Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16278437607136961915 115 Moodymarshmallow the Conjurer (level 4, -14/24 HPs) Began as a Deep Elf Conjurer on Oct 12, 2026. Killed from afar by Ijyb (23 damage) ... with a bolt of dispelling energy ... on level 4 of the Dungeon. The game lasted 00:09:56 (2532 turns). Moodymarshmallow the Conjurer (Deep Elf Conjurer) Turns: 2532, Time: 00:09:57 Health: -14/24 AC: 2 Str: 4 XL: 4 Next: 68% Magic: 19/22 EV: 16 Int: 29 God: Gold: 263 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (100%) d - +1 spear "Jegud" {venom, Int+4 Stlth+} rCold . . . (100%) c - orb {Energy} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ b - ring of magical power HPRegen 0.24/turn g - +5 ring of evasion MPRegen 0.36/turn %: channel magic (15%) @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 263 gold pieces. Inventory: Hand Weapons d - the +1 spear "Jegud" (weapon) {venom, Int+4 Stlth+} (You found it on level 3 of the Dungeon) Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. e - a +0 dagger of distortion Armour a - a +0 robe (worn) c - an orb of energy (worn) f - the +3 leather armour of Gaut {rElec rCorr Str-4 Int+6} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Jewellery b - a ring of magical power (worn) g - a +5 ring of evasion (worn) Wands d - a wand of digging (6) Scrolls t - 3 scrolls of teleportation i - a scroll of identify c - a scroll of blinking {unknown} d - 2 scrolls of revelation {unknown} e - a scroll of brand weapon {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of torment {unknown} Potions g - a potion of magic L - 2 potions of lignification A - a potion of attraction Skills: - Level 2.5 Dodging - Level 2.5 Stealth + Level 5.1 Spellcasting + Level 5.6 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Searing Ray Conj 80% 2d7 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 92% 2d12 8% 1 Static Discharge Conj/Air 46% 3-5/arc 11% 2 Swiftness Air 7% N/A 38% 3 Volatile Blastmotes Fire/Tloc 14% 2d11 38% 3 Fulminant Prism Conj/Alch 11% 3d9 38% 4 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 (+2d3 38% 4 Curse of Agony Necr 7% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 ( Annotations: D:4 Ijyb, Menkaure Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Ijyb zaps a wand. The bolt of dispelling energy misses you. Ijyb screams, "Me yet to meet anyone who can outsmart wand!" Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +1 spectral club, wearing a +0 ring mail and carrying a wand of quicksilver (lightly wounded, 80% to hit) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) The searing ray hits Ijyb! Ijyb is severely wounded. Ijyb zaps a wand. The bolt of dispelling energy hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel better. You stop channelling your searing ray. You hit Ijyb but do no damage. Ijyb is heavily wounded. Ijyb barely misses you. You closely miss Ijyb. Ijyb is heavily wounded. Ijyb barely misses you. You closely miss Ijyb. Ijyb is heavily wounded. Ijyb zaps a wand. The bolt of dispelling energy hits you! * * * LOW HITPOINT WARNING * * * You feel better. Ijyb completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +1 spectral club, wearing a +0 ring mail and carrying a wand of quicksilver (heavily wounded, 80% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb zaps a wand. The bolt of dispelling energy hits you!! Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" ..# #.# #.# #.# #.# .#. #.# ### ##.#.## #g# #.. .....# #@# #.# #.#..# #.# #.####.#..# #.# ##.##......# #.# ...........#####.# ...#.............# #).##......####### ...........# #....).....# You could see Ijyb. Vanquished Creatures Terence (D:3) 3 adders A dart slug (D:2) 3 orcs 5 endoplasms 6 hobgoblins 9 jackals 5 quokkas 7 ball pythons 2 bats (D:2) 2 frilled lizards 7 goblins 5 kobolds 7 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moodymarshmallow the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 457 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/8 705 | D:2 | Learned a level 2 spell: Searing Ray 834 | D:2 | Found Luikuum's Antique Weapon Boutique. 875 | D:2 | Reached XP level 3. HP: 19/19 MP: 10/10 884 | D:2 | Reached skill level 5 in Conjurations 910 | D:2 | Found a faded altar of an unknown god. 1408 | D:3 | Identified the +1 spear "Jegud" {venom, Int+4 Stlth+} 1453 | D:3 | Encountered Terence 1462 | D:3 | Killed Terence 1463 | D:3 | Reached XP level 4. HP: 14/24 MP: 12/12 1658 | D:3 | Identified the +3 leather armour of Gaut {rElec rCorr Str-4 | Int+6} 1757 | D:3 | Reached skill level 5 in Spellcasting 2367 | D:4 | Encountered Menkaure 2519 | D:4 | Encountered Ijyb 2532 | D:4 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_cross, patterned_corridor, minmay_small_reverse_x D:2: layout_rooms, ebering_ecumenical_altar_hall, serial_shops, shop D:3: layout_basic, chequers_decorated_corner, kennysheep_another_room, minmay_misc_feat_nine_boxes, dk_noncrumbling_3, minmay_starry_boxes, uniq_terence D:4: layout_loops_ring, minmay_temple_entry_mini_moons, uniq_eustachio, uniq_ijyb, uniq_duvessa, uniq_menkaure Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.1 Conjurations | 5 | 5.6 Dodging | | 2.5 Stealth | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 3 || 3 Melee: Spear | | 3 || 3 Cast: Magic Dart | 73 | 29 || 102 Searing Ray | 7 | 7 || 14 Drink: Curing | | 2 || 2 Read: Identify | 2 | 1 || 3 Teleportation | 1 | || 1 Armour: Robe | 5 | 3 || 8 Dodge: Dodged | 10 | 7 || 17