Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11731031641025869681 107 MrMagolor the Conjurer (level 4, -1/25 HPs) Began as a Gargoyle Conjurer on June 23, 2025. Slain by a gnoll ... wielding a +2 halberd of protection (13 damage) ... on level 3 of the Dungeon. The game lasted 00:03:38 (2941 turns). MrMagolor the Conjurer (Gargoyle Conjurer) Turns: 2941, Time: 00:03:38 Health: -1/25 AC: 6 Str: 11 XL: 4 Next: 85% Magic: 2/7 EV: 10 Int: 20 God: Gold: 130 SH: 0 Dex: 8 Spells: 5/8 levels left rFire . . . b - +0 club rCold . . . (no offhand) rNeg + . . c - +0 leather armour rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: sickness immunity, negative energy resistance 1, electricity resistance, torment resistance 1, stone body a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) Armour a - a +0 robe c - a +0 leather armour (worn) Scrolls d - 2 scrolls of immolation {unknown} h - 2 scrolls of teleportation Potions f - a potion of curing {unknown} g - a potion of heal wounds {unknown} i - a potion of attraction {unknown} Skills: + Level 1.1 Fighting + Level 0.7 Maces & Flails + Level 1.4 Armour + Level 1.9 Dodging + Level 2.6 Stealth * Level 2.5 Spellcasting + Level 4.5 Conjurations + Level 1.0 Translocations + Level 0.2 Earth Magic + Level 0.7 Alchemy + Level 0.7 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 b - Searing Ray Conj 40% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Construct Spike Launche Frge 4% 2d3 30% 2 Sigil of Binding Hex 2% N/A 52% 3 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 52% 4 Fulminant Prism Conj/Alch 6% 3d7 54% 4 Diamond Sawblades Frge 1% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +3) Message History You kill the bat! You stop channelling your searing ray. You start resting. You feel a little less clever now. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down here. Okay, then. You climb downwards. There is a stone staircase leading up here. A gnoll is nearby! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 halberd of protection (81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll barely misses you. The searing ray hits the gnoll but does no damage. The gnoll is severely wounded. You finish channelling your searing ray. The gnoll misses you. The gnoll hits you from afar with a +2 halberd of protection! The gnoll hits you with a +2 halberd of protection. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +2 halberd of protection! Ouch! That really hurt! You die... ##.....### #.......# ##.###.# #.......# .....#.### #.......# ...#.....# ##.......# .####.##.)###...†....## .# #.# #.##..........#### .# #.# #....#.<...##..... .# #.# ###............... >## #.# ###.....@......... ..###.###.......j......... ........#.##.............. ..........##.............. ..........#..........[.... .......................... >......(..###............. ..........####.....##..... ........<[.......### ..... You could see a gnoll. Vanquished Creatures A gnoll (D:2) 5 adders 3 dart slugs (D:2) An orc (D:3) A ribbon worm (D:2) 3 endoplasms 4 giant cockroaches 2 hobgoblins 4 jackals (D:2) 2 quokkas (D:3) 4 ball pythons 7 bats 2 frilled lizards 3 goblins 5 kobolds 6 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MrMagolor the Gargoyle Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 684 | D:1 | Reached XP level 2. HP: 7/16 MP: 1/5 762 | D:1 | Learned a level 2 spell: Searing Ray 1070 | D:2 | Reached XP level 3. HP: 20/20 MP: 1/6 1305 | D:2 | Reached skill level 1 in Armour 1700 | D:2 | Reached skill level 1 in Fighting 1700 | D:2 | Reached XP level 4. HP: 25/25 MP: 3/7 2751 | D:3 | Reached skill level 1 in Translocations 2941 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_loops_cross, minmay_misc_feat_x D:2: layout_basic, serial_bayou_pond_d D:3: layout_rooms, serial_bayou_pond_d Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 1 | 1.4 Fighting | 1 | 1.1 Translocations | 1 | 1.0 Maces & Flails | | 0.7 Dodging | | 1.9 Stealth | | 2.6 Spellcasting | | 2.5 Conjurations | | 4.5 Earth Magic | | 0.2 Alchemy | | 0.7 Evocations | | 0.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Club | 3 | 16 || 19 Cast: Magic Dart | 54 | 44 || 98 Searing Ray | 1 | 3 || 4 Use: Potion | 2 | 1 || 3 Scroll | 3 | || 3 Armour: Leather armour | 12 | 42 || 54 Dodge: Dodged | 8 | 37 || 45