Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2083023766346265449 35 Moodymarshmallow the Magician (level 3, -5/25 HPs) Began as a Djinni Conjurer on Oct 13, 2026. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:33 (1005 turns). Moodymarshmallow the Magician (Djinni Conjurer) Turns: 1005, Time: 00:03:33 Health: -5/25 AC: 2 Str: 9 XL: 3 Next: 52% Gold: 72 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) d - +8 spear "Lonu" {heavy, +Blink rElec Str+3} rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Evoke Blink (28%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons c - a +0 short sword d - the +8 spear "Lonu" (weapon) {heavy, +Blink rElec Str+3} (You found it on level 2 of the Dungeon) +Blink: It lets you blink. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. Missiles b - 6 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} d - a scroll of blinking {unknown} e - 4 scrolls of identify {unknown} Potions f - a potion of curing {unknown} j - 2 potions of resistance {unknown} k - a potion of magic {unknown} l - 2 potions of invisibility {unknown} Skills: - Level 2.3 Dodging - Level 1.7 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Apportation Tloc 42% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Things that are here: a +0 dagger; an orc corpse You now have 72 gold pieces (gained 8). You see here a +0 chain mail. Things that are here: a +0 dagger; an orc corpse You encounter Terence the Veteran. He is wielding a +0 flail. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Terence shouts! The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence! Terence is moderately wounded. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 flail! You stop channelling your searing ray. Terence attacks as he pursues you! Terence completely misses you. Terence attacks as he pursues you! Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence attacks as he pursues you! Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Terence attacks as he pursues you! Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ..# ♣♣)♣ ♣.♣ #.# #.# ♣.♣♣ ♣.♣ #.# #.# ♣♣.♣♣ ♣.♣ #.# ..# ♣..♣ ♣.♣ #.# ### ♣..♣ ♣♣.♣ ###.# ♣..♣ ♣♣.♣♣ #...# ##### ♣..♣ ♣.♣♣ ####.### ....###..########.#####....# .##.............@@......#### ######################### You could see Terence. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An orc (D:2) 5 endoplasms (D:1) 2 hobgoblins A quokka (D:1) 3 ball pythons (D:1) 2 bats 6 frilled lizards 2 goblins A kobold (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moodymarshmallow the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | Moodymarshmallow set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 182 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 792 | D:2 | Identified the +8 spear "Lonu" {heavy, +Blink rElec Str+3} 801 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 801 | D:2 | Learned a level 1 spell: Apportation 983 | D:2 | Encountered Terence 1002 | D:2 | HP: 1/25 [Terence/+0 flail (6)] 1005 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_ring D:2: kb_forest_paths, layout_basic, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 1 Ability: Evoke Blink || 1 Armour: Robe || 4 Dodge: Dodged || 3