Dungeon Crawl Stone Soup version 0.35-a0-1295-gfabe31b45b (webtiles) character file. Game seed: 15025433710640107929 3 MrLetMeGetSome the Ducker (level 1, -2/18 HPs) Began as a Merfolk Monk on Oct 14, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:12 (55 turns). MrLetMeGetSome the Ducker (Merfolk Monk) Turns: 55, Time: 00:00:13 Health: -2/18 AC: 2 Str: 11 XL: 1 Next: 45% Magic: 1/1 EV: 12 Int: 9 God: Gold: 7 SH: 0 Dex: 16 Spells: 0/0 levels left rFire . . . (100%) a - +0 falchion rCold . . . (100%) c - orb {Light} rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: glowing A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 robe (worn) c - an orb of light (worn) Scrolls c - a scroll of fog {unknown} Potions a - a potion of ambrosia e - a potion of enlightenment Skills: + Level 3.3 Fighting + Level 3.3 Long Blades - Level 4.0 Dodging + Level 0.4 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Dimensional Bullseye Hex/Tloc 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the jackal but do no damage. The jackal bites you. x3 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal. You kill the jackal! The jackal bites you. You encounter a rat. The jackal misses you. You are too injured to fight recklessly! You hit the jackal. The jackal is lightly wounded. The jackal bites you. You encounter a goblin. It is wielding a +0 club. You hit the jackal. The jackal is severely wounded. The jackal closely misses you. The jackal attacks as it pursues you! The jackal barely misses you. The goblin barely misses you. You hit the goblin. The goblin is moderately wounded. The goblin hits you with a +0 club. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You encounter a hobgoblin. The hobgoblin shouts! The jackal misses you. The jackal bites you. You die... #ß..~....~....~.. ##.....#..~..#.... ##. #....####...####...... #..### ##.## ###... #### #.## ....# #..# ... #..###.# #..#h.r# ##=@h### #.......g## #..####.?# #..# #... ##... #.g# ...# You could see 2 jackals, a hobgoblin, a goblin and a rat. Vanquished Creatures 2 jackals (D:1) A rat (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrLetMeGetSome the Merfolk Monk began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 55 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_rooms Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Falchion || 10 Armour: Robe || 10 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 55 | 55 | 0 | 0 | 32 | 1 | 55.0 | Dungeon | 55 | 55 | 0 | 0 | 32 | 1 | 55.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 55 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+