Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 15646959394525393022 0 MollyMolluskus the Ducker (level 1, 11/11 HPs) Began as an Octopode Wanderer on Dec 22, 2024. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). MollyMolluskus the Ducker (Octopode Wanderer) Turns: 1, Time: 00:00:10 Health: 11/11 AC: 1 Str: 8 XL: 1 Next: 0% Magic: 4/4 EV: 12 Int: 16 God: Gold: 0 SH: 0 Dex: 12 Spells: 6/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 hat (worn) Potions b - a potion of attraction Skills: + Level 1.0 Throwing + Level 3.0 Dodging + Level 3.0 Spellcasting + Level 1.0 Earth Magic + Level 1.0 Invocations You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 10% 2d5 12% 1 Apportation Tloc 4% N/A 19% 1 Summon Small Mammal Summ 8% N/A 19% 1 Sublimation of Blood Necr 2% N/A 28% 2 Passwall Erth 5% N/A 36% 3 Call Canine Familiar Summ 2% N/A 50% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, MollyMolluskus the Octopode Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a potion of attraction, a +0 hat; and the following spells available to memorise: Sandblast, Apportation, Summon Small Mammal, Sublimation of Blood, Passwall, Call Canine Familiar. You have escaped! #### #... #.ß.####### #.........# #........## ...#.........+ ...#...@.....+ ...#.........+ #........## #.........# #.ß.####### #... #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MollyMolluskus the Octopode Wanderer began the quest for | the Orb. 0 | D:1 | MollyMolluskus set off with the following items: a +0 | dagger, a potion of attraction, a +0 hat; and the following | spells available to memorise: Sandblast, Apportation, | Summon Small Mammal, Sublimation of Blood, Passwall, Call | Canine Familiar. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_estate, layout_loops_corners, minmay_misc_feat_nine_boxes