Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16236165916870760637 0 MollyMolluskus the Vexing (level 1, 13/13 HPs) Began as an Octopode Wanderer on Dec 15, 2024. Got out of the dungeon alive. The game lasted 00:01:06 (1 turns). MollyMolluskus the Vexing (Octopode Wanderer) Turns: 1, Time: 00:01:06 Health: 13/13 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 16 God: Gold: 0 SH: 4 Dex: 11 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . c - +0 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 buckler (worn) Potions b - a potion of lignification Skills: + Level 1.0 Fighting * Level 0.0 Short Blades + Level 0.0 Dodging + Level 1.3 Stealth + Level 2.0 Shields - Level 1.0 Spellcasting - Level 1.0 Conjurations - Level 4.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 52% N/A 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 26% N/A 10% 2 Confusing Touch Hex 13% N/A 21% 3 Searing Ray Conj 8% 2d4 34% 2 Momentum Strike Conj/Tloc 4% 3d8 38% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, MollyMolluskus the Octopode Wanderer. The marvelous Orb of Zot lies far below, as if waiting for you to find it. Press ? for a list of commands and other information. Found a flail. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of lignification, a +0 buckler; and the following spell memorised: Slow; and the following spells available to memorise: Jinxbite, Confusing Touch, Searing Ray, Momentum Strike. Unknown command. You have escaped! ##. #.. # ####.#### #~ ~~♣.♣~~ ~.P..... #~PPP...♣♣ ##♣.P.....♣.♣#. .......@....... ##♣.P.....P.♣## #~PPP.).PPP~# #~.P.....P.~# #~...♣.♣...~# #~~~~♣.♣~~~~# ######.###### ..# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MollyMolluskus the Octopode Wanderer began the quest for | the Orb. 0 | D:1 | MollyMolluskus set off with the following items: a +0 | dagger, a potion of lignification, a +0 buckler; and the | following spell memorised: Slow; and the following spells | available to memorise: Jinxbite, Confusing Touch, Searing | Ray, Momentum Strike. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_loops_ring, minmay_ruptured