MrLetMeGetSome Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (0, 2, D:1) a +0 short sword 5 stones (3, -31, D:1) a ring of protection from cold (11, -46, D:1) a quokka skeleton (11, 2, D:1) a +0 dagger (13, -40, D:1) a +0 whip (16, -31, D:1) a +0 dagger (20, -41, D:1) a staff of fire (21, -8, D:1) a +0 dagger a kobold corpse (skeletalised by now) (22, 13, D:1) a rat corpse (skeletalised by now) (33, -29, D:1) a rat corpse (skeletalised by now) (35, -26, D:1) a rat corpse (skeletalised by now) (36, -26, D:1) a +0 club (37, -2, D:1) a +0 club a goblin corpse (skeletalised by now) (41, -33, D:1) a +0 ring mail (46, -20, D:1) a +0 dagger a stone (51, -34, D:1) a +0 robe (51, 2, D:1) a frilled lizard corpse (skeletalised by now) (55, -7, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (18, -2, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (22, -10, D:2) a +0 short sword 2 stones (27, -10, D:2) a +0 mace (28, -6, D:2) a +0 leather armour a +0 scythe the human skeleton of Sigmund (33, 24, D:2) an adder skeleton (35, 29, D:2) a +0 sling (36, 21, D:2) a +0 dagger (41, 15, D:2) a ball python skeleton (57, 18, D:2) a +0 short sword 5 stones (58, 17, D:2) a +0 short sword a +0 ring mail the human corpse of Terence (skeletalised by now) Level 3 of the Dungeon [Shop] Wattioph's Jewellery Emporium a ring of resist corrosion (unknown) (280 gold) a medusa talisman (175 gold) a rimehorn talisman (175 gold) a +6 ring of dexterity (unknown) (504 gold) a ring of poison resistance (unknown) (280 gold) a +5 ring of evasion (unknown) (504 gold) the ring "Wyafocs" {rPois rF+ SInv} (565 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. SInv: It lets you see invisible. an amulet of magic regeneration (unknown) (420 gold) (0, 0, D:3) a +0 dagger a +0 animal skin (2, -28, D:3) a +0 whip a gnoll skeleton (3, -31, D:3) a +0 spear a gnoll skeleton (4, -33, D:3) a +1 flail of protection a gnoll skeleton (4, -32, D:3) a +0 club (11, 9, D:3) a +0 whip (13, 11, D:3) a +0 hand axe (14, 16, D:3) an adder corpse (skeletalised by now) (14, 17, D:3) a +0 club a goblin corpse (skeletalised by now) (17, -15, D:3) a +0 dagger a goblin skeleton (20, -14, D:3) a +0 dagger a goblin corpse (skeletalised by now) (20, -13, D:3) a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (22, -13, D:3) an adder corpse (skeletalised by now) (23, -13, D:3) a +0 club (24, -18, D:3) a +0 whip (25, -13, D:3) a +0 falchion a +0 animal skin a +0 club a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (26, -15, D:3) a +0 club (26, -13, D:3) a +0 club a goblin corpse (skeletalised by now) (28, 7, D:3) the +2 robe of Yqaok Vinku {+Inv rPois rF- Archmagi} +Inv: It lets you turn invisible. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (29, -6, D:3) a +0 club (30, 3, D:3) a ball python corpse (skeletalised by now) (36, 11, D:3) a +0 dagger a +0 whip of electrocution an orc skeleton (37, 10, D:3) a +0 hand axe (37, 11, D:3) a +0 hand axe (38, -32, D:3) an amulet of wildshape (42, -39, D:3) a +6 ring of dexterity (43, 0, D:3) a rat skeleton (46, -35, D:3) a +0 leather armour (57, -35, D:3) a +0 trident (58, 7, D:3) a +0 dagger a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 chain mail (7, 12, D:4) 5 javelins (11, 14, D:4) a +0 club (12, 3, D:4) a ball python skeleton (13, 5, D:4) a +0 dagger a goblin skeleton (14, 13, D:4) an amulet of wildshape (16, -12, D:4) a +6 ring of strength (30, 1, D:4) a +0 ring mail (34, -5, D:4) a ball python corpse (skeletalised by now) (34, 23, D:4) a +0 short sword (39, 4, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (1, -1, D:5) a +0 dagger an orc corpse (skeletalised by now) (2, -2, D:5) a +0 club (7, 9, D:5) a +0 dagger (10, 31, D:5) a +0 ring mail (27, -14, D:5) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (37, 21, D:5) a +0 trident (41, 24, D:5) a +0 spear (42, -9, D:5) a +0 leather armour (42, 17, D:5) 3 poisoned darts (54, 32, D:5) a +0 club (55, -11, D:5) a +0 short sword a +0 leather armour a +1 hand axe of freezing 3 boomerangs an orc skeleton (56, -11, D:5) a +0 whip a +0 leather armour a +0 war axe a +0 club a +0 leather armour an orc skeleton (64, 0, D:5) a parchment of Summon Small Mammal Level 6 of the Dungeon [Shop] Uclatzul's Weapon Shoppe a +0 quarterstaff (65 gold) a +0 long sword (45 gold) a +2 broad axe of flaming (366 gold) a +0 war axe (45 gold) a +2 rapier of electrocution (334 gold) a +0 rapier of venom (111 gold) the +2 glaive of Dismay {speed, rF- Str+3 Int+4 Dex-4} (601 gold) rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a +1 mace of holy wrath (161 gold) (0, 6, D:6) a +0 short sword (4, 4, D:6) a +0 rapier (5, -23, D:6) a ring of magical power (6, -36, D:6) a parchment of Martyr's Knell (17, -12, D:6) a +1 pair of gloves (18, -19, D:6) a staff of air (20, -21, D:6) a hound skeleton (31, -2, D:6) a +0 quarterstaff (36, -14, D:6) a +6 ring of strength Level 7 of the Dungeon (5, -7, D:7) a parchment of Anguish (11, 0, D:7) a +0 robe (22, -26, D:7) a +0 whip (22, -20, D:7) a hound corpse (23, -22, D:7) a +0 dagger an orc corpse (23, -20, D:7) a +3 falchion (still there?) an orc corpse (still there?) (24, -20, D:7) a +0 hand axe a +0 chain mail an orc corpse (28, 1, D:7) a +0 ring mail (33, -3, D:7) a bombardier beetle corpse the Ecumenical Temple