MollyMolluskus Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (13, -2, D:1) a +0 short sword (17, -16, D:1) a +0 dagger a goblin skeleton (17, -7, D:1) a ball python skeleton (19, 11, D:1) a quokka corpse (skeletalised by now) (29, -16, D:1) a frilled lizard skeleton (38, 10, D:1) a +0 mace (39, 9, D:1) a quokka corpse (skeletalised by now) (40, 6, D:1) a +0 dagger (43, -22, D:1) a quokka corpse (skeletalised by now) (45, 1, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 2 of the Dungeon (1, 23, D:2) a +0 club (2, 22, D:2) 3 stones (5, 5, D:2) a Fen Folio (11, 22, D:2) a +6 ring of intelligence (13, 1, D:2) a +0 dagger (13, 27, D:2) a +0 whip a stone (14, 6, D:2) an adder skeleton (15, 30, D:2) a bat corpse (skeletalised by now) (16, 12, D:2) a +0 barding (17, -4, D:2) a book of the Warp (19, 16, D:2) a +0 short sword (24, 3, D:2) a hobgoblin skeleton (30, 31, D:2) a +0 short sword (31, 21, D:2) a +0 sling (31, 26, D:2) Great Wizards, Vol. II (32, -2, D:2) 6 stones (34, 0, D:2) the +1 ring mail of the Blacksmith {Rampage rC- Str+5} Str+5: It affects your strength (+5). rC-: It makes you vulnerable to cold. Rampage: It bestows one free step when moving towards enemies. (34, 15, D:2) a +0 dagger (37, 16, D:2) an amulet of the acrobat (47, 34, D:2) a bat skeleton (48, 32, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Ibrum's Magic Scroll Shoppe a scroll of amnesia (44 gold) a scroll of teleportation (33 gold) a scroll of noise (11 gold) a scroll of noise (11 gold) a scroll of vulnerability (44 gold) (0, 0, D:3) 2 potions of brilliance (1, 7, D:3) a frilled lizard corpse (skeletalised by now) (1, 8, D:3) a +0 club (6, -34, D:3) a +0 ring mail (10, -36, D:3) 6 stones (10, 4, D:3) a +0 long sword (18, 3, D:3) a rat skeleton a frilled lizard skeleton (19, 4, D:3) a +0 short sword (20, -22, D:3) a +0 club a kobold skeleton (29, -14, D:3) an adder corpse (skeletalised by now) (31, -20, D:3) the +4 scale mail "Qetson" {rC- MP+7 Dex+2 SInv} Dex+2: It affects your dexterity (+2). rC-: It makes you vulnerable to cold. MP+7: It affects your magic capacity (+7). SInv: It lets you see invisible. (33, -27, D:3) a +0 dagger a +0 sling a goblin skeleton (34, 10, D:3) a +0 dagger (36, 16, D:3) a rat corpse (skeletalised by now) (41, 6, D:3) a +0 short sword Level 4 of the Dungeon (5, 21, D:4) an amulet of the acrobat (6, -15, D:4) a +0 short sword a +0 dagger a +0 robe a +0 trident a +0 dagger an orc corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (7, 1, D:4) a +0 whip (8, 0, D:4) a +0 club (13, -2, D:4) a +2 ring mail of positive energy (16, 13, D:4) a +0 club 5 stones a potion of brilliance a kobold corpse (skeletalised by now) (23, -17, D:4) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (24, -17, D:4) an iguana corpse (skeletalised by now) (29, 16, D:4) a +0 short sword of flaming a +0 chain mail an orc skeleton (31, -1, D:4) a +0 giant club (32, 21, D:4) a +0 glaive a book of the Senses (36, 8, D:4) 8 gold pieces (37, 8, D:4) a book of Beasts (38, 11, D:4) a +0 short sword (51, -14, D:4) 6 stones Level 5 of the Dungeon (0, 0, D:5) a +2 spear of flaming (still there?) a gnoll corpse (still there?) (0, 1, D:5) a +0 whip a gnoll corpse (0, 2, D:5) a +0 flail a gnoll corpse (1, 1, D:5) a +0 spear a gnoll corpse