MrLetMeGetSome Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, -10, D:1) a frilled lizard skeleton (3, 0, D:1) a +0 hammer 4 stones a kobold skeleton (9, -18, D:1) a ball python skeleton (13, -6, D:1) a +0 rapier (14, -20, D:1) a +0 hand axe (15, -15, D:1) a hobgoblin skeleton (17, -1, D:1) a ball python skeleton (25, -18, D:1) an inkwell talisman (26, -16, D:1) a bat skeleton (28, -19, D:1) a ball python skeleton (33, -15, D:1) a +0 leather armour (36, -6, D:1) a rat corpse (skeletalised by now) (37, -14, D:1) a parchment of Construct Spike Launcher (38, -19, D:1) a +0 short sword 5 stones a kobold skeleton (40, -32, D:1) a bat corpse (skeletalised by now) (42, -30, D:1) a hobgoblin corpse (skeletalised by now) (42, -20, D:1) a +0 dagger a +0 club a kobold skeleton a goblin skeleton (44, -16, D:1) a +0 robe (47, 3, D:1) a hobgoblin corpse (skeletalised by now) (52, -16, D:1) a +0 chain mail (52, 14, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a goblin skeleton (22, -37, D:2) a +0 robe (23, -18, D:2) a +0 robe (25, -38, D:2) a +0 ring mail (28, -29, D:2) a +0 leather armour (36, -40, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Tezoah's Jewellery Emporium a quill talisman (82 gold) the ring "Ericy" {rElec rF+ Str+6 Dex+3} (696 gold) [ring of strength] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). a ring of protection from cold (unknown) (275 gold) a ring of protection from cold (unknown) (275 gold) a +4 ring of protection (396 gold) an amulet of chemistry (unknown) (330 gold) the ring of Ifucazic {*Corrode rPois Int+10 SInv} (596 gold) [ring of intelligence] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+10: It affects your intelligence (+10). SInv: It lets you see invisible. a ring of flight (unknown) (192 gold) the storm talisman of Negation {rF++ rCorr Str+2} (2293 gold) [storm talisman] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (0, 0, D:3) a +0 dagger (0, 13, D:3) a +0 short sword 2 stones (0, 15, D:3) a +0 short sword (5, 16, D:3) an adder corpse (skeletalised by now) (11, 0, D:3) a bat skeleton (14, 17, D:3) 4 poisoned darts (20, -1, D:3) a +0 dagger a +0 robe the human skeleton of Jessica (22, 6, D:3) a +0 dagger (26, 9, D:3) a +0 dagger (31, 29, D:3) an adder corpse (skeletalised by now) (33, 6, D:3) a +0 scale mail (34, 21, D:3) a +0 trident (36, -13, D:3) a rat corpse (skeletalised by now) (38, 15, D:3) a +0 quarterstaff a +0 scale mail (39, 2, D:3) a +0 robe (44, 9, D:3) a ball python skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (2, -10, D:4) an adder corpse (skeletalised by now) (3, -12, D:4) a howler monkey corpse (skeletalised by now) (4, -11, D:4) a +1 devious dagger (11, 10, D:4) a +0 robe (12, 1, D:4) a parchment of Call Imp (12, 3, D:4) a +0 scythe a +0 robe (12, 8, D:4) an iguana skeleton (13, 6, D:4) a +0 whip an orc skeleton (13, 8, D:4) an adder skeleton (14, 3, D:4) a +0 club an orc skeleton (15, 4, D:4) a +0 club (16, 3, D:4) a quokka corpse (skeletalised by now) (17, 2, D:4) a +0 short sword a +0 arbalest a +0 leather armour (23, -17, D:4) a +0 short sword a kobold corpse (skeletalised by now) (26, 13, D:4) a +0 club (31, -9, D:4) a +0 club a goblin corpse (skeletalised by now) (31, -8, D:4) a black bear corpse (skeletalised by now) Level 5 of the Dungeon (10, -19, D:5) a +0 helmet (34, -35, D:5) an iguana skeleton (37, -5, D:5) a +0 giant club (39, -27, D:5) a howler monkey skeleton (39, -26, D:5) a +2 flail of protection (40, -28, D:5) an iguana skeleton (46, -12, D:5) a +0 robe (47, -22, D:5) a +0 leather armour Level 6 of the Dungeon (4, 21, D:6) a +0 orcbow (5, 35, D:6) a +0 glaive a +0 robe (5, 40, D:6) a +0 dagger a +0 chain mail (5, 41, D:6) a +0 dagger a +0 robe a +0 trident a +0 scale mail (11, 16, D:6) a +0 dagger 8 poisoned darts (12, 14, D:6) a +0 short sword (12, 15, D:6) a +0 dagger 2 stones a +0 club a +0 dagger (12, 20, D:6) a +0 dagger a +0 robe (18, 35, D:6) a +0 club (32, 40, D:6) a +0 long sword of distortion (42, 17, D:6) a +0 pair of gloves (47, 32, D:6) a +0 giant club (60, 23, D:6) a +0 dagger 4 poisoned darts (60, 24, D:6) a +0 dagger 3 stones (60, 25, D:6) a +0 whip a stone (61, 23, D:6) a +0 short sword a +0 short sword 7 poisoned darts (61, 29, D:6) a +4 whip Level 7 of the Dungeon (0, 0, D:7) 5 gold pieces (1, 8, D:7) 6 gold pieces (2, 7, D:7) 13 gold pieces (2, 10, D:7) 7 gold pieces (4, 7, D:7) a parchment of Passwall (4, 14, D:7) 17 gold pieces (8, -1, D:7) the +2 short sword "Conservator" {devious, rPois Will- rCorr Dex+8} rPois: It protects you from poison. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex+8: It affects your dexterity (+8). It can be maximally enchanted to +9. (unseen) (10, 4, D:7) a potion of heal wounds the Ecumenical Temple