Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17022736474168508396 0 MollyMolluskus the Vexing (level 1, 11/11 HPs) Began as an Octopode Wanderer on Dec 22, 2024. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). MollyMolluskus the Vexing (Octopode Wanderer) Turns: 1, Time: 00:00:06 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 18 God: Gold: 0 SH: 3 Dex: 10 Spells: 4/4 levels left rFire . . . a - +0 dagger rCold . . . c - +0 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 buckler (worn) Scrolls b - a scroll of blinking Skills: + Level 1.0 Shields + Level 2.0 Spellcasting + Level 4.0 Hexes + Level 2.0 Summonings + Level 1.0 Shapeshifting You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 64% N/A 5% 1 Jinxbite Hex 32% N/A 9% 2 Summon Small Mammal Summ 36% N/A 13% 1 Inner Flame Hex/Fire 9% N/A 36% 3 Summon Ice Beast Ice/Summ 5% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, MollyMolluskus the Octopode Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a scroll of blinking, a +0 buckler; and the following spells available to memorise: Slow, Jinxbite, Summon Small Mammal, Inner Flame, Summon Ice Beast. Unknown command. You have escaped! #≈§§§§§...... #≈≈§§§§..... . #≈§§§§.∩... .. #§§§§§.... ... #§§§§.... .... #§§§§...♣..... #≈§§§......... #§§§§.@....... #≈§§§......... #≈§§§...♣..... #§§§§§♣.. .... #≈§§§§ ... ... #≈§§§§ .... .. #≈≈§§§ ..... . #≈≈§§§ .∩.... There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MollyMolluskus the Octopode Wanderer began the quest for | the Orb. 0 | D:1 | MollyMolluskus set off with the following items: a +0 | dagger, a scroll of blinking, a +0 buckler; and the | following spells available to memorise: Slow, Jinxbite, | Summon Small Mammal, Inner Flame, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_basic