Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4757735436174532517 1504 MrBiggles the Conjurer (level 8, -15/46 HPs) Began as an Octopode Conjurer on Aug 2, 2025. Was a Priest of Vehumet. Demolished by an ogre ... wielding a +0 giant club (35 damage) ... on level 6 of the Dungeon. The game lasted 00:14:18 (6116 turns). MrBiggles the Conjurer (Octopode Conjurer) Turns: 6116, Time: 00:14:19 Health: -15/46 AC: 1 Str: 6 XL: 8 Next: 82% Magic: 9/16 EV: 14 Int: 22 God: Vehumet [***...] Gold: 164 SH: 0 Dex: 14 Spells: 11/18 levels left rFire . . . q - +10 whip of Callousness {freeze, Dex+3} rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.27/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) %: no passive effects @: very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 6 of the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 164 gold pieces. Inventory: Hand Weapons b - a +0 dagger of speed c - a +2 short sword of electrocution q - the +10 whip of Callousness (weapon) {freeze, Dex+3} (You took it off a kobold on level 5 of the Dungeon) Dex+3: It affects your dexterity (+3). Missiles p - 5 poisoned darts r - 2 javelins u - a throwing net Magical Staves f - a staff of air Jewellery s - an amulet of guardian spirit Wands j - a wand of mindburst (5) Scrolls i - a scroll of poison k - a scroll of vulnerability o - a scroll of identify Potions a - a potion of magic d - 2 potions of enlightenment {unknown} e - 2 potions of heal wounds {unknown} g - a potion of mutation {unknown} h - 2 potions of attraction {unknown} l - 2 potions of curing {unknown} m - a potion of lignification {unknown} n - a potion of invisibility {unknown} t - a potion of moonshine {unknown} Skills: + Level 6.4 Dodging - Level 3.0 Stealth + Level 5.9 Spellcasting + Level 7.3 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Foxfire Conj/Fire 88% 2x1d8 1% 1 c - Scorch Fire 12% 2d5 4% 2 d - Mephitic Cloud Conj/Alch/Air 17% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 44% 3d9 1% 2 Searing Ray Conj 76% 2d7 1% 2 Hailstorm Conj/Ice 22% 3d7 1% 3 Fulminant Prism Conj/Alch 11% 3d8 5% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 5% 4 Frozen Ramparts Ice 12% 1d2 8% 3 Blink Tloc 12% N/A 14% 2 Call Imp Summ 12% N/A 14% 2 Lesser Beckoning Tloc 12% N/A 14% 2 Ozocubu's Armour Ice 6% N/A 28% 3 Summon Ice Beast Ice/Summ 6% N/A 28% 3 Metabolic Englaciation Hex/Ice 3% N/A 95% 5 Permafrost Eruption Ice/Erth 3% 2x4d2 96% 6 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (0/1) D:4 Altars: Cheibriados Dithmenos Qazlal Trog Vehumet Annotations: D:6 Pikel Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is moderately wounded. The ogre's fire resistance burns away. The foxfire hits the ogre! The ogre is burned terribly! The ogre is severely wounded. The foxfire hits the ogre! The ogre is burned terribly! You kill the ogre! Vehumet accepts your kill. You feel your power returning. Magic courses through your body. An orc comes into view. It is wielding a +0 dagger. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the ogre. The ogre is lightly wounded. The ogre's fire resistance burns away. The foxfire hits the ogre. The ogre is burned terribly! The ogre is moderately wounded. The foxfire hits the ogre! The ogre is burned terribly! The ogre is severely wounded. An orc comes into view. It is wielding a +0 flail. Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The ogre hits you with a +0 giant club!! Ouch! That really hurt! Casting: Scorch (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the orc. The orc is severely wounded. The orc's fire resistance burns away. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ..# # #?# ##.## #.# ...... ... #$..#. #.# .....##)# #...>...####.# #.##..