Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 3611879158846206863 0 MollyMolluskus the Chiller (level 1, 11/11 HPs) Began as an Octopode Wanderer on Dec 18, 2024. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). MollyMolluskus the Chiller (Octopode Wanderer) Turns: 1, Time: 00:00:06 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . a - +0 sling rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 sling (weapon) Missiles b - 10 poisoned darts (quivered) Potions c - a potion of brilliance Skills: + Level 1.0 Ranged Weapons + Level 2.0 Throwing + Level 2.0 Spellcasting + Level 4.0 Ice Magic + Level 1.1 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 13% N/A 13% 3 Hailstorm Conj/Ice 7% 3d5 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, MollyMolluskus the Octopode Wanderer. It is said that the Orb of Zot exists deep within this dungeon. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 sling, 10 poisoned darts, a potion of brilliance; and the following spell memorised: Freeze; and the following spells available to memorise: Ozocubu's Armour, Hailstorm. You can't go down here! You have escaped! ...... ...... . ..... .#... . .. .... .... .. ... .#. ..# ... ...# .. .. .... .#...#.#.#.#... ............... #.@.# ............... ...#.#.#.#...#. .... .. .. #... ... #.. .#. ... .. .... .... .. . ...#. ..... . ...... ...... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MollyMolluskus the Octopode Wanderer began the quest for | the Orb. 0 | D:1 | MollyMolluskus set off with the following items: a +0 | sling, 10 poisoned darts, a potion of brilliance; and the | following spell memorised: Freeze; and the following spells | available to memorise: Ozocubu's Armour, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic, hellmonk_ecumenical_altar_leap_of_faith