Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5214144549410647740 139 Moodymarshmallow the Magician (level 5, -10/35 HPs) Began as a Djinni Fire Elementalist on Oct 12, 2026. Mangled by a gnoll ... wielding a +2 halberd of freezing ... led by a gnoll sergeant (13 damage) ... on level 3 of the Dungeon. The game lasted 00:13:04 (2362 turns). Moodymarshmallow the Magician (DjFE) Turns: 2362, Time: 00:13:05 Health: -10/35 AC: 2 Str: 7 XL: 5 Next: 46% Gold: 140 EV: 11 Int: 19 God: SH: 0 Dex: 13 rFire + + . (33%) f - +0 sling rCold x . . (150%) b - orb {Glass} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - amulet of chemistry Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-11 HP) @: weak-willed, jinxed, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 140 gold pieces. Inventory: Hand Weapons e - the +6 short sword of Huro {devious, +Blink Fly Str+5 Int-4} (You found it on level 2 of the Dungeon) +Blink: It lets you blink. Fly: It grants you flight. Str+5: It affects your strength (+5). Int-4: It affects your intelligence (-4). It cannot be enchanted further. f - a +0 sling (weapon) Missiles d - 6 poisoned darts Armour a - a +0 robe (worn) b - an orb of glass (worn) Jewellery c - an amulet of chemistry (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of revelation {unknown} h - a scroll of fear {unknown} j - a scroll of noise {unknown} Potions d - a potion of might {unknown} A - 2 potions of attraction c - 3 potions of curing k - a potion of brilliance {unknown} l - a potion of heal wounds {unknown} L - 2 potions of lignification Skills: - Level 2.2 Dodging - Level 1.6 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations + Level 4.6 Hexes + Level 4.6 Summonings + Level 4.6 Necromancy + Level 4.6 Translocations + Level 4.6 Forgecraft + Level 4.6 Fire Magic + Level 4.6 Ice Magic + Level 4.6 Air Magic + Level 4.6 Earth Magic + Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 88% 2x1d8 1% 1 b - Scorch Fire 44% 2d6 2% 2 c - Poisonous Vapours Alch/Air 100% 1d4 1% 1 d - Inner Flame Hex/Fire 22% N/A 5% 3 e - Volatile Blastmotes Fire/Tloc 44% 2d13 5% 3 f - Flame Wave Conj/Fire 22% 2d8 19% 4 g - Jinxbite Hex 44% 2d2 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Fedhas Shops: D:1 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The gnoll sergeant is lightly wounded. The foxfire burns the gnoll sergeant but does no damage. The gnoll sergeant is lightly wounded. The foxfire burns the gnoll sergeant but does no damage. The gnoll sergeant is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the gnoll sergeant but does no damage. The gnoll sergeant is lightly wounded. The foxfire burns the gnoll sergeant but does no damage. The gnoll sergeant is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll sergeant, wielding a +2 heavy spear and wearing a +0 ring mail (lightly wounded, ally target, chance to affect: 78%) Okay, then. Casting: Inner Flame (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The foxfire burns the gnoll sergeant. The gnoll sergeant is moderately wounded. The foxfire burns the gnoll! The gnoll is heavily wounded. The gnoll sergeant closely misses you. Casting: Jinxbite (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Inner Flame (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +2 halberd of freezing (wisps of flame, heavily wounded, chance to call a sprite on attack: 63%, chance to affect: 84%) The gnoll is filled with an inner flame. The gnoll misses you. Casting: Inner Flame (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The gnoll sergeant hits you from afar with a +2 heavy spear! * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +2 halberd of freezing! You die... ########.#####.# .............##.# .............##.## .................# .................# .................# ##### ..........#)#....# #...# ......v.v†#.#....###...# .....j.@..#.#....#...... ...)).....#.#....#...... .....j....#.######...... ........................ ....##......##........~† ###. ##....###.#####P~~~ . ##..###..).....~~~ # #####...#.###P.~~ #....#..##.~.~ You could see a gnoll sergeant and a gnoll (inner flame, ally target). Vanquished Creatures A scorpion zombie (D:3) 3 gnolls (D:3) 2 adders (D:2) A howler monkey zombie (D:3) 2 hound zombies (D:3) A clockroach zombie (D:3) A dart slug (D:2) 2 ribbon worms (D:2) 4 orcs 2 endoplasms (D:1) 2 hobgoblins 2 quokkas (D:3) 5 ball pythons 4 bats 2 frilled lizards 6 goblins A jackal zombie (D:3) 4 kobolds A quokka zombie (D:3) 11 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moodymarshmallow the Djinni Fire Elementalist began the | quest for the Orb. 0 | D:1 | Moodymarshmallow set off with the following spells | memorised: Foxfire, Scorch, Volatile Blastmotes, Inner | Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 406 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 512 | D:1 | Found Ecausm's General Store. 940 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 940 | D:2 | Learned a level 1 spell: Poisonous Vapours 1610 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1653 | D:2 | Identified the +6 short sword of Huro {devious, +Blink Fly | Str+5 Int-4} 1846 | D:3 | Found a blossoming altar of Fedhas. 2188 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 2188 | D:3 | Learned a level 2 spell: Jinxbite 2362 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic, serial_shops, nicolae_shop_trees D:2: layout_loops_ring, dk_vineyard_2 D:3: layout_basic, fedhas_ov_isle_minmay, serial_undead, serial_undead_f, serial_undead_c, serial_undead_f, minivault_19 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.2 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Unarmed | 2 | || 2 Fire: Sling | | 5 || 5 Cast: Foxfire | 56 | 58 || 114 Scorch | 4 | 3 || 7 Poisonous Vapours | 4 | 2 || 6 Volatile Blastmot | | 3 || 3 Inner Flame | | 1 || 1 Jinxbite | | 1 || 1 Ability: Evoke Blink | | 1 || 1 Read: Identify | 2 | 1 || 3 Armour: Robe | 5 | 7 || 12 Dodge: Dodged | 2 | 5 || 7