forge Air} [staff of conjuration] rF++: It greatly protects you from fire. Int-5: It affects your intelligence (-5). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (10, 51, D) a +4 falchion of holy wrath a +1 morningstar of protection (10, 52, D) a +2 great sword of flaming (still there?) a staff of conjuration (still there?) a +0 great sword of flaming (still there?) the +4 dagger "Coguxil" {pain, rF+ rCorr} (still there?) rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a hell hound corpse (skeletalised by now) (still there?) (10, 55, D) a +1 scimitar of flaming a +1 scimitar of flaming (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {lifebolt} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) the +9 longbow of Juwoad {elec, rElec Str+4 SInv} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (11, 18, D) a +0 leather armour a +0 quick blade (11, 50, D) a +2 whip of freezing (unseen) (11, 52, D) a +1 scimitar of flaming (still there?) a +2 robe of positive energy (still there?) a phantom mirror (still there?) a fire giant corpse (skeletalised by now) (still there?) (11, 56, D) a hell hog corpse (skeletalised by now) (12, 14, D) a +4 rapier of draining (12, 15, D) the +0 scale mail "Ligelah" {*Corrode rC- Dex+5} *Corrode: It may corrode you when you take damage. rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (12, 16, D) a +0 short sword a +0 robe a parchment of Lee's Rapid Deconstruction (12, 31, D) the +10 trident of the Eight Ships {freeze, rElec rF+ SInv} rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. a +1 sling of flaming the +1 falchion "Huboig" {flame, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. a +2 plate armour of cold resistance (12, 50, D) a staff of conjuration (12, 51, D) a +1 demon whip of freezing the +5 long sword "Xiot" {elec, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (12, 53, D) a +0 vampiric partisan a +0 great sword of flaming (13, 34, D) a staff of air (still there?) a manual of Staves (still there?) a +1 scale mail of willpower (still there?) an amulet of magic regeneration (still there?) a parchment of Borgnjor's Revivification (still there?) (13, 50, D) the alchemy staff of Impatience {rPois rN+ Will+ Alch} [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Alch: It increases the power of your Alchemy spells. (14, 50, D) the +5 spear of Celeet {flame, +Blink Will- Dex+5 Stlth+} +Blink: It lets you blink. Will-: It decreases your willpower. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (14, 55, D) a +1 scimitar of flaming (unseen) (15, 51, D) a +1 plate armour of fire resistance (unseen) (17, 35, D) a +0 scimitar a +0 robe (18, 48, D) 4 large rocks a staff of conjuration a cyclops corpse (skeletalised by now) (18, 49, D) a +4 heavy broad axe a +0 arbalest a +1 vampiric short sword a yaktaur corpse (skeletalised by now) (18, 50, D) the +2 triple sword of the Spectre {heavy, rC++ Will+ Str+3 Dex-5} rC++: It greatly protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (19, 0, D) a +2 quarterstaff of pain (unseen) (19, 1, D) a +1 robe of fire resistance (19, 4, D) an iron dragon corpse (skeletalised by now) (19, 16, D) a parchment of Dispersal a parchment of Gell's Gavotte the orb of Weightlessness {Pyromania, Conj} Conj: It increases the power of your Conjurations spells. It cannot be enchanted further. (19, 33, D) a +0 scimitar the +11 quarterstaff "Xiast" {drain, rF- rN+++ Str+4} rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 robe (19, 35, D) a staff of necromancy (unseen) (19, 49, D) a +1 hand axe of draining a +0 longbow a +2 barding of earth the necromancy staff of Wu Jian's Inspiration {rN+ rCorr Stlth+ Necro} [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. the naga corpse of Vashnia (skeletalised by now) (19, 51, D) 5 large rocks a centaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (20, 1, D) a riddle talisman (20, 16, D) a staff of air (20, 18, D) a ring of flight (20, 32, D) a +0 ring mail a +0 dagger a +0 robe a +1 short sword of speed a +0 ring mail an elf corpse (skeletalised by now) (20, 39, D) a +0 leather armour (20, 48, D) a +3 falchion of holy wrath a +2 orcbow of draining a phantom mirror a centaur corpse (skeletalised by now) (20, 51, D) a +0 arbalest a +1 spear of distortion (21, 0, D) a spider talisman a staff of alchemy a +0 morningstar of protection a +1 partisan of holy wrath (21, 4, D) a +0 heavy flail an iron dragon corpse (skeletalised by now) (21, 16, D) +0 storm dragon scales a +1 whip of flaming (21, 31, D) a +0 leather armour a +0 short sword an elf corpse (skeletalised by now) (21, 32, D) a +0 plate armour of poison resistance a +0 long sword a +1 chain mail of cold resistance a +0 leather armour a +0 rapier an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (21, 48, D) a +0 shortbow a +0 orcbow the +7 whip of Devuc {pain, rC++ rN+ Int+3} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +5 quick blade of Oskoi {antimagic, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. a cyclops corpse (skeletalised by now) (21, 50, D) a +0 orcbow (still there?) the +1 mace of Tyuno {protect, rPois rF+} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. a +0 leather armour (still there?) 3 large rocks (still there?) a +2 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a parchment of Eringya's Surprising Crocodile (still there?) (21, 51, D) a +0 longbow a +0 leather armour (22, 4, D) a +0 hand axe of freezing a parchment of Fortress Blast (22, 17, D) a +3 battleaxe of flaming (22, 31, D) the +8 sling "Jaettuih" {freeze, rPois rC- SInv} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. It cannot be enchanted further. an amulet of magic regeneration (22, 39, D) a +0 rapier (22, 48, D) a lightning rod (4/4) (22, 49, D) a +0 arbalest (still there?) a +1 robe of fire resistance (still there?) a yaktaur corpse (skeletalised by now) (still there?) (22, 51, D) a +0 longbow (23, 4, D) 2 large rocks (still there?) a phantom mirror (still there?) a +2 heavy trident (still there?) an iron dragon corpse (skeletalised by now) (still there?) a catoblepas corpse (skeletalised by now) (still there?) (23, 16, D) a parchment of Martyr's Knell (23, 17, D) a +0 battleaxe of freezing a staff of alchemy a frost giant corpse (skeletalised by now) (23, 32, D) a +0 long sword a +0 shortbow a +0 longbow a +0 rapier a +0 long sword a +0 ring mail of cold resistance a +0 robe an elf corpse (skeletalised by now) (23, 37, D) a +0 longbow a +0 leather armour a +0 leather armour a +0 shortbow a +0 rapier a +0 quick blade a +0 quick blade an elf corpse (skeletalised by now) (23, 48, D) a +2 halberd of protection a +0 orcbow a centaur corpse (skeletalised by now) (23, 49, D) a +0 arbalest a parchment of Metabolic Englaciation (23, 50, D) a +0 arbalest a +0 barding (23, 51, D) a +0 longbow a +0 leather armour (24, -1, D) an amulet of guardian spirit a +1 scale mail of cold resistance (24, 6, D) a +0 mace (24, 16, D) a staff of conjuration (24, 18, D) a staff of necromancy (24, 19, D) the +3 spear of Blood {flame, ^Fragile Will+ Dex+3} ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (24, 32, D) a +0 ring mail a +1 executioner's axe of venom an elf corpse (skeletalised by now) (24, 33, D) a +0 dagger a +0 robe a parchment of Infestation the fire staff of Severance {^Fragile Fly rF+++ Conj Fire} [staff of fire] ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rF+++: It renders you almost immune to fire. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. an orc corpse (skeletalised by now) (24, 34, D) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 mace of holy wrath (still there?) a parchment of Malign Gateway (still there?) an elf corpse (skeletalised by now) (still there?) (24, 48, D) a +2 plate armour of fire resistance (24, 49, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (24, 50, D) a +0 arbalest (still there?) quicksilver dragon scales (still there?) a +0 leather armour of poison resistance (still there?) a kobold corpse (skeletalised by now) (still there?) (24, 51, D) a +0 orcbow an amulet of guardian spirit a centaur corpse (skeletalised by now) (24, 52, D) a +0 orcbow a centaur corpse (skeletalised by now) (25, 16, D) the +0 ring mail "Rerghyti" {Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (25, 17, D) the fire staff "Fewne" {rElec rF+ rC- Will+++ Dex-3 Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). Fire: It increases the power of your Fire spells. (25, 18, D) the +9 mace "Uddiumol" {venom, rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (25, 24, D) a shard shrike corpse (skeletalised by now) (25, 33, D) a +0 longbow a +0 leather armour a +2 longbow of freezing an elf corpse (skeletalised by now) (25, 48, D) a +0 shortbow (25, 49, D) a +0 trident (still there?) a +0 longbow (still there?) a +0 robe (still there?) the amulet "Rial" {Spirit rN+} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. a +0 arbalest (still there?) (25, 50, D) 2 large rocks a +0 short sword a yaktaur corpse (skeletalised by now) (25, 51, D) 2 large rocks a stone giant corpse (skeletalised by now) (26, 16, D) a +1 rapier of venom (26, 18, D) a titan corpse (skeletalised by now) (26, 32, D) a ring of see invisible (26, 33, D) the +8 falchion "Qioruupn" {spect, Will+} Will+: It increases your willpower. It cannot be enchanted further. a +0 robe a +2 long sword of protection (26, 34, D) a +0 longbow a +0 leather armour a +0 kite shield of protection an elf corpse (skeletalised by now) (26, 36, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour of positive energy (still there?) the amulet "Funul" {Reflect rC+ Dex+2 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). SH+5: It affects your SH (+5). a +0 rapier (still there?) an elf corpse (skeletalised by now) (still there?) (26, 50, D) a staff of earth a +0 arbalest a +0 robe (26, 51, D) a +0 arbalest a staff of conjuration (27, -1, D) a +4 ring mail of poison resistance a staff of conjuration a ring of flight (27, 16, D) an orb of energy (27, 17, D) the necromancy staff "Upoqer" {rN++ Necro} [staff of necromancy] rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. (27, 32, D) a parchment of Vhi's Electric Charge (27, 33, D) a +0 longbow the +6 golden dragon scales "Alla" {+Blink rPois rF+ rC+ Int+4} +Blink: It lets you blink. rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 leather armour an elf corpse (skeletalised by now) (27, 34, D) the air staff of Destiny {^Contam rElec rPois Int-5 Tloc Air} [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. Int-5: It affects your intelligence (-5). Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (27, 35, D) a +0 leather armour a +0 rapier (27, 50, D) a +1 spear of flaming 2 silver javelins a +0 leather armour a +0 orcbow a manual of Shields (27, 51, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (28, 17, D) a parchment of Olgreb's Toxic Radiance (28, 33, D) a staff of alchemy (28, 48, D) a +0 orcbow a ring of willpower a storm talisman (28, 50, D) a +0 shortbow a +0 mace a +0 robe a +1 spear of freezing a naga corpse (skeletalised by now) (28, 51, D) a +2 quarterstaff of speed 3 silver javelins a +0 leather armour (28, 52, D) a +2 spear of freezing (unseen) (29, 16, D) a +2 longbow of flaming (29, 32, D) a +4 flail of holy wrath a +0 robe an elf corpse (skeletalised by now) (29, 33, D) a +0 long sword a +0 robe a +0 scimitar an elf corpse (skeletalised by now) (29, 49, D) a +1 arbalest of flaming a +0 arbalest a ring of flight a staff of fire (29, 50, D) the +1 leather armour "Cekiu" {+Blink rCorr} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +1 arbalest of freezing a staff of alchemy a +0 leather armour (29, 52, D) 3 large rocks a +0 orcbow of freezing a +1 robe of willpower (29, 53, D) a +0 shortbow (still there?) a staff of necromancy (still there?) (30, 1, D) a +7 dagger of protection (still there?) an iron dragon corpse (skeletalised by now) (still there?) (30, 4, D) a +0 antimagic morningstar (unseen) (30, 5, D) a catoblepas corpse (skeletalised by now) (30, 17, D) a +2 longbow of draining (30, 48, D) a yaktaur corpse (skeletalised by now) (30, 52, D) 4 large rocks the +8 arbalest "Leviticus" {heavy, rElec rPois rC- SInv} rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. SInv: It lets you see invisible. It cannot be enchanted further. a silver javelin (31, -1, D) +0 steam dragon scales (31, 51, D) a +0 arbalest a +0 orcbow (31, 52, D) a stone giant corpse (skeletalised by now) (32, 48, D) the +7 dagger of Dried Tears {elec, Fly rCorr} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 orcbow (32, 49, D) a +0 ring mail of positive energy a +0 robe a +0 shortbow a centaur corpse (skeletalised by now) (32, 51, D) a +0 arbalest (still there?) a +1 robe of resistance (still there?) a centaur corpse (skeletalised by now) (still there?) (33, 28, D) a +4 mace of holy wrath (33, 30, D) a white draconian corpse (skeletalised by now) (33, 31, D) a +0 battleaxe (33, 49, D) the +1 great mace of Turmoil {heavy, rF+ rCorr Str+3} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 arbalest a +0 arbalest a +3 leather armour of poison resistance (34, 49, D) a +0 scimitar a +1 buckler of cold resistance (34, 50, D) a +0 orcbow (35, 2, D) a +2 halberd (still there?) a +0 plate armour (still there?) (35, 14, D) the +9 flail of the Noxious God {venom, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (35, 15, D) a +0 arbalest of freezing (unseen) (35, 18, D) a +0 halberd (35, 28, D) the +5 falchion of the Spinneret {speed, rElec rPois Str+6} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+6: It affects your strength (+6). It cannot be enchanted further. a storm talisman a red draconian corpse (skeletalised by now) (35, 48, D) a staff of necromancy (35, 49, D) a naga corpse (skeletalised by now) (35, 52, D) a centaur corpse (skeletalised by now) (36, 0, D) the +0 short sword "Biky" {venom, Int+6} Int+6: It affects your intelligence (+6). It cannot be enchanted further. (36, 17, D) a +0 buckler (36, 28, D) a +9 plate armour of ponderousness a +0 mace (36, 31, D) a +0 glaive (still there?) a +1 mace of protection (still there?) a red draconian corpse (skeletalised by now) (still there?) (36, 33, D) a +0 morningstar (37, 0, D) a +5 mace of protection (37, 2, D) a +4 heavy demon blade a +0 chain mail a human corpse (skeletalised by now) (37, 3, D) a +5 morningstar of protection (still there?) a +0 plate armour (still there?) a +5 long sword of flaming (still there?) a +0 chain mail (still there?) (37, 14, D) a +2 helmet of intelligence (37, 15, D) a +0 scimitar (still there?) the +1 lajatang of Teim Nai {flame, rElec Int+2} (still there?) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 orcbow (still there?) a book of Flames (still there?) (37, 31, D) a staff of conjuration (still there?) a +0 dire flail (still there?) a scroll of brand weapon (still there?) a red draconian corpse (skeletalised by now) (still there?) (37, 43, D) a +3 scythe of protection (unseen) (37, 45, D) a +0 glaive a +0 leather armour (38, 1, D) a +0 long sword of flaming a +0 plate armour a parchment of Vhi's Electric Charge (38, 14, D) a +0 hand axe the +1 ring mail of the Ageless Continents {Rampage *Slow Str+3 Dex+4} Rampage: It bestows one free step when moving towards enemies. *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (38, 17, D) a +0 glaive (still there?) a +5 heavy shortbow (still there?) a +0 orcbow (still there?) a centaur corpse (skeletalised by now) (still there?) (38, 28, D) a +2 bardiche of venom a +0 war axe the +7 trident "Offes" {spect, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. (38, 48, D) a manual of Fighting (38, 49, D) a +0 great sword of freezing (38, 50, D) a ring of positive energy (39, 0, D) a +0 vampiric falchion (39, 1, D) a +0 long sword a +0 heavy halberd (39, 4, D) a +0 plate armour (39, 13, D) a +0 battleaxe (39, 18, D) a +2 glaive of venom +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (39, 20, D) an ugly thing corpse (skeletalised by now) (39, 29, D) a +0 flail the air staff "Newtslayer" {Fly rElec rN++ Will+++ Ice Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Will+++: It greatly increases your willpower. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. a +0 scimitar a +0 glaive the +11 halberd of the Evening {antimagic, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. the air staff of Abomination {rElec Dex+6 Air} [staff of air] rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). Air: It increases the power of your Air spells. a +0 battleaxe a yellow draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (39, 31, D) a +0 cloak (39, 32, D) a +0 flail (39, 43, D) a +0 dagger (still there?) a +2 robe of positive energy (still there?) a demonspawn corpse (still there?) (39, 48, D) a phantom mirror (39, 49, D) a staff of necromancy (39, 50, D) the +4 dagger "Cullyir" {reap, +Blink} +Blink: It lets you blink. It cannot be enchanted further. (unseen) (40, 1, D) a +0 great mace a +0 chain mail a staff of conjuration a human corpse (skeletalised by now) (40, 2, D) a +5 demon trident of flaming a +0 plate armour (40, 3, D) a +3 heavy battleaxe (unseen) (40, 14, D) +1 ice dragon scales (40, 15, D) a parchment of Olgreb's Toxic Radiance (40, 17, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (40, 30, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. a +0 trident a black draconian corpse (skeletalised by now) (40, 32, D) a +0 short sword (40, 43, D) a +4 scimitar of flaming a +0 sling a +0 robe a +0 buckler (40, 48, D) a +3 rapier of speed (40, 50, D) a +4 heavy arbalest (unseen) (41, 0, D) a +1 dagger of venom (41, 4, D) a +0 heavy halberd (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (41, 14, D) a staff of conjuration (41, 15, D) a staff of earth (41, 19, D) a +0 halberd (41, 42, D) a +0 demon whip of venom (41, 44, D) a +1 antimagic demon trident (unseen) (41, 48, D) a sack of spiders (41, 49, D) a staff of cold a parchment of Ozocubu's Refrigeration (42, 0, D) a +1 dagger of venom (42, 1, D) a staff of conjuration (unseen) (42, 15, D) a +0 rapier of speed (42, 16, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (42, 27, D) a +0 scimitar (42, 43, D) a +0 trident (42, 48, D) a +0 pair of gloves of parrying (42, 50, D) the +5 mace of Annoyance {holy, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (unseen) (43, 14, D) a +0 mace of holy wrath (43, 28, D) a +2 plate armour of command a +1 chain mail of poison resistance a +0 glaive a parchment of Awaken Armour a yellow draconian corpse (skeletalised by now) (43, 48, D) a phantom mirror (43, 50, D) a parchment of Awaken Armour (still there?) a staff of air (still there?) (44, 48, D) a parchment of Martyr's Knell (44, 49, D) a +2 pair of gloves of strength (45, 48, D) a +3 leather armour of cold resistance (45, 49, D) a staff of fire a +0 hand axe (46, 48, D) the fire staff of the Warrior {rElec rF+ Dex+4 Forge Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (46, 49, D) a ring of protection from fire the ring "Zarudghu" {rPois rN+ Dex+8} [ring of dexterity] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+8: It affects your dexterity (+8). (46, 50, D) a +0 robe a +2 scale mail of willpower a Gell's gravitambourine (2/2) (48, 47, D) the ring of Itatsax {+Blink Will- Slay+4 SInv} [ring of slaying] +Blink: It lets you blink. Will-: It decreases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. a ring of willpower a ring of willpower the ring "Tuofyfib" {*Corrode rC+ rN+ Will- Dex+6} [ring of protection from cold] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+6: It affects your dexterity (+6). an amulet of wildshape the ring of the Tempest {rPois rN+ rCorr} [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a ring of magical power a +5 ring of evasion a ring of positive energy the ring "Vetam" {Fly rN+ Str-2 Int+5} [ring of flight] Fly: It grants you flight. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+5: It affects your intelligence (+5). a ring of wizardry a ring of protection from cold the ring "Emof Ann" {+Blink Dex+4 Slay+4} [ring of slaying] +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of the Carved God {rPois rC+ Int+3 Dex+2} [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). a +4 ring of slaying an amulet of guardian spirit the amulet "Boiqem" {Wildshape ^Fragile Fly rN+++ Stlth+} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. a +4 ring of protection the ring of Wiuf Qeu {^Contam Fly rCorr Int+5 Dex+4} [ring of flight] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). a ring of positive energy the ring of Foadash {^Contam rN+ Will+ MP+9 Int+4} [ring of magical power] ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). an amulet of magic regeneration an amulet of alchemy a ring of wizardry a ring of resist corrosion a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight the ring of Zaithae {+Blink rF- rC+ rN+ EV+5} [ring of evasion] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. EV+5: It affects your evasion (+5). (48, 48, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. (48, 49, D) a +3 lajatang of pain (48, 50, D) a +0 pair of boots of flying a staff of necromancy (49, 0, D) a +2 chain mail of command (49, 1, D) a +3 heavy dire flail a +2 robe of positive energy a +0 leather armour (49, 15, D) a water moccasin corpse (skeletalised by now) (49, 24, D) the air staff "Zystrutonk" {*Corrode rElec rN+ Stlth+ Necro Air} [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (49, 36, D) the +7 short sword "Fottoakha" {drain, Will+ Dex+4} Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (49, 37, D) a staff of earth (49, 48, D) a +2 vampiric rapier (49, 50, D) the earth staff "Lipsuth" {rN+ Int+2 Earth} (still there?) [staff of earth] rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. a +0 chain mail of willpower (still there?) a +3 plate armour of fire resistance (still there?) (50, 12, D) a +3 leather armour of cold resistance (50, 36, D) an orb of light a +0 robe (50, 37, D) a staff of earth (50, 48, D) a staff of conjuration (50, 49, D) a staff of conjuration (51, 0, D) a staff of fire (51, 1, D) a +0 robe a +4 quarterstaff of chaos (51, 2, D) a +0 club a +1 dagger of venom 3 curare-tipped darts the kobold corpse of Sonja (skeletalised by now) (51, 4, D) a +0 scale mail (51, 16, D) a cane toad corpse (skeletalised by now) (51, 36, D) a +2 shortbow of draining (51, 37, D) +2 shadow dragon scales (51, 48, D) a staff of conjuration (52, 4, D) the goblin corpse of Ijyb (skeletalised by now) (52, 11, D) a +6 ring of dexterity (52, 13, D) a +1 kite shield of protection (52, 14, D) a bullfrog corpse (skeletalised by now) (52, 17, D) a water moccasin corpse (skeletalised by now) (52, 25, D) the +0 ice dragon scales "Etibel" {rF- rC++ rCorr} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (52, 36, D) the +10 rapier of Melee {flame, rF++ rC+ rCorr Int-5} rF++: It greatly protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (52, 37, D) a staff of cold (52, 48, D) a +1 halberd of venom (52, 49, D) a +2 robe of fire resistance a Gell's gravitambourine (2/2) a ring of magical power (53, 0, D) a +0 quarterstaff a +2 heavy great sword a +1 longbow of flaming a +0 barding (53, 1, D) a +0 giant club (still there?) the +2 Maxwell's thermic engine {flame, freeze, rev} (still there?) It cannot be enchanted further. the ogre corpse of Erolcha (skeletalised by now) (still there?) (53, 13, D) a komodo dragon corpse (skeletalised by now) (53, 18, D) a cane toad corpse (skeletalised by now) (53, 24, D) a staff of conjuration a staff of necromancy (53, 25, D) a +1 great sword of freezing (53, 36, D) a +0 dagger of protection (53, 48, D) a ring of protection from cold (53, 49, D) the +3 trident of Dusk {drain, rElec Int+7 Stlth+} rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). Stlth+: It makes you more stealthy. It cannot be enchanted further. (54, 1, D) 4 potions of haste (54, 3, D) a +0 rapier of electrocution a +0 cloak a +2 pair of gloves a staff of earth the human corpse of Nikola (skeletalised by now) (54, 13, D) a +1 vampiric spear (54, 17, D) a catoblepas corpse (skeletalised by now) (54, 24, D) a +4 scimitar of freezing (54, 48, D) a phantom mirror (54, 49, D) the fire staff "Surphohou" {rF+ rC- Will+ Necro Fire Alch} [staff of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (54, 50, D) the +4 sling of Contention {freeze, Fly rPois Dex+3 SInv} Fly: It grants you flight. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (55, -1, D) a +3 shortbow of freezing (still there?) a +0 leather armour (still there?) a +0 sling (still there?) (55, 2, D) 9 large rocks the cyclops corpse of Polyphemus (skeletalised by now) the human corpse of Eustachio (skeletalised by now) (55, 4, D) a +0 halberd a +0 plate armour the orc corpse of Saint Roka (skeletalised by now) (55, 12, D) the +8 mace "Poopyl" {flame, *Noise Will+ Int+2} *Noise: It may make a loud noise when swung. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (55, 13, D) a staff of earth (56, 0, D) a +1 cloak of willpower (still there?) a +0 rapier (still there?) a staff of air (still there?) (56, 1, D) a +0 leather armour (58, 46, D) a parchment of Dispersal (58, 47, D) the +5 executioner's axe of Dissatisfaction {freeze, Fly rC+} Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (58, 49, D) a +2 demon blade of venom (unseen) (59, 36, D) the alchemy staff "Levirr Homa" {rPois rC+ Hexes Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (59, 37, D) a +1 antimagic longbow (59, 48, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a Gell's gravitambourine (2/2) (59, 49, D) a parchment of Petrify a parchment of Airstrike (60, 36, D) a +3 mace of holy wrath (60, 40, D) a +2 partisan of holy wrath (60, 47, D) a +1 spear of distortion (unseen) (60, 51, D) the +0 scale mail of Refuge {Rampage Will- Regen+ SInv} Rampage: It bestows one free step when moving towards enemies. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (61, 0, D) the +8 rapier "Globulus" {freeze, *Noise rCorr Str+3 Stlth+} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 2, D) a polar bear corpse (skeletalised by now) (61, 3, D) a polar bear corpse (skeletalised by now) (61, 8, D) +2 fire dragon scales (61, 17, D) a +0 orcbow a centaur corpse (skeletalised by now) (61, 26, D) 5 large rocks a +0 orcbow a +0 trident a cyclops corpse (skeletalised by now) a centaur corpse (skeletalised by now) (61, 37, D) a +3 chain mail of fire resistance (61, 38, D) a +1 glaive of holy wrath (61, 47, D) the +0 ring mail "Heegaky" {Dex+5 Stlth+} Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (61, 49, D) a parchment of Lee's Rapid Deconstruction (still there?) a +2 vampiric trident (still there?) (62, 0, D) a staff of conjuration (62, 1, D) an orb of glass (62, 9, D) the +5 whip of Debasement {freeze, Will++ Str-2 SInv} Will++: It greatly increases your willpower. Str-2: It affects your strength (-2). SInv: It lets you see invisible. It cannot be enchanted further. (62, 17, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 29, D) a centaur corpse (skeletalised by now) (62, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 36, D) a +3 leather armour of positive energy (63, 16, D) 5 large rocks a +0 glaive of protection a cyclops corpse (skeletalised by now) (63, 17, D) 2 large rocks a +2 flail of holy wrath (63, 18, D) a +0 orcbow a centaur corpse (skeletalised by now) (63, 28, D) a +0 shortbow a +0 orcbow a +6 ring of dexterity a +1 mace of protection (63, 29, D) a boomerang (63, 36, D) a staff of earth (63, 37, D) a +1 leather armour of cold resistance (63, 47, D) the +6 dagger of Hynoull {elec, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. a ring of positive energy (63, 48, D) a +6 rapier of draining +1 shadow dragon scales (63, 49, D) a +2 scale mail of poison resistance the +0 chain mail "Omokulo" {rF- rC- Int+8 Dex+6} rF-: It makes you vulnerable to fire. rC-: It makes you vulnerable to cold. Int+8: It affects your intelligence (+8). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (64, 16, D) a +0 arbalest a +0 leather armour of cold resistance (64, 17, D) a +0 orcbow the +9 hand axe "Gicewn" {freeze, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (64, 26, D) a merfolk corpse (skeletalised by now) (64, 47, D) a lightning rod (4/4) (64, 48, D) a +2 robe (still there?) a +2 morningstar of protection (still there?) (65, 26, D) a parchment of Ozocubu's Refrigeration a centaur corpse (skeletalised by now) (65, 27, D) a +2 spear of venom (65, 28, D) a +0 trident a +0 trident (65, 47, D) a +3 heavy war axe the conjuration staff of Salt {Fly Stlth- Conj Necro Forge} [staff of conjuration] Fly: It grants you flight. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (65, 48, D) a +2 mace of draining a staff of air (66, 46, D) a +1 scimitar of holy wrath (66, 51, D) a +3 plate armour of fire resistance (67, 49, D) a staff of fire (68, 0, D) a +4 shortbow of freezing (68, 35, D) a staff of cold a +0 club (68, 36, D) the alchemy staff "Ybatan" {rPois rC- rN+ Hexes Earth Alch} [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. a +0 scythe the gnoll corpse of Grum (skeletalised by now) (68, 37, D) a +0 dagger (still there?) a sack of spiders (still there?) a +2 robe (still there?) a +2 long sword of flaming (still there?) a +0 robe (still there?) (68, 39, D) a +0 hat of sniping (68, 47, D) a +2 great sword of electrocution (68, 49, D) the +1 morningstar of Liompoq {heavy, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. It cannot be enchanted further. a +6 ring of dexterity (69, 0, D) the +6 scale mail of Naarocw {Rampage} Rampage: It bestows one free step when moving towards enemies. It cannot be enchanted further. (69, 39, D) a +1 scimitar of flaming (69, 47, D) a staff of air (69, 48, D) a sack of spiders (69, 49, D) a +3 shortbow of flaming a +2 arbalest of freezing the +7 rapier "Lits" {elec, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (69, 50, D) a +4 arbalest (unseen) (70, 9, D) a ring of flight (70, 40, D) the elf corpse of Dowan (skeletalised by now) (70, 46, D) a +3 vampiric partisan (unseen) (70, 47, D) a +2 sling of freezing (70, 48, D) a +3 dagger of freezing (unseen) (70, 49, D) a staff of air a staff of air (71, 8, D) a +3 vampiric broad axe (71, 16, D) a +0 triple sword of venom (71, 17, D) a staff of fire (71, 27, D) a +2 sling of flaming (unseen) (72, 8, D) a +3 war axe of flaming (72, 9, D) a +4 great mace of protection (72, 17, D) a staff of alchemy (72, 26, D) a staff of cold (72, 36, D) a staff of cold (72, 40, D) a +0 trident a +0 robe a +0 robe (72, 47, D) a +2 leather armour of cold resistance an amulet of alchemy (72, 48, D) the +4 chain mail "Tifaymnef" {Rampage ^Drain Stlth+} Rampage: It bestows one free step when moving towards enemies. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 49, D) a +4 great mace of venom (unseen) (73, 1, D) a +5 vampiric rapier (73, 16, D) a +2 morningstar of holy wrath (73, 17, D) a parchment of Blink (73, 36, D) a ring of see invisible (73, 37, D) a staff of earth (73, 38, D) a +0 animal skin (73, 40, D) a -2 glaive (73, 47, D) a staff of alchemy (73, 48, D) a +1 robe of fire resistance (73, 49, D) a parchment of Petrify (74, 38, D) a +0 short sword a +0 scale mail the elf corpse of Duvessa (skeletalised by now) (74, 47, D) a parchment of Call Canine Familiar (74, 48, D) the +0 ring mail of Fuxkuo Lorr {+Blink rElec rCorr Int-4 Dex+4} +Blink: It lets you blink. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (75, 48, D) a parchment of Ozocubu's Refrigeration (75, 49, D) a +1 plate armour of fire resistance (still there?) a +1 cloak of stealth (still there?)