Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 824651832777104010 491 Moodymarshmallow the Magician (level 7, -3/45 HPs) Began as a Djinni Conjurer on Oct 17, 2026. Shot with an arrow by a centaur (15 damage) ... on level 5 of the Dungeon on Oct 18, 2026. The game lasted 00:09:41 (4142 turns). Moodymarshmallow the Magician (Djinni Conjurer) Turns: 4142, Time: 00:09:41 Health: -3/45 AC: 6 Str: 6 XL: 7 Next: 37% Gold: 200 EV: 8 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) c - +0 whip rCold x . . (150%) (no offhand) rNeg . . . (100%) e - +0 ring mail rPois ∞ (0%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) d - +1 Delatra's gloves {ID++} SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.27/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, deformed body, subdued magic 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 200 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe b - a +0 helmet (worn) d - the +1 Delatra's gloves (worn) {ID++} (You found it on level 2 of the Dungeon) ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. e - a +0 ring mail (worn) f - an orb of mayhem Wands a - a wand of flame (39) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of fog {unknown} h - a scroll of revelation {unknown} d - a scroll of brand weapon {unknown} m - a scroll of amnesia {unknown} n - 2 scrolls of enchant armour {unknown} q - a scroll of teleportation {unknown} Potions c - 2 potions of curing m - 3 potions of might i - a potion of invisibility o - a potion of heal wounds {unknown} p - a potion of moonshine {unknown} B - a potion of berserk rage j - a potion of haste {unknown} k - a potion of enlightenment {unknown} Skills: - Level 2.0 Maces & Flails - Level 2.4 Dodging - Level 2.0 Stealth + Level 5.9 Spellcasting + Level 5.9 Conjurations - Level 5.9 Hexes - Level 5.9 Summonings - Level 5.9 Necromancy - Level 5.9 Translocations - Level 5.9 Forgecraft - Level 5.9 Fire Magic - Level 5.9 Ice Magic - Level 5.9 Air Magic - Level 5.9 Earth Magic - Level 5.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 4% 2 c - Fulminant Prism Conj/Alch 12% 3d9 30% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 30% 4 e - Sandblast Erth 48% 2d12 2% 1 f - Swiftness Air 24% N/A 9% 3 g - Scorch Fire 48% 2d7 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Elyvilon Okawaru Ru Shops: D:3 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Armour fits poorly on your strangely shaped body. Your spells are a little easier to cast, but a little less powerful. Message History You stop channelling your searing ray. HP restored. Found a stone staircase leading down. You now have 200 gold pieces (gained 6). There is a stone staircase leading down here. You hear the slow hiss of an avalanche of sand very nearby. You encounter a centaur. It is carrying a +0 orcbow. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! You start resting. A centaur comes into view. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * It was a potion of mutation. You feel extremely strange. Your body twists and deforms. Your connection to magic feels subdued. The energy of discovery flows from your fingertips! You feel much better. You need no library to learn spells. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You start resting. A centaur comes into view. The centaur shoots an arrow. The arrow hits you! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur, wielding a +0 orcbow (87% to hit) You miscast Searing Ray. Nothing appears to happen. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! You die... +...#.#<# .. #.. #...#.### #.# #.# ##..##)# #..##.#. #......# ####..#.+..#######..#.### ......#.#...........#.# .....c..#####....##+#.# .........#####.#......# #....#@..#......# #.##c..###....... #.##>### #....... #.##.# #....... #.##.# ####+#.. #.##.# #. #.##.# #.##.. ...... You could see a centaur. Vanquished Creatures An ogre (D:4) A bombardier beetle (D:3) An orc priest (D:4) 2 hounds A sleepcap (D:4) 3 orc wizards (D:4) 7 adders 4 gnolls (D:4) 4 dart slugs 3 ribbon worms 12 orcs 3 hobgoblins 8 jackals 4 quokkas 6 ball pythons 9 bats 4 endoplasms 3 frilled lizards 10 goblins 4 kobolds 2 rats 92 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Moodymarshmallow the Djinni Conjurer began the quest for | the Orb. 0 | D:1 | Moodymarshmallow set off with the following spells | memorised: Magic Dart, Searing Ray, Fulminant Prism, | Iskenderun's Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 115 | D:1 | Identified the medusa talisman "Suebarph" {rN+ Str+2} 175 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 672 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 672 | D:1 | Learned a level 1 spell: Sandblast 1097 | D:2 | Reached skill level 1 in Maces & Flails 1097 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 1251 | D:2 | Found a faded altar of an unknown god. 1256 | D:2 | Found a sacrificial altar of Ru. 1493 | D:2 | Found the +1 Delatra's gloves {ID++} 1511 | D:2 | Got the +1 Delatra's gloves {ID++} 1734 | D:2 | Reached XP level 5. HP: 26/35 MP: 0/0 1734 | D:2 | Learned a level 2 spell: Scorch 1882 | D:3 | Found Enomoc's Antique Armour Shoppe. 1994 | D:3 | Found an iron altar of Okawaru. 3080 | D:4 | Reached XP level 6. HP: 31/40 MP: 0/0 3098 | D:4 | Reached skill level 5 in Spellcasting 3098 | D:4 | Reached skill level 5 in Conjurations 3098 | D:4 | Reached skill level 5 in Hexes 3098 | D:4 | Reached skill level 5 in Summonings 3098 | D:4 | Reached skill level 5 in Necromancy 3098 | D:4 | Reached skill level 5 in Translocations 3098 | D:4 | Reached skill level 5 in Forgecraft 3098 | D:4 | Reached skill level 5 in Fire Magic 3098 | D:4 | Reached skill level 5 in Ice Magic 3098 | D:4 | Reached skill level 5 in Air Magic 3098 | D:4 | Reached skill level 5 in Earth Magic 3098 | D:4 | Reached skill level 5 in Alchemy 3514 | D:4 | Reached XP level 7. HP: 41/45 MP: 0/0 3514 | D:4 | Learned a level 3 spell: Swiftness 3961 | D:4 | Found a white marble altar of Elyvilon. 4077 | D:5 | Entered Level 5 of the Dungeon 4138 | D:5 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 4138 | D:5 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 4142 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_basic D:2: layout_basic, basic_altar, shapermc_ecumenical_altar_mp_urbaneastern, serial_bayou_pond_d D:3: layout_basic, okawaru_gym_becter, serial_shops, nicolae_shopburst D:4: layout_cave_pods, nicolae_overflow_hidden_temple, serial_glass, glass_columns_c, glass_columns_a D:5: layout_basic, nicolae_overflow_four_feature_corners, mainiacjoe_ossuary_entry_dusty_tomb, nicolae_shop_overcharged_wands Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 2 | 2.0 Maces & Flails | 1 2 | 2.0 Spellcasting | 4 5 | 5.9 Conjurations | 4 5 | 5.9 Hexes | 4 5 | 5.9 Summonings | 4 5 | 5.9 Necromancy | 4 5 | 5.9 Translocations | 4 5 | 5.9 Forgecraft | 4 5 | 5.9 Fire Magic | 4 5 | 5.9 Ice Magic | 4 5 | 5.9 Air Magic | 4 5 | 5.9 Earth Magic | 4 5 | 5.9 Alchemy | 4 5 | 5.9 Dodging | | 2.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 1 | 3 | || 4 Melee: Unarmed | 1 | | || 1 Whip | | 3 | || 3 Cast: Magic Dart | 63 | 90 | 17 || 170 Searing Ray | 1 | 14 | 4 || 19 Sandblast | | 13 | || 13 Drink: Berserk rage | | 1 | || 1 Mutation | | | 1 || 1 Read: Identify | | 3 | || 3 Armour: Robe | 6 | 4 | || 10 Ring mail | | 28 | 19 || 47 Dodge: Dodged | 6 | 16 | || 22