Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10850207734377622584 0 MollyMolluskus the Changeling (level 1, 11/11 HPs) Began as an Octopode Wanderer on Dec 22, 2024. Got out of the dungeon alive. The game lasted 00:00:30 (1 turns). MollyMolluskus the Changeling (Octopode Wanderer) Turns: 1, Time: 00:00:31 Health: 11/11 AC: 1 Str: 9 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 15 God: Gold: 0 SH: 4 Dex: 12 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . b - +0 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 buckler (worn) Talismans d - a beast talisman Potions c - a potion of invisibility Skills: + Level 1.0 Shields + Level 1.0 Spellcasting + Level 3.0 Fire Magic + Level 1.1 Evocations + Level 4.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 20% 2x1d5 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 18% 2d5 16% 2 Dazzling Flash Hex/Fire 10% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, MollyMolluskus the Octopode Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a leather armour and a club. Found an escape hatch in the floor. Found two stairs. You begin with the following items: a +0 dagger, a +0 buckler, a potion of invisibility, a beast talisman; and the following spell memorised: Foxfire; and the following spells available to memorise: Scorch, Dazzling Flash. You have escaped! ####### . #§§§≈≈# .. #§§§≈≈# ## ..>##≈≈≈≈≈##... ......≈≈≈....# ....ß.....ß..# .......@.....# .......ß.....# .............# ##.#.........# ....#..ß.[...# ###.##...#.#.# # ......#.# ....### # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MollyMolluskus the Octopode Wanderer began the quest for | the Orb. 0 | D:1 | MollyMolluskus set off with the following items: a +0 | dagger, a +0 buckler, a potion of invisibility, a beast | talisman; and the following spell memorised: Foxfire; and | the following spells available to memorise: Scorch, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_lava_bath, layout_basic, serial_forest, infiniplex_forest_lined_room_2, infiniplex_forest_pool, infiniplex_forest_lined_3, infiniplex_forest_lined_3_way, infiniplex_forest_zigzag_1, infiniplex_forest_clump_small, infiniplex_forest_zigzag_1