Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15626182353288500122 189 Mordernkainen the Sneak (level 5, -5/28 HPs) Began as a Deep Elf Conjurer on Apr 11, 2026. Was a Priest of Vehumet. Slain by a sickly merfolk siren (12 damage) ... in a sewer. The game lasted 00:23:08 (2887 turns). Mordernkainen the Sneak (Deep Elf Conjurer) Turns: 2887, Time: 00:23:09 Health: -5/28 AC: 7 Str: 4 XL: 5 Next: 40% Magic: 5/13 EV: 11 Int: 25 God: Vehumet [***...] Gold: 181 SH: 0 Dex: 13 Spells: 3/12 levels left rFire . . . (100%) j - +1 dagger (venom) rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) d - +0 cloak rCorr . (100%) i - +1 pair of gloves SInv . b - +1 pair of boots Will ..... (no amulet) Stlth ++ g - ring of protection from cold HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: mesmerised, very slow A: magic regeneration a: Renounce Religion (0%) You were in a sewer. You worshipped Vehumet. Vehumet was most pleased with you. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 181 gold pieces. Inventory: Hand Weapons c - a +1 short sword f - a +0 triple crossbow j - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) b - a +1 pair of boots (worn) d - a +0 cloak (worn) i - a +1 pair of gloves (worn) Magical Staves h - a staff of air Jewellery e - the ring of Xom's Esteem {rCorr AC+4 Str+5 Dex+3 Slay-6} (You found it on level 2 of the Dungeon) [ring of protection] rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). g - a ring of protection from cold (worn) Wands e - a wand of charming (9) Scrolls w - 2 scrolls of enchant weapon d - a scroll of blinking {unknown} f - a scroll of fear h - a scroll of poison {unknown} r - a scroll of revelation l - a scroll of vulnerability {unknown} c - a scroll of noise {unknown} I - a scroll of immolation i - a scroll of identify e - a scroll of teleportation {unknown} Potions g - 2 potions of magic f - a potion of attraction {unknown} j - a potion of moonshine n - a potion of heal wounds {unknown} Skills: + Level 0.2 Short Blades + Level 2.5 Dodging + Level 5.7 Stealth + Level 4.1 Spellcasting + Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Stone Arrow Conj/Erth 36% 3d9 2% 3 d - Hailstorm Conj/Ice 18% 3d7 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 14% N/A 3% 3 Freeze Ice 20% 1d4 2% 1 Apportation Tloc 10% N/A 9% 1 Soul Splinter Necr 20% N/A 9% 1 Grave Claw Necr 10% 2d7 14% 2 Maxwell's Portable Pile Tloc 5% (3-9)d3 26% 3 Fulminant Prism Conj/Alch 9% 3d7 9% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 9% 4 Rending Blade Conj/Frge 18% 2d7 9% 4 Awaken Armour Erth/Frge 10% N/A 65% 4 Forge Lightning Spire Air/Frge 5% 3d4 65% 4 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Vehumet Yredelemnul Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sickly merfolk siren (water, 100% to hit) The magic dart hits the sickly merfolk siren. The sickly merfolk siren is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sickly merfolk siren (water, lightly wounded, 100% to hit) The magic dart hits the sickly merfolk siren but does no damage. The sickly merfolk siren is lightly wounded. The sickly merfolk siren chants a haunting song. You are mesmerised by the sickly merfolk siren! You cannot move away from the sickly merfolk siren! You cannot move away from the sickly merfolk siren! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sickly merfolk siren (water, lightly wounded, mesmerising, 100% to hit) The magic dart hits the sickly merfolk siren but does no damage. The sickly merfolk siren is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sickly merfolk siren (water, lightly wounded, mesmerising, 60% to hit) The stone arrow misses the sickly merfolk siren. The sickly merfolk siren hits you! * * * LOW HITPOINT WARNING * * * You cannot move away from the sickly merfolk siren! Aiming: Charm Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a sickly merfolk siren (water, lightly wounded, mesmerising, chance to affect: 17%) The sickly merfolk siren resists with almost no effort. The sickly merfolk siren hits you! You die... ########### ########### ##~.####### ###~~~.###### #∩∩~~~~...... ############# ************ ##########≈~≈≈≈≈≈≈≈~ ,,,**,,,,,,* #≈m@~~~~~~~~~~~..~.. ***,*,,,~,,**#≈~r#############..# ≈**,****~**#≈≈≈#.# ########### *≈*,*≈≈≈~~~~†~##.# ########### *≈*,*~≈~~~....,..# ########### *≈~~*~~~,..##**### ########### ***~~~~,,.** ########### **~,,,*** ########### ****** You could see a sickly merfolk siren (mesmerising) and a rat. Vanquished Creatures A drude (D:4) A clockroach (D:3) 6 adders A river rat (Sewer) 2 dart slugs 2 ribbon worms (D:2) 6 endoplasms 6 hobgoblins 4 jackals (D:2) 2 orcs 4 quokkas 11 ball pythons 2 bats 4 frilled lizards 6 goblins 2 kobolds (D:3) 24 rats 84 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mordernkainen the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 245 | D:1 | Found a faded altar of an unknown god. 253 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 258 | D:1 | Got Plato's Lessons on the Tundra 262 | D:1 | Learned a level 2 spell: Searing Ray 262 | D:1 | Prayed at the altar of an unknown god. 262 | D:1 | Became a worshipper of Vehumet 262 | D:1 | Offered knowledge of Kinetic Grapnel by Vehumet. 262 | D:1 | Reached * piety under Vehumet 792 | D:2 | Reached skill level 5 in Conjurations 1006 | D:2 | Reached XP level 3. HP: 17/19 MP: 6/9 1015 | D:2 | Identified the ring of Xom's Esteem {rCorr AC+4 Str+5 Dex+3 | Slay-6} 1211 | D:2 | Learned a level 3 spell: Stone Arrow 1215 | D:2 | Offered knowledge of Hailstorm by Vehumet. 1221 | D:2 | Learned a level 3 spell: Hailstorm 1236 | D:2 | Reached ** piety under Vehumet 1777 | D:3 | Reached XP level 4. HP: 18/24 MP: 7/11 2407 | D:3 | Found a basalt altar of Yredelemnul. 2765 | D:4 | Reached skill level 5 in Stealth 2765 | D:4 | Reached XP level 5. HP: 16/28 MP: 4/13 2777 | D:4 | Found a glowing drain. 2780 | D:4 | Offered knowledge of Mephitic Cloud by Vehumet. 2797 | Sewer | Entered a sewer 2809 | Sewer | Reached *** piety under Vehumet 2887 | Sewer | Slain by a sickly merfolk siren Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial02, layout_rooms, shapermc_ecumenical_altar_rom_forum, serial_forest, infiniplex_forest_lined_2, infiniplex_forest_clump_curved, infiniplex_forest_clump_tiny, infiniplex_forest_clump_cross, infiniplex_forest_end_1, infiniplex_forest_lined_room_2, infiniplex_forest_zigzag_2 D:2: layout_loops_ring, minmay_quadrilaterals D:3: layout_basic, mainiacjoe_overflow_cross_hatched, minmay_close_crescents D:4: layout_layer_cave, portal_sewer_entry_b Sewer: sewer_sea Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.3 Stealth | 3 4 5 | 5.7 Spellcasting | 4 | 4.1 Short Blades | | 0.2 Dodging | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 40 | 2 || 42 Melee: Short sword | 40 | || 40 Dagger | | 2 || 2 Fire: Triple crossbow | 2 | || 2 Cast: Magic Dart | 57 | 73 || 130 Searing Ray | 2 | 2 || 4 Stone Arrow | 1 | 1 || 2 Evoke: Wand of charming | | 1 || 1 Read: Identify | | 4 || 4 Revelation | | 2 || 2 Enchant weapon | | 1 || 1 Armour: Robe | 20 | 15 || 35 Dodge: Dodged | 12 | 13 || 25