Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 3600391100074916445 0 MollyMolluskus the Chiller (level 1, 13/13 HPs) Began as an Octopode Wanderer on Dec 22, 2024. Got out of the dungeon alive. The game lasted 00:00:11 (1 turns). MollyMolluskus the Chiller (Octopode Wanderer) Turns: 1, Time: 00:00:12 Health: 13/13 AC: 1 Str: 11 XL: 1 Next: 0% Magic: 4/4 EV: 11 Int: 13 God: Gold: 0 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Talismans d - a beast talisman Potions c - a potion of heal wounds Skills: + Level 1.0 Fighting + Level 1.0 Dodging + Level 3.0 Spellcasting + Level 4.0 Ice Magic + Level 1.0 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 48% 1d6 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 14% N/A 16% 2 Hailstorm Conj/Ice 7% 3d5 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, MollyMolluskus the Octopode Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 dagger, a +0 hat, a potion of heal wounds, a beast talisman; and the following spell memorised: Freeze; and the following spells available to memorise: Ensorcelled Hibernation, Hailstorm. Unknown command. Unknown command. You have escaped! . ♣♣. ♣.. ♣.♣ ♣♣..♣♣ ♣.♣..♣♣♣ ♣......♣ ♣..@..♣ ♣..P...♣♣ ♣.P♣♣♣♣♣♣ ♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MollyMolluskus the Octopode Wanderer began the quest for | the Orb. 0 | D:1 | MollyMolluskus set off with the following items: a +0 | dagger, a +0 hat, a potion of heal wounds, a beast | talisman; and the following spell memorised: Freeze; and | the following spells available to memorise: Ensorcelled | Hibernation, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_corners