MrMagolor Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 8, D:1) a ball python corpse (skeletalised by now) (3, -16, D:1) a bat skeleton (5, -21, D:1) a quokka skeleton (5, 0, D:1) a +0 mace (6, -20, D:1) a hobgoblin skeleton (6, -18, D:1) a +0 spear a gnoll skeleton (8, -20, D:1) a +0 dagger a goblin skeleton (10, -19, D:1) a +0 helmet (12, 1, D:1) a +0 leather armour (15, 3, D:1) 4 large rocks (16, -25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (17, 0, D:1) a +0 dagger (22, -6, D:1) a +0 short sword (23, -12, D:1) a +0 mace (36, -20, D:1) a bat corpse (skeletalised by now) (44, -37, D:1) a +0 whip (45, -24, D:1) a hobgoblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a kobold corpse (skeletalised by now) (46, -25, D:1) a +0 dagger 6 poisoned darts a +0 dagger a kobold corpse (skeletalised by now) (46, -23, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (47, -14, D:1) a +0 falchion (47, -8, D:1) a parchment of Slow (50, -25, D:1) a +0 dagger (51, -30, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (8, 5, D:2) a quokka skeleton (10, -7, D:2) a ball python skeleton (13, -7, D:2) a +0 spear a +0 flail a +0 club a goblin skeleton a gnoll skeleton (14, -13, D:2) an inkwell talisman (14, -7, D:2) a +0 club (15, 7, D:2) 2 poisoned darts (18, -1, D:2) a bat skeleton (19, -20, D:2) a +0 hammer (19, 7, D:2) a frilled lizard corpse (skeletalised by now) (20, -12, D:2) a +0 hammer (21, -14, D:2) the gnoll corpse of Crazy Yiuf (skeletalised by now) (21, -13, D:2) a +0 hammer (21, 28, D:2) 5 boomerangs (22, -11, D:2) a +0 hammer (22, -1, D:2) a +0 sling (30, 14, D:2) a rat skeleton (37, 14, D:2) an adder skeleton an adder skeleton (38, 2, D:2) a hobgoblin skeleton (39, 14, D:2) a +0 club a goblin skeleton (43, -9, D:2) a +0 dagger a +0 club 6 stones a kobold corpse (skeletalised by now) (46, -8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (54, 2, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 5 boomerangs (1, 26, D:3) a +0 dagger (6, 11, D:3) a +0 mace (21, 29, D:3) a +0 mace (25, 31, D:3) a bat skeleton (26, 35, D:3) a bat skeleton (27, 6, D:3) a jackal corpse (skeletalised by now) (30, 5, D:3) a hobgoblin corpse (skeletalised by now) (32, 33, D:3) a +0 club (33, 33, D:3) a +0 club a +0 robe the human skeleton of Jessica (33, 34, D:3) a +0 dagger (34, 11, D:3) a hobgoblin corpse (skeletalised by now) (35, 12, D:3) a jackal corpse (skeletalised by now) (40, 10, D:3) a +0 morningstar (40, 44, D:3) a +0 ring mail (43, 5, D:3) a +0 dagger (43, 7, D:3) a +2 whip of electrocution Level 4 of the Dungeon [Shop] Gozag's Platinum Reserve the +3 whip of the Harvest {flame, rF+ Dex+3} (3980 gold) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). the amulet of Goocsitism {Dissipate rF+} (4400 gold) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rF+: It protects you from fire. the ring of Voggu {rCorr Str+5} (3750 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). the spider talisman of the Trees {*Silence rCorr Str+6} (9500 gold) [spider talisman] *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). the ring "Wagiow" {Fly rElec rCorr Str-3 Stlth+} (3360 gold) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. the fortress talisman of Ijidghopt {rC- rN+ Str-5 Int+7} (6600 gold) [fortress talisman] rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). the +2 robe "Qaipt" {Bane rElec Int-3 Archmagi} (3260 gold) Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). Archmagi: It increases the power of your magical spells. the +1 leather armour of the Holding Gods {Will- Regen+ Str-4 Stlth+} (700 gold) Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. the ring "Ceran" {rF+ Str+2} (3620 gold) [ring of protection from fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). the ring of Emoqyl {rElec rPois rF+ Int+6 Dex+2} (6540 gold) [ring of intelligence] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). the ring of Ybuonnae {Fly rPois Str+3 Stlth+} (3780 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. the amulet "Difuev" {Alch+ Str+4} (4540 gold) [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. Str+4: It affects your strength (+4). the +5 sling "Trog's Fury" {heavy, SInv Stlth+} (4170 gold) SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the +1 dagger of the Oracle {flame, rCorr Dex+5} (3170 gold) rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). the ring of Etumav {Fly rC++ rN+ MP+8 Dex-4} (5460 gold) [ring of flight] Fly: It grants you flight. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Dex-4: It affects your dexterity (-4). the +7 dagger "Qorygiogg" {drain, rN+ Int+4} (5820 gold) rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +0 robe of the Hall of Blades {Rampage rPois Int-2 Stlth+} (1070 gold) Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. the +11 spear "Gram" {heavy, rN++ Will+} (8350 gold) rN++: It greatly protects you from negative energy. Will+: It increases your willpower. the +3 dagger of Jouv Ties {drain, rN+ Str-2 Int+2 Stlth+} (3260 gold) rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. the ring "Dafesy" {+Blink rElec Will++ rCorr Str-3} (4870 gold) [ring of resist corrosion] +Blink: It lets you blink. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (0, 0, D:4) a +0 dagger (1, 1, D:4) 2 potions of moonshine (3, 22, D:4) a hobgoblin corpse (5, 21, D:4) an adder corpse (9, 9, D:4) a +0 dagger a goblin corpse (skeletalised by now) (11, 9, D:4) a hobgoblin corpse (skeletalised by now) (12, 9, D:4) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (12, 28, D:4) 5 boomerangs (13, 5, D:4) a parchment of Launch Clockwork Bee (45, 18, D:4) a +0 robe