Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 444425472540574506 0 MollyMolluskus the Sneak (level 1, 13/13 HPs) Began as an Octopode Wanderer on Dec 16, 2024. Got out of the dungeon alive. The game lasted 00:00:11 (1 turns). MollyMolluskus the Sneak (Octopode Wanderer) Turns: 1, Time: 00:00:11 Health: 13/13 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 hat (worn) Scrolls b - a scroll of blinking Skills: + Level 1.0 Fighting + Level 4.0 Stealth + Level 1.0 Spellcasting + Level 3.0 Translocations + Level 2.0 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 28% 1d5 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 20% N/A 10% 2 Momentum Strike Conj/Tloc 10% 3d8 19% 2 Frozen Ramparts Ice 14% 1d3 30% 3 Hailstorm Conj/Ice 4% 3d5 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, MollyMolluskus the Octopode Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of blinking, a +0 hat; and the following spell memorised: Freeze; and the following spells available to memorise: Lesser Beckoning, Momentum Strike, Frozen Ramparts, Hailstorm. You have escaped! ##♣.P....♣P.. ##.♣....P.... . #....P...P.. P. .PP........♣... ......P.P....P. ..P.P.....P.P.. ............P.P .P.P...@...P.P. P.............. .P..P.....P.... ♣.....P.P.....P .P..♣........♣. .P♣...♣...♣.... # ............. ##♣P.P.♣.P...# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MollyMolluskus the Octopode Wanderer began the quest for | the Orb. 0 | D:1 | MollyMolluskus set off with the following items: a +0 club, | a scroll of blinking, a +0 hat; and the following spell | memorised: Freeze; and the following spells available to | memorise: Lesser Beckoning, Momentum Strike, Frozen | Ramparts, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_rooms, serial_bayou_lake_a