Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16115940549325612892 95 Moodymarshmallow the Conjurer (level 4, -2/24 HPs) Began as a Deep Elf Conjurer on Oct 14, 2026. Slain by a gnoll ... wielding a +0 whip (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:58 (1645 turns). Moodymarshmallow the Conjurer (Deep Elf Conjurer) Turns: 1645, Time: 00:05:58 Health: -2/24 AC: 3 Str: 4 XL: 4 Next: 39% Magic: 10/12 EV: 11 Int: 25 God: Gold: 95 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) d - +0 dagger (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) e - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons d - a +0 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) b - quicksilver dragon scales e - a +0 helmet (worn) Magical Staves c - a staff of cold Scrolls c - a scroll of noise {unknown} e - a scroll of amnesia {unknown} h - 3 scrolls of identify {unknown} j - a scroll of teleportation {unknown} k - a scroll of vulnerability {unknown} l - a scroll of immolation {unknown} m - a scroll of poison {unknown} Potions d - 2 potions of resistance {unknown} f - 2 potions of berserk rage {unknown} n - a potion of heal wounds {unknown} o - a potion of invisibility {unknown} Skills: - Level 2.7 Dodging - Level 2.7 Stealth + Level 4.7 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 76% 2x1d7 2% 1 Ozocubu's Armour Ice 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dragon's Call Summ 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is moderately wounded. You hear a shout! The gnoll hits you from afar with a +0 halberd. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll misses you. The searing ray misses the gnoll. The searing ray hits the gnoll but does no damage. You finish channelling your searing ray. The gnoll completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The magic dart hits the gnoll. The gnoll is almost dead. The gnoll misses you. You encounter an endoplasm. The magic dart hits the gnoll. You kill the gnoll! The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. There is a stone staircase leading up, spattered with blood here. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Magic courses through your body. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. You die... ....##............# ##.#.# ######............# ##..#.# ######............# ##..##.# ....##......<.....#####..###.# ....##.....................#.# ....##..............######.#.# ....##.............## ####+#'#### ....#######'###.#..# #.......... ....# #.......@j## #.......... ....#####'#.####.## #.......... ........)......#.######.......... .............†.'...........#.#### ...............#.............# ......)........####....####### ###.....).........'....########## #............####....##........ ############## #)#####........ You could see a gnoll. Vanquished Creatures Robin (D:2) 3 gnolls (D:3) An adder (D:2) A dart slug (D:2) A ribbon worm (D:3) An endoplasm (D:1) 6 hobgoblins 8 jackals (D:1) 2 orcs (D:3) 2 quokkas 5 ball pythons 3 bats A frilled lizard (D:1) 11 goblins A rat (D:2) 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moodymarshmallow the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 276 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 667 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 926 | D:2 | Encountered Robin 949 | D:1 | Learned a level 2 spell: Searing Ray 1307 | D:2 | Reached skill level 5 in Conjurations 1353 | D:2 | Killed Robin 1628 | D:3 | Reached XP level 4. HP: 18/24 MP: 8/12 1645 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_loops_corners D:2: layout_basic, uniq_robin D:3: serial_bayou_shore_a, layout_basic, shapermc_ecumenical_altar_venn, kennysheep_nub, st_stairs_10, minmay_misc_feat_five Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 5 | 5.4 Dodging | | 2.7 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 76 | 2 || 78 Searing Ray | 6 | 2 || 8 Drink: Magic | | 1 || 1 Armour: Robe | 17 | 6 || 23 Dodge: Dodged | 11 | 3 || 14