MrLetMeGetSome Level 1 of the Dungeon (0, 23, D:1) a +0 spear (2, 1, D:1) a rat skeleton (18, 4, D:1) a bat corpse (skeletalised by now) (31, 7, D:1) 5 stones (33, 7, D:1) 4 stones (34, 48, D:1) a ball python corpse (skeletalised by now) (35, 16, D:1) a bat skeleton (35, 17, D:1) a hobgoblin skeleton (35, 20, D:1) a bat skeleton (35, 21, D:1) a rat skeleton (36, 39, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, 19, D:1) a hobgoblin skeleton (44, 28, D:1) a ball python corpse (skeletalised by now) (50, 4, D:1) a frilled lizard corpse (skeletalised by now) (51, 34, D:1) a +0 dagger a goblin corpse (skeletalised by now) (61, 0, D:1) a rimehorn talisman Level 2 of the Dungeon (0, 0, D:2) a bat skeleton (1, -12, D:2) a +0 mace (2, -3, D:2) 2 flux baubles (7, 1, D:2) a ball python skeleton (12, 25, D:2) a bat corpse (skeletalised by now) (13, 4, D:2) a +0 robe (14, -12, D:2) a +0 dagger (21, -10, D:2) a +0 dagger a kobold skeleton (26, -6, D:2) a +0 club a stone (32, 9, D:2) an adder corpse (skeletalised by now) (33, -14, D:2) a +0 ring mail (34, 19, D:2) a +0 chain mail (36, 12, D:2) a +0 club 4 stones (56, 7, D:2) a +0 dagger (62, 17, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (10, 25, D:3) a +0 hand axe (14, 8, D:3) a +0 club 3 stones (20, -8, D:3) a +0 short sword 2 stones (21, 20, D:3) a jackal skeleton (23, -8, D:3) a +0 falchion (23, 8, D:3) a rat skeleton (23, 21, D:3) a jackal skeleton (24, 20, D:3) a bat skeleton (24, 25, D:3) a +0 robe (25, -7, D:3) a hobgoblin corpse (skeletalised by now) (26, 18, D:3) a jackal skeleton (31, 13, D:3) an adder skeleton (37, 11, D:3) a +0 short sword (37, 16, D:3) a +0 dagger a goblin skeleton (39, 26, D:3) a +0 falchion (48, 14, D:3) a hound skeleton (49, 14, D:3) a +0 hand axe an orc corpse (skeletalised by now) (49, 16, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (51, 15, D:3) a +0 leather armour Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 robe "Istuacke" {rC++ rN+} (2960 gold) rC++: It greatly protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. the +1 pair of gloves of Zusaemut {Infuse, rF+++ Int-4 Dex+3} (5440 gold) rF+++: It renders you almost immune to fire. Int-4: It affects your intelligence (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +0 robe of Objectivity {rPois} (1210 gold) rPois: It protects you from poison. It cannot be enchanted further. a +0 shortbow of draining (740 gold) a ring "Zufal" {Int+6 Dex+6} (5560 gold) [ring of dexterity] Int+6: It affects your intelligence (+6). Dex+6: It affects your dexterity (+6). the ring of Riclechi {rC+ Will+ Str+3} (4530 gold) [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). the +0 robe "Donor" {Rampage} (790 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. the earth staff of Midsummer {*Slow +Blink rN+ Will- Dex+3 Earth} (3970 gold) [staff of earth] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. a +0 dagger of holy wrath (560 gold) the ring of Paranoia {rF- MP+9 Dex+5} (3050 gold) [ring of magical power] rF-: It makes you vulnerable to fire. MP+9: It affects your magic capacity (+9). Dex+5: It affects your dexterity (+5). the necromancy staff of the Bruised Places {^Contam rPois rN+ Dex+4 Necro} (3900 gold) [staff of necromancy] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. the alchemy staff of Jenuenez {rElec rPois Str+3 Stlth+ Alch} (4810 gold) [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. the +0 hand axe of Discord {reap, +Blink rN+ Str+4 Dex+2} (3380 gold) +Blink: It lets you blink. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +9 whip of Freezing Slow Death {venom, rC- Str+6 Dex+4} (6900 gold) rC-: It makes you vulnerable to cold. Str+6: It affects your strength (+6). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +7 sling of Mukhloaz {chaos, Dex+2} (4890 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the lupine talisman of Reason {rPois Dex+2 Stlth+} (5400 gold) [lupine talisman] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. the scarf "Icuet" {rC+ rF+, rN+ Str+3 Dex+2} (5170 gold) rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). the +2 pair of boots "Radisya" {^Contam rC- rN+++ Dex+6} (4250 gold) ^Contam: It causes magical contamination when unequipped. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the amulet "Puasui Haqa" {Spirit Dex+2} (4120 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Dex+2: It affects your dexterity (+2). the dragon-coil talisman of Qep Yles {rN++} (10350 gold) [dragon-coil talisman] rN++: It greatly protects you from negative energy. (8, 23, D:4) a +0 mace (9, 7, D:4) a +0 club (10, 7, D:4) a +0 dagger (11, 25, D:4) a +0 sling (13, 15, D:4) a +0 club a goblin skeleton (13, 23, D:4) a hound corpse (skeletalised by now) (17, 15, D:4) an iguana skeleton (21, 7, D:4) a +0 short sword (21, 23, D:4) a +0 dagger a goblin corpse (skeletalised by now) (22, 15, D:4) a +0 flail (25, -13, D:4) a +0 ring mail (28, -15, D:4) a +0 robe (28, -9, D:4) a +0 chain mail a +0 club an orc skeleton (29, 14, D:4) a human skeleton (34, 37, D:4) a +0 club an orc skeleton (35, 17, D:4) a +0 club (37, 15, D:4) a +0 robe a +0 dagger (38, 4, D:4) a +0 robe a +0 dagger (39, 0, D:4) a +0 robe a +0 dagger (39, 15, D:4) a +0 club (40, 2, D:4) a +0 leather armour a +0 trident an orc skeleton (40, 4, D:4) a +0 whip an orc skeleton (40, 14, D:4) a ball python skeleton (42, -3, D:4) a +0 club an orc skeleton (42, 8, D:4) a +0 dagger a kobold skeleton (42, 29, D:4) a +0 war axe (43, -4, D:4) a +0 whip (43, 18, D:4) an iguana skeleton (43, 23, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (43, 35, D:4) a +1 heavy morningstar an orc skeleton (57, 6, D:4) a hobgoblin corpse (skeletalised by now) Level 5 of the Dungeon [Shop] Kiuden's Antique Armour Shop a +0 leather armour (48 gold) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (2493 gold) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 plate armour (432 gold) a +0 buckler (108 gold) a +0 cloak of poison resistance (204 gold) a +0 pair of boots of flying (276 gold) a +0 leather armour (48 gold) a +0 helmet (108 gold) a +0 leather armour (48 gold) a +0 pair of gloves of strength (276 gold) [Shop] Miapy's Distillery a potion of heal wounds (96 gold) a potion of moonshine (unknown) (12 gold) a potion of moonshine (unknown) (12 gold) a potion of haste (120 gold) a potion of mutation (96 gold) a potion of mutation (96 gold) a potion of lignification (36 gold) a potion of heal wounds (96 gold) [Shop] Xablex's Assorted Antiques a tin of tremorstones (2/2) (880 gold) a +4 ring of protection (792 gold) a ring of poison resistance (440 gold) a +0 leather armour (44 gold) a potion of curing (66 gold) a scroll of identify (44 gold) a scroll of identify (44 gold) a +0 scimitar (132 gold) a +0 rapier (121 gold) [Shop] Damoesoe's Antique Weapon Shoppe a +0 battleaxe (280 gold) a +0 trident (98 gold) a +0 rapier (154 gold) a +0 trident (98 gold) a +0 great sword (280 gold) a +0 battleaxe (280 gold) a +0 quarterstaff (140 gold) a +0 long sword (98 gold) the +5 trident "Inuammidd" {protect, Str+5} (1307 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. a +0 trident (98 gold) a +0 dagger (56 gold) [Shop] Winag's Jewellery Emporium the ring of the Kodama {rN+ Int+3} (466 gold) [ring of positive energy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). a +6 ring of intelligence (504 gold) a +4 ring of slaying (unknown) (504 gold) a ring of protection from cold (unknown) (350 gold) a ring of protection from cold (unknown) (350 gold) a +6 ring of dexterity (unknown) (504 gold) an amulet of wildshape (unknown) (420 gold) a ring of wizardry (unknown) (420 gold) a +5 ring of evasion (unknown) (504 gold) (16, -13, D:5) a hound corpse (skeletalised by now) (19, -40, D:5) a parchment of Searing Ray (21, -38, D:5) a +0 morningstar a boomerang (23, -38, D:5) a +0 flail an orc corpse (skeletalised by now) (24, -41, D:5) a +0 short sword (31, 1, D:5) a ring of resist corrosion (41, 2, D:5) a +0 flail a +0 scale mail an orc skeleton (42, -28, D:5) a +0 dagger (42, 5, D:5) an adder skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 robe (5, 3, D:6) a +0 robe a +0 dagger (7, 2, D:6) a +0 dagger a +0 whip an orc skeleton (11, 5, D:6) a +3 dagger a +0 robe an orc skeleton (17, 6, D:6) a +0 hand axe (22, 22, D:6) a +0 giant club (22, 30, D:6) a book of Conjurations (27, -3, D:6) a +0 whip (28, 21, D:6) an adder skeleton (36, 28, D:6) a +0 robe (41, 28, D:6) a +0 whip (48, 4, D:6) a +0 leather armour (55, 9, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 whip (4, 0, D:7) a +0 flail a gnoll skeleton (6, -1, D:7) a +0 spear (7, -1, D:7) a +0 halberd a gnoll skeleton (8, 0, D:7) a +0 spear a +0 scale mail (9, -7, D:7) a +0 trident a +0 leather armour an orc skeleton (14, -30, D:7) a +0 pair of gloves (17, -27, D:7) a +0 robe a +0 dagger an orc skeleton (18, -26, D:7) a +0 club an orc skeleton (18, -25, D:7) a +0 orcbow a centaur skeleton (19, -25, D:7) a +0 war axe a +0 scale mail a +0 whip an orc skeleton (22, -20, D:7) a +0 spear a +0 robe a +0 robe (24, -22, D:7) a +3 long sword (27, -31, D:7) a +0 robe (31, -24, D:7) a +0 robe a +0 spear (33, -24, D:7) a +4 trident a +0 robe (33, 6, D:7) a +0 hand axe an orc skeleton (34, -24, D:7) a +2 dire flail a +0 robe (34, 5, D:7) a +0 dagger a +0 robe (35, 4, D:7) a +0 dagger a +0 robe a +0 war axe a kobold skeleton (47, -15, D:7) a water moccasin corpse (skeletalised by now) (47, -13, D:7) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (50, -11, D:7) a +0 club Level 8 of the Dungeon (2, 0, D:8) 10 gold pieces (2, 7, D:8) 15 gold pieces (6, 6, D:8) a +0 short sword