Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14978096794427517198 0 MollyMolluskus the Conjurer (level 1, 13/13 HPs) Began as an Octopode Wanderer on Dec 23, 2024. Got out of the dungeon alive. The game lasted 00:00:06 (1 turns). MollyMolluskus the Conjurer (Octopode Wanderer) Turns: 1, Time: 00:00:06 Health: 13/13 AC: 1 Str: 10 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 17 God: Gold: 0 SH: 3 Dex: 9 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . c - +0 buckler rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 buckler (worn) Scrolls b - a scroll of blinking Skills: + Level 1.0 Fighting + Level 1.3 Stealth + Level 2.0 Shields + Level 1.0 Spellcasting + Level 2.0 Conjurations + Level 1.0 Earth Magic + Level 1.0 Invocations + Level 1.0 Shapeshifting You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 28% 1d4 14% 1 Kiss of Death Conj/Necr 16% 2d6 21% 1 Sandblast Erth 8% 2d5 21% 1 Searing Ray Conj 14% 2d5 21% 2 Stone Arrow Conj/Erth 10% 3d7 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Welcome, MollyMolluskus the Octopode Wanderer. Will you be the one to retrieve the splendid Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of blinking, a +0 buckler; and the following spells available to memorise: Magic Dart, Kiss of Death, Sandblast, Searing Ray, Stone Arrow. You have escaped! ### ##.## ##...## ##.....## ##.......## +....@....# ##.......## ##.....## ##...## ##.## #+# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MollyMolluskus the Octopode Wanderer began the quest for | the Orb. 0 | D:1 | MollyMolluskus set off with the following items: a +0 club, | a scroll of blinking, a +0 buckler; and the following | spells available to memorise: Magic Dart, Kiss of Death, | Sandblast, Searing Ray, Stone Arrow. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_diamonds, layout_loops_ring, minmay_misc_feat_iff, nicolae_concentric_dashed_squares_wild