Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 4393560994463057611 0 MollyMolluskus the Sneak (level 1, 13/13 HPs) Began as an Octopode Wanderer on Dec 16, 2024. Got out of the dungeon alive. The game lasted 00:00:07 (1 turns). MollyMolluskus the Sneak (Octopode Wanderer) Turns: 1, Time: 00:00:08 Health: 13/13 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 9 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 hat (worn) Potions b - a potion of curing Skills: + Level 1.0 Fighting + Level 4.0 Stealth + Level 1.0 Spellcasting + Level 1.0 Air Magic + Level 3.2 Alchemy + Level 1.1 Evocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 24% 1d4 12% 1 Shock Conj/Air 8% 1d3 19% 1 Mephitic Cloud Conj/Alch/Air 5% N/A 36% 3 Swiftness Air 4% N/A 41% 3 Sticky Flame Fire/Alch 6% 2d4 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, MollyMolluskus the Octopode Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 hat; and the following spells available to memorise: Sting, Shock, Mephitic Cloud, Swiftness, Sticky Flame. You have escaped! ##### ##≈≈≈## ##≈≈P~≈## ##≈≈~.~≈~## #≈≈P.ß.P~≈# ##≈~.....~~#.. #ß~.......~ß.# +.Pß.@.ßP.+ #ß~.......~ß.# ##~~.....~~#.# #≈~P.ß.P≈≈# ##≈≈~.~~≈## ##≈~P≈≈## ##≈≈≈## ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MollyMolluskus the Octopode Wanderer began the quest for | the Orb. 0 | D:1 | MollyMolluskus set off with the following items: a +0 club, | a potion of curing, a +0 hat; and the following spells | available to memorise: Sting, Shock, Mephitic Cloud, | Swiftness, Sticky Flame. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statuegarden, layout_basic, nicolae_concentric_dashed_squares_wild