Dungeon Crawl Stone Soup version 0.35-a0-761-g8bf6446ad2 (webtiles) character file. Game seed: 9139801556559734484 26 MrLetMeGetSome the Conjurer (level 2, -8/23 HPs) Began as a Draconian Conjurer on July 28, 2026. Mangled by a gnoll ... wielding a +0 halberd (11 damage) ... on level 2 of the Dungeon. The game lasted 00:02:08 (1159 turns). MrLetMeGetSome the Conjurer (Draconian Conjurer) Turns: 1159, Time: 00:02:09 Health: -8/23 AC: 4 Str: 9 XL: 2 Next: 89% Magic: 0/5 EV: 11 Int: 18 God: Gold: 19 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) a - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... d - ring of wizardry Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: wizardry (x1) @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons a - a +0 spear (weapon) Missiles e - 6 poisoned darts Armour b - a +0 buckler Jewellery c - an amulet of guardian spirit d - a ring of wizardry (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of blinking {unknown} e - a scroll of poison {unknown} Potions g - a potion of magic Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 1% 1 z - Searing Ray Conj 32% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 28% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 28% 4 Permafrost Eruption Ice/Erth 1% 2x4d1 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History A frilled lizard is nearby! The magic dart hits the frilled lizard. You kill the frilled lizard! You encounter a goblin. It is wielding a +0 club. You encounter a quokka. You encounter a gnoll. It is wielding a +0 halberd. You encounter a quokka. The quokka barely misses you. The magic dart hits the quokka. The quokka is severely wounded. The quokka bites you but does no damage. The magic dart hits the quokka. You kill the quokka! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (87% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is almost dead. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. The gnoll barely misses you. There is a stone staircase leading up here. The gnoll hits you from afar with a +0 halberd! You die... ..# #.# #.# #.# # ##.# #. #..# #.###..####.#♣. #......@......◊ #......####.#◊.. #.....ğ####.◊♣◊#ğg #.. #...........r♣.......♣ ##.....#####◊. ◊.#..ß◊ #......# #♣♣. ....... ###....# #.◊♣ .◊....♣ #....# #..♣ ..... #....###♣.♣♣..♣ You could see a gnoll. Vanquished Creatures An adder (D:2) 3 endoplasms A hobgoblin (D:1) 2 jackals (D:2) A quokka (D:2) 2 ball pythons (D:1) 4 frilled lizards 2 goblins (D:1) A kobold (D:2) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrLetMeGetSome the Draconian Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 377 | D:1 | Reached skill level 1 in Fighting 512 | D:1 | Reached XP level 2. HP: 23/23 MP: 3/5 515 | D:1 | Learned a level 2 spell: Searing Ray 1159 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_oval_in_oval, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_fake, aquarium_view_2d, aquarium_balcony_5b, aquarium_pool_corner D:2: wad_woods_stonehenge, layout_basic, ebering_ecumenical_altar_rust, minmay_surrounded Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | 2 | 2.0 Fighting | 1 | 1.0 Spellcasting | | 2.8 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Spear || 1 Cast: Magic Dart || 45 Searing Ray || 1 Armour: None || 5 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1157 | 1106 | 51 | 100 | 859 | 2 | 578.5 | Dungeon | 1157 | 1106 | 51 | 100 | 859 | 2 | 578.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 858 daAuts D:2: 299 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+