Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14775368777166389422 2495 Moodymarshmallow the Thaumaturge (level 9, -4/55 HPs) Began as a Djinni Conjurer on Oct 13, 2026. Was an Initiate of Ashenzari. Shot with a sling bullet by Joseph (16 damage) ... on level 8 of the Dungeon. The game lasted 00:25:36 (6275 turns). Moodymarshmallow the Thaumaturge (Djinni Conjurer) Turns: 6275, Time: 00:25:36 Health: -4/55 AC: 5 Str: 6 XL: 9 Next: 82% Gold: 400 EV: 10 Int: 24 God: Ashenzari [......] SH: 0 Dex: 12 rFire + + . (33%) n - +4 short sword (freeze) rCold x . . (150%) f - orb {Mesmerism} rNeg . . . (100%) l - +0 troll leather armour of the Wild Blue Yonder {Regen+, Pargi, Sorc, Self} (curse) rPois ∞ (0%) g - +0 helmet {Snipe} rElec . (100%) k - +0 cloak rCorr . (100%) i - -1 pair of gloves "Agics" {Will+} SInv . p - amulet of dissipation Will ++... m - ring of willpower Stlth ++ h - ring of wizardry HPRegen 1.09/turn %: wizardry (x1), infuse magic (-5 HP) @: on mesmerism cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%), Shatter the Chains (0%) You were on level 8 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch of the dungeon, and saw 8 of its levels. You also visited: Sewer. You collected 400 gold pieces. Inventory: Hand Weapons b - a +0 short sword c - a +1 dagger of draining n - a +4 short sword of freezing (weapon) Armour a - a +0 robe e - a +0 leather armour f - an orb of mesmerism (worn) g - a +0 helmet of sniping (worn) i - the -1 pair of gloves "Agics" (worn) {Will+} (You found it on level 5 of the Dungeon) Will+: It increases your willpower. It cannot be enchanted further. k - a +0 cloak (worn) l - the cursed +0 troll leather armour of the Wild Blue Yonder (worn) {Regen+, Pargi, Sorc, Self} (You found it in a sewer) Regen+: It increases your rate of health regeneration. It cannot be enchanted further. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Introspection: Fighting and Spellcasting. o - +0 steam dragon scales Jewellery d - an amulet of reflection h - a ring of wizardry (worn) j - a +6 ring of intelligence m - a ring of willpower (worn) p - an amulet of dissipation (worn) Scrolls x - 4 scrolls of amnesia f - a scroll of fear h - a scroll of silence {unknown} t - 2 scrolls of teleportation l - a scroll of enchant armour {unknown} N - a scroll of noise V - a scroll of vulnerability r - a scroll of revelation v - a scroll of immolation {unknown} i - a scroll of identify c - a scroll of torment {unknown} Potions c - a potion of curing f - 2 potions of moonshine m - a potion of might C - 5 potions of cancellation n - a potion of attraction {unknown} o - 2 potions of brilliance {unknown} d - 3 potions of haste {unknown} B - 2 potions of berserk rage j - a potion of resistance {unknown} M - 2 potions of mutation k - a potion of invisibility {unknown} Skills: * Level 0.0 Fighting - Level 2.5 Dodging - Level 1.9 Stealth + Level 10.0(10.4) Spellcasting + Level 10.0(10.4) Conjurations - Level 10.0 Hexes - Level 10.0 Summonings - Level 10.0 Necromancy - Level 10.0 Translocations - Level 10.0 Forgecraft - Level 10.0 Fire Magic - Level 10.0 Ice Magic - Level 10.0 Air Magic - Level 10.0 Earth Magic - Level 10.0(10.4) Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 29% 3d14 1% 4 d - Iskenderun's Mystic Conj/Tloc 57% 2d12 (+2d61% 4 e - Launch Clockwork Bee Frge 57% N/A 1% 3 f - Mercury Arrow Conj/Alch 100% 2d11 1% 2 g - Maxwell's Portable P Tloc 57% (3-9)d6 1% 3 h - Slow Hex 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Sewer (visited) Lair: D:8-11 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Fedhas Hepliaklqana Wu Jian Yredelemnul Annotations: D:8 Gastronok, Joseph Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You continue winding your clockwork bee... Your attacks no longer feel as feeble. Joseph shoots a sling bullet. The sling bullet hits you. The sling bullet burns you. You continue winding your clockwork bee... Joseph shoots a sling bullet. The sling bullet hits you. The hornet misses you. With a metallic buzz, your clockwork bee launches itself at Joseph. Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * The hornet barely misses you. Your clockwork bee barely misses the hornet. The gnoll bouda barely misses you. You feel much better. The hornet stings you! Joseph shoots a sling bullet. The sling bullet closely misses you. Your clockwork bee stings the hornet but does no damage. The hornet completely misses you. The gnoll bouda hits you with a +0 quarterstaff! * * * LOW HITPOINT WARNING * * * You feel much better. Your clockwork bee closely misses the hornet. Joseph shoots a sling bullet. The sling bullet hits you! The hornet barely misses you. Your clockwork bee stings the hornet. The gnoll bouda hits you with a +0 quarterstaff! * * * LOW HITPOINT WARNING * * * Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the gnoll bouda. The gnoll bouda is almost dead. The gnoll bouda is knocked back by the mystic blast. The mystic blast hits your clockwork bee! Your clockwork bee is moderately damaged. Your clockwork bee is knocked back by the mystic blast. Your clockwork bee slams into the rock wall. Your clockwork bee is heavily damaged. The mystic blast hits the hornet! The hornet is heavily wounded. The hornet is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * Joseph shoots a sling bullet. The sling bullet hits you! You die... .......... .......... #........# #......y.## ..........# .........y# ..........# ...@...@..# .>.....?..# #....j...## ##......## ...###### .. . You could see Joseph (ally target), a hornet, a gnoll bouda and a friendly clockwork bee (minion). Vanquished Creatures A steam dragon (D:6) Pargi (Sewer) A kobold geomancer (D:6) A sky beast (D:7) 3 ogres A centaur (D:7) A phantom (D:7) A brain worm (Sewer) 2 bullfrogs 4 scorpions 3 wights (D:6) 2 rock fish (Sewer) A marrowcuda (D:7) 2 howler monkeys 2 bombardier beetles (D:5) 3 jellies 3 orc priests (D:7) 5 hounds A drude (D:5) Jessica (D:2) A clockroach (D:6) 2 iguanas (D:6) A sleepcap (D:5) An orc wizard (D:6) 8 gnolls 12 adders A shadow imp (D:6) A white imp (D:6) 2 ufetubi (D:7) 4 dart slugs A ribbon worm (D:5) 6 orcs 7 endoplasms 8 hobgoblins 3 quokkas 7 ball pythons 9 bats 3 frilled lizards 8 goblins 10 kobolds 8 rats 142 creatures vanquished. Vanquished Creatures (collateral kills) An orc wizard (D:7) 2 orcs (D:7) 3 creatures vanquished. Grand Total: 145 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moodymarshmallow the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | Moodymarshmallow set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 168 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 571 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 571 | D:1 | Learned a level 1 spell: Slow 572 | D:1 | Found a faded altar of an unknown god. 1137 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1330 | D:2 | Encountered Jessica 1337 | D:2 | Killed Jessica 1818 | D:3 | Found a blossoming altar of Fedhas. 2426 | D:3 | Reached XP level 5. HP: 31/35 MP: 0/0 2426 | D:3 | Learned a level 2 spell: Mercury Arrow 2643 | D:4 | Identified the scarab talisman "Qefy" {rElec} 2714 | D:4 | Encountered an ogre 2718 | D:4 | Killed an ogre 2719 | D:4 | Reached skill level 5 in Spellcasting 2719 | D:4 | Reached skill level 5 in Conjurations 2719 | D:4 | Reached skill level 5 in Hexes 2719 | D:4 | Reached skill level 5 in Summonings 2719 | D:4 | Reached skill level 5 in Necromancy 2719 | D:4 | Reached skill level 5 in Translocations 2719 | D:4 | Reached skill level 5 in Forgecraft 2719 | D:4 | Reached skill level 5 in Fire Magic 2719 | D:4 | Reached skill level 5 in Ice Magic 2719 | D:4 | Reached skill level 5 in Air Magic 2719 | D:4 | Reached skill level 5 in Earth Magic 2719 | D:4 | Reached skill level 5 in Alchemy 2719 | D:4 | Reached XP level 6. HP: 33/40 MP: 0/0 3169 | D:4 | Found an ornate altar of the Wu Jian Council. 3249 | D:4 | Found a basalt altar of Yredelemnul. 3546 | D:5 | Entered Level 5 of the Dungeon 3552 | D:5 | Reached XP level 7. HP: 35/45 MP: 0/0 3552 | D:5 | Learned a level 3 spell: Maxwell's Portable Piledriver 3690 | D:5 | Identified the -1 pair of gloves "Agics" {Will+} 4284 | D:6 | Encountered a steam dragon 4306 | D:6 | Reached XP level 8. HP: 35/50 MP: 0/0 4530 | D:6 | Found a glowing drain. 4553 | Sewer | Entered a sewer 4627 | Sewer | HP: 2/50 [rock fish (6)] 4632 | Sewer | Encountered Pargi 4643 | Sewer | Killed Pargi 5001 | D:6 | Found a broken altar of Ashenzari. 5011 | D:6 | Became a worshipper of Ashenzari the Shackled 5092 | D:6 | Reached XP level 9. HP: 54/55 MP: 0/0 5092 | D:6 | Learned a level 3 spell: Launch Clockwork Bee 5710 | D:7 | Found a statue of an orb of fire. 5713 | D:7 | Found a staircase to the Ecumenical Temple. 5731 | D:7 | Found a statue of an orb of fire. 6080 | D:7 | Reached skill level 10 in Spellcasting 6080 | D:7 | Reached skill level 10 in Conjurations 6080 | D:7 | Reached skill level 10 in Hexes 6080 | D:7 | Reached skill level 10 in Summonings 6080 | D:7 | Reached skill level 10 in Necromancy 6080 | D:7 | Reached skill level 10 in Translocations 6080 | D:7 | Reached skill level 10 in Forgecraft 6080 | D:7 | Reached skill level 10 in Fire Magic 6080 | D:7 | Reached skill level 10 in Ice Magic 6080 | D:7 | Reached skill level 10 in Air Magic 6080 | D:7 | Reached skill level 10 in Earth Magic 6080 | D:7 | Reached skill level 10 in Alchemy 6100 | D:7 | Found a hazy altar of Hepliaklqana. 6107 | D:7 | Found a transporter. 6261 | D:8 | Encountered Gastronok 6265 | D:8 | Encountered Joseph 6275 | D:8 | Shot with a sling bullet by Joseph Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_basic, hellmonk_ecumenical_altar_prayer_group D:2: layout_loops_cross, uniq_jessica D:3: layout_loops_corners, mainiacjoe_overflow_six_doors_small D:4: layout_basic, mainiacjoe_overflow_catch_the_wave D:5: layout_rooms, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_e, chequers_serial_rivers_room_a, chequers_serial_rivers_micro_e, moated_statue D:6: layout_layer_cave, mainiacjoe_overflow_boulevard, nicolae_vehumet_we're_having_a_blast, mainiacjoe_overflow_concentric_impassable, gup_sewer_entry_glass, minmay_starry_boxes D:7: layout_rooms, nicolae_overflow_prove_your_dedication, temple_pool_b D:8: layout_rooms, nicolae_inconvenience_store, dreamdust_gnoll_shepherd, uniq_maggie, uniq_erica, uniq_blorkula_the_orcula, uniq_gastronok, uniq_joseph Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 4 5 7 8 10 | 10.0 Conjurations | 4 5 7 8 10 | 10.0 Hexes | 4 5 7 8 10 | 10.0 Summonings | 4 5 7 8 10 | 10.0 Necromancy | 4 5 7 8 10 | 10.0 Translocations | 4 5 7 8 10 | 10.0 Forgecraft | 4 5 7 8 10 | 10.0 Fire Magic | 4 5 7 8 10 | 10.0 Ice Magic | 4 5 7 8 10 | 10.0 Air Magic | 4 5 7 8 10 | 10.0 Earth Magic | 4 5 7 8 10 | 10.0 Alchemy | 4 5 7 8 10 | 10.0 Dodging | | 2.5 Stealth | | 1.9 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 74 | 51 | 52 || 177 Searing Ray | | 1 | 14 || 15 Mercury Arrow | | 31 | 67 || 98 Fulminant Prism | | | 6 || 6 Iskenderun's Myst | | | 16 || 16 Launch Clockwork | | | 2 || 2 Invoke: Curse Item | | | 1 || 1 Drink: Curing | | | 4 || 4 Heal wounds | | | 3 || 3 Read: Identify | | 3 | 3 || 6 Teleportation | | | 2 || 2 Fear | | | 1 || 1 Noise | | | 1 || 1 Revelation | | | 1 || 1 Vulnerability | | | 1 || 1 Amnesia | | | 1 || 1 Armour: Robe | 5 | 5 | 10 || 20 Troll leather arm | | | 25 || 25 Dodge: Dodged | | 4 | 37 || 41 Block: Other | | 3 | 5 || 8