Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7434411517658954181 48 Moodymarshmallow the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on Oct 12, 2026. Slain by a gnoll ... wielding a +0 spear (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:10 (877 turns). Moodymarshmallow the Conjurer (Deep Elf Conjurer) Turns: 877, Time: 00:04:10 Health: -4/19 AC: 3 Str: 4 XL: 3 Next: 50% Magic: 1/10 EV: 10 Int: 24 God: Gold: 46 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) e - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles b - a throwing net c - 4 darts of disjunction Armour a - a +0 robe d - a +0 leather armour (worn) Scrolls c - a scroll of poison {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of lignification {unknown} j - a potion of resistance {unknown} Skills: - Level 2.5 Dodging - Level 2.5 Stealth + Level 4.2 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 5% N/A 45% 3 Fulminant Prism Conj/Alch 8% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 52% 4 Summon Seismosaurus Egg Summ/Erth 5% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 chain mail (100% to hit) The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 chain mail (100% to hit) The magic dart hits the gnoll but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 chain mail (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 chain mail (lightly wounded, 87% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear and wearing a +0 chain mail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... #.##....##.# #.##.##....####### #.....#..........# . #####.###.....)......##. .##...####.†............ .......# ###.........## ........# #.........# ........# #......j..# ........# #....@....# .######## ######....# .# #....# ## #....# ###### You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 3 endoplasms (D:1) 4 hobgoblins (D:1) 2 ball pythons (D:1) 3 frilled lizards 2 goblins (D:1) 2 kobolds 7 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moodymarshmallow the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 229 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 804 | D:2 | Learned a level 2 spell: Searing Ray 835 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 839 | D:2 | Reached skill level 5 in Conjurations 877 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_loops_cross, chequers_serial_rivers_marsh D:2: layout_rooms, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Dodging | | 2.5 Stealth | | 2.5 Action || total ---------------------------++------- Cast: Magic Dart || 52 Searing Ray || 2 Armour: Leather armour || 6