Dungeon Crawl Stone Soup version 0.35-a0-856-gbf9ee8095e (webtiles) character file. Game seed: 18163803119949008374 37 MrLetMeGetSome the Ducker (level 3, -5/30 HPs) Began as a Merfolk Monk on Aug 20, 2026. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 3 of the Dungeon. The game lasted 00:05:16 (1875 turns). MrLetMeGetSome the Ducker (Merfolk Monk) Turns: 1875, Time: 00:05:16 Health: -5/30 AC: 6 Str: 11 XL: 3 Next: 41% Magic: 3/3 EV: 9 Int: 9 God: Gold: 119 SH: 0 Dex: 18 Spells: 2/2 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) (no offhand) rNeg . . . (100%) g - +0 scale mail rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 119 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Missiles d - 5 curare-tipped darts (quivered) Armour b - a +0 robe c - an orb of light e - a +0 buckler g - a +0 scale mail (worn) Jewellery f - a ring of protection from cold Scrolls c - a scroll of identify {unknown} e - a scroll of poison {unknown} h - a scroll of amnesia {unknown} j - a scroll of vulnerability {unknown} k - a scroll of enchant armour {unknown} m - a scroll of noise {unknown} q - a scroll of brand weapon {unknown} Potions a - a potion of ambrosia d - 2 potions of brilliance {unknown} f - a potion of mutation {unknown} l - a potion of attraction {unknown} n - a potion of heal wounds {unknown} o - a potion of curing {unknown} p - a potion of resistance {unknown} Skills: * Level 3.9 Fighting - Level 4.0 Long Blades - Level 4.0 Dodging + Level 1.4 Stealth You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 0% N/A 100% 3 Hailstorm Conj/Ice 0% 3d5 100% 3 Tukima's Dance Hex 0% N/A 100% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Qazlal Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! An endoplasm is nearby! You slash the endoplasm! You kill the endoplasm! Found a stone staircase leading down. You pick up a parchment of Hailstorm and begin reading... You add the spell Hailstorm to your library. You now have 119 gold pieces (gained 5). You encounter a gnoll. It is wielding a +0 halberd. The gnoll shouts! A gnoll is nearby! You encounter a gnoll. It is wielding a +0 spear. The gnoll shouts! You encounter a gnoll. It is wielding a +0 spear. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll hits you from afar with a +0 halberd! The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 halberd! You slash the gnoll! The gnoll is heavily wounded. The gnoll barely misses you. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * You slash the gnoll! You kill the gnoll! The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 halberd! You die... ######### ####.......# ##### #.....####.# ###...# #.....####.####. ......# ######ğ.............. ###...# #...@)ğ.........###.. ##.## #.####.....#...## #.# ##.# ##...#.....# #)#######..# ######...## #.....##...## ##>## #.###.#.....# #.# #.# #.##...## #.# ####.###.###.## +# .........# #.# You could see 2 gnolls. Vanquished Creatures A gnoll (D:3) A dart slug (D:2) 2 ribbon worms (D:3) 3 hobgoblins 3 jackals (D:2) A quokka (D:2) 3 ball pythons 4 bats 4 endoplasms A frilled lizard (D:1) 5 goblins 4 kobolds 7 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrLetMeGetSome the Merfolk Monk began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 259 | D:1 | Found a faded altar of an unknown god. 357 | D:1 | Reached XP level 2. HP: 15/24 MP: 2/2 789 | D:2 | Reached skill level 1 in Stealth 981 | D:2 | Reached XP level 3. HP: 27/30 MP: 3/3 1601 | D:3 | Found a burning altar of Makhleb. 1603 | D:3 | Found a stormy altar of Qazlal. 1875 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_ring, chequers_ecumenical_altar_simple, hangedman_decor_points, hangedman_decor_clover_reticule, hangedman_decor_lopped D:2: layout_basic D:3: layout_loops_corners, nicolae_overflow_divine_pier_pressure Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 1 | 1.4 Long Blades | 4 | 4.0 Fighting | | 3.9 Dodging | | 4.0 Action || total ---------------------------++------- Attack: Normal || 134 Melee: Falchion || 134 Stab: Sleeping || 4 Armour: Robe || 52 Scale mail || 30 Dodge: Dodged || 100 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1888 | 1771 | 117 | 0 | 1390 | 3 | 629.3 | Dungeon | 1888 | 1771 | 117 | 0 | 1390 | 3 | 629.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 853 daAuts D:1: 743 daAuts D:3: 291 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+